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File Area: Gamers_Stop_Here

Before you turn your back on Jesus, look at his.


File Name: 10-key-racing.hqx (916 k)
Date: Apr 27, 2000
From: Nate Chrysler Subject: 10-KeyRacing1.1.sit.hqx Description: This game is useful for exercising your 10-key typing skills. You must complete a 35 character line of random numbers and decimals to finish each race. After your qualifying round, you will race against 5 other computer cars. The other cars� speed are based on your past performance, so the better you get, the better the other cars get.

File Name: 164-puzzle.hqx (140 k)
Date: Dec 21, 2000
From: "Gary Smith" Subject: COINS ($1.64 Puzzle) Program Name: $1.64 Puzzle Description: Middle School level math program. Students must place four quarters, four dimes, four nickels, and four pennies on a 4 by 4 grid so that the rows and columns sum to given values. The program generates hundreds of problems on two levels of difficulty. Gary Smith gsmith@polymathlove.com.

File Name: 16-marbles-10.hqx (696 k)
Date: Jun 29, 1997
From: jkusv93@www.tufvan.hv.se Subject: 16 Marbles v1.0 (FAT) Here's another nice little board game. The object of the game is to remove as many marbles as possible from the board. It's easy to learn but hard to solve. This game is a shareware product. 16 Marbles v1.0 requires a Macintosh with about 1 Megabyte of free RAM and System 7 or better. This game is a FAT binary, so it should work on both PowerMacs and on some older Macs. Do not distribute for profit or on CD-ROM without my permission. (Permission granted for InfoMac CD-ROMs)

File Name: 2nd-encounter.hqx (228 k)
Date: Mar 27, 1998
From: filmman@pacificnet.net Subject: 2nd_encounter Laz's 2nd Encounter is a scenario for Wolfenstein 3D (3rd Encounter or full commercial version). Laz

File Name: 3d-brick-bash-14-68k.hqx (152 k)
Date: Feb 24, 2000
From: M Diamond Subject: 3d Brick Bash! version: 1.4 3d Brick Bash! version: 1.4 This game is a 3D version of the classic break-out game. It requires Color Quickdraw and a 68020 processor. Originally released in the early 1990's, it was designed to run well on old Macs such as the LC II and IIci, though it runs fine on new models such as the iMac. This release removes shareware notices, making it a freeware game. Replaces earlier versions, such as 3dBrick.* and 3dBrickBash1.3.1.sit.hqx. O.K. to include on Info-Mac CD archives. Matt Diamond

File Name: 3d-brick-bash-20-ppc.hqx (256 k)
Date: Apr 23, 2001
From: M Diamond Subject: 3d Brick Bash! 2.0 This game is a 3D version of the classic break-out game. Version 2 has many improvements, is PPC-native, and is freeware. It requirements a PowerMac, OS 8 or greater, and 4 MB memory available. Does NOT replace version 1.4, which is for 680x0 Macs. OK to redistribute, including Info-Mac CD archives.

File Name: 3d-cannon.hqx (808 k)
Date: Aug 20, 1999
From: billc@CS.Stanford.EDU Subject: 3-D Cannon 3-D Cannon 3-D Cannon is a shareware game that uses 3-D polygon graphics with texture mapping. Two players command stationary tank-like weapons that sit on a fractal mountain and take turns shooting at each other. When players shoot at each other the camera follows the bullet as it flies through the air.

File Name: 3d-klondike-10a.hqx (3020 k)
Date: Oct 31, 1998
From: colin@freeverse.com Subject: 3D Klondike for iMac! 3D Klondike is tailor made to look stunning on your iMac, (although it looks pretty good on other Macs too :-) Now you can play the world's most addictive game while Steve Jobs, Bill Gates and a sushi-eating Polar Bear kibbitz! What could be more fun than that?!? Did you say "pie"? Well in 3D Klondike there's plenty of pie to go around, (even if it is more of the throwing than the eating variety). Download this hilarious shareware game now! Requires any Mac with system 7 or greater and 4 megs of ram. Optimized for the iMac with a bondi-blue color scheme.

File Name: 3d-maker.hqx (284 k)
Date: Mar 26, 1999
From: seth@tabberer.com Subject: 3D Maker 3D Maker allows you to apply various 3D filters to a picture. These filters include an emboss filter and a 3D glasses filter. 3D Maker offers support for Navigational Services. Please feel free to include this game on any CD.

File Name: 3d-setback-pitch-12.hqx (17000 k)
Date: Jun 22, 2000
From: "Dan 'Remy' Dickinson" Subject: 3D Setback aka Pitch 1.2 Setback, (or "Pitch" as it is sometimes called), is a quick card game that mixes luck and skill to create an incredibly fun game! In Setback aka Pitch, you get dealt 6 cards. The player who starts defines which suit is trump and thus a quick game of Setback begins! Setback is a team game which mixes luck and skill. Hey, you'll love it! - Internet Play. - Voice Recognition. - 3D Animated, Interchangeable, Talking Opponents - Music menu with full MP3 player capabilities. - Uses Freeverse Software's award-winning 3D card engine! Requires MacOS 8.1 or later, 8 Megs of RAM, and 15 Megs of Storage. Setback is $19.95 shareware, or $29.95 for the CD-Rom version full of extra opponents. More information available at http://www.freeverse.com/freeverse/setback/index.html Freeverse Software http://www.freeverse.com/

File Name: 3d-spades-deluxe-22.hqx (12388 k)
Date: Jun 22, 2000
From: "Dan 'Remy' Dickinson" Subject: 3D Spades Deluxe 2.2 Freeverse's 3D Spades Deluxe is the best Spades game for the Macintosh. Solo or Net play, take a look! Starting with the assumption that card games are as much about social interaction as about following suit, Freeverse Software has designed an interface that is fun, easy and remarkably social. Play against the computer, or log-on and find a human opponent. 3D Spades Deluxe makes it easy. Whether you're a novice or an old pro, this is the Spades game for you! - Internet Play. - Voice Recognition. - 3D Animated, Interchangeable, Talking Opponents - Music menu with full MP3 player capabilities. - Uses Freeverse Software's award-winning 3D card engine! Requires MacOS 8.1 or later, 8 Megs of RAM, and 15 Megs of Storage. Spades Deluxe is $19.95 shareware, or $29.95 for the CD-Rom version full of extra opponents. More information available at http://www.freeverse.com/spades/index.html Freeverse Software http://www.freeverse.com/

File Name: 48-hours.hqx (416 k)
Date: Jun 26, 1997
From: mjhunter@scripps.edu Subject: 48hours Hi all, You have been dropped within the walls of Hitler's hideaway fortress. Your mission is simple. You have fourty-eight hours to find and destroy Hitler. First you must find your way into the fortress then work your way through a series of levels until you find him. Beware!! Hilter is very well protected. (14 levels) Let me know if you like the levels (mjhunter@scripps.edu) or can even check out my web page at (http://www.scripps.edu/~mjhunter/wolfen.html). Mike Hunter

File Name: 4-isles-of-doom.hqx (12 k)
Date: Dec 04, 1998
From: csrstka@earthlink.net Subject: bolo-map-4-isles-of-doom 4 Isles of Doom is my favorite map of those that I have made. I have uploaded one other map, Island of Imperialism, to the archive, but this is probably the better of the two. I made some other maps, but I didn't think them worth uploading to the archive. I actually made the map a few years ago, but don't seem to have uploaded it, so I am doing so now. The map consists of four islands. The two larger islands in the northwest and east are reasonably forested, while the central and southwestern islands have no trees at all, making it necessary to import trees from the larger two islands. The northwest island is the largest and probably the most valuable island of the four. It has lots of forest, which makes many of the bases open to sneak attacks. It has several bases and pills scattered throughout it, but the best spot is in the northwest corner, where there are four bases and four pills. However, this little fortress is surrounded by a river and plenty of swampland, which will make it a little difficult to overtake. However, once you own this base, you will find it quite defendable. The eastern island is rather large but consists of mostly forest, although there are a few bases and pills. There's a nice little island in the center of the map that contains two bases. It is fairly open to invasion because its location in the center of the map makes it rather accessible, and may be on the front lines. However, it's defended by shallow water, which causes spiking to take a little extra effort if you put some pills on it. By the time your enemy gets onto the island, (s)he will be well within the range of your pills. The southwest island is really just a large maze with several bases and pills. It could be a nice fortress, but it doesn't have any trees, so you need to import them from somewhere else in order to build defenses. I usually leave this island alone until I am able to make myself established on the northwestern or eastern islands, but you may find it useful. Island of Imperialism Island of Imperialism is my first really playable map. I made one other, 4 Isles of Doom, which is probably better than this one. However, I still think that this one is okay. I made lots of other maps as well, but most were not worth uploading here, so only these two will be uploaded. I actually made this map a few years ago, but it seems I never uploaded it to the archive, so I will do so now. The idea for the island was partially inspired by Everard Island and partially by Boulley's Bolo Maps, which I liked and which can probably still be found on the info-mac archive. The island's shape is pretty generic, about the size of Everard but more rounded. The map is rather heavily forested, especially in the southeastern parts of the map. There is one really good base area in the southeastern corner of the map that contains four bases and four pills, as well as a few more pills not far away. You will probably want to try taking this base. If you take it, it makes an excellent refuelling spot, but it is a bit difficult to take out and the forests around it make it a bit prone to sneak attacks. There's also a reasonably good base on a small island just north center of the map that has two bases and four pills; being surrounded on three sides by water and separated from the main island on the southern side by a small channel, it is harder to attack, if a bit out of the way. If you can get this base, it should be easier to defend than the other bases. However, there aren't really many trees near it, which can be a problem when fixing pills and building defenses. However, this means it's also harder for enemies to sneak up on the base through the forest.

File Name: 500-cards-201.hqx (100 k)
Date: Nov 23, 1999
From: "Denis Birnie" Subject: 500 Cards v2.0.1 500 is a (distant relative of Bridge) card game in which two partnerships play to be first to score 500! 500 Cards allows a single user to partner with a computer player and take on an all computer partnership at a variety of difficulty levels. Version 2 adds optional multi-user play (2-4 users) via Apple's NetSprocket software, fixes a number of bugs and improves the overall interface. 500 Cards should run on almost any Mac, from 68K B/W models still running System 6 to the latest iMacs!

