>>Hi gang: >> >>Has anyone done any 3D display work? Such as, designing an object >>(front, side and top views) and then having a FB program display >>that object in simulated 3D. I've got one that does it in real 3D, but it is still being refined. Mine makes people. >>I remember in my old Apple ][ days where there was a program that >>one could design an object by dimensioning it in x,y and z terms and >>then showing the object from different perspectives. Has anyone done >>anything like that? There is a program called "Sculptor 1.1" that does that I think. You paint the model in basically. Allows for XYZ views too. Exports DXF, by Mike Clifton. I can mail it to you. Then there is Blob Sculptor, etc. >>If not, then I'll have the brush up on my old (very old) >>"Microcomputer Graphics" book by Roy Myers. I'm just looking to >>decrease my programming time. "Computer Graphics" by Alan Watt or same title by Foley and Van dam are good ones. >Good news! Lars has done some stuff that is so amazing, you're gonna >want to wack your peepee. Like I need good news for that. ;) He (and Derek) are in the first stages of >assembling a 3D game engine for FB^3. You won't believe what can be >done with OpenGL. If you want to do it the hard way, we still have >the old 3D stuff done manually (in the examples folder). Yep, it is cool. If I have an anti-aliased edged triangle showing up soon, I will be in Render Heaven. >Other good news: Waverly has completed his Drag & Drop dissassembler. >Just drop and FB app on to it and it is dissassembled! I'm in pieces over this. >Other, other good news: Robert P has a good toe hold on the >appearance manager runtime. We all know what he is capable of! Good. I tried to run the one in R4 last night, and it blew me up. :) Will the appearance runtime work with OS 8.1? Robert Covington