Hello, all.
Everytime I forget to check my e-mail for a week, a good discussion
gets going, and I miss out! Well, here's my cent on the use of
WordRunes.
I have heard some people mention that having WordRunes that do
something miraculous, like make a glowing light appear around the
RaidTeam, makes for easy fixes, and that these should be changed or
dropped or something. However, I have no problem with using such
'miraculous' WordRunes, because God can do miracles. How do we
prevent LightRaiders from abusing these verses, then? Why not try this: If
a LightRaider is using a WordRune in the wrong manner, or if it doesn't
seem to go well with the game, It Doesn't Work. You see, God doesn't
always give us the answer we want or expect from our prayers. Prayer is
not us changing God's mind, but God conforming our minds to His. In the
same way, there might be a good reason why a WordRune wouldn't work,
like if a player was abusing it.
I guess my main point is thus: WordRunes don't have to work all the
time. They are not magic incantations. If they are said with a sincere
heart, and God is mindful to go with our desires, then a said WordRune
will result in a miracle. This miracle would not be from the mouth of the
LightRaider, but from God.
Comments, queries, bad jokes?
>===== Original Message From David Cole <artanis@...> =====
>Thanks, Jack. I understand. I first off try to see where WordRunes may
be
>useful (part a); I think that on occasion, an LR may need a boost in
combat.
>However, I feel that according to discipleship, EVERY WR is good. If all
>Scripture is God-inspired and useful for training, rebuking, etc., then I
feel
>that there is NEVER a case in which a WordRune should be excluded on
a
>discipleship basis (although context is VERY important, and I'll try to
focus
>more on that in the future.) Granted, 2 Timothy 3:16 was written about
the
>Old Testament (there were no Scriptures of Jesus Christ at the time of
its
>writing,) but I'm sure we all agree that the point remains the same.
That's
>not to say that "Jesus wept," in and of itself, is a viable WR Scripture, but
>given the context it may very well be. And context is the whole importance
of
>the matter, but basically, I feel that the more Scripture we get into
people's
>heads and the more they realize that they are applicable in real life
(though
>not as miraculously), the better. So that said, it IS very important to make
>sure people know that Scripture are guidelines that help but don't always
>solve. For that reason, perhaps some (such as the flood one) should be
>changed to giving some form of boost to a roll, or maybe simply give a
good
>idea on how the Raidparty can save themselves or others. That said, I'll
give
>a couple responses to your comments.
>
>John P Ray wrote:
>
>> My comments are not intended to stop any suggestions. Please don't
take
>> them that way.
>> WordRunes (and TeamRunes) should, IMHO, be written, not just
because
>> 'This verse sounds cool' or some other reason, but should have
>> A) a NEED in the Raid and
>> B) a discipleship need
>> I don't think a WR for every situation is a good idea. The RaidTeam
must
>> be able to think and NOT beleive that a certain verse of the Bible will
>> get them out of anything. (Not that I think this is what David is doing,
>> just my personal guidelines). Also, I am trying to somewhat limit the
>> number of WR's and the overlap between them. If there is a DL1 and a
DL5
>> there is no need for a DL4 that does the same, as the LR can use the
DL1
>> until his SS is 5.
>>
>> On Mon, 04 Jun 2001 19:16:12 -0600 David Cole
<artanis@...>
>> writes:
>> > Hi, everyone. I've been looking through the Bible, just picking out
>> verses I thought would be good for WordRunes. I made up a little list
>> (not to be confused with the Grand High Executioner's little list ;-))
>> and thought 'd share it with you all. I'd really like to see what you
>> have to say on these-- whether they are good, bad, or perhaps could
use a
>> little work. Anyways, I haven't added MU bonuses to them, I only
>> have the Wordune, SS level, and the result. And lastly, they're mostly
>> combat oriented-- there are a few non-combat, but these focus on
evening
>> the odds when LRs are beset from all sides. Without further ado, here
>> they are.