File Name: 5k-poker-dice-osx.hqx (4264 k)
Date: Jun 24, 2003
From: Shari Subject: 5k-poker-dice-osx.hqx 5k Poker Dice -- MacPPC, OSX, WIN A cross between poker and the traditional 5-dice games, with several variations to play. Traditional, Down the Line, Wild Cards, Hearts, Acey Deucey, Face Off, Roll for Par, Early Bird and Lots of Zingers. High scores bring out Madame Murghi the fortune teller to tell your fortune. Over 1000 fortunes. For those of you who loved Killer Dice, this is the logical sequel, with several variations and added categories to score in, and the introduction of Madame Murghi the fortune teller in all her wicked glory. Shareware $19.99 http://www.gypsyware.com/pokerdice.html -

File Name: 5k-poker-dice-ppc.hqx (4416 k)
Date: Jun 24, 2003
From: Shari Subject: 5k-poker-dice-ppc.hqx 5k Poker Dice -- MacPPC, OSX, WIN A cross between poker and the traditional 5-dice games, with several variations to play. Traditional, Down the Line, Wild Cards, Hearts, Acey Deucey, Face Off, Roll for Par, Early Bird and Lots of Zingers. High scores bring out Madame Murghi the fortune teller to tell your fortune. Over 1000 fortunes. For those of you who loved Killer Dice, this is the logical sequel, with several variations and added categories to score in, and the introduction of Madame Murghi the fortune teller in all her wicked glory. Shareware $19.99 http://www.gypsyware.com/pokerdice.html

File Name: 7th-guest-ppc-patch.hqx (12 k)
Date: Oct 26, 2001
From: Dale Tournemille Subject: 7th Guest PowerPC Patch readme ______________________________________ 7th Guest PPC Patch Written April 16, 1995 by John Stephen ______________________________________ ______________________________________ Disclaimer ______________________________________ This is an UNOFFICIAL patch for The 7th Guest . I am not an employee of Virgin Games nor do they have any idea that I have created this patch. This application has not been tested extensively and may have bugs or cause problems with The 7th Guest . However, given that The 7th Guest already has serious problems with Power Macintoshes, and given that I havent experienced any problems myself while playing a patched version of the game on my Power Macintosh, I dont believe there is any serious risk with using this software. ______________________________________ What it does ______________________________________ This application fixes a Power Macintosh incompatibility with Virgin Games The 7th Guest . This fixes a random crashing problem which occurs while playing the game on Power Macintosh computers (ie - PowerMac 6100, 7100, or 8100). This crash is caused by a bug in the part of the games code which controls the mouse/cursor in the game and that bug is fixed by this patch. ______________________________________ How to use it ______________________________________ You must have already installed The 7th Guest on your Macintosh before you can use this application to patch your game. This application can only patch the copy of The 7th Guest which is installed on your hard drive -- it can not patch the copy on the CD-ROM (CD-ROMs cant be modified). Before using this application, make sure that any virus protection software that you are running is turned off. This application modifies the code in your 7th Guest application and therefore could be mistaken for a virus by some detection software. To patch your game, do the following: Open the patcher application (it is named 7th Guest PPC Patch ). You will see a standard open file dialog when the application starts up. Find your copy of T7GMac on your hard disk and select it. T7GMac is the application that you open when you want to play The 7th Guest . If you have renamed this application, select the renamed copy. Click the Open button. If you double-clicked T7GMac when you selected it, you wont need to do this step. Thats it! Assuming that everything went OK, you should see an alert informing you that the patch was successful. If you ever re-install The 7th Guest , you will also need to re-apply this patch. Enjoy the game! - John

File Name: 8ball-emulator.hqx (268 k)
Date: Mar 17, 2001
From: Dscottknudsen@cs.com Subject: 8-ball emulator submission Content-Type: text/plain; charset="UTF-8"Content-Language: en This Mac application puts a pool table on your screen and lets you shoot the balls down the pockets. Unlike other pool table applications, you can set the table and balls to any size you wish. There are hundreds of settings available for speed and friction. The Aim Assist feature shows you which direction and how far the cue ball will go when you shoot. Shot Status information is provided, like a referee, to show whose turn it is, whether they've made a legal shot, whether a player has won the game, etc., according to rules for either 8Ball or 9Ball. To see what sets 8-Ball Emulator apart from the rest, try minimum ball size and friction settings. Full documentation is available thru the 'Save Help Text' button in the Help dialog. Version X.1: • Fixes a MacOS 8.1 crash.

File Name: abbalone-3d.hqx (1028 k)
Date: Jun 26, 1997
From: christen@mpi-sb.mpg.de (Michael Christen) Subject: Abbalone 3D 1.0 What is 'Abbalone 3D' Abbalone 3D is the realisation of the well-known board game 'Abalone' as a computer game. The main task of this realisation is to produce a program with a nice and easy-to-use user interface, but additionally we developed a strong computer opponent. License You are allowed to use 'Abbalone 3D' one month for free. If you contine using 'Abbalone 3D' you must pay a shareware fee of 30 US$. Your are allowed to give away copies of Abbalone 3D as long as you ship it with all parts of the distribution ('Abbalone 3D' application, 'Register' application and Readme), and you are allowed to offer this package on ftp and other internet services, but not on/from server or services from the MSN. You are not allowed to sell this distribution or include it in commercial products. Anomic Software

File Name: absolute-zero-104-updt.hqx (492 k)
Date: Jun 26, 1997
From: mkelly@cs.uoregon.edu Subject: Absolute Zero 1.0.4 Update These files will update your existing Absolute Zero version 1.0.3 to version 1.0.4. This update will work only with version 1.0.3. If you have an earlier version, you must first upgrade to version 1.0.3. This update will probably crash if you use it to upgrade a version earlier than 1.0.3. Version 1.0.4 fixes a nasty crash bug that reared its ugly head in version 1.0.3. There have been no other changes since version 1.0.3.

File Name: ace-151.hqx (600 k)
Date: Apr 24, 1999
From: frch0188@waikato.ac.nz Subject: ACE! 1.5.1 - an extendable save game editor ACE! allows you to edit the 'save game' documents created by many commercial and shareware games (these documents are referred to as 'characters' by some games). Additionally, ACE! allows you to print details of these save games. Initially, you can edit the save games from Abuse, Bard's Tale, Curse of Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and Ultimate), Escape Velocity (standard and Override), Foobar vs the DEA, Harry the Handsome Executive, Heroes of Might & Magic (1 and 2), Jewel of Arabia - Dreamers, King's Bounty, Mantra, Marathon (1, 2, Infinity, Excalibur and Evil), Might and Magic (1, 2 and 3), Omega (version 0.75 and 0.80), Pathways into Darkness, Realmz (5 and 6), Ultima III, Unlimited Adventures, Wizardry Gold and Yipe! (2 and 3). However, ACE! can be extended to edit other save games through the use of plug-in 'modules'. ACE! is freeware. ACE! will run on any Macintosh or MacOS compatible computer. It requires a minimum of System 7.0 or higher, 350k of disc space, and 384k of free RAM (preferred 850k and 1500k respectively). Version 1.5.1 adds support for Realmz 6, and allows the user to save and recall 'favorite' items.

File Name: ace-15.hqx (540 k)
Date: Mar 27, 1999
From: frch0188@waikato.ac.nz Subject: ACE! 1.5 - An extendable save game editor ACE! allows you to edit the 'save game' documents created by many commercial and shareware games (these documents are referred to as 'characters' by some games). Additionally, ACE! allows you to print details of these save games. Initially, you can edit the save games from Abuse, Bard's Tale, Curse of Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and Ultimate), Escape Velocity (standard and Override), Foobar vs the DEA, Harry the Handsome Executive, Heroes of Might & Magic (1 and 2), Jewel of Arabia - Dreamers, King's Bounty, Mantra, Marathon (1, 2, Infinity, Excalibur and Evil), Might and Magic (1, 2 and 3), Omega (version 0.75 and 0.80), Pathways into Darkness, Realmz, Ultima III, Unlimited Adventures, Wizardry Gold and Yipe! III. However, ACE! can be extended to edit other save games through the use of plug-in 'modules'. ACE! is freeware. ACE! will run on any Macintosh or MacOS compatible computer. It requires a minimum of System 7.0 or higher, 350k of disc space, and 384k of free RAM (preferred 850k and 1500k respectively). Version 1.5 adds many new scripts to manipulate lists, new modules for Heroes of Might & Magic II and Death Blade, and also incorporates some bug fixes and enhancements. Richard Drysdall.

File Name: ace-162.hqx (616 k)
Date: Aug 11, 1999
From: frch0188@waikato.ac.nz Subject: ACE! 1.6.2 - an extendable 'save game' editor ACE! allows you to edit the 'save game' documents created by many commercial and shareware games (these documents are referred to as 'characters' by some games). Additionally, ACE! allows you to print details of these save games. Initially, you can edit the save games from Abuse, Bard's Tale, Curse of Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and Ultimate), Dragon Blade, Escape Velocity (standard and Override), Foobar vs the DEA, Harry the Handsome Executive, Heroes of Might & Magic (1 and 2), Jewel of Arabia - Dreamers, King's Bounty, Mantra, Marathon (1, 2, Infinity, Excalibur and Evil), Master of Orion, Might and Magic (1, 2 and 3), Omega, Pathways into Darkness, Realmz (5 and 6), Ultima III, Unlimited Adventures, Wizardry Gold, Yipe! (2 and 3) and ZPC. However, ACE! can be extended to edit other save games through the use of plug-in 'modules'. ACE! is freeware. ACE! will run on any Macintosh or MacOS compatible computer. It requires a minimum of System 7.0 or higher, 850k of disc space, and 512k of free RAM (preferred 1.5 MB). Version 1.6.2 fixes a bug that could cause ACE! to use the wrong module, even when the correct module was ticked in the module menu. This archive has been checked for viruses. Permission is given for this archive to be included on the Info-Mac CD ROM. Richard Drysdall.

File Name: ace-17.hqx (620 k)
Date: Sep 11, 1999
From: Richard Drysdall Subject: ACE! 1.7 - an extendable 'save game' editor ACE! allows you to edit the 'save game' documents created by many commercial and shareware games (these documents are referred to as 'characters' by some games). Additionally, ACE! allows you to print details of these save games. Initially, you can edit the save games from Abuse, Bard's Tale, Curse of Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and Ultimate), Dragon Blade, Escape Velocity (standard and Override), Fallout, Foobar vs the DEA, Harry the Handsome Executive, Heroes of Might & Magic (1 and 2), Jewel of Arabia - Dreamers, King's Bounty, Mantra, Marathon (1, 2, Infinity, Excalibur and Evil), Master of Orion, Might and Magic (1, 2 and 3), Omega, Pathways into Darkness, Pool of Radiance, Realmz, System Shock, Ultima III, Unlimited Adventures, Wizardry Gold, Yipe! (2 and 3) and ZPC. However, ACE! can be extended to edit other save games through the use of plug-in 'modules'. ACE! is freeware. ACE! will run on any Macintosh or MacOS compatible computer. It requires a minimum of System 7.0 or higher, 850k of disc space, and 512k of free RAM (preferred 1.5 MB). Version 1.7 adds three new modules and fixes some bugs. This archive has been checked for viruses. Permission is given for this archive to be included on the Info-Mac CD ROM. Richard Drysdall.

File Name: ace-182.hqx (684 k)
Date: Apr 25, 2001
From: Richard Drysdall Subject: ACE! 1.8.2 - an extendable save game editor ACE! allows you to edit the 'save game' documents created by many commercial and shareware games (these documents are referred to as 'characters' by some games). Additionally, ACE! allows you to print details of these save games. ACE! is freeware. ACE! will run on any Macintosh or MacOS compatible computer. It requires a minimum of System 7.0 or higher, 850k of disc space, and 512k of free RAM (preferred 1.5 MB). For more information, visit the ACE! web page at Version 1.8.2 makes some minor updates to the Wizardry Gold, Baldur's Gate and Ferazel's Wand modules, and also adds new modules for Marathon RED, Marathon Rubicon and Mantra II. This archive has been checked for viruses. Permission is given for this archive to be included on the Info-Mac CD ROM.

File Name: ace-realmz-5-module.hqx (8 k)
Date: Apr 15, 1998
From: drysdall@mailserv.waikato.ac.nz Subject: ACE Realmz 5 module This package is designed for use with the application "ACE!" version 1.2.1. ACE! is a save game (character) editor which uses plug-in 'modules' to extend it's use. The complete ACE! package can be obtained from any Info-Mac mirror (version 1.2.1 is the most recent). The "Realmz 5.x" module allows you to edit character files from Realmz version 5.0 or higher. The original Realmz module supplied with ACE will not correctly open Realmz 5 character files. This file should be archived in the 'game' directory. This file has been checked for viruses with Disinfectant version 3.7.1. Permission is given for this program to be included on the Info-Mac CD rom. -- Richard Drysdall, University of Waikato, New Zealand.

