[futurebasic] Re: Pictures

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From: Chris.Young@...
Date: Tue, 1 Sep 1998 14:01:09 -0500
Eric

How about drawing the picture into an offscreen G-world and then COPYBITSing it 
into your window during the update event? There should be examples on Staz's 
site, as well as the list archive site. Also, PG has a filter (GRFX.FLTR) that 
has the routines to build and dispose of both BWorlds and GWorlds, as well as a 
slightly easier to use copyBits FN.

hth

Chris Young


______________________________ Reply Separator _________________________________
Subject: [FB] Pictures
Author:  parks@...
Date:    9/1/98 6:06 AM


I have a program that draws say 300 overlaping filled circles (representing 
a cluster of atoms) in a window.  I first use the PICTURE ON and PICTURE OFF 
to recored the graphics and later display the picture in a refresh event. 
When displaying the picture, many of the filled circles are drawn over by 
other filled circles and hence wastes time, since roughly half of the 
circles are not seen in the final image (they are in the back of the 
cluster).  To speed things up I would like to draw the picture once and then 
display the final image on the screen without redrawing all the filled 
circles again with the PICTURE statement.  Can anyone point me in the right 
direction to do this.  

                                                          Eric Parks
                                                          Argonne National Lab
                                                          Argonne IL 60439
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