>>I would rather know why the one I posted from Hugo's page doesn't work...? >>So simple to implement.. :) Yet so far away. >I can't figure it out, but I think your big-end/little-end theory has >merit. Can't see how to correct it, though. >> >>Maybe when RP wakes up, or Jay arises , the answers will come. >Flattery will get you... Well, it's negotiable. :) > >Don't forget that you can seed FB's RND with RANDOM(x). Does this work?-- > >local >DIM as Double nOne >dim R& >Local FN Noise1#(x as long) >RANDOM(x^3+57) >end FN = 1-(((RND(65536) - 1)<<15) + RND(32767))/1073741823.0 > > e-e > =J= a y > " Negative...you get a different result for the same numbers instead of the same result for the same numbers, which is important. Thanks though. The mucky hack I posted almost works, and is repeatably random (gives same output for same numbers), but the output is weird. It is random, but has some near repeats in random places :) . However, I can get some cool artistic uses out of the result if I scale the input, and it is smooth like it is supposed to be. Gives a "stringy" noise output, with some vertical anomalies. I need that original one to work somehow, I do believe. RC