[futurebasic] Re: [FB] 3-D

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From: PRITCHA@...
Date: Fri, 12 May 2000 12:18:20 +0100


>Hello, this is my first post to this group but I am longtime FB
>programmer. I am trying to write a game in FBII. In this game the ledges
>are 3D meaning they move and change shape according to 1 point
>perspective. I get it to build the ledges and then I use CLR and get it
>to rebuild the ledges slightly to the left to simulate the character in
>the game moving forwards. Unfortunately it  builds the ledge the fist
>time and it doesn't move again. Does anyone know what could be wrong?
>Daniel,

CLR? Haven't come across that one... I'll check it out.
If you move into FB^3 - firstly you'll get a much, much faster
environment, FBII is not slow but FB^3 is about 10 times faster,
and you always need speed for games esp 3D ones.

Secondly there is a splendid 3D example developed by Robert Purves
that I have adapted to make a little 3D game of my own. I'm trying to
a second more ambitious one too...

I'd also chat up Robert Covington (t88@...) what he doesn't
know about 3D isn't worth knowing!!!

Without seeing code or a description of what you're up to, it's difficult
to know what to suggest about your problem

What you'll need is an "event loop" and on each loop you need to update
your positions, probably using gworlds then COPYBITs the new positions
to the screen.

Have fun

Andy P