On Saturday, August 21, 2004, at 02:53 PM, Ken Shmidheiser wrote: > A happy George wrote: > >> All is well here. But I guess I really don't understand how the >> compiler works. (Duh) >> >> I adapted one line from Bernie's code: >> >> kill resources "icns", 128 and put it in with my other startup stuff. >> >> I was expecting to have to build the app, and then run it to clean up >> the icon. However after inserting the line, the built app instantly >> has the correct icon, and icns resource no longer exists. > > George, > > Congratulations on banishing "icns" No. 128! > > I assume you are continuing to use your old Classic icon, but I would > recommend creating a new "icns" suite of your icons for full > compatibility with OS X. This means that you would have to get someone > to design you a 128x128 version to add to what you already have, and > then build the "icns" suite. > > Glad you're happy and hope you enjoyed the trip! > > Ken I am very confused at this point. I sent George the custom one I made him a long time ago (late May 10) , as such, 'icns' at id 128. He already has the 128 x 128 version. Back on April 21 as a general direction when talking about a new 'icns': >> 1) how do I attach my icon to my application? > > You just install the 'icns' resource with the new icons and make sure > the ID's still are correct for such in the PLIST. Few days later: > Check BNDL, and PLIST ids and make sure they match. Afterward, the > icns resource will override the old icon families. Then with the completed 128 x 128 suite... May 10, I sent these instructions with the attached resFile , with the new icon inside as an 'icns' resource family (all) > Your current PLIST should work fine, the ID is already set to 128. > > Install of 'icns': Open in ResEdit or whatever you use and copy out > the 'icns' resource. > Back up any pre-existing 'icns', then Copy to your resource file. Make > sure ID is 128. Rebuild your application. Thanks to John McKernon for my own Plist education, and template. r c