Hello.
I like it Joe,but...who said there was any problem with the original
system? I may be a glutton for punishment, but I think it is very easy, as
well as realistic. I agree with Arthur's post whole-heartedly.
>===== Original Message From Joseph K Revesz
<joerevesz@...> =====
>Okay,
>
>This is about as simple as I can get it. These rules are only meant to
>get someone started with minimal preparation or a one-shot adventure
to
>introduce someone to the system. They wouldn't be very good for a long
>term campaign since there is no way to grow in skills and abilities
>unless you would want to divert MUs from the Character Strengths. I
>would suppose that 20 MUs of Love, for instance, could raise your
>Merciful Compassion by one point.
>
>Use the original rules with this procedure, including the d5 and d10
>damage for weapons.
>
>Joe
>
>DragonRaid Ultra-Lite Character Generation
>==============================
>Character Strengths
>
>Roll 1d5+2 for each
>
>LO
>JO
>PE
>PA
>KI
>GO
>FA
>GE
>SC
>
>*******
>Physical Attributes
>
>PV = (LO+JO+PE+PA+KI+GO+FA+GE+SC+ST)/2
>
>Roll d10 for each
>
>AG
>ST
>
>*******
>
>Spiritual Armor
>
>SS = 1 to start
>
>SF = (LO+JO+PE+PA+KI+GO+FA+GE+SC)/9
>
>Roll 1d5+2 for each
>
>BGP
>BR
>BT
>HS
>
>********
>
>Character Abilities
>
>Roll 1d5+2 for each
>
>CO
>EN
>FO (Forgive Others)
>HO
>KN
>LIS
>QM
>VIS
>WIS
>
>*******
>
>Defensive Abilities
>
>Roll 1d5+2 for each
>
>EE
>RFI
>RT
>
>*******
>
>Optional Character Abilities
>
>Choose 3 and roll 1d5+2 for each
>
>BO (Boating)
>BWS
>CL
>CA
>HE
>MC
>PHF (Persuade Hostile Foe)
>RME
>SA (Sailing)
>SE
>TL
>TE
>WM
>
>*******
>
>Weapon Skills
>
>Solo Battle = -(SS)
>
>Choose three and roll 1d5+2 for each
>
>Battle Axe
>Crossbow
>Dagger
>Flail
>Hand Axe
>Hand-to-Hand
>Lance
>Longbow
>Military Fork
>Quarterstaff
>Sling
>Spear
>Sword
>War Hammer
>
>*********
>==================
>
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-
steve brown
S.D.G.