[dragonraid] Ideas needed for Critical Hit Chart

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From: "Joe Revesz" <joe.revesz@...>
Date: Thu, 18 Nov 1999 09:02:46 -0500
I am working on changing the Critical Hit Chart a bit, and I would like 
your ideas.  I was thinking of making it a bit more like a Difficulty Level 
chart in that certain parts are hit easier than others.  I have left off the 
specific damage for now, but it would be about the same 
as the original chart.  Something like this:


2) Leg

3) Abdomen

4) Chest

5) Arm

6) Foot

7) Hand

8) Groin

9) Neck

10) Head

There is a blank space in there, what am I missing?  I don't want to 
split hairs like Lower Arm and Upper Arm though.

Is there a better way to arrange the items?

We can talk about the Instant Kill percentages too.  It was brought to 
my attention that they are too high for the body part hit.