Would anyone have some sample code for the toolbox call FN BITMAPTOREGION( ) I need to create an offscreen gworld, i suppose in this case that it should be black and white, draw forms in this port, then convert those forms to a region. IM says: myErr = BitMapToRegion( region, &bMap); I have no problems with the 'myErr', nor the 'region'; it's in linking the GWorld to the '&bMap' that I fall down... Any good hard Newtonian shift in the right direction would be appreciated. TIA :-j