On Aug 10, 2006, at 2:58 PM, John McKernon wrote: > Does anyone know a workaround for this? The FB Sound statement uses the sound manager 3.0 (toolbox calls like SndDisposeChannel and others - see Tlbx Sounds.incl) which is supported by carbonlib 1.0 and OS X 10.0. Some Quicktime calls replaced sound manager calls but I don't know what they are right of the top of my head. There are some Quicktime music examples in the Examples folder on the CD. Also, in "Robert P's Favortie Examples/ Miscellaneous/Sounds Folder there is a "PlaySoundFileWithQuickTime" that might be worth a look. However, you have probably heard about all the new Apple technologies? (core foundation - aka CF and others). Well there is one named "Core Audio". http:// developer.apple.com/documentation/MusicAudio/Conceptual/ CoreAudioOverview/Introduction/chapter_1_section_1.html There are several different header file interfaces provided by Apple. The System Sound APIs documents in this technote: http://developer.apple.com/technotes/tn2002/tn2102.html might be helpful. Please note this is all very superficial and forces you to do a lot of the dirty work that FB's SOUND statement now does for you. My own application uses the FB SOUND statement and I haven't heard of a problem yet and I know there are people running it under Rosetta on OS X . There are a few listers who have Intel macs and could test this quickly to find out if it is the SOUND statement failing or some other issue. Maybe they will chime in. I'd test it for you but my dual G5 won't help. Brian S.