>> I'm still trying to figure out what all that stuff is in the FBII >> "header" file and just how much of it I can rip out and still make >> My initial feeling for FB3 is that I won't be doing much >> converting from my hordes of FBII code to FB3, but rather starting >> from scratch with FB3 with new projects. > >Hi mel > >I must say that your post rings a bell with me. I have had exactly the same >problems with my code. This may be because we have a very similar coding >style - tight, close to the processor. So far, I haven't managed to convert >any of my projects to FB^3, but as they're not speedmongers and continue to >function even under 8.6, this doesn't worry me. The problem is not with >FB^3, I hasten to add, but with me! > >I also came to the very same conclusions as you. And will be looking to >start new projects from scratch in this environment. I also get this >horrible feeling of starting out on a new journey with stiff new shoes, and >having to leave my comfortable shoes at home. > >Here's hoping that we'll still manage to have some fun on the way. > >jonathan >PS. Folks don't get me wrong on this, I've been a beta tester, I'm actively >working to get FB^3 distributed and localised in Europe, I'm preparing the >new FAQsheets... so I do believe in the thing. It's just that aside from >that, and as a programmer - i'm having a rough time learning a new ball game >at my (venerable) age. Ditto. At least I'm not alone. tedd ___________________________________________________________________ <mailto:tedd@...> http://sperling.com/