[futurebasic] MAC address copy protection

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From: Paul Bruneau <paul_bruneau@...>
Date: Fri, 22 May 1998 09:11:18 -0400
Osamu Shigematsu wrote:
> 
> >Not that I'm aware of, but I'll throw in a warning - what happens when
> >your customer replaces the Mac (or on older Macs, the Ethernet card)?
> >What about Macs that don't _have_ an Ethernet card?
> 
> I know this problem. My apps are CGI so it requires Internet connection.
> LocalTalk is out of date now, so almost all user's Mac has Ethernet card.
> You know, at first, the customers have to give me their Ethernet MAC
> address, so they note hay cannot replace Ethernet card.
> 
> >My own position is that I have never, and will never, purchase
> >copy-protected "business" software, and I don't like it in games. I
> >understand it in shareware for registration, but in those cases it really
> >doesn't need to be super-secure, or hardware based...

Easy to say, but the vertical market stuff, where the products are expensive
and don't have a large base, can be crushed by just a few pirates. Plus,
you're going to miss out on some real good software with that policy.

> Thank you for your opinion. I guess that MAC address protection is only
> hardware based protection, except ADB copy protection. It's very secure
> and this mean I can set up the price low.
> 
> I will think over.

I love the idea of MAC address copy protection. If the customer wants to move
the app to a different machine, let him call Osamu and ask for a new license
code. 

To me, it's way better than a hardware key, or crappy hard disk key that gets
wiped if you run a defragger.

PB