Could you try checking for the key press in your normal event loop? That is, you could use GETKEYS to find out which keys are being held down, and your event loop to report the most recently pressed key. Peter Dempsey wrote: > I hate to bombard everyone with questions.. but they just keep popping up :) > > First one I have is about keys and keyboard freezing. I am using a simple > function with call getkeys for my game (slightly edited version of Matt > Beetle's GetKeysParadise). The problem is that when 6 keys are down and > another key is pressed that new key doesn't get priority and I want it to. > Is there a way to get around this problem? To, for example, drop the key > that was first pressed and add the newly pressed key to the 6 keys it can > handle (my keyboard)? I know of several games with similiar key freeze > problems so there might not be.. but its always worth a shot.. > > Also has anyone been doing anything with computer to computer communication? > Html, modem to modem, ethernet, etc? I have no idea where to start, so if > anyone can give a webpage, book, or example that would be great. > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > -- > To unsubscribe, send ANY message to <futurebasic-unsubscribe@...>