[dragonraid] Re: [DragonRaid] Ideas needed for Critical Hit Chart

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From: Mike "LikWid" Watson <jwatson@...>
Date: Thu, 18 Nov 1999 09:23:45 -0500
How about kneecap?

J/k... I can't think of anything else that's been missed there...  

I'll continue thinking about it.

-Mike "LikWid" Watson

On Thu, 18 Nov 1999, you wrote:
> I am working on changing the Critical Hit Chart a bit, and I would like 
> your ideas.  I was thinking of making it a bit more like a Difficulty Level 
> chart in that certain parts are hit easier than others.  I have left off the 
> specific damage for now, but it would be about the same 
> as the original chart.  Something like this:
> 
> 1) 
> 
> 2) Leg
> 
> 3) Abdomen
> 
> 4) Chest
> 
> 5) Arm
> 
> 6) Foot
> 
> 7) Hand
> 
> 8) Groin
> 
> 9) Neck
> 
> 10) Head
> 
> There is a blank space in there, what am I missing?  I don't want to 
> split hairs like Lower Arm and Upper Arm though.
> 
> Is there a better way to arrange the items?
> 
> We can talk about the Instant Kill percentages too.  It was brought to 
> my attention that they are too high for the body part hit.
> 
> Joe
> 
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