>>
>> > Psal:29:3-5: The voice of the LORD [is] upon the waters: the God of
>> glory thundereth: the LORD [is] upon many waters. The voice of the
LORD
>> [is] powerful; the voice of the LORD [is] full of majesty. The voice of
>> the LORD breaketh the cedars; yea, the LORD breaketh the cedars of
>> Lebanon.
>> > SS 6
>> > When a LightRaider recites this WordRune and releases a mighty
shout,
>> the dark creature with whom he is engaged in battle takes 1-12
damage and
>> is stunned for a number of rounds equal to ½ his SS rating. May also
be
>> used as a TeamRune, hurting all Dark Creatures in the surroundings,
and
>> stunning them for a number of rounds equal to the ½ of the highest
SS
>> rating in the group.
>> > May be used once per week.
>>
>> This might be a great one for 'naval combat' if there is every a piracy
>> or sea-going type raid.
>>
>
>You mean the WR itself, or the usage I have down for it? I do think there
>should perhaps be more naval-oriented WordRunes and adventures; in
the printed
>adventures, I haven't yet gotten into a boat ;-)
>
>>
>> > Psal:29:10: The LORD sitteth upon the flood; yea, the LORD sitteth
>> King for ever.
>> > SS 2
>> > If LightRaiders are ever caught in a flood and recite this TeamRune,
>> they will be somehow saved from the flood. Alternatively, if there are
>> others who are in danger, they may be saved in place of the Raiders.
>> > May be used once per week.
>>
>> This is a DL1 not 2 verse. I don't like having a WR say 'somehow', so I
>> get around that by using 'at the AM's discretion'
>
>I try to give SS levels by the WordRune's usefulness to the party, and
>therefore am willing to move it up or down a couple of steps from the
"given"
>or "theoretical" value. However, I did assume that 10-19 words was SS
level 2
>(not one) so that definitely threw most, if not all, of my calculations off.
>
>>
>>
>> > Psal:32:7: Thou [art] my hiding place; thou shalt preserve me from
>> trouble; thou shalt compass me about with songs of deliverance.
Selah.
>> > SS 2
>> > A LightRaider who battles in an area where vision is difficult (such
>> as dark caves, in a small canyon with many boulders, during a
blizzard)
>> and recites this WordRune will have his SF increased by 1 point, and
all
>> damage decreased by 1 point, in addition to any other penalties to hit
by
>> other creatures.
>> > May be used once per day.
>>
>> This looks like a substitute for 'CONSPIRACY TRICK' TeamRune.
There are
>> DL 1 and DL2 SF increasing ones (TeamRune and WordRune)
already.
>>
>
>I'm trying to make it more specific to situations; basically, if this were
>EverQuest (hehe), this WR would give a "buff" above and beyond the
otherwise
>possible one, as long as situations are right and players are willing to
>memorize the "extra" WordRune.
>
>>
>> > Psal:32:8: I will instruct thee and teach thee in the way which thou
>> shalt go: I will guide thee with mine eye.
>> > SS 2
>> > A LightRaider who recites this WordRune will have his Weapon
Abilities
>> increased by 2 for one battle.
>> > May be used twice per day.
>>
>> This is already used as the 'CLEAR DIRECTION' TR
>>
>
>Whoopsie :-)
>
>>
>> > 2Thes:1:3,4: We are bound to thank God always for you, brethren,
as
>> it is meet, because that your faith groweth exceedingly, and the charity
>> of every one of you all toward each other aboundeth; So that we
>> ourselves glory in you in the churches of God for your patience and
>> faith in all your persecutions and tribulations that ye endure.
>> > SS 5
>> > When this WordRune is spoken, it increases a LightRaider's RT
ability
>> by a number equal to his MC ability.
>> > May be used once per day.
>>
>> There are DL3 and DL6 WordRunes for adding to RT. I don't think a
DL5 is
>> needed. Also, maybe link it to HO instead of MC??
