[futurebasic] Re: [FB] No Noise

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From: Robert Covington <artlythere@...>
Date: Tue, 14 May 2002 16:01:06 -0400
>>I would rather know why the one I posted from Hugo's page doesn't work...?
>>So simple to implement.. :) Yet so far away.
>I can't figure it out, but I think your big-end/little-end theory has
>merit. Can't see how to correct it, though.
>>
>>Maybe when RP wakes up, or Jay arises , the answers will come.
>Flattery will get you... Well, it's negotiable. :)
>
>Don't forget that you can seed FB's RND with RANDOM(x). Does this work?--
>
>local
>DIM as Double nOne
>dim R&
>Local FN Noise1#(x as long)
>RANDOM(x^3+57)
>end FN = 1-(((RND(65536) - 1)<<15) + RND(32767))/1073741823.0
>
> e-e
> =J= a  y
>  "


Negative...you get a different result for the same numbers instead of the
same result for the same numbers, which is important.  Thanks though.

The mucky hack I posted almost works, and is repeatably random (gives same
output for same numbers), but the output is weird. It is random, but has
some near repeats in random places :) . However, I can get some cool
artistic uses out of the result if I scale the input, and it is smooth like
it is supposed to be. Gives a "stringy" noise output, with some vertical
anomalies.

I need that original one to work somehow,  I do believe.

RC