[dragonraid] Re: All -Out fun

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From: "Joe Revesz" <joe.revesz@...>
Date: Wed, 6 Dec 2000 07:56:04 -0500
William T Roberson III wrote:

> In order to make it more lifelike, I would make it so that it could only
> be done instead of movement.  

The original DR rules state that one may move or attack during a 
combat round, not both.  So, your suggestion is already in the rules.

> If you move, you are limited to standard
> attack and defense.  

Which you can not do according to the current rules.

> This way you do not have the party running past the
> dark creatures using all out defense, or having them use an all out
> attack as a blitzkrieg on the enemy, knowing that in one round they can
> hurt the enemy, but that the enemy can't kill them in a round, (or could
> easily overcome the normal defense).  The trick in implementing this is
> to ask can the players use this in a way that disrupts normal game play. 
> When attacking the giant on the Light raider test, I could imagine
> everyone using all out attacks in the open round, knowing that the giant
> would be able to overcome the normal defense rolls.  Or, perhaps, because
> of the narrow terrain, the front characters turn to all out defense, and
> allow the back characters to use all out attack on ranged weapons (now,
> can you use an all out attack in ranged combat?  Is that like careful
> aim?)  

Yes. 

Very careful aim.

> Perhaps it should be tested by some of the gaming groups on this
> list to see how it works, and if it works well.  If the AMs told the
> groups that they were being allowed to beta test this rule, then they
> might not be too upset should the rule be removed.

The Akron group has been using it for quite a while.  I just want to 
fine tune it if necessary.

>         Of course, a tactical genius of an AM could use this rule to mow
> down the adventures...  

Which, I have not done yet.  But, there is always the next gaming 
session.

Joe