>>Never could get _aplActive to do anything for me.<< That's funny. My background-sounds routines (called by timer) are all tucked inside a loop that goes LONG IF SYSTEM(_aplActive) AND WINDOW(_activeWnd) = 1 <blah, blah> END IF Now that I've got a size resource w/ backgrounding turned off it's superfluous, but that little loop always achieved its intended purpose: keep my games from continuing to chirp at me when I step out of the application into Finder or FB.