Jenny Silver wrote: > *blushes and waves hello to everyone* Hi hi.. I read almost everything in > two days.. haven't read the last two gamebooks yet.. it's not THAT much, > especially for a RPG (have any of you seen the 7th Sea stuff?). It's not that much at all. Every now and then, when I want to short-circuit my brain, I might walk into the local Attactix store and thumb through one or two (out of 15 or so) of the inch-thick manuals from any of the 20 RPG's on the shelf, just to remind myself how pleasantly simple DragonRaid is. All that other business just takes up too much time on studying, strategizing, etc., at least as far as I'm concerned. > I'm fairly new 'tabletops' (but not online text-based..) if you can call one > year of gaming a DBZ once a week for about six months, 7th Sea one a week > for about four maybe, and a few others now and again. Thus far, I think this > is going to be my favorite - and yesss, I don't have to make my own > christian RPG! Isn't that nice? And this one covers so many things so well, it's hard to imagine another one that could do any better. > I think I told you Joe that my parents don't like RPGs, adventure games, > whatever they're called. It's really unfortunate that they got hit hard in > the campaign against teh aforementioned. I got home and threw the New Player > Breifing at dad (who dutifully read it) and challenged him and mom (who's > the real anti-RPG person) to sit down and go through the LightRaider Test > with me. That could turn out interesting, particularly since I've never > really run a game before. *grins* God'll be there helping me out, I know > it'll turn out fine. Good luck. Honestly, I have yet to personally encounter anyone who could deny that this is a phenomenal tool for discipleship. Hopefully you'll have the same results. > Anyway, any tips for AMing? Heh....got a while? ;-) Actually, it's pretty straightforward stuff, as long as you follow the guides and familiarize yourself with the HandBook. The most important part is attitude, and a desire not only to lead an entertaining game session, but to actively teach the players important scriptural concepts at every opportunity that presents itself (whether it's within the confines of the game or not). Be ready and willing to challenge them, and not let them off the hook every time they get a little hung up on something, especially when it comes to things like enchantment rescues and responses to mind speech. Better that they struggle with this stuff now, in a controlled environment, than later on when it'll count for a lot more.... Anyway, I wish you all the best, both with your parents and with any future groups. Let us know how it goes. - Scott