[futurebasic] Re: [FB] yet more questions...

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From: Paul Bruneau <paul_bruneau@...>
Date: Fri, 23 Jun 2000 15:03:02 -0400
Yeah, I thought an adb keyboard could report back 2 regular keys, plus a
bunch of modifier keys (shift-option-command-F-U would be legal, for
instance), but any more than 2 regular keys, and everything is all
munged up.

Anyone have any idea what the scoop is on a USB keyboard?

PB

MattBeedle@... wrote:
> 
> Keyboard only replace so many keys as a time, and it is Beedle :)
> 
> In a message dated 6/23/00 11:51:50 AM, theviron@... writes:
> 
> >I hate to bombard everyone with questions.. but they just keep popping
> >up :)
> >
> >First one I have is about keys and keyboard freezing.  I am using a simple
> >
> >function with call getkeys for my game (slightly edited version of Matt
> >
> >Beetle's GetKeysParadise).  The problem is that when 6 keys are down and
> >
> >another key is pressed that new key doesn't get priority and I want it
> >to.
> >Is there a way to get around this problem? To, for example, drop the key
> >
> >that was first pressed and add the newly pressed key to the 6 keys it can
> >
> >handle (my keyboard)?  I know of several games with similiar key freeze
> >
> >problems so there might not be.. but its always worth a shot..
> >
> >Also has anyone been doing anything with computer to computer communication?
> >
> >Html, modem to modem, ethernet, etc?  I have no idea where to start, so
> >if
> >anyone can give a webpage, book, or example that would be great.
> 
> + ------------------------------------
> + Matthew Beedle
> + President & Co-Founder Foxchange Software
> + http://www.foxchange.com
> + Games 4 Mac
> + http://www.games4mac.com
> + FutureBASIC Village
> + http://www.futurebasicvillage.com
> + ------------------------------------
> 
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