File Name: achi.hqx (84 k)
Date: Jun 26, 1997
Date: Fri, 12 Jun 92 16:58:26 CDT From: PC0TMYS Subject: achi.hqx Enclosed is a Stuffit 1.5.1 archive containing an Achi game program that I wrote. The program is freeware and can be run on any Macintosh computer. It requires 230K of memory and is 32-bit clean. Achi is a board game for two people. You can play against the computer or against another person. It is similar to tic-tac-toe, except that you get to move your pieces after you put them all down. Documentation is available online and as a "read me" file. Bill Hale

File Name: action-dome-10.hqx (1672 k)
Date: Aug 20, 1999
Date: Mon, 26 Jun 1995 10:23:01 -0500 (CDT) From: Chris Sloan Subject: ActionDome1.0.cpt.hqx Alien Action Dome is an Arcade game. Purpose, to collect bowls and pass through 40 levels. Simplistic controls and easy movement. Compatible with Powermacs and 680x0. Slower on < 68030. Distribution on CD-Roms is okay. If possible, please notify me via e-mail.

File Name: active-drag-10.hqx (4 k)
Date: Sep 16, 1997
From: climax@grfn.org Subject: ActiveDrag 1.0 ActiveDrag is a small system extension that will allow you to drag windows on your screen LIVE. That is, the window will actually move as you drag it. There are a few bugs; be sure to read the ReadMe. Questions/Comments can be sent to climax@grfn.org Enjoy! -- Ben Chess climax@grfn.org Author of EV-Edit http://users.aol.com/Burgr/evedit.html Don't be a giblet; buy MacOS 8 today!

File Name: a-day-at-work.hqx (340 k)
Date: Feb 26, 1999
From: foltz@mix-net.net Subject: A Day at Work: Epic Banana Epic Banana Presents A Day at Work Req. 1.5 MB free RAM, system 7 or greater, a sense of humor In A Day at Work, you controll Tom, the star from Yogurt Commercial, in his new career at typing up and photocopying lenghtly documents. You wake up, hop in your car, drive to work, make money then leave. Simple, right? Right. The thing is that you can go postal, rob the bank, get a rocket launcher, and other things. If you liked Yogurt Commercial, you'll love this. -Ry

File Name: adolf.hqx (180 k)
Date: Jun 26, 1997
From: filmman@pacificnet.net (LRojas) Subject: Adolf Auf Wiedersehen, Adolf! is a scenario for use with Wolfenstein 3D 3rd Encounter or the commercial version of Wolfenstein 3D. Created with Greg Ewing's WolfEdit. -- L

File Name: adolfs-gymnasium-v2.hqx (200 k)
Date: Jun 26, 1997
From: wizbang@ccp.com (Jon Wigand) Subject: Adolfs Gymnasium Please replace Adolfs Gymnasium in the info-mac/games/com/wolf directory with this updated version. All other info is the same. Thanks again. Jon Wigand wizbang@ccp.com formerly wizbang@gvi.net

File Name: adventure-30.hqx (268 k)
Date: Jun 26, 1997
From: Andrew Plotkin Subject: Adventure (Colossal Caves) R3 The Interactive Original By Willie Crowther and Don Woods (1977) David M. Baggett's 1993 reconstruction, ported by Graham Nelson Release 3 / Serial number 951220 / Inform v1600 Library 6/1 Everyone knows this one. "You are inside a building, a well house for a large spring." This game is freeware. It is derived from the source code for a TADS version of this game. The TADS source is by David M. Baggett, and is copylefted under the terms of the GNU Public License. This application requires System 7, and 1.6 megs of free memory. If you don't have System 7, or you want a non-Mac version of this game, or you just want to try a different interpreter, please look in ftp://ftp.gmd.de/if-archive/. There are also lots of other text adventures there. (Including the TADS version and source mentioned above.) If you wish to discuss putting this game on a CD-ROM, or anything like that, please contact: Graham Nelson (nelson@vax.ox.ac.uk) [archive in: Games/Adventure. This is a 350-point version of the game, from earlier sources than the 550-point version that was archived in 1991. It's probably best to keep both around.]

File Name: adventure-island.hqx (204 k)
Date: Feb 12, 1999
From: xphiler@home.com Subject: Adventure Island Adventure Island is a little game I wrote where the purpose is to get off an island that you've been shipwrecked on. It's an RPG. Kim :) http://sand-castle.net/kim

File Name: adventures-of-sean-22-hc.hqx (800 k)
Date: Jun 26, 1997
From: tegelaar@star.net (tegelaar) Subject: The Adventures of Sean 2.2 A wacky interactive cartoon where you play Sean, a character that seems to continuously find himself in bad situations. Funny stuff. New version includes a way to save the game to a file, a menubar, and other minor bug fixes. Now runs on Hypercard Player. If you have any questions, feel free to e-mail me at tegelaar@star.net Again, I thank you for your time. Andrew Tegelaar Rancid Tomato

File Name: a-farewell-to-kings-201.hqx (2732 k)
Date: Sep 07, 2001
From: Rob Steward Subject: A Farewell to Kings v2.0.1 A Farewell to Kings is like no other solitaire you've ever seen. It requires strategic thinking and it is not easily mastered. A Farewell To Kings, version 2.0.1 Release Notes Release date: September 4, 2001 What's New in This Release? v2.0.1 9/4/2001 - Fixed a major bug where cards in the fifth row from the top were virtually always free to be moved around in the grid. - Fixed a bug where arranging custom kings into a book and then attaching a card would force the program to quit with an unhandled exception. v2.0.0, 9/3/2001 - Greatly improved graphics - Game sounds - Added numerous preferences and options - "Cheating" - Unlimited Undo - Auto-saving of current game and preferences - Instructions are now included as part of the game itself - Native OS X version System Requirements: All platforms: 8MB of free RAM 4MB of free disk space 800x600 screen resolution Macintosh: System 7.6.1 or greater (including OS X) 68020 or better processor; PowerPC, G3 or G4 recommended PC (available from www.robsteward.com): Windows 95 or greater DirectX 100MHz or greater processor speed recommended

File Name: a-farewell-to-kings-201-x.hqx (2340 k)
Date: Sep 07, 2001
From: Rob Steward Subject: A Farewell to Kings for Mac OS X v2.0.1 A Farewell to Kings is like no other solitaire you've ever seen. It requires strategic thinking and it is not easily mastered. A Farewell To Kings for Mac OS X, version 2.0.1 Release Notes Release date: September 4, 2001 What's New in This Release? v2.0.1 9/4/2001 - Fixed a major bug where cards in the fifth row from the top were virtually always free to be moved around in the grid. - Fixed a bug where arranging custom kings into a book and then attaching a card would force the program to quit with an unhandled exception. v2.0.0, 9/3/2001 - Greatly improved graphics - Game sounds - Added numerous preferences and options - "Cheating" - Unlimited Undo - Auto-saving of current game and preferences - Instructions are now included as part of the game itself - Native OS X version System Requirements: All platforms: 8MB of free RAM 4MB of free disk space 800x600 screen resolution Macintosh: System 7.6.1 or greater (including OS X) 68020 or better processor; PowerPC, G3 or G4 recommended PC (available from www.robsteward.com): Windows 95 or greater DirectX 100MHz or greater processor speed recommended Rob Steward Company http://www.robsteward.com/ rob@robsteward.com

File Name: a-farewell-to-kings.hqx (428 k)
Date: Jun 27, 1999
Subject: A Farewell to Kings - New, unique, original solitaire game. From: "Rob" Abstract: A Farewell to Kings is a completely new concept in solitaire. The focus of the game is much more on logic and strategy than on luck-of-the-draw. System Requirements: This game has been tested on several machines, ranging from a PowerBook 520 running System 7.1.1 through a beige G3 running System 8.6. I expect it would run on System 7.0.0. For more info, see the web page at: http://www.cyberhighway.net/~marcust/share.htm

File Name: afm-18.hqx (1740 k)
Date: Sep 13, 1997
From: khadpe@psu.edu Subject: Another Fine Mess 1.8 Another Fine Mess is an adventure game for Mac OS. The tangled worlds of Ray's Maze await you. Seek your fortune or die trying! Visit eerie moors, a desolate battlefield, and an ancient castle. Battle bureaucrats, sand pirates, and other horrific monsters. Challenging puzzles and fantastic treasures abound. Another Fine Mess is multi-layered, with plots and sub-plots, and puzzles inside of puzzles. But it is also non-linear--that is, you don't have to finish one area before moving on to the next. Like real life, you can move freely, discovering as you go. The initial plot is simple: You are searching for treasure. But as you move through the worlds of the Maze, you will become involved in a number of more complex storylines. This is the second game in the Ray's Maze series. The game features excellent graphics with multiple story lines. The game was created with the World Builder adventure game creation system. The author asks a $10 shareware fee. For more information, e-mail RayDunakin@aol.com. The game runs on all Macs, but sound doesn't work on XL, AV, or PPC models. It may be necessary to increase the Preferred Memory Size on newer Macs if the game freezes when opened. To increase memory, just single click on the Another Fine Mess icon, then select Get Info from the File menu. Version 1.8 fixes several minor bugs, adds some new hints, and is slightly less deadly. ***** Marc Khadpe Penn State University khadpe@psu.edu http://www.semitech.com/marc/

File Name: afterlife-saved-game.hqx (168 k)
Date: Jun 26, 1997
From: rrome@ix.netcom.com (Romulo Romero) Subject: Afterlife saved game. Stage 2 Gretings all. Here one of my ongoing efforts with the new Lucas Arts game Afterlife. At this stage, there are over 100 million SOULs in both realms, and you have plenty of cash. The technology level on the planet is Advanced Golf. Please feel free to mail me any critiques or even this game at a more advanced stage! Have fun Romulo Romero rrome@ix.netcom.com

File Name: agamemnon.hqx (108 k)
Date: Aug 29, 1994
From: J5RSON@delphi.com Date: Fri, 26 Aug 1994 10:15:29 -0400 (EDT) Subject: Agamemnon Agamemnon Part 1 of The House of Atreus trilogy by Aeschylus (Greek Tragic Dramatist) A NewtonBook create by Iverson Software Co. Post Office Box 3 Rice Lake WI 54868-0003 (715) 236-7918

File Name: aggies-world-volume-1.hqx (672 k)
Date: Feb 27, 1998
From: afmoffa@amherst.edu Subject: Aggie's World Aggie's World - is a collection of original illustrated stories. The stories are in verse form, with careful attention to correct grammer, rhyme, and meter. Readers follow the small dramas and adventures of a young boy with an oversized T-shirt and a charmingly naive sense of wonder at the world around him. Two of the tales feature small games, in full color with animation and simple sound effects, that allow the reader to re-create the events of the story. Shareware fee: $5 US.

File Name: agglomeration.hqx (284 k)
Date: Jun 26, 1997
From: dbm6@po.cwru.edu (Bruce) Subject: Agglomeration Agglomeration is an exciting, fast-paced card game in which up to four people may play synchronously. It requires quick pattern recognition skills and ingenuity. I love it!

