[dragonraid] Re: [DragonRaid] A Better World

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From: "Nathan Funderburke" <exceln8@...>
Date: Wed, 11 Aug 1999 15:22:09 CDT
I think it is of utmost importance to look at what Focus on the Family's 
point was.  People are funny in that they never are happy with where they 
are.  A good economy creates Gen. X-ers who are as bleak a sight as any in 
this nation's history.  And the depression brought forth the golden 
age-people, as you've already mentioned.  When we're comfortable, we make 
hideous movies about death and decay because we are comfortable in who we 
are, so we feel strong enough to dabble in something like that.  When our 
worlds are crashing in on us, we paint away our horrible lives with dreams 
of riches and comfortability.  The man who sees no hope turns to alcohol or 
drugs to escape it all.  Therein lies the difference between media's role in 
society and the LightRaiders' roles.

We cannot paint away a horrible world by thinking of happy-thoughts" 
...thinking the bad things will go away.  In all reality, the evil in this 
world needs to be met head-on.  Isogesis perhaps, but I think James would 
refer to us as "double-minded" persons, unstable in all we do...or that (and 
far more theologically-accurate) we decieve ourselves and the truth is not 
in us.  You see, no matter how "good" things seem to be, the innevitable 
truth is that Jesus will return, and unfortunately, not for everyone.  I 
once heard a sermon where the preacher mentioned that 98% or so of 
professing Christians don't believe in a literal Hell.  It's not that they 
don't say there is such a place; it's that if we really and truly believed 
in what it really is, we'd be far more aggressive in our evangelistic 
approach to the world.  Perhaps I've digressed from the original subject, 
but it is something we need to understand:  Whether the 
media/president/preachers of this world tell us everything is ok or not, our 
responsibility as LRs remains:  overcome the enemy and set the captives 
free.

If I'm off-base, let me know.  I don't wanna start preachin'! lol.

Thanks for your time.

-n8-


I was listening to Focus on the Family this week and heard a series of good
messages on the media. You may have heard them too. One of the points he
made, really struck me. He [Michael Medvek (sp?)] pointed out that one of
the big differences between movies in the golden age and today were the
worlds they described. Today we have things pretty good (at least the
economy is so good that we can overlook a president that makes a mockery of
his office and the destruction of all our values by society), yet our movies
paint a bleak world where violence reigns. The golden age of movies was
during the depression years. Society was bleak, but Fred Astaire and Ginger
Rogers danced away on polished marble floors. The thing that made so many
golden age movies beautiful was that they painted a world better than their
own.
Ok, how does this apply to rpgs? Can we create or AM/GM a Judeo-Christian
worldview for a world that is better than our own? Should we? How could we
do it?

Brian Byars


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"God didn't write 'The Ten Suggestions'; Jesus didn't kind-of die for you."
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                           "Take a Second Look"
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