Hey, all, Once I had a player named Chris who fell into a trap I set to test the discernment of the players. I believe our group learned something about docking MUs during the game. As the story progressed, in a quick adventure I wrote the week before, I had the LightRaiders be approached by a person claiming a temple devoted to the same God as they served, but called differently. (Think what Muslims would claim about Allah.) Most players were discerning enough to check things out (find out why a large group of the OverLord's followers are hanging out in such sinful conditions) but one player (Chris) made the mistake of not only attending their ceremony of worship but also getting the other players to go along. Later on they realized (after a plot twist) that they'd done wrong. I nodded, and gave some Faithfulness mu penalties. Since Chris was 'ringleader' he got one more. He'd just gotten an eight from Rescue of the Sacred Scrolls. He had no extras to lose, he was headed for seven again. Atop that, the players had to fight a sin enchantment after this. Chris, however, accepted the loss and adjusted his scores, and, in some good roleplaying, modeled his character repenting to his fellows and the OLMN, and atop that, looking up the NPC who invited them, and explaining to him gently why it was a mistake to accept the invititation, and why that was so. In fact, the other characters jumped in and started quoting some verses, and in the end, we got to the Great Rescue Wordrunes and I decided the man would follow the true OverLord. Because his roleplaying modeled repentance and encouraged his fellows, I felt he'd gotten everything back on the right track, and I gave him back the maturity units. Since then, it's been apparent that as a more experience roleplayer, Chris has been a sort of leader. He's not overdominating, but he does influence newer players. The point of all this is sometime, right after we mess up, we realize our mistakes, and quickly make amends. This can even make us, as Christians, stronger. Therefore, just from this encounter, I tend to give my characters grace if they realize, repent, and make amends right after the incident. I do feel, however, that failing one of those steps should result in a quick loss of mus, and if necessary, the refiguring of the abilities. If you lose mus over a sin in the game, and then try to compensate by regaining the mus in later encounters, I at least think the root of the problem has been ignored. Anyway, this is just a story from my group, to hopefully give you ideas on the negative mus. Different groups will work better differently. Yours, Lance