Here is something curious, I have been using this FN COPYBITS in my new game. A full screen refesh of about 256 objects take around 1 second or 2. Well 1 day for some odd reason I went and I opened Graphic Converter and then FutureBASIC. When I went to run my project, I found a screen refesh of 256 objects took a blazing .25 or a second. So fast I could not see individual elements being drawn.. it seems GraphicConverter 3 does something to the memory. This does not happen every time but never happens with out Graphic Converter... and how could I make my game do that without having to run Graphic Converter first?