As my goals are related to static, logic game simulations, speed etc are not significant. My migration to RealBASIC has been prompted by three events: No Sprite engine in FutureBASIC (is this what people are refering to as a 3D game engine?), no ability to compile for a Windows enviroment and no true database engine. As the price of both systems is competitive, I will be forced to develop on platforms to do support my immediate requirements, and offer a wider customer base. If FB quickly adds these abilities, I will be glad to return to the fold. M.Raycraft President, Wizard Productions