Hi Mark, You wrote: > I'd like to learn more about programming in FB^3. I started > writing a simulation game a few months back but haven't done > much programing since. In the meantime, FB^3 has evolved > considerably. > > Does anyone have suggestions about the best way to approach > learning more about FB^3? I'm a pretty good programmer but > am more used to low-level programming (in FBII I stuck to > the mini-runtime). Thanks. I've now spent about 3 months, say 3/4 time, with FB^3 and "the Book". I'm rolling my own, as I did with FBII, but I can see some distinct advantages to the Program Generator, even though I understand it will have a major face-lift with Objects in the not too distant future. I've even had some adventures with the debugger, which is vastly improved over what we had with FBII. I'm still pretty much of a stranger with it, but I've discovered that you can actually "Build" your program and use Debugger, so that some of my previous reservations about IT may have now been resolved. We'll see about that. I think the code for "the Book" and the various "Shells", once I get those put togther will provide excellent (though not necessarily authoritative) examples and starting points; As will all of the Demos, most of which you may find among the examples right now. Though I still have quite a bit to do, I will be putting up beta 0.7 sometime tomorrow, Keller willing. It will not have "the Book"'s code in it yet. The Interface is pretty well done, couple of minor "bugs" that MAY turn out to be "FB^3" problems. Until then, I think you would be best served directing your attentions to the PG, but any one wanting a copy of "the Book"'s Code at this point, may contact me directly. HTH, Joe Wilkins General Editor of "FB^3 - the Book"