For any critical hits behind the back, I'd use the DL for Chest to represent the DL for the Back.. For the empty space, I'd use DL 10 for extremely specific parts (eyes, ears, heart, etc). How about that? - Matt Joe Revesz wrote: > I am working on changing the Critical Hit Chart a bit, and I would like > your ideas. I was thinking of making it a bit more like a Difficulty Level > chart in that certain parts are hit easier than others. I have left off the > specific damage for now, but it would be about the same > as the original chart. Something like this: > > 1) > > 2) Leg > > 3) Abdomen > > 4) Chest > > 5) Arm > > 6) Foot > > 7) Hand > > 8) Groin > > 9) Neck > > 10) Head > > There is a blank space in there, what am I missing? I don't want to > split hairs like Lower Arm and Upper Arm though. > > Is there a better way to arrange the items? > > We can talk about the Instant Kill percentages too. It was brought to > my attention that they are too high for the body part hit. > > Joe > > -- > To unsubscribe, send ANY message to <dragonraid-unsubscribe@...>