[futurebasic] Re: [FB] QuickDraw GX

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From: "Deepesh Letap" <DLetap@...>
Date: Tue, 20 Jul 1999 07:23:28 +0100

Joe,

The QuickDraw GX routines were principally to enhance screen and print
imaging, giving greater control than the existing QuickDraw. However, the
RAM requirements and the fact that most applications at that time that could
have used the additional QuickDraw GX routines already implemented the
essential parts themselves, the results were not worth the effort for most
of us. I started to port the more useful QuickDraw GX routines and gave up
due to inconsistent errors and crashes. Although my coding was probably to
blame for the most part, the fact remained QuickDraw GX was full of bugs and
generally not reliable. To some extent, this may have contributed to its
demise though not entirely.

As for QuickDraw 3D, this is an entirely different matter. As the name
suggests, the QuickDraw 3D routines are for rendering 3D models amongst
other uses. Its overlap is more with QuickTime VR than with QuickDraw GX.

The QuickTime 3D API is for PowerPC systems only. Currently, FBII is not
easy to adapt for PowerPC Only use although Jamin <benjamen@...>
did manage to make another PowerPC Only API (Navigation Services) available
through DCOD methods.

In short, I concur with other list members that porting QuickDraw GX would
not be a productive use of your time. It would be better to start reading
how to use QuickDraw 3D routines in readiness for when FB3 is ready to ship
which is is more likely to support these routines.

Hope this helps,

Deep



----------
>From: Joe Lewis Wilkins <PepeToo@...>
>To: futurebasic@...
>Subject: Re: [FB] QuickDraw GX
>Date: Mon, Jul 19, 1999, 3:55 pm
>

> Thanks for the feedback. This surprises me in light of the fact that the Game
> Nanosaur that ships with every new iMac was "I thought" written entirely in
> QuickDraw GX, but I guess QuickDraw 3D is not the same? I assumed they were.
If
> not, what is QuickDraw 3D?  And you mean all of those QD GX books I bought a
> couple of years ago are door stops? Shucks!
>
> Thanks to all who responded.
> Joe Wilkins
>
> BMichael@... wrote:
>
>> I question the logic of adding GX functions to any program at this point
>> - GX is "dead", and 99% of your potential customers are not going to have
>> it installed on their Macs.
>>
>
>
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