[futurebasic] Re: [FB] 3D anyone

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From: Robert Covington <artlythere@...>
Date: Mon, 26 Feb 2001 17:31:08 -0400
>>Hi gang:
>>
>>Has anyone done any 3D display work? Such as, designing an object
>>(front, side and top views) and then having a FB program display
>>that object in simulated 3D.

I've got one that does it in real 3D, but it is still being refined. Mine
makes people.

>>I remember in my old Apple ][ days where there was a program that
>>one could design an object by dimensioning it in x,y and z terms and
>>then showing the object from different perspectives. Has anyone done
>>anything like that?

There is a program called "Sculptor 1.1" that does that I think. You paint
the model in basically.

Allows for XYZ views too. Exports DXF, by Mike Clifton. I can mail it to
you. Then there is Blob Sculptor, etc.

>>If not, then I'll have the brush up on my old (very old)
>>"Microcomputer Graphics" book by Roy Myers. I'm just looking to
>>decrease my programming time.

"Computer Graphics" by Alan Watt or same title by Foley and Van dam are
good ones.

>Good news! Lars has done some stuff that is so amazing, you're gonna
>want to wack your peepee.

Like I need good news for that. ;)

 He (and Derek) are in the first stages of
>assembling a 3D game engine for FB^3. You won't believe what can be
>done with OpenGL. If you want to do it the hard way, we still have
>the old 3D stuff done manually (in the examples folder).

Yep, it is cool. If I have an anti-aliased edged triangle showing up soon,
I will be in Render Heaven.

>Other good news: Waverly has completed his Drag & Drop dissassembler.
>Just drop and FB app on to it and it is dissassembled!

I'm in pieces over this.

>Other, other good news: Robert P has a good toe hold on the
>appearance manager runtime. We all know what he is capable of!

Good. I tried to run the one in R4 last night, and it blew me up. :)  Will
the appearance runtime work with OS 8.1?

Robert Covington