File Name: alans-euchre-12.hqx (512 k)
Date: Oct 04, 2001
From: Alan Ewalt Subject: Alan's Euchre 1.2 Greetings, Please find attached a little card game I wrote called Alan's Euchre. I would be grateful if you could post it to the info-mac archives. Thanks a bunch. Regards, Alan

File Name: alans-euchre-68k.hqx (288 k)
Date: Aug 21, 1998
From: ewalt@apple.com Subject: Alan's Euchre Enclosed find a Macintosh card game I wrote, humbly called Alan's Euchre. There are two file enclosed, one for PowerPCs the other for 68ks. Regards, Alan Ewalt

File Name: alans-euchre-ppc.hqx (308 k)
Date: Sep 04, 1998
From: ewalt@apple.com Subject: Alan's Euchre The application is called Alan's Euchre. It is a card game for the Macintosh. I am the author. The uploaded files are titled, "Alan's_Euchre_(PPC).sit.hqx" and "Alan's_Euchre_(68k).sit.hqx". Thank you. Regards, Alan

File Name: alans-solitaire-103.hqx (212 k)
Date: Jan 09, 1998
From: aewalt@aol.com Subject: Alans Solitaire 1.03 Alans Solitaire 1.03 - is an obscure challenging form of solitaire. It's easy to play, quick, offers hints, and has an auto play feature. The object is to remove all of the cards from the board. You win when all cards have been removed from the board. You loose when all cards have been dealt from the deck and there are still cards remaining on the board. Be forewarned, wins are rare! On average you will win only about 555f the games you play.

File Name: alans-solitaire-106.hqx (212 k)
Date: Jun 19, 2000
From: Alan Ewalt Subject: Alan's Solitaire 1.0.6 Greetings, Please add the enclosed copy of Alan's Solitaire 1.0.6 to the Info-Mac Archive. It's a simple solitaire card game with minimal system requirements. Thank you. Regards, Alan

File Name: al-bunnys-typing-class-14c.hqx (640 k)
Date: Oct 13, 1996
From: sunmoon@voicenet.com (Ming H. Kao) Subject: Al_Bunny_Typing_Class 140c In the previous uploaded version(1.40b), there is a serious bug which blocks an important feature of this program. This version(1.40c) fixs that. Some major changes and bug fixs since version 1.40 are 1. Fix a bug which causes Al Bunny fails to open if the user close Al Bunny last time with speed mode set to "user-defined" 2. Fix a bug in the pre-defined keysets. Now the non-US keyboard user will feel that these keysets make more senses. For example, in level 2 in German keyboard, the user practice 'z' instead of 'y'. 3. Fix a mistake in US-Dvorak keyboard layout file. 4. A change in Racing-Game. Now the obstacle will be moved up after the user enters the string correctly. Thank you very much. Best Regards, Ming H. Kao

File Name: alchemist.hqx (14548 k)
Date: Mar 24, 2000
From: "CS-Odessa sales" Subject: Submission: Alchemist.sit.hqx Title of the program and version: Alchemist v1.0 Filename: Alchemist.sit.hqx Category: Logic Game Synopsis: Logic game with hi-color graphics and gothic feel and look. Operating system: MacOS System Requirements: MacOS 8.0 or later, PowerPC G3 processor, 32 MB RAM, millions of colors Uploader E-mail Address: sales@te.net.ua Distribution on CD-ROM(yes/no): yes Long Description: A fabulous game for the mind and soul. You're in a laboratory, with hundreds of test-tubes and retorts around you, trying to find the only combination that leads to success. Do it right! With gothic music on the background, enigmatic sounds and thrilling medieval look and feel, the game grabs a hold on your soul first time you get into it!

File Name: alien.hqx (672 k)
Date: Aug 28, 1998
From: foltz@mix-net.net Subject: Alien Conspiracy: A cocoa action game Alien Conspiracy is a side-scrolling shooter created with Apple's Cocoa. The main character is a spy trying to destroy an alien craft that has crash-landed in the desert. Along the mission he must complete several objectives, like obtaining the coordinates of the craft's crash site or planting a bomb at the core of the ship. The enemies are varied and challenging, and the last commando presents additional troubles. There are five regular weapons, plus a bonus weapon available to the elite players.

File Name: allgood-solitaire-31.hqx (2220 k)
Date: Mar 25, 2003
From: Mike Perry Subject: Allgood Solitaire v3.1 Allgood Software has released Allgood Solitaire v3.1, the latest update to this solitaire package. Now offering more keyboard shortcuts, enhanced statistics, a game button panel, and many additions to its rich feature set. Allgood Solitaire offers 65 different variations of Solitaire, from the well known Klondike, Pyramid, and Canfield, to the more eclectic Will O Wisp, and Monte Carlo. All games support undo/redo, pile peeking, statistics, and much more. As a Carbon application, Allgood Solitaire requires OS X, or CarbonLib when running under OS 8.6 and above. Allgood Solitaire is shareware and costs $15 to register. -- Mike Perry Allgood Software trick@allgoodsw.com http://www.allgoodsw.com/

File Name: allgood-spite-and-malice-30.hqx (1476 k)
Date: Dec 17, 2002
From: Mike Perry Subject: Allgood Spite and Malice v3.0 Allgood Software has released Allgood Spite and Malice v3.0 (previously named "Cat and Mouse") now running natively under OS X as a Carbon application. This software is an implementation of the popular two player game of patience: "Spite and Malice", pitting you against the computer, with three levels of difficulty offered. Spite and Malice has a number of common variations enjoyed by different players everywhere, and this latest version of the software offers support for six different variations that can be mixed and matched to get the program to play in a way that is familiar. Allgood Spite and Malice works on Macintoshes using OS X, or also with OS 8.6 and above, if CarbonLib is installed. Registration costs $15, but this version is a free upgrade to registered users of the older "Cat and Mouse" software. For more information, and to download a fully enabled evaluation copy, please go to our webpage: http://www.allgoodsw.com/spitemalice.html Mike Perry trick@allgoodsw.com http://www.allgoodsw.com/

File Name: allostris-20.hqx (1968 k)
Date: Aug 20, 1999
From: kohl@informatik.uni-stuttgart.de (Kohl) Subject: Allostris 2.0 This is version 2 of the most powerful tetris variation I know! It supports: - user editable tetris figures, i.e. you can paint your own more or less crazy shaped things with which you want to play. NOT ONLY THE STANDARD TETRIS OR PENTRIS FIGURES ARE SUPPORTED ANYTHING FITTING IN A 6 BY 6 MATRIX IS ALLOWED - and you can design it - almost any field dimension from 6 by 6 to 100 by 200 or more - many powerful options and a nice designed interface. - requirements: PowerMac or compatible 5 MB free RAM, 4 MB on disk MacOS 7 or higher THIS PROGRAM IS SHAREWARE, IF YOU LIKE IT, YOU SHOULD PAY $20 TO THE AUTHOR (form is in archive)

File Name: allout.hqx (528 k)
Date: Oct 04, 2001
From: "NCBuy Development" Subject: allout.hqx - Puzzle Game New Archive Submission File Uploaded: allout.hqx Product Name: ALLOUT Product URL: http://enetwork.ncbuy.com/downloads/ntcallout.html Version: v1.1 Contact Name: Keith McLeod Contact URL: development@ncbuy.com Distribution: May be distributed freely, online or via CD-ROM providing that the software is not altered. OS Requirements: Mac OS9 Category: Games | Puzzles Abstract: Hosted by Lew, the key character in the Down to Earth Cartoon, ALLOUT is a puzzle that will truly put you through your paces. All you need to do is turn all of the lights on the board out. Sure, it sounds simple enough ... but ALLOUT is anything but. By clicking on a piece you will reverse the state of all adjacent pieces - from On to Off, or Off to On. If you're familiar with the classic Lights Out puzzles, ALLOUT will be familiar territory, but prepare yourself for 50+ boggling levels. Keith McLeod, NCBuy Development

File Name: alphabet-game-show.hqx (668 k)
Date: Jan 15, 1997
From: LTLFingers@aol.com Subject: AlphaBet Game Show AlphaBet Game Show Shareware: $12 Author: LittleFingers Software System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color monitor In AlphaBET Game Show, players compete by betting points and guessing the letters to the hidden word - complete with theater and audience! A special "Teacher Feature" allows for custom game creation using the words of your choice. This application program is recommended for ages 10 and up.

File Name: alt-netgames-bolo-faq-17.hqx (88 k)
Date: Jun 26, 1997
Date: Mon, 29 Nov 1993 03:20:57 -0600 From: cls6@midway.uchicago.edu (Cory L. Scott) Subject: Alt.netgames.bolo Standalone FAQ --========================_3481768==_ Content-Type: text/plain; charset="us-ascii" This is the alt.netgames.bolo FAQ as a standalone document. It's really cool, since you can search for text and navigate through chapters. Bolo is a multi-player tank game that has developed a massive cult following across the world, and you can play it over the Internet! --========================_3481768==_ Content-Type: text/plain; name="a.n.bolo_FAQ_v.1.7.sea.Hqx" Content-Transfer-Encoding: quoted-printable Content-Disposition: attachment; filename="a.n.bolo_FAQ_v.1.7.sea.Hqx"

File Name: alvoune-10.hqx (3884 k)
Date: Jan 24, 2001
From: "Pandaa" Subject: Alvoune1.0.hqx Alvoune is a puzzle-game where the player eliminates squares. It has a number of different looks from which it chooses one randomly each time it is run.

File Name: ambrosia-faq-text.hqx (32 k)
Date: Aug 22, 1997
From: help@ambrosiasw.com Subject: Ambrosia_FAQ Keywords: AMBROSIA FREQUENTLY ASKED QUESTIONS FAQ ANDREW WELCH FAQ is an acronym for Frequently Asked Questions. This FAQ is an attempt to provide a comprehensive source of information about Ambrosia Software, Inc., and was created in response to questions that are frequently raised by our customers. We hope you find it useful. If there are any questions you have about Ambrosia that are not answered in this FAQ, please get in touch with us so we can include them in future revisions. Ambrosia Software, Inc. is a small company dedicated to bringing you quality software, excellent support, and innovative ideas all at a reasonable cost. We give you commercial-quality software at a fraction of the price, with the added convenience of being able to try out the software before you pay for it. Ambrosia distributes software on numerous electronic information services, as well as via user groups, and approved public domain distributors. Of course, you can always obtain our products directly from us as well. You are given a 30 day free license to evaluate any of our software; after the 30 days have passed, you are expected to send the appropriate registration fee to us for processing. Regards, +--------------------------+-----------------------------------+ | Cajun David Richard | Ambrosia Software, Inc. | | Technical support | http://www.AmbrosiaSW.com/ | +--------------------------+-----------------------------------+

File Name: ambrosia-software-faq.hqx (28 k)
Date: Jul 01, 1996
From: ("Cajun" David Richard) help@ambrosiasw.com Subject: Ambrosia Software FAQ Keywords: AMBROSIA FREQUENTLY ASKED QUESTIONS FAQ ANDREW WELCH ------------------- FAQ is an acronym for Frequently Asked Questions. This FAQ is an attempt to provide a comprehensive source of information about Ambrosia Software, Inc., and was created in response to questions that are frequently raised by our customers. We hope you find it useful. If there are any questions you have about Ambrosia that are not answered in this FAQ, please get in touch with us so we can include them in future revisions. Ambrosia Software, Inc. is a small company dedicated to bringing you quality software, excellent support, and innovative ideas all at a reasonable cost. We give you commercial-quality software at a fraction of the price, with the added convenience of being able to try out the software before you pay for it. Ambrosia distributes software on numerous electronic information services, as well as via user groups, and approved public domain distributors. Of course, you can always obtain our products directly from us as well. You are given a 30 day free license to evaluate any of our software; after the 30 days have passed, you are expected to send the appropriate registration fee to us for processing.

