Hey, Are you talking about the pills that are given in the begining of the test game, the ones that can make yo invisable and incress you HP? Those I didn't have too much of a problem with, but if it is going to get into telepathy then it should be stopped. That stuff goes into things that shouldn't be put in a Christian game. You are correct that there is no "good" magic. Even though you may encounter evil creatures in the game that would like to say other wise. So all magic is off limits to any lightraider. I think your onto something about the biblical tools or gifts being used. Many blessings from the Overlord. Ryan On Wed, 15 Dec 1999 17:21:20 -0600 "Eric Slick" <eric@...> writes: >The little "magic" pills in the LightRaider test are going to be taken >out >of DRaidII? I once used an object in a game that when put to the >forehead >allowed you to speak to a sea creature. I always worried about that >one >going too far for DRaid and never repeated it. In the NT there was >the >cloths that healed people who touched them, Moses' staff in the OT, >Samson's >strength based on the length of his hair and probably others. > >I think this can be handled correctly though I don't have a good >handle on >it yet. One thing I'd keep in mind would be to avoid doing something >that >looked too much like magic since magic is considered evil (am I >correct on >that one?) in DRaid and there is no such thing as "good" magic in >DRaid. >It'd definitely have to be something that was subject to the OLMN in >that >He'd have to have given the ability to it and the ability would have >to be >subject to the OLMN. IE, you couldn't have a staff of Moses that >anyone >could use to conjure snakes anytime they wanted. > >Eric > >-----Original Message----- >From: Yendorian64@... [mailto:Yendorian64@...] >Sent: Wednesday, December 15, 1999 4:08 PM >To: dragonraid@... >Subject: Re: [DragonRaid] Armor, Shields, etc > > >Hello, >Aaron touched on a subject I was wondering about just last week. There >are >many legends surrounding "blessed" objects that secular games have >termed >"magic". But that is not really a correct term. The major one that >comes to >mind is the sword Excalibur. This was a weapon that was forged by the >hand >of >God as the story goes. The Sword in the Stone was actually a seperate >blade, >also forged by God, who's only real purpose was to determine who would >be >the >chosen of God to rule all of England. Later retellings of the story >have >merged the two blades. > >I was just wondering if there is a place for such "Blessed" objects in >a DR >campaign? Obviously, these should not turn the game into a treasure >hunt >diminishing the spirit of the campaign. Yet, stories of "Holy" >objects are >such a part of history there non-inclusion almost seems out of place. >And >although, they shouldnt just be lying around waiting for someone to >stumble >accross them, they would make great rewards for serving the Overlord >for >the >experienced Raiders. > >Just a thought, >Rodney > > >In a message dated 12/15/99 10:33:22 AM Eastern Standard Time, >asiddall@... writes: > ><< Greetings! > I was wondering, if any of you fellows (or Ladies as the case >may > be) worked out any rules for mundane armor? I saw the shield listing >on the > DragonRaid 2nd edition site and I liked it. But I cant help but be > interested in developing a more extensive armor listing. > It seems that standard armor types like leather, chainmail, > platemail, etc, would denote a certain overall protection (system >wise that > is) in the form of pluses to the characters shield of faith >rating,(and > probably cause escalating encumbrance penalties) but what about >equipment > like guantlets or the many kinds of helmets? I imagine that these >would be > of greatest value with the use of the advanced combat rules, but >would > probably not be as much use in the basic combat system. > Another thing I was thinking about is the concept of special >items > for characters. Now I'm not talking about majic items as such, but >more > like weapons and equipment of extraordinary make. If your chronicle > includes contact (or involvement) with the other good creatures >mentioned > in the Lightraider handbook, (especially Dwarves, and Elves) than one >could > easily work in extraordinary equipment. > The kind of equipment I'm thinking of isn't the destroy the >monster > with one swing kind. I mean things like unbreakable bow strings, or >blades > that glow with greater intensity whenever servants of darkness are >near > perhaps granting a +2 or more to a lightraiders detect evil role (as >in > Bilbo's blade Sting and its like) Or perhaps a blade that never dulls >or > rusts because of secret forging techniques used by the Dwarves, or >possibly > Armor that weighs a fraction of what it nornally would. Such items >could be > a great way for grateful Dwarves, or Elves to reward LightRaiders who > helped them in some fashion. > I realize that over use of such items could cause serious >problems > for an incaucious storyteller, you dont want such items to be >plentiful, > this not only helps keep Lightraiders from becoming overly reliant on >such > items, but also makes them all the more special if a character is >granted > them. > Thank >you, > and GOD bless!!! > > Aaron >> > >-- >To unsubscribe, send ANY message to ><dragonraid-unsubscribe@...> > > >-- >To unsubscribe, send ANY message to ><dragonraid-unsubscribe@...> > ___________________________________________________________________ Why pay more to get Web access? Try Juno for FREE -- then it's just $9.95/month if you act NOW! Get your free software today: http://dl.www.juno.com/dynoget/tagj.