Thanks for the efforts Emmett, but that one also shows as Intel in
the Finder here, has that slashed white circle on it. And I'm running
10.4.11, so maybe would be another obstacle even if built in PPC. Bad
Architecture message here. I'm 7 years behind modern right now. :(
Looking over your code, the image loading and rotation will probably
be your main challenge, FB has no single word calls like SetRotation
to do that like BlitzMax does apparently. You can use GWorlds with
some Quicktime rotation code (via a transformation matrix), or
OpenGL, or CoreImage/CGContexts.
If pre-rotating them in Photoshop or another graphic program, you
could load them all to a single GWorld and then draw them to any
location onscreen. That's might be your fastest route. Make like a
filmstrip, then copy the needed rectangle area over to the screen. If
using Quickdraw, you'd probably have to use an arithmetic transfer
Onsecond thought, maybe consider CoreImage, and CGLayers. It handles
all the PNG transparency and you can do the rotations fairly easily
I'd bet too.
(for OpenGL, see OpenGL Testbed by Robert Purves)
On Jan 22, 2010, at 2:31 AM, Emmett wrote:
> You know Robert this does not make sense.
> I made that program long before this Intel Mac.
> I'm thinking it is the Intel Contextual Menu zipping that caused that.
> I just got YemuZip and re-zipped the magmotor file.
> Please try again.
> Re-zipped with YemuZip ->: http://dodotbiz.com/magmotor.zip
> On Jan 21, 2010, at 11:07 PM, Emmett wrote:
>> No can do. My son has the other modern computer but:
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