William T Roberson III wrote: > In order to make it more lifelike, I would make it so that it could only > be done instead of movement. The original DR rules state that one may move or attack during a combat round, not both. So, your suggestion is already in the rules. > If you move, you are limited to standard > attack and defense. Which you can not do according to the current rules. > This way you do not have the party running past the > dark creatures using all out defense, or having them use an all out > attack as a blitzkrieg on the enemy, knowing that in one round they can > hurt the enemy, but that the enemy can't kill them in a round, (or could > easily overcome the normal defense). The trick in implementing this is > to ask can the players use this in a way that disrupts normal game play. > When attacking the giant on the Light raider test, I could imagine > everyone using all out attacks in the open round, knowing that the giant > would be able to overcome the normal defense rolls. Or, perhaps, because > of the narrow terrain, the front characters turn to all out defense, and > allow the back characters to use all out attack on ranged weapons (now, > can you use an all out attack in ranged combat? Is that like careful > aim?) Yes. Very careful aim. > Perhaps it should be tested by some of the gaming groups on this > list to see how it works, and if it works well. If the AMs told the > groups that they were being allowed to beta test this rule, then they > might not be too upset should the rule be removed. The Akron group has been using it for quite a while. I just want to fine tune it if necessary. > Of course, a tactical genius of an AM could use this rule to mow > down the adventures... Which, I have not done yet. But, there is always the next gaming session. Joe