Rob Petrovich writes: >Let me know what you think >Erynies: >Size: 6' >Carry: N/A If they can not carry anything because they have "no substance", then their whips will 1) not be able to be carried or 2) not do any damage. >Move: Walk: 2, Fly: 5 >Battle Ability: 7 >Damage: 1-4 >PV: 50 They seem to be very tough, probably because they have "no substance". Normal weapons would not hurt them. So, you probably need to add "May only be damaged by WordRunes or enchanted weapons from the OverLord." >Courage DL: 8 For a BA of 7, CO DL should be 2. Check the Courage chart on page 59 of the AMM. >SE DL: 4 >Sin Enchantment: False Guilt Same Sin Enchantment as the Selfoe. Need something different. >Strength Attacked: HS >Strength Damaged: FA >Spread by: Whip >Abilities: See below > The Erynies are dark creatures formed of dragon >magic. They appear as people with wolf-like heads >with glowing red eyes and bat-like wings (when not in >use thier wings fold behind them and look like a >cloak). They carry whips studded with iron spikes and >sharp chips of bone. They have no substance and can >pass through doors, walls, etc. Only thier chosen >victem can see see or hear them, the rest of the >RaidTam cannot. Again, something of no substance which cannot carry anything cannot use a material leather, iron, and bone whip. > They are always encountered alone. When one >attacks, it will accuse the TwiceBorn it chooses of >sin that have been forgiven and attack. The rest of >the RaidTeam cannot help unless the LightRaider being >attacked uses the Whole Body wordrune (see below). >The lash of its whip spreads the False Guilt >enchantment, causing the LightRaider to feel that the >sins of his/her past cannot be forgiven and that the >character is not saved. >New wordrune: >Whole Body wordrune >1 Corinthians 12-14 >If this wordrune is used by anyone who sees an eryny, >the rest of the RaidTeam can see and fight it. >May be used once per day. >GE 4 Again, you can not fight anything that has no substance. What does your sword cut? Joe