Robert: Don't despair...I'm sure the list denizens will work this out with you. Searching around tonight I found this site: http://homepages.borland.com/efg2lab/Graphics/Jean-YvesQueinecBezierCurves.htm which claims to do what I think you are trying to do. You can download code at the bottom and the source is in PASCAL. While designed to solve a particular problem it looks flexible enough for our purposes. I'll keep searching... Dick >I think I will just leave the model in a mesh, and skip this spline >dream, it is an "anticipated" feature anyway, one that I a customer >will want, not what I want, nor one I need to be prototyping this >modeler. Though I may have to go spline it to myself some other >method. I should be more worried about generating a spline/cubic >mesh. That's the real hard part (for me, not others) > >I should just get the program mocked up (even that way, mocking it) >and then worry about all this stuff. > >Thank you for your suggestions however ( indeed, thanks all ). I >shall store them away for Curve Attempt 2004, at which time my head >will be wired for Cold Fusion should I fail. But no doubt the higher >Math competencies of Dick and Larry will beam a cure to the >detonator before that. :) > >Robert > > >Carnivore,Carnivore*, it is what they all were fightin' for. :) (Not) > >* Our friendly American email surveillance software, courtesy >Rights Delimited Corporation, which probably has about 5 red lights >right now and siren going "vvvuuuhhwhuuwuuhwhuuuup." > > >-- >To unsubscribe, send ANY message to <futurebasic-unsubscribe@...>