>FN ObjMake >(tlr,tud,tlrdir,tuddir,tTypeLr,tTypeUd,tlrBOut,tudBOut,tlrHitFN,tudHitFN,tswap >,tls,trs,tus,tds,tml,tmr,tmu,tmd,touch,tpict,tpictFN) > >It may seem crazy and stupid, but I do write complex games, in fact, each >parameter is a single piece of info for every object, and I can't think of a >piece of info that I could do without. EVERYTHING is important! Matt, Don't do without anything. Use a parameter block. Best, -STAZ ~)~ 800.348.2623 Orders http://www.stazsoftware.com 228.255.7086 FAX mailto:staz@...