>David Grill Watson wrote: >> I think that 1 SCR per team is a TERRIBLE idea. This will only lead >to >> jealousy and resentment from the other players. In a word, GOOD. This is a discipleship game, and the players need to face these kinds of situations. It is going to happen in real life eventually anyway. Everyone will see what kind of maturity they have and will hopefully get an idea of how they will have to grow as a person and a believer. Scott wrote: >First of all, so we're clear - no one's saying there should only be >one person >with ANY Role per team. Obviously, everyone on the team can have a >Role; the >question here is whether or not there can be more than one TYPE of >Role per team >(i.e., two or more BearKnights, Renewers, etc.). That is the correct interpretation. Any team that is all one specialty could be severely limited in effectiveness. >Now, if you're talking about jealousy and resentment between players >who want to >adopt the same class of SCR, then that's a different problem. But >then, if >players are reacting with that sort of emotion toward one another >after three >full adventures together, then there's a bigger problem afoot than >just picking >who gets to be what. By this time, they should have learned something >of the >essential virtues of cooperation, sacrifice and humility that are >central to the >game's concept. If they're so easily incited to bitterness, then >there's an >underlying problem, one that can't be fixed by simply changing the >rules to allow >anyone whatever they want. Correct again. Nowhere does it say that LightRiaders HAVE to choose a Special Role. And since the characters will not actually earn the Special Character Role at exactly the same time; first come, first served. Hopefully someone will be smart and hold out to be a DragonSlayer. >Of course, that's extreme, and purely optional. But if I had players >who were >acting with resentment because one of their own team members was >allowed >something they weren't, there would have to be some sort of penalties >applied - >starting with not allowing those players ANY SCR's for another >adventure at the >least, until they had a better understanding of the game and what it's >trying to >teach them. SCR's are like big MU's; they should be earned, not just >given out. It is part of discipleship, after all. As a parallel - At the Alive Festival, I watched a lot of kids purchase just a few packs (at $3.00 each) of the new Apostles expansion for Redemption CCG and get some of the best cards available. I plopped down $120 for an entire box of boosters and did not find the coveted Saul/Paul card. So, I had to fight the jealousy and irony of the situation. I'll live. Same situation with the Special Roles, limiting the number of each type in a team will provide teaching situations about jealousy, etc. And, it will be better for the team. At some, point if the adventure calls for it, the AM can have a bunch of new LightRaider characters show up so that the players can all be the same Special Role for a special mission. Joe