Yeah, I thought an adb keyboard could report back 2 regular keys, plus a bunch of modifier keys (shift-option-command-F-U would be legal, for instance), but any more than 2 regular keys, and everything is all munged up. Anyone have any idea what the scoop is on a USB keyboard? PB MattBeedle@... wrote: > > Keyboard only replace so many keys as a time, and it is Beedle :) > > In a message dated 6/23/00 11:51:50 AM, theviron@... writes: > > >I hate to bombard everyone with questions.. but they just keep popping > >up :) > > > >First one I have is about keys and keyboard freezing. I am using a simple > > > >function with call getkeys for my game (slightly edited version of Matt > > > >Beetle's GetKeysParadise). The problem is that when 6 keys are down and > > > >another key is pressed that new key doesn't get priority and I want it > >to. > >Is there a way to get around this problem? To, for example, drop the key > > > >that was first pressed and add the newly pressed key to the 6 keys it can > > > >handle (my keyboard)? I know of several games with similiar key freeze > > > >problems so there might not be.. but its always worth a shot.. > > > >Also has anyone been doing anything with computer to computer communication? > > > >Html, modem to modem, ethernet, etc? I have no idea where to start, so > >if > >anyone can give a webpage, book, or example that would be great. > > + ------------------------------------ > + Matthew Beedle > + President & Co-Founder Foxchange Software > + http://www.foxchange.com > + Games 4 Mac > + http://www.games4mac.com > + FutureBASIC Village > + http://www.futurebasicvillage.com > + ------------------------------------ > > -- > To unsubscribe, send ANY message to <futurebasic-unsubscribe@...>