Osamu Shigematsu wrote: > > >Not that I'm aware of, but I'll throw in a warning - what happens when > >your customer replaces the Mac (or on older Macs, the Ethernet card)? > >What about Macs that don't _have_ an Ethernet card? > > I know this problem. My apps are CGI so it requires Internet connection. > LocalTalk is out of date now, so almost all user's Mac has Ethernet card. > You know, at first, the customers have to give me their Ethernet MAC > address, so they note hay cannot replace Ethernet card. > > >My own position is that I have never, and will never, purchase > >copy-protected "business" software, and I don't like it in games. I > >understand it in shareware for registration, but in those cases it really > >doesn't need to be super-secure, or hardware based... Easy to say, but the vertical market stuff, where the products are expensive and don't have a large base, can be crushed by just a few pirates. Plus, you're going to miss out on some real good software with that policy. > Thank you for your opinion. I guess that MAC address protection is only > hardware based protection, except ADB copy protection. It's very secure > and this mean I can set up the price low. > > I will think over. I love the idea of MAC address copy protection. If the customer wants to move the app to a different machine, let him call Osamu and ask for a new license code. To me, it's way better than a hardware key, or crappy hard disk key that gets wiped if you run a defragger. PB