>>
>
>Again, just trying to make more specific usages for the purposes of
using more
>Scripture. Perhaps HO works, except it would give a boost to all LRs; the
way
>I saw this verse, it was the MC of the people that allowed them to endure
>tribulation. Of course, anything and everything can be changed; I'm just
>trying to make things a bit more specific to specific LRs (cuz that's what I
>do :-))
>
>>
>> > 1Sam:14:20: And Saul and all the people that [were] with him
>> assembled themselves, and they came to the battle: and, behold,
every
>> man's sword was against his fellow, [and there was] a very great
>> discomfiture.
>> > SS 4
>> > When this TeamRune is spoken, all dark creatures battle with each
other
>> for (1-4)+(1/2 highest SS number) rounds, as long as none are
attacked by
>> the LightRaiders.
>> > May be used once per week.
>>
>> DL3 not 4. I like the idea and usage here.
>>
>
>I feel that perhaps this is a bit too powerful game-wise to be used as SS
3,
>but to each his own :-) Perhaps it, as a whole, needs to be toned down;
>lessen the duration, because enemy confusion is POWERFUL! It
weakens the
>enemy at NO risk to the players (and of course, this is offset a bit by the
>frequency of usage, but still, when the LRs need a little boost, perhaps I
>made this one too powerful....)
>
>>
>> > Jere:23:29: [Is] not my word like as a fire? saith the LORD; and
>> like a hammer [that] breaketh the rock in pieces?
>> > SS 3
>> > A LightRaider who uses this WordRune while utilizing a blunt
weapon
>> (including, but not limited to, morningstar, mace, staff, or warhammer)
>> gains a bonus of 2 to his damage and attack skill.
>> > May be used once per day.
>>
>> DL2, not 3. Also, the 'PURGE EVIL' DL1 WR does about the same.
>>
>
>Yes, as you can see, with these I'm simply trying to get people to
memorize
>more (of course) and even relate a little bit better to their character,
>visualize his actions more, that sort of thing.... and lastly, to provide a
>boost above and beyond that that a more "generic" (Purge evil) WR
gives, for
>when the LRs need it. I just saw so many different physical weapons in
the
>Bible, and they just LEAPT at me. So that's why I have several in here.
>
>>
>> > Math:3:10: And now also the axe is laid unto the root of the trees:
>> therefore every tree which bringeth not forth good fruit is hewn down,
>> and cast into the fire.
>> > SS 3
>> > A LightRaider who uses this WordRune while utilizing an axe
weapon
>> gains a bonus of 2 to his damage and attack skill.
>> > May be used once per day.
>>
>> Maybe for a wilderness / fire building WR?? Again, the 'PURGE EVIL'
does
>> this
>>
>
>Ditto the above... hehe :-)
>
>>
>> > 1Sam:17:45: Then said David to the Philistine, Thou comest to me
with
>> a sword, and with a spear, and with a shield: but I come to thee in the
>> name of the LORD of hosts, the God of the armies of Israel, whom
thou
>> hast defied.
>> > SS 3
>> > A LightRaider who uses this WordRune while utilizing a sling (hehe)
>> gains a bonus of 2 to his damage and attack skill.
>> > May be used once per day.
>>
>> DL4. There are 2 DL5s that do this. (TR and WR)
>>
>
>That boost sling damage itself, or just give a general boost? Anyways, I
>chose the SS level to bring it in line with the other weapon-specific
boosting
>WordRunes I have, although I could probably find another that gives the
same
>bonus while closer to SS DL 3.
>
>>
>> > Job:29:20: My glory [was] fresh in me, and my bow was renewed in
my
>> hand.
>> > SS 3
>> > A LightRaider who uses this WordRune while utilizing a bow weapon
>> gains a bonus of 2 to his damage and attack skill.
>> > May be used once per day.
