[futurebasic] Re: [FB] OpenGl with FB^3

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From: Joe Lewis Wilkins <PepeToo@...>
Date: Wed, 05 Jul 2000 09:36:20 -0700
Hi Lars,

Works fine on a G4/450, but crashes on my iMac/333, but I think that's because it
doesn't have OpenGL installed.  Makes sense.  I believe I had problems with one of
Derek's OpenGL things there as well.  Seems like he put in some code so that it
crashed more gently.  Of course, with MacsBug turned on, it was gentle enough for
me.

Anyway you can turn that into something I can use on a Website.  MacHerald.com
will venture forth at the end of this month (I hope), and I'm looking for all
sorts of things "Arthurian".  Your Demo has definite Escaliburian
qualities/potential. - Great looking stuff!

TIA,

Joe Wilkins

Lars Gafvert wrote:

> Hello you merry lot,
>
> I figured it was time to show the world, or at least you guys, what me and
> Derek have been up to with OpenGL. You know, that stuff we've been bragging
> about all the time...
>
> Well, here's a taste of it, a first for most of you I guess, OpenGL 3D with
> FB^3! The demo displays a model of a sword stuck in a stone with the camera
> slowly circling around it. The model consists of something like 300-400
> textured and shaded triangles and was made with two different 3D applications,
> then imported into my own utility program where it was textured and where
> vertex normals were calculated and rounded.
>
> You can get it at ftp://ftp.lostminds.com/betas/OpenGLDemo.sit  and it's 415k
> big.
>
> As usual with these experimental demos, there might be serious bugs and stuff,
> so run at your own risk!
>
> I spent a lot of time developing the routines used in this demo, so please give
> me some feedback, ok?
>
> /Lars Gafvert
>
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