On 12 Sep, 2005, at 11:48 PM, Robert Purves wrote: > > FlushWindowBuffer( _FBAutoFlushOff ) // prevent print from flushing > window buffer > > Now nothing should change on screen until you hit the next > HandleEvents, at which time the entire window content (i.e. your > completed drawing) will be blitted instantly to screen VRAM. That's nothing short of amazing: I'd put a FlushWindowBuffer ( _FBAutoFlushOff ) in there at some point, but in the wrong spot, obviously. And not a single qdErr = FN NEWGWORLD(myGWorld, depth, #theRect, 0,0,0) in sight for which I and the very pragmatic and inelegant process under way here are eternally grateful! Thanks again. -- Ted Spencer -- I have come to suspect that my graduation from High School was more a matter of Pardon than Promotion.