On Mar 19, 2011, at 9:48 AM, Rich Love wrote: > The only way I know to get around this problem is to create a null sound file and play that every 15 seconds or so to keep the sound system alive. Well, that would be an unacceptable solution IMO. > Anybody heard of this problem and have a more graceful way to get around it? My code uses Bernie’s sound code ( basically Cocoa/Objective-C with a C wrapper --mine with slight mods ) posted April 10, 2010. AFAIK, there is no delay in that code but I haven’t tested to confirm--YMMV. There might be a delay on the first load. Brian S