> One thing I have noticed on my quest to create my own Raid, is that there is > no skill for noticing things, such as the ring on someones hand, the fact that > there is a trap door over there, or other things. I have a couple of things > to ask/say about this. > 1) What should I use for such things? > and > 2) There should be a perception skill, I think. It should be something to the > effect of VIS+LIS+2WIS+PE. That's just my take on it, anyway. Is something > like this planned for DR2 already? > > Anyway, that's all I have to say about that... > > For the Glory of the OverLord, > Timothy > Romans 8:28 It really is a good point. I don't see an exact match for perception, but... My thought is we should probably try to keep it as simple as we can. If you could use a wisdom ( OLMN provided insight to purpose ) or a vision ( OLMN focused your attention to the object/movement) for those checks, thought they might not be exactly a perfect match, it should be close enough for game play. Another example would be controlling a water craft might use a Water Movement check. This would not be a perfect match, but all these scores are made up to begin with so it really doesn't matter. Some might enjoy a more complex scoring system for all the possible abilities and skills, but for me I need keep it simple where I can. Who can be against us? Clint <>< Romans 8:31 |^\ ,'^\ <> | \; :.\ Clint Brown .-,___||-----------------, | \ \ ~ SirKlenton@... `-'~~~||-----------------' \__/___] <> == /> ( //-------------------------------------( (*)OXOXOXOXO(*>=======SIRKLENTON@...===========\ ( \\---------------------------------------) \> _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com