>>
>> DL1, not 3
>>
>
>Again, just trying to bring it in line with the others (but there are SO many
>verses about bows, another would probably be better. They're NOT hard
to find
>if you have a Bible on your computer.)
>
>>
>> > (Question-- does this refer to a weapon or something else?)
>> > Psal:25:18: Look upon mine affliction and my pain; and forgive all
>> my sins.
>> > SS 1
>> > This WordRune remains in effect for SS rounds or one combat,
whichever
>> comes first. (Rounds take effect immediately after the LR says his
>> WordRune, and last for a number of his turns after that equal to SS.)
>> > While it is in effect, for every point of damage dealt to the LR, he
>> is at -1 to his attack roll (-5 maximum); however, he deals that many
>> more points of damage when he hits. Alternatively, this penalty bonus
>> can be switched to give a bonus to attack skill and a penalty to
damage.
>> These apply only to attacks made the round after the LR is hit;
>> afterwards, the bonus and penalties are reset to 0 for the new round.
>> > May be used once per day.
>>
>> This would make a good RFI WR. I have trouble with a LR's damage
done
>> increasing as he is more injured.
>>
>
>I can see that, and it's understandable. I suppose I just have a different
>view of EdenAgain, and the DR universe as a whole, than most people.
That
>colors some of my WordRunes and their interpretations-- for example, I
can see
>a LightRaider say a WordRune about a bow and arrow, then about
linking,
>bonding, or unity, and then another about fire, and see the arrow that is
>nocked burst into flame, dealing extra damage, or see him do the same
except
>using a sword and the sword is enveloped in flame, or the first
WordRune being
>about one's Shield of Faith, and any attacker that hits him takes flame
>damage. Most people can't see that, and I understand it and try to make
my
>WordRunes more generalized, but a few slip through. Then, the other
problem
>with the example I just gave is that it can, if the WordRune is not carefully
>chosen and focused on God's power [of or as fire], promote reliance on
the
>WordRunes and not God-- even the Night Light WordRune, which
creates
>light/helps an LR find a torch (miraculously) focuses on GOD'S Word
being our
>light, instead of focusing on the light itself. So I can see the reason
>people don't agree with it, and it's certainly viable. If I give you any
more
>like this, don't be afraid to tell me; I'll mark them as ones that people
have
>theological problems (and problems that refer to the game's focus) with,
and
>will say no more about them.
>
>>
>> > Jere:4:19: My bowels, my bowels! I am pained at my very heart; my
>> heart maketh a noise in me; I cannot hold my peace, because thou
hast
>> heard, O my soul, the sound of the trumpet, the alarm of war.
>> > SS 4
>> > This WordRune remains in effect for SS rounds or one combat.
While it
>> is in effect, for every point of damage dealt to the LR, he may gain a +1
>> to attack skill OR to damage. The bonus may NOT be switched; for the
>> WordRune's duration, it is only one or the other. These bonuses apply
>> only to attacks made the round after the LR is hit; afterwards, the
bonus
>> is reset to 0 for the new round.
>> > May be used once per day.
>>
>> DL3, same problem as above.
>>
>
>Again, certainly understandable. "It is better not to eat meat or drink
>wine...."
>
>>
>> > That's what I have so far. Before I do too much more looking, I want
>> to see what everyone has to say about these; I want to make sure that
>> they honor God. Thanks, all.
>> > Christ be with you,
>> > David Cole
>>
>> OK, you gave me some more verses to think about, and ideas for
areas that
>> we might want to look into. Keep up the good work
>> Jack
>> WordRune Comm.
>> AFC
>
>Well, thank you very much. I'll look into more, try to find more, try to
make
>them a bit more generalized, and, on the whole, more focused on God's
>righteousness. Never fear, though; you'll never get a line of genealogy
as a
>WR from me :-)
>
>Christ be with you,
>David Cole
>
>
>--
>To unsubscribe, send ANY message to
<dragonraid-unsubscribe@...>
-
steve brown
S.D.G.