[futurebasic] Re: ..... ICE CUBES and Aliasing

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From: Mike Malone <mikemal@...>
Date: Sun, 23 Nov 97 08:56:46 -0800
Matt, that¹s a great demo especially for the G-world naive like me.
It raised an interesting question though.
Does anyone know the techniques for anti-aliasing (on the fly even)  and how to apply them in FB?

Matt¹s example shows the effect very well.
Look at the jaggedyness of the lines changing as the cubes rotate. It would be neat to be able to present cube edges that appear smooth even as they rotate.


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*   Mike Malone  *
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