File Name: ambrosia-times-34.hqx (708 k)
Date: Aug 03, 1996
From: ("Cajun" David Richard) help@ambrosiasw.com Subject: Ambrosia Times July '96 Keywords: NEWSLETTER ELECTRONIC AMBROSIA TIMES JULY 1996 This is the July Ambrosia Times, Volume 3, Issue 4. Ambrosia Software, Inc. publishes an electronic newsletter, entitled The Ambrosia Times, every other month. The 'Times is an interactive electronic newsletter that is meant to serve as an informal method of getting the word out about what Ambrosia is up to as a company. By browsing past and present issues of this newsletter, you'll obtain a wealth of information about our products, from previews of upcoming products to hints and tips about how to use our software effectively. In the July 1996 issue of The Ambrosia Times, you will find: - The announcement of Ambrosia's new game, Manse. - An interview with a new member of the Ambrosia team. - The latest scores from the Barrack High Score contest. - An update on the latest version of Escape Velocity and the Delta_V mailing list. - Microsoft's plan for world domnation and more! Download this free newsletter to find out more about Ambrosia's shareware and the people behind it. The Ambrosia Times is being distributed electronically free of charge on a bi-monthly basis. If you want The Ambrosia Times sent to your electronic mailbox at no charge every other month, please sign up on the at_list mailing list at http://www.AmbrosiaSW.com/Lists.html

File Name: ambrosia-times-36.hqx (552 k)
Date: Nov 17, 1996
From: help@ambrosiasw.com ("Cajun" David Richard) Subject: November Ambrosia Times, Volume 3, Issue 6 This is the November Ambrosia Times, Volume 3, Issue 6. Ambrosia Software, Inc. publishes an electronic newsletter, entitled The Ambrosia Times, every other month. The 'Times is an interactive electronic newsletter that is meant to serve as an informal method of getting the word out about what Ambrosia is up to as a company. By browsing past and present issues of this newsletter, you'll obtain a wealth of information about our products, from previews of upcoming products to hints and tips about how to use our software effectively. In the November 1996 issue of The Ambrosia Times, you will find: - Hints and Tips for Ambrosia's new game, Bubble Trouble. - An interview with the author of Manse, Brian Barnes. - A close look at Escape Velocity Plug-ins - News of two new products, and more... Download this free newsletter to find out more about Ambrosia's shareware and the people behind it. The Ambrosia Times is being distributed electronically free of charge on a bi-monthly basis. If you want The Ambrosia Times sent to your electronic mailbox at no charge every other month, please sign up on the at_list mailing list at http://www.AmbrosiaSW.com/Lists.html

File Name: ambrosia-times-41.hqx (408 k)
Date: Feb 05, 1997
From: help@AmbrosiaSW.com Subject: The Ambrosia Times V4.1 January 1997 - Volume 4 Issue 1 Who We Are Ambrosia Software, Inc. -- publisher of award winning programs for the Macintosh -- distributes a full line of utility, productivity, and anti-productivity (game) software through America Online, CompuServe, and the Internet as shareware. You are given a 30 day free license to evaluate any of our software; after the 30 days have passed, you are expected to send the appropriate registration fee to us for processing. This Newsletter Ambrosia Software, Inc. publishes this electronic newsletter, entitled The Ambrosia Times, every other month. The "AT" is an interactive electronic newsletter that is meant to serve as an informal method of getting the word out about what Ambrosia is up to as a company. By browsing past and present issues of this newsletter, you'll obtain a wealth of information about our products, from previews of upcoming products to hints and tips about how to use our software effectively. The Ambrosia Times is distributed electronically free of charge on a bimonthly basis. If you want The Ambrosia Times sent to your electronic mailbox at no charge every other month, please sign up on the at_list mailing list at http://www.AmbrosiaSW.com/Lists.html

File Name: ambrosia-times-43.hqx (772 k)
Date: May 21, 1997
From: help@ambrosiasw.com Subject: Ambrosia_Times_4.3.hqx This is the May Ambrosia Times, Volume 4, Issue 3. Ambrosia Software, Inc. publishes an electronic newsletter, entitled The Ambrosia Times, every other month. The 'Times is an interactive electronic newsletter that is meant to serve as an informal method of getting the word out about what Ambrosia is up to as a company. By browsing past and present issues of this newsletter, you'll obtain a wealth of information about our products, from previews of upcoming products to hints and tips about how to use our software effectively. In the May 1997 issue of The Ambrosia Times, you will find: - A sneak peak at Ambrosia's next game. - An interview with Ambrosia's own Superheros. - A report on the fate of Ambrosia's AOL Forum. - Detailed updates on several products, and more... Download this free newsletter to find out more about Ambrosia's shareware and the people behind it. The Ambrosia Times is being distributed electronically free of charge on a bi-monthly basis. If you want The Ambrosia Times sent to your electronic mailbox at no charge every other month, please sign up on the at_list mailing list at http://www.AmbrosiaSW.com/Lists.html

File Name: american-hangman-202.hqx (1272 k)
Date: Jan 24, 2003
From: Ken Winograd Subject: American Hangman - Presidents and States v2.02 American Hangman - Presidents and States v2.02 A Carbonized Macintosh Educational Game Merrimack, New Hampshire, January 20, 2003: Ken Winograd and Space-Time Associates announced today the "Carbonized" release of version 2.02 of a fun Macintosh game called American Hangman - Presidents and States. American Hangman is an educational game based on the classic hangman word guessing game we all played when we were kids. American Hangman merges the best of our Presidents3000 and States3000 games into one inexpensive game. American Hangman features colorful, non-violent graphics, digitized sounds, synthesized speech, pictures and information, and options designed especially for visually challenged users. American Hangman is "secretly educational". It's played for fun, but you can't help learning. Learn the names of the Presidents and their Vice Presidents and First Ladies. Learn to recognize the face of each of the Presidents. Learn their terms of office, their party affiliations, the sequential ordering of the Presidents and more. Learn the States, the State Capitals, State Birds, State Flowers, State Trees, State Nicknames and more. Version 2.02 changes the official name of the game from 'American Hangman' to 'American Hangman - Presidents and States' to better differentiate this game from our more general hangman-type word-guessing game called Hang3000. Also, added Special Web Sites menu, updated copyright and other minor cosmetic changes. American Hangman requires a Macintosh (PPC-only) with screen resolution of 800x600 (or more), and OS9 or OSX. For more information, or to download or securely register the program, please visit the American Hangman web page at: Information: http://www.winograd.com Quick Download: http://www.winograd.com/AmericanHangman.sit.hqx Opening Screen: http://www.winograd.com/images/ah1.jpg Mid-Game Screen: http://www.winograd.com/images/ah2.jpg

File Name: amoeb-arena-player-editor.hqx (704 k)
Date: Jun 26, 1997
From: jregier@qualcomm.com (jregier) Subject: AmoebArena PlayerEditor The brand new PlayerEditor for AmoebArena, a strategy game published by Casady & Greene. The PlayerEditor allows you to easily substitute your homemade graphics and animation sequences for those of the contestants in the game. Feel free to distribute your wacky creations anywhere and everywhere! For more demos and info about AmoebArena and other C&G products, check out the web page at http://www.casadyg.com.

File Name: amot-18.hqx (1900 k)
Date: Sep 13, 1997
From: khadpe@psu.edu Subject: A Mess O' Trouble 1.8 "...if a detailed, nonlinear plot, plenty of puzzles to solve and strange worlds to explore are what counts with you, you're in luck, because Trouble provides that -- at a rock bottom price. Everything from the graphics to the gameplay to the written descriptions of the rooms is of professional quality." -- Mac Home Journal, October 1994 A Mess O'Trouble is a multi-layered, richly-textured graphic adventure game that will keep you entertained for days or even weeks. (And you don't have to know anything about the first game to play this one.) A Mess O'Trouble keeps violence to a minimum, without being boring, insipid or "politically correct". Even when defeating the most villianous creatures you will use your brain more than your gun. A Mess O'Trouble takes place in the twisted worlds of Ray's Maze, a multi-dimensional spacial anomaly. Explore old mines and search for lost gold in an authentic Nevada ghost town. Learn the secrets of Techtron artifacts in the Void. Escape from the mysterious Isle of Lucy. Battle bureaucratic bungling in Monolith City, and discover the weirdness and wonders of the Enchanted Forest. The result of over 1000 hours of work, this game includes 137 sounds, 300 scenes, dozens of characters, more than 1400 objects, and some of the best black & white graphics you've ever seen. All this AND plenty of wit and humor too! A Mess O' Trouble should run on any Mac OS computer running System 3 or higher. Sounds may not work on the Macintosh XL or any AV or PowerPC Mac. Version 1.8 fixes a major bug that prevented the game from being completed when playing as Dawn. The author is Ray Dunakin (raydunakin@aol.com), and he asks for a $10 shareware fee if you like and keep the game. ***** Marc Khadpe Penn State University khadpe@psu.edu http://www.semitech.com/marc/

File Name: amug-98-04.hqx (1188 k)
Date: Aug 28, 1998
From: bean@amug.org Subject: AMUG News April 98 This is the April 1998 AMUG News monthly magazine featuring games, internet tips, shareware news and more. AMUG membership is open to anyone. Annual dues are $39 U.S. funds. AMUG is located in Phoenix, AZ - (602) 553-8966. Copyright 1998 Arizona Macintosh Users Group all rights reserved. Requires Acrobat reader 3.x. To get the current issue of AMUG News and join send $39 to AMUG, 4131 N. 24th St. #A-120, Phoenix, AZ 85016. You can also visit our web site at www.amug.org and see our huge collection of shareware.

File Name: amug-98-09.hqx (972 k)
Date: Dec 02, 1998
From: sales@amug.org Subject: AMUG News Sept. 1998 This is the September 1998 AMUG News monthly magazine featuring Superstitions and the Y2K, Let�s do a Newsletter, CDDB on the Internet, Ambrosia for the Mac Gamer, PocketData for the PalmPilot, shareware. AMUG membership is open to anyone. Annual dues are $39 U.S. funds. AMUG is located in Phoenix, AZ - (602) 840-1726. Copyright 1998 Arizona Macintosh Users Group all rights reserved. Requires Acrobat reader 3.x. To get the latest Newsletter join AMUG. You can also get on the AMUG events mailing list by mailing rubin@amug.org. To purchase our fabulous shareware collections for Mac, Newton and PalmPilot or to register for FTP call 602-497-2244 or order on-line at: https://www.amug.org/amug/store/http/amug-order.html To view or libraries on-line try http://cdrom.amug.org/ View our recent files at http://cdrom.amug.org/~kooper/MacRecent.html http://cdrom.amug.org/~kooper/NewtonRecent.html http://cdrom.amug.org/~kooper/PilotRecent.html

File Name: amug-98-11.hqx (1368 k)
Date: Dec 02, 1998
From: sales@amug.org Subject: AMUG News Nov. 1998 This is the November 1998 AMUG News monthly magazine featuring Case of the Crashing iMac?, MacOS 8.5 Reviewed, Nine of the best and most affordable games, Selling on the Internet, Searching the Internet, Using search engines and directories to find things! AMUG membership is open to anyone. Annual dues are $39 U.S. funds. AMUG is located in Phoenix, AZ - (602) 840-1726. Copyright 1998 Arizona Macintosh Users Group all rights reserved. Requires Acrobat reader 3.x. To get the latest Newsletter join AMUG. You can also get on the AMUG events mailing list by mailing rubin@amug.org. To purchase our fabulous shareware collections for Mac, Newton and PalmPilot or to register for FTP call 602-497-2244 or order on-line at: https://www.amug.org/amug/store/http/amug-order.html To view or libraries on-line try http://cdrom.amug.org/ View our recent files at http://cdrom.amug.org/~kooper/MacRecent.html http://cdrom.amug.org/~kooper/NewtonRecent.html http://cdrom.amug.org/~kooper/PilotRecent.html

File Name: amug-98-12.hqx (1100 k)
Date: Dec 02, 1998
From: sales@amug.org Subject: AMUG News Dec. 1998 December 1998 AMUG News - monthly magazine featuring AfterDark games & holiday ideas, Mac OS conflicts & updates, Custom CDs from the Internet, The iMac Impact, Graphics SIG, Shockwave, Senior SIG. AMUG membership is open to anyone. Annual dues are $39 U.S. funds. AMUG is located in Phoenix, AZ - (602) 840-1726. Copyright 1998 Arizona Macintosh Users Group all rights reserved. Requires Acrobat reader 3.x. To get the latest Newsletter join AMUG. You can also get on the AMUG events mailing list by mailing rubin@amug.org. To purchase our fabulous shareware collections for Mac, Newton and PalmPilot or to register for FTP call 602-497-2244 or order on-line at: https://www.amug.org/amug/store/http/amug-order.html To view or libraries on-line try http://cdrom.amug.org/ View our recent files at http://cdrom.amug.org/~kooper/MacRecent.html http://cdrom.amug.org/~kooper/NewtonRecent.html http://cdrom.amug.org/~kooper/PilotRecent.html

File Name: anacrostics-121.hqx (612 k)
Date: Jan 15, 1998
From: mjordan@npcc.net Subject: Anacrostics 1.21 Anacrostics 1.21 - This may be a new kind of puzzle for you. They're like crossword puzzles but you're solving a quotation instead. The quote reads from left to right. You get the letters by solving the questions below then inserting the letters from them into the quote grid. The Help screen tells all. This program is not a puzzle game itself; it's a puzzle-maker. Give it a try and I think you'll find creating these puzzles as addictive as solving them.

File Name: anagrams-23.hqx (468 k)
Date: Jan 28, 2003
From: Andrew Trevorrow Subject: Anagrams 2.3 Anagrams is a fast and friendly anagram generator -- a handy companion for Scrabble and crossword fans. David Pogue wrote in Macworld: "Meet the new champion ... polished, screamingly fast". Anagrams 2.3 is a Carbon application that runs natively on OS X. It also runs on OS 8.6/9.x if CarbonLib 1.3 or later is installed. This release fixes a crash on OS X when adding words from a text file. The shareware fee is $20. For more details see: http://www.trevorrow.com/anagrams Andrew Trevorrow (andrew@trevorrow.com) aka Overt Word Warren

File Name: andys-letters-12.hqx (612 k)
Date: Jun 17, 1996
From: (Robert Schenk) bobs@saintjoe.edu Subject: Andy's Letters 1.2 Andy's Letters is a simple game intended to help preschoolers learn the alphabet. This version should replace any previous versions. Version 1.2 allows for quizzing lower case letters and adds color. It is shareware ($5). Robert Schenk bobs@kagi.com

File Name: andys-tracks.hqx (8 k)
Date: Oct 11, 1999
From: AndyRob1@aol.com Subject: It's Christmas Already This is a gift for anyone who owns a copy of Dirt Bike 3D!

File Name: animals-12.hqx (3756 k)
Date: Dec 04, 2002
From: Marc Moini Subject: A-N-I-M-A-L-S From Letters and Sounds to Reading! English demo A-N-I-M-A-L-S From Letters & Sounds to Reading! is a new kind of educational game, with a unique goal: To make letters of the alphabet talk and let children play with them to build words. This hands-on alternative to the usual methods helps children start much earlier and gain proficiency faster. And it's also more fun! Features include: 1. Based on research by leading scientists and educators. 2. Designed so children play before they can use the mouse. 2. Precise feedback throughout guides exploration so children learn quicker. 3. Three progressive levels so each child can start with the right challenge. 4. Uses recorded voices of native speakers. 5. Multiple languages: currently English, French, German and Spanish. 6. Illustrated with hundreds of photographs of animals, plants, toys, tools, etc. v1.2 adds a new intermediate level and support for the German language, in addition to many enhancements. Users of previous versions may upgrade at no cost. $29 starter package. Currently for Mac OS 7, 8, 9 and Mac OS X's Classic.

File Name: animate-xcmd-hc.hqx (652 k)
Date: Jul 12, 1997
From: nshockey@lancnews.infi.net Subject: ++ ANIMATE XCMD 1.0 ++ Subject: +ANIMATE XCMD 1.0 Author: Nikki Shockey Uploaded By: NShockey File: ANIMATE XCMD 1.0 (504352 bytes) Estimated Download Time (28800 baud): < 4 minutes Equipment: Mac, HyperCard, CompileIt! Needs: HyperCard and 32-bit QuickDraw Keywords: COMPILEIT CICN PICT ANIMATION FAST QUICKDRAW GWORLD MASK FLICKER + Staff Pick -- Color graphics zip across the screen (or crawl -- it's your choice ;). No flicker. Works on top of AddColor. Cool demo stack. How could it *not* be a Pick? +++ ANIMATE XCMD 1.0 +++ The ANIMATE XCMD provides a simple way of adding flicker-free graphic animations to a HyperCard stack. You can animate any size picture over any background picture you specify. The animation is produced using the same methods for animation used in today's computer games. The stack includes several demonstrations of the XCMD in action. The stack is totally open for all eyes to view the scripts. The ANIMATE XCMD was created using HeizerSoftware's CompileIt! 2.6.1. The stack and XCMD are not free. If you use the XCMD in any of your stacks, you must pay the shareware fee. A registration payment of $5 will allow you to include the XCMD in as many stacks as you like, and you will receive a copy of the updated versions. If you wish to use this XCMD in commercial stacks, $10 will allow you unlimited use. This stack and the ANIMATE XCMD are both shareware. You may freely distributed this stack as long as it is not changed in anyway.

File Name: anubis-casino-103.hqx (832 k)
Date: Jul 08, 1999
From: John Subject: Anubis Casino 1.0.3 This shareware program is a simulation of seven popular casino table games. Included games are: Baccarat, BlackJack, Carribean Stud Poker, Casino War, Craps, Pai-Gow Poker and Roulette. Amazing graphics and user interface. Each user can have his own set of preferences for sound and keyboard options. Great freedom in chip creation and placement. Easy to use controls, play by using pull-down menus, menu-shortcuts, onscreen buttons or your choice of keystroke. Min: Requirements: PPC Macintosh System 7.x or greater File size: 796K Author: Anubis, Inc. Author web site: http://anubisweb.com Direct download link: http://anubisweb.com/hqx/casino 0.000000older.com Search Keywords: Casino, baccarat, blackjack, craps, roulette, pai-gow, carribean, poker questions reply to anubis@kagi.com

File Name: apeiron-102.hqx (3248 k)
Date: Aug 20, 1999
X-Sender: derek@smart.oas.uci.edu From: dchee@uci.edu (Derek Chee) Subject: Apeiron 1.0.2 Apeiron is the latest contribution from Ambrosia's resident Macintosh wizard, Andrew Welch, to Ambrosia's growing entertainment collection. In a four Apple review, Mac Home Journal says: "...if you like fast paced arcade action, you're going to want this." During a port through the looking glass, the mirror shatters and your ethereal energy (you know, the stuff that allows you to get up and go to work on a Monday morning...) is trapped within one of the crystal shards. Immediately, the residents of the mushroom patch sense your presence. Lead by the Pentipede, this motley crew of mushroom patch misfits relentlessly hunt the crystal ( You! ), intent upon sucking out the trapped energy. The Pentipede is a sinister creature that has the ability to divide. So, if you think your troubles are over when you shoot this sneakered psycho once, you are twice as wrong. The Pentipede is joined by a ruthless assortment of animated killers, and your situation is further complicated by a few unpleasant "environmental" hazards. Luckily you are not defenseless; with plasma cannon blazing, you must hold out as long as possible. Shooting certain mushrooms can be very beneficial to your mission. Several power up coins are scattered throughout the garden. Find one of these and you can teach the Pentipede and his pals the meaning of "full auto." Inside Mac Games sums it up by saying "Apeiron's astounding graphics and sound coupled with its captivating gameplay make it a joy to play and a worthy successor to a classic such as Maelstrom." The following is a list of the bugs that were fixed in Apeiron 1.0.2: -- Finally fixed the nasty sprinkly shield bug (happened only when you were attacking 'pedes that were poisoned, en-mass) -- Fixed an odd bug with Mode32 and some other configurations that cause the 'pedes to misbehave -- Fixed a bug that caused Apeiron to not work properly on the newer PowerMacs running System 7.5.2 -- Updated the contact information -- Included the "Apeiron FAQ" and "Ambrosia FAQ" with Apeiron -- Added a "Paused" graphic when the game is paused with the Caps Lock key -- Included the new Ambrosia registration system

File Name: apple-easter-eggs-14.hqx (392 k)
Date: Apr 12, 1996
From: IXist@aol.com Subject: Apple Easter Eggs 1.4 What secrets lurk inside the heart of your Mac? Are you too frightened to look? I didn't think so. Grab this self-viewing DocMaker file to discover what those zany Apple engineers and programmers have hidden inside your Macintosh and Newton. You may be amazed! Welcome to the first Easter release of the world's largest collection of Apple easter eggs. In fact, there are over 200 of them! This is a compilation of secrets stuffed inside of your Macintosh or Newton by Apple programmers and engineers, which are not accessible without doing something that you wouldn't normally do. Easter eggs include random jokes, elaborate credit screens, or hard-to-find games that are meant to give the creator a little fame, also adding a personal touch to the best computer on earth. For Example: One well known easter egg is if you type "secret about box", in System 7.5, in Stickies and drag it to the desktop. You will be able to play a game, or you can see and move a virtual flag on the new PCI Macs in System 7.5.2 & 7.5.3. Download this file for more info. All eggs only apply to Apple Computer made products so any Mac or Newton owner can try them without having to deal with other software. This file has been mentioned in MacWorld Magazine, put on CD's, mentioned in books and E-Zines, was a most popular download on AOL, and is a top download at many other software sights. The upgrade: Version 1.4 has all of the eggs in previous versions and plenty more. I did not have a main focus for this release but there are many excellent and detailed additions, and even a peek at the first Copland easter egg. I also fixed spelling, made many corrections, and added roughly 50 more eggs to the collection. Also, with the release of DocMaker 4.6, there is a much better interface and I cleaned things up a bit. There are so many changes I can not list them all. Download this file, look around, and have fun! Made with DocMaker, which means it is stand-alone. It requires no other helper applications but a decompressor. A Newton only list of easter eggs is also available for all PC owners.

File Name: apple-wizard-june-99.hqx (1800 k)
Date: Jun 10, 1999
From: Brian Kelley Subject: Apple Wizards June 1999 Apple Wizards, the premier monthly Mac OS-based ezine Apple Wizards is pleased to announce the availability of our June 1999 issue. We're starting our third year of publication with tons of Mac tips, tricks, software reviews, humor, and information you can use. This month's feature article, "Listen Up," gives you the inside scoop about the CD Index project. The May issue also spotlights reviews of the Que! CD-RW USB (on of the first CD-Rewritables with USB), Action GoMac (for adding a Windows-like Start button and taskbar), Imperialism II (strategy game), and Dave 2.1 (for Windows/Mac networking). All this, plus Mac humor, shareware, tutorials on HTML and programming, website recommendations, and much, much more! Think different. Think Apple Wizards.

File Name: apple-wizards-dec-98.hqx (1544 k)
Date: Dec 11, 1998
From: bkelley1@nycap.rr.com Subject: Apple Wizards December 1998 Apple Wizards is pleased to announce the availability of our December 1998 issue. Jam-packed with tips, tricks, reviews, and humor, the December issue includes a feature article on desktop video, in-depth reviews of the hot game Tomb Raider II, ReSorcerer 2.2 (for resource editing), Icon Dropper 2.2 (an icon management utility), and Food Chain (a puzzle/mind game). All this plus humor, shareware, tutorials on HTML and 3D graphics, evangelism, and much, much more! Think different. Think Apple Wizards.

File Name: apple-wizards-jan-1999.hqx (1684 k)
Date: Jan 15, 1999
From: bkelley1@nycap.rr.com Subject: Apple Wizards January 1999 Apple Wizards is pleased to announce the availability of our January 1999 issue. Starting the new year off with a bang and jam-packed with tips, tricks, reviews, and humor, our January issue includes the feature article, "The ABCs of UI," examining User Interface issues, in-depth reviews of the new FTP client Transit, DiskWarrior (a disk repair utility), 2K5 (a fighting game), and WebShocker (a tool for making animated GIFs). All this plus Mac humor, shareware, tutorials on HTML and 3D graphics, evangelism, and much, much more! Think different. Think Apple Wizards.

File Name: apple-wizards-mar-99.hqx (1880 k)
Date: Mar 12, 1999
From: bkelley1@nycap.rr.com Subject: Apple Wizards March 1999 Apple Wizards is pleased to announce the availability of our March 1999 issue. Despite winter storms and illnesses, Apple Wizards continues to provide the Mac community with Mac tips, tricks, software reviews, humor, and tons of information you can use. This month's feature article, "180 Years of MacHack" gives you the inside scoop about the annual conference for leading edge software developers. March also comes in like a lion with in-depth reviews of Virtual Game Station (the hot new Sony PlayStation emulator from Connectix), Adrenaline Charts Pro, the game FutureCop L.A.P.D., and the Vimage PF G3/240 upgrade card. Plus: Mac humor, shareware, tutorials on HTML and 3D graphics, website recommendations, and much, much more! Think different. Think Apple Wizards.

File Name: appwatcher-21.hqx (236 k)
Date: Jun 25, 1999
From: Bill Subject: AppWatcher AppWatcher is a shareware application that watches and records which applications are being used, and for how long. Why use AppWatcher? * You're a business owner, and you want to see how your employees are using their time on the computer. AppWatcher tells you how much time they've spend using MS Word as well as how much time they've spent using the game "Splatter". * You're a parent, and you want to see how your kids are using their time on the computer. AppWatcher tells you how much time they've spend doing their homework as well as how much time they've spent using the game "Splatter". * You're a manager, and you want to upgrade your software. What products do you upgrade? AppWatcher tells you which programs are used most often, which helps you decide which software to upgrade. * You're a consultant, and you charge your client for every hour you spend using PageMaker and MS Word. AppWatcher tells you how much time you've spent using these programs, allowing you to accurately bill your client. * You're a Mac user, and you're simply just curious how your Mac is used! The latest AppWatcher is always available at .

File Name: aqualog.hqx (3176 k)
Date: Mar 12, 1999
From: afrueh@erols.com Subject: AquaLog 3.0 AquaLog 3.0 is a program designed by ArcTan Technologies to record and keep track of all records associated with maintaining an aquarium. It includes sections to track Water Chemistry, Fish Records, Expenses, Tank Maintenance, and more. AquaLog also includes a journal, calender, and photo gallery so that you can stay on top of everything the pertains to your fish. No matter whether you are keeping a freshwater or saltwater tank, everyone from beginner to expert can benefit from using this program. It is completely free, all we ask is that you fill out our user survey online. So give it a try, your fish will thank you for it!

File Name: area-puzzles.hqx (148 k)
Date: Jun 12, 2001
From: "Gary Smith" Subject: Area Puzzles Program Name: Area Puzzles Category: Education / Math Description: Middle school (grades 5 through 9) math program. Students are shown a ten by ten grid "sprinkled" with numbers. Students must fill the grid with rectangles so that each rectangles contain one "sprinkle" number that matches that rectangle's area. There are twenty puzzles in the program. Gary Smith gsmith@polymathlove.com.

File Name: arena-of-death.hqx (108 k)
Date: Jun 26, 1997
From: filmman@pacificnet.net (LRojas) Subject: Arena of Death Arena of Death is a scenario for Wolfenstein 3D made with Greg Ewing's WolfEdit. It can be used with 3rd Encounter or the commercial version of the game.

File Name: armor-alley-lvl-editor.hqx (48 k)
Date: Jun 26, 1997
Date: Fri, 29 Oct 1993 00:22:12 -0700 (PDT) From: Sergej Falkenberg Subject: Armor Alley Level Editor (Macintosh) --1900030180-524167413-751879769:#16868 Content-Type: TEXT/PLAIN; charset=US-ASCII Attached please find my submission. This game utility allows a user to modify levels in the Armor Alley game program; the software is for the Mac. In order to test it, you'll need a copy of the Armor Alley game program. If there are any questions, please do not hesitate to e-mail.... -sf PS: The individual that wrote the "review" for my CANTATTAIN II submission may find the cartoon in the "About" menu entry in the Editor especially relevant! :) --1900030180-524167413-751879769:#16868 Content-Type: APPLICATION/octet-stream; name="AA-Editor.sit.hqx" Content-ID: Content-Description:

File Name: artemus-marathon2-secrets.hqx (136 k)
Date: Jun 26, 1997
From: paradox@CAM.ORG (Paradox) Subject: Marathon 2: Some Secrets This file is a SimpleText document (with pictures) which describes secret rooms and secret teleporters for the game Marathon 2: Durandal. This file includes secrets from levels 6, 7, 24, 26 and 31. This is my own work and I wasn't playing on company time... I swear :-) Artemus Barnoz

File Name: ashcan.hqx (772 k)
Date: Feb 06, 1999
From: jerrynan@earthlink.net Subject: ASHCAN, version 1.8 ASHCAN - is an arcade-style, "sink the sub" war game, in which you are the captain of the destroyer. You have ten depth charges ("ashcans") at your disposal. ASHCAN requires System 7.1 or better, and a 256-color display. This update adds Applescript support, to adjust your monitor automatically.

File Name: as-insanity.hqx (8 k)
Date: Jun 26, 1997
Subject: A.S. Insanity; as Bolo map From: willi123@gold.tc.umn.edu (Chris Williams) Date: Wed, 13 Jul 94 02:00:12 -0500 Here's a great bolo map I came up with. Its entitled 'A.S. Insanity' (the a.s. stands for Almost Symetrical) This map is great for fast multiplayer games. works well in 2x2 situations. enjoy! -Insane

File Name: aspirin-10.hqx (40 k)
Date: Mar 06, 1999
From: zorkar@yahoo.com Subject: Aspirin 1.0 Hi. Here's a game for the Info-Mac archives! You can do whatever you want with it, as long as you have my name there (Sebastian Brytting). Aspirin 1.0 by Sebastian Brytting!

File Name: assassin-112.hqx (512 k)
Date: Jun 26, 1997
From: stay@wahoo.com (Steve Taylor) Subject: Assassin 1.1.2 Assassin is an animated strategy assassination game for the Mac, mostly fun over a network. This game requires a 68020 or better and system 7.1 or better. It uses but does not require color. Assassin supports 10 players over an AppleTalk network. This is the second public release, version 1.1.2, shareware. 1.1.2 is a minor update. -- Steve Taylor (stay@wahoo.com)

File Name: atc-30.hqx (232 k)
Date: Nov 16, 1999
From: Ger Subject: Air Traffic Controller ATC v3.0 Take control of the airways around the major UK international airports and direct planes into and out of conjested airspace. This simulator is built upon the actual UK air corridors and the pressure mounts as the time ticks by with more and more planes appearing in your sector. Routing information is provided for all flights using actual waypoints. Version 3 includes 2 major improvements - stacks and pilot messages. Inbound aircraft can now be directed to stacks near the airports when the sky is getting congested. The planes circle the stack until you are ready to bring them on the final approach. The pilot messages help in identifying those planes passing the waypoints and hence that need directing to the next waypoint on their required route. ======================================== Note to Archivist. This replaces ATC v1.4

File Name: atc-sim.hqx (128 k)
Date: Jun 08, 1997
From: randalg2@boat.bt.com Subject: Air traffic Control (ATC) simulator Attached is a freeware version of my Air Traffic Control (ATC) simulator. You are required to control the aircraft coming into your sector and to ensure all aircraft move along the correct airways into and out of major airports. All flight plans, airways and maps are taken from real UK situations and the challenge builds up as more and more aircraft appear in the flight list. Requires colour Mac 040 or better.

File Name: atpm-pdf-509.hqx (1584 k)
Date: Oct 04, 1999
From: Christopher Turner Subject: ATPM 5.09.pdf Abstract This is the PDF version of ATPM 5.09. It requires at version 3.0 of Adobe Acrobat Reader for viewing. --------------- September 2, 1999, Etna, NH (http://www.atpm.com) - About This Particular Macintosh began the month of September the same way the rest of the Mac community did - by going �My god we have to have one,� in reference to the newly-announced Power Macintosh G4 computers. ATPM�s resident Macintosh business expert and Apple stock-watcher, Robert Paul Leitao muses, �I'm very impressed with Apple's ability to turn around new products so quickly. They have the edge going into the holiday season. I'll bet they'll be a number of G4s under Christmas trees this year and it will help Apple in its consumer-level product transition.� Oh, and somewhere in our excitement, we managed to publish our September issue! Publisher Michael Tsai fawns over the re-release of perhaps the best outlining software ever to hit a computer screen, MORE, in his Personal Computing Paradigm column, and reader Scott D. Feldstein takes a turn in our Segments piece. While the newly-released G4s may cause a realignment of his strategy, Tom Iovino checks out the Free-Mac craze in this month�s Apple Cider. Matthew Glidden, of �Three Macs and a Printer,� continues his 10-part networking series with his second article, �Mac Network Adapters.� Managing Editor Daniel Chvatik brings you more web sites in this month�s About This Particular Website, bringing the spotlight to bear on some Mac shopping sites, as well as a great place for sounds and another to get everyday questions answered. Shareware Editor Bill Lovett goes on a quest for the best shareware chess game, while the staff presents a �Review Zoo� of software including the eFax Microviewer, GameRanger 1.0b5, iMacolor and iCalc, the Adaptec Power Domain 2940U2W LVD SCSI Kit, and the combination of QuickDNS Pro 2.2.1 and DNS Expert Standard 1.5.1. Ed Goss puts up a brand-new ATPM t-shirt in this month�s Movie Mutterings II trivia contest. Daniel Chvatik was able to post some excellent desktop pictures of Monaco for your enjoyment, once the rest of the staff finished beating him around the head and shoulders for not stuffing us into his luggage. And our new t-shirts are waiting for you to order!. Stop by and check all this out, as well as past and present issues of ATPM at . Copyright 1999 About This Particular Macintosh About This Particular Macintosh is a monthly electronic magazine dedicated to the personal computing experience. ATPM seeks to keep you informed of current events in the Mac OS world. Its articles are accessible to users who possess an average knowledge of the Mac. In addition, tips and reviews are included in each issue to help you get the most from your Mac OS computing experience.

File Name: atpm-srd-509.hqx (1656 k)
Date: Oct 04, 1999
From: Christopher Turner Subject: ATPM 5.09.srd.sit Abstract This is the eDOC version of ATPM 5.09. No additional software is required for viewing. ---------- September 2, 1999, Etna, NH (http://www.atpm.com) - About This Particular Macintosh began the month of September the same way the rest of the Mac community did - by going �My god we have to have one,� in reference to the newly-announced Power Macintosh G4 computers. ATPM�s resident Macintosh business expert and Apple stock-watcher, Robert Paul Leitao muses, �I'm very impressed with Apple's ability to turn around new products so quickly. They have the edge going into the holiday season. I'll bet they'll be a number of G4s under Christmas trees this year and it will help Apple in its consumer-level product transition.� Oh, and somewhere in our excitement, we managed to publish our September issue! Publisher Michael Tsai fawns over the re-release of perhaps the best outlining software ever to hit a computer screen, MORE, in his Personal Computing Paradigm column, and reader Scott D. Feldstein takes a turn in our Segments piece. While the newly-released G4s may cause a realignment of his strategy, Tom Iovino checks out the Free-Mac craze in this month�s Apple Cider. Matthew Glidden, of �Three Macs and a Printer,� continues his 10-part networking series with his second article, �Mac Network Adapters.� Managing Editor Daniel Chvatik brings you more web sites in this month�s About This Particular Website, bringing the spotlight to bear on some Mac shopping sites, as well as a great place for sounds and another to get everyday questions answered. Shareware Editor Bill Lovett goes on a quest for the best shareware chess game, while the staff presents a �Review Zoo� of software including the eFax Microviewer, GameRanger 1.0b5, iMacolor and iCalc, the Adaptec Power Domain 2940U2W LVD SCSI Kit, and the combination of QuickDNS Pro 2.2.1 and DNS Expert Standard 1.5.1. Ed Goss puts up a brand-new ATPM t-shirt in this month�s Movie Mutterings II trivia contest. Daniel Chvatik was able to post some excellent desktop pictures of Monaco for your enjoyment, once the rest of the staff finished beating him around the head and shoulders for not stuffing us into his luggage. And our new t-shirts are waiting for you to order!. Stop by and check all this out, as well as past and present issues of ATPM at . Copyright 1999 About This Particular Macintosh About This Particular Macintosh is a monthly electronic magazine dedicated to the personal computing experience. ATPM seeks to keep you informed of current events in the Mac OS world. Its articles are accessible to users who possess an average knowledge of the Mac. In addition, tips and reviews are included in each issue to help you get the most from your Mac OS computing experience.

File Name: a-train-editor.hqx (8 k)
Date: Jun 26, 1997
From: MDOUGLAS@VAX1.UMKC.EDU Subject: Atrain Editor Date: Sun, 20 Feb 1994 12:10:37 -0600 (CST) This editor for Atrain, lets you change the amount of money your cities have. Always run on a backup copy of your cities, not the original.

File Name: avalon-2029.hqx (2072 k)
Date: Aug 20, 1999
From: billc@CS.Stanford.EDU Subject: Avalon 2029 Avalon 2029: Avalon 2029 is a one player, shoot-em-up style action game. You are a tank that sits at the bottom of the screen and blasts enemies as they run around. There are five different types of missions plus a bonus level. You can get 5 different kinds of guns, missiles, and all kinds of goodies to help you out. Requirements: ------------- A Macintosh running at least System 7 Sound Manager 3.0 or later (available from Apple's web site) 3MB of RAM and about 3 MB of hard drive space

File Name: awale-222c.hqx (960 k)
Date: Dec 12, 1997
From: myriad@hol.fr Subject: Awale 2.2.2c : Ancient African game AWALE ----- Keywords : AWALE AWELE MANCALA WARI AFRICAN STONE GAME WINDOWS WIN32 MACINTOSH SHAREWARE INTERNET Version : 2.2.2c Web homepage: http://wwwperso.hol.fr/~myriad/awale.htm or http://members.aol.com/GBShare/awale.htm mac (971 Kb): http://wwwperso.hol.fr/~myriad/awale.hqx http://members.aol.com/GBShareMac/awale.hqx ftp://members.aol.com/GBShareMac/awale.hqx African Stone game The Awale is one of the most ancient games still played. The Masai say that the Awale was invented by Sindillo, the son of the first man, Maitoumbe, and was originally called geshe. The rules of the game are simple, but the strategies needed to win are quite challenging. With Awale, you'll play against the computer or another player to one of the 13 pre-defined rules from all over the world (from India to Barbados). The object of the game is to capture more stones than your opponent. To help you learn and play the game, a dialog box appears with comments on the actions performed. You can: define your own rules, undo the last move, see the history list of all played holes in the game (allowing you to restart a game at any point to find another strategy), and more. Awale also features: excellent graphics and sound effects, scoring, online help, game save, a powerful A.I. algorithm, user-definable Grand Master level, and an English and French version. African-style musics and sound effects are also included. A very realistic game, with solid wood and clattering stones. New in this version : You can challenge an opponent on the Internet, or view 'live' the game played by other players on the Internet, send and receive messages.

File Name: awesome-blackjack-15.hqx (840 k)
Date: Jun 26, 1997
From: Bryan Arntson Subject: Awesome BlackJack v1.5 Date: Tue, 15 Mar 1994 22:32:57 -0500 Please replace this version 1.5 with any previous version on your system. Thank-you. ---------------------------------------- Here is the long awaited, and latest, release of AWESOME BLACKJACK version 1.5. This version is a SIGNIFICANT improvement over version 1.1. Some of which include: o Pot and Bet saved when you quit. Now you can start where you left off! o The Pot/Bet indicator is now a window, which you can move anywhere you wish. o The dealer will ask you for insurance, instead of just indicating that you can take insurance. o More denominations of chips: 1, 5, 25, 100, 500, 2000 & 5000. o After a split, both hands are visible, and each hand is paid off accordingly! o Excellent sounds! (and ability to turn on/off certain sounds) o Ability to switch tables! o 52 Digitized cards ( touched up a bit since the last version ) o Default buttons. o You get paid off in CHIPS, just like in the casinos! o SURRENDER is available in this version too! o Correct handling of undiscovered blackjack. o There is now a LOSE indicator. In addition to many other graphic improvements. Check it out yourself, and I think you'll agree that this game is truly AWESOME! You should download this version if you have ANY previous version. Requirements: Macintosh, 13" 256 color monitor, 68030 or better, 800k free ram. This program has been tested on Mac IIsi, IIcx, IIfx, LC, LCII, Quadra's, & Centra's. Special Thanks to Jerry Klorman for his assistance in debugging and very helpful suggestions about the program. BryanJHU@aol.com --------------------------

File Name: awesome-resurrection-3.hqx (6972 k)
Date: Jul 09, 1999
From: "Josh Mills" Subject: Awesome Resurrection 3-110 Wolfenstein Scenarios Awesome Resurrection 3 The ULTIMATE Wolfenstein 3D Package! A collection of over 110 scenarios for Wolfenstein 3D! INCLUDING.......... 2 Keys, Attack of the Wild Deer, AXE, B & Z's Ultimo, BruteForce, Castle Neuschwanstein, Castle of Lost Souls Lite, Castle Wolfenstein 3.8.2, Chandeliers!, Crazy Wolf Levels, Crazy!, Dan 1-1, Die Geringste Aussicht, DOOMenstein Episode 1, Escape from the Pentagon Demo, Get to It, Hide & Seek, Jail Break!, Kill Happy, Killer-The Adventure, Luck Be a Lady Tonight, Murder Morgue, Prison, Return to Castle Xeen '96, Ryan's Maze II, Schabbs' Fortress, Steinhopfhen SW, The Circus, The End?, Too Many Bosses, Wolfenstein Game 1, Zoo, Escape from Prison 1, Fort Ellerstein, Spade, Andres' House, Assault on Fortresss K, Escape From Prison 2, Rudolf Steiner School, Excape from Bunker Ruth, Growl Keep, Nazi Temple, SS HQ, Castlelope, DeathMatch, NEEE!, There's the sign up ahead!, 4 easy steps to freedom, Assault on Fortress A, Castle Hue, Mixed Nuts, Downtown NaziVille, Fort Can Opener, A Death Level, The Game, The Little Blood Stained House, The Mailman's Payday, Nazi HQ, Xell, Yonkers, Drokiss, Farphen Nugen, Fighting Frenzy, Resistance is Futile, Willow, Yo!, Zeran, Achtung Schabbs!, Attack on Hans, Once Again, Random House '98, Red Brick House, The Haunted House, Attack on Trans, A Boss Castle, BattleFest, Pretty Bossy if you ask me, Die, A Weird Level, The Unbeatable, The Works, Trick or Treat!, The Big House, Triex Outpost, Tutti Frutti, Wachtendonk Escape, Assauly on Fort Brownstein, Bloodstone HQ, Hide and Go Seek, The Quest for the Holy Grail, Castle Winfenstein, Fun with really long halls, Klabachutz Maze, Weisenheimer Prison, Hot Stuff, The Cloning Factory, The Saga of Stuff, Assault on Fortress Xan, Child's Play, Danger Gardens, Santa's Surprise, Escape From Prison X, Grosse Family Reunion, Nazi City, Hotel Hitler, Days of the Future Past, A Quick Clean Battle, A Very Silly Level, House of Death, The Education of Mutants, Today is Evil Awesome Resurrection 3 requires the full version of Wolfenstein 3D and 10 megabytes of hard disk space. If you do not have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Awesome Resurrection 3 may be freely distributed. Visit my web site at: http://www.geocities.com/ResearchTriangle/System/1634/index.html Enjoy! Josh Mills copperfield@worldnet.att.net

File Name: aworm-102.hqx (540 k)
Date: Dec 26, 1998
From: tolaave@hotmail.com Subject: aWorm 1.0.2 aWorm is a single or dual-player worm game for mac, based on old classic "nibbles". It has 30+ levels, and lots of colorful graphics and stereo sound. Shareware $10.

File Name: axis-gems.hqx (16 k)
Date: Jun 26, 1997
From: chaudoir@worms.cmsbio.nwu.edu (Mic Chaudoir) Subject: [*] AXIS GEMs (Cheats) Date: Thu, 17 Mar 1994 15:36:22 -0600 (CST) Here is the latest group of GEMs for AXIS! The game cheater... please post em'

File Name: az-custom-folders.hqx (48 k)
Date: Dec 19, 2001
From: "Royce K. DeBow Sr." Subject: ABSTRACT for A_Z_CustomFolders Hello Fellow Mac Enthusiasts, And thank you for downloading A thru Z Custom Folders. As simple as these folders appear they lend a lot of valuable things that are not immediantely noticable like: 1.) Use them to dress up your Desktop, A- for aliases, D for documents T- for trash, and so on. The trash icon takes something a ittle more complex to use a folder rather than the can icon, see SPECIAL NOTE at the bottom of this read me for how to accomplish it. 2.) Add different colors to folders to add accent and differenciate folders that may have the same letter: ie Documents, Dates and Aliases and Accounts and so on. Use the colors in the folders by HIGHLIGHTING the folder of your choice, then select GET INFO (Cmd./i) and inside the GET INFO window select LABLE and choose your COLOR. 3.) Folders with BIG easy to SEE letters actually save time. It is easier to visuialize an 'A' before reading the word Aliases. Its a mind games thing. You will overtime become to associate COLORS with ACTIONS. Most used with RED and GREEN etc. Should you ever LOSE the LAST copy of any folder for ANY reason, (like the Zippo lighter commercial says) we will send you a complete set at NO CHARGE ! (To any registered user) Thanks for your interest in our products. Sincerely, MyShare Publications Co. (MSPco.�) 825 S. Silverbrook Drive West Bend, Wisconsin 553095-4369 262-306-7330 (Phone&Fax with prior notice) Mr. Royce K. DeBow Sr.- Owner RDBow@Pitnet.net

File Name: babel.hqx (716 k)
Date: Mar 10, 2000
From: Andrew Plotkin Subject: Babel