[futurebasic] Do you believe in GraphicConverter VOODOO?

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From: MattBeedle@...
Date: Sat, 7 Nov 1998 00:04:19 EST
Here is something curious, I have been using this FN COPYBITS in my new game.
A full screen refesh of about 256 objects take around 1 second or 2. Well 1
day for some odd reason I went and I opened Graphic Converter and then
FutureBASIC. When I went to run my project, I found a screen refesh of 256
objects took a blazing .25 or a second. So fast I could not see individual
elements being drawn.. it seems GraphicConverter 3 does something to the
memory. This does not happen every time but never happens with out Graphic
Converter... and how could I make my game do that without having to run
Graphic Converter first?