> Peter Dempsey posted a physics question a few weeks back which > caused me to dust off an old game I was working on and shelved > because I was having the same problems as Peter. Since the list has > been slow I thought I'd post my physics questions. I need to > calculate the angle in degrees of an object and a second object. I > also need to find the angle in degrees that an object is traveling. > Since I'm using FB II, I only have access to SINE, COSINE, TANGENT, > and ARC TANGENT. I discovered that all these functions return the > result in radians and I need to convert to degrees. I haven't used > these formulas in 35 years back in school and I've forgotten how to > go about it. Any help would be appreciated. This will calculate the angle in degrees given an x and y offset: local dim length#,sine#,radians#,degrees# local fn CalcAngle# (dx,dy,pLength&) 'given x and y lengths, calculate vector length# = sqr(dx*dx+dy*dy) sine# = dy/length# radians# = asin(sine#) degrees# = radians#/gAngletoradians#'-90 to +90° if dx<0 then degrees# = 180-degrees# pLength&.nil# = length# end fn = degrees# These conversion globals are useful: gRadToDeg# = 180/pi gAngletoradians# = pi/180 (pi is an inbuilt FB^3 double-precision value) -- Robin ==================================================== Genesearch Pty Ltd E-mail: robinc@... WWW: http://www.genesearch.com.au ====================================================