>Jay, > >I've had private communication with Staz regarding this phenomenon and the >bottom line is, from Staz himself, that this is an artifact of how the >debugger runs within FB. The time to be concerned is when this number >increases the longer you run your app or the more times you perform some >particular function within it. For example, if the amount of unrecoverable >memory went up each time you prepared a gWorld and copied it to the screen >then you should be concerned about a memory leak associated with that >function. > >Charlie Dickman Charlie, you may have saved my sanity (or whatever was left of it). Thank you. I never think to look at tech notes until someone mentions them here. Is there one about this? Seems like a good candidate--at least for those wise enough to actually read them. Just when I had really taken to heart the message, "The problem is not in FB, it's somewhere in your code," I learn that might not always be the case. A little disconcerting, but I feel better nonetheless. 0"0 =J= a y \_/