Robert wrote: >The last challenge problem generated as much heat as light. Here is >another. This one is an elaboration of the familiar bouncing ball, often >used as a beginner's guide to animation. No particular suggestions on the code as of yet, but I did notice that ball clumping is accelerated, and energy levels drop, when another event is introduced (in this case a click on the "About" menu under the Apple menu.) Also, there is an inherent flicker in the balls during animation that accelerates during clumping. Undoubtedly the GWorlds version addresses that. Ken