Eric & Rodney,
Well I think that one thing that couold help you is to remeber that in
the OT and NT alike is that people were healed by their faith. Their is a
woman in the Gospel who was sick and she touched the train of Jesus's
garment. Now the NKJV says "He felt the power leave him and he turned and
asked, "Who has touched me?" The Lady fell to her knees and said I have
Lord. Jesus replies, "Go for your faith has healed you." So Eric & Rodney I
think certain Items are allowed. But only let them goes as far as the LR
faith will allow. How can you judge what knida faith the LR has? Well they
have a faith charateristic. And that limtits certain actions a LR can do.
Use that as you basis. Like only a LR with a faith of 9 or 6 can use a pill
or even a Dragon Slaying sword. What do you think Joe?
Your Bro. In Him,
Shaun
----- Original Message -----
From: "Eric Slick" <eric@...>
To: <dragonraid@...>
Sent: Wednesday, December 15, 1999 6:21 PM
Subject: RE: [DragonRaid] Armor, Shields, etc
> The little "magic" pills in the LightRaider test are going to be taken out
> of DRaidII? I once used an object in a game that when put to the
forehead
> allowed you to speak to a sea creature. I always worried about that one
> going too far for DRaid and never repeated it. In the NT there was the
> cloths that healed people who touched them, Moses' staff in the OT,
Samson's
> strength based on the length of his hair and probably others.
>
> I think this can be handled correctly though I don't have a good handle on
> it yet. One thing I'd keep in mind would be to avoid doing something that
> looked too much like magic since magic is considered evil (am I correct on
> that one?) in DRaid and there is no such thing as "good" magic in DRaid.
> It'd definitely have to be something that was subject to the OLMN in that
> He'd have to have given the ability to it and the ability would have to be
> subject to the OLMN. IE, you couldn't have a staff of Moses that anyone
> could use to conjure snakes anytime they wanted.
>
> Eric
>
> -----Original Message-----
> From: Yendorian64@... [mailto:Yendorian64@...]
> Sent: Wednesday, December 15, 1999 4:08 PM
> To: dragonraid@...
> Subject: Re: [DragonRaid] Armor, Shields, etc
>
>
> Hello,
> Aaron touched on a subject I was wondering about just last week. There are
> many legends surrounding "blessed" objects that secular games have termed
> "magic". But that is not really a correct term. The major one that comes
to
> mind is the sword Excalibur. This was a weapon that was forged by the hand
> of
> God as the story goes. The Sword in the Stone was actually a seperate
blade,
> also forged by God, who's only real purpose was to determine who would be
> the
> chosen of God to rule all of England. Later retellings of the story have
> merged the two blades.
>
> I was just wondering if there is a place for such "Blessed" objects in a
DR
> campaign? Obviously, these should not turn the game into a treasure hunt
> diminishing the spirit of the campaign. Yet, stories of "Holy" objects
are
> such a part of history there non-inclusion almost seems out of place. And
> although, they shouldnt just be lying around waiting for someone to
stumble
> accross them, they would make great rewards for serving the Overlord for
> the
> experienced Raiders.
>
> Just a thought,
> Rodney
>
>
> In a message dated 12/15/99 10:33:22 AM Eastern Standard Time,
> asiddall@... writes:
>
> << Greetings!
> I was wondering, if any of you fellows (or Ladies as the case may
> be) worked out any rules for mundane armor? I saw the shield listing on
the
> DragonRaid 2nd edition site and I liked it. But I cant help but be
> interested in developing a more extensive armor listing.
> It seems that standard armor types like leather, chainmail,
> platemail, etc, would denote a certain overall protection (system wise
that
> is) in the form of pluses to the characters shield of faith rating,(and
> probably cause escalating encumbrance penalties) but what about equipment
> like guantlets or the many kinds of helmets? I imagine that these would
be
> of greatest value with the use of the advanced combat rules, but would
> probably not be as much use in the basic combat system.
> Another thing I was thinking about is the concept of special items
> for characters. Now I'm not talking about majic items as such, but more
> like weapons and equipment of extraordinary make. If your chronicle
> includes contact (or involvement) with the other good creatures mentioned
> in the Lightraider handbook, (especially Dwarves, and Elves) than one
could
> easily work in extraordinary equipment.
> The kind of equipment I'm thinking of isn't the destroy the
monster
> with one swing kind. I mean things like unbreakable bow strings, or
blades
> that glow with greater intensity whenever servants of darkness are near
> perhaps granting a +2 or more to a lightraiders detect evil role (as in
> Bilbo's blade Sting and its like) Or perhaps a blade that never dulls or
> rusts because of secret forging techniques used by the Dwarves, or
possibly
> Armor that weighs a fraction of what it nornally would. Such items could
be
> a great way for grateful Dwarves, or Elves to reward LightRaiders who
> helped them in some fashion.
> I realize that over use of such items could cause serious problems
> for an incaucious storyteller, you dont want such items to be plentiful,
> this not only helps keep Lightraiders from becoming overly reliant on
such
> items, but also makes them all the more special if a character is granted
> them.
> Thank you,
> and GOD bless!!!
>
> Aaron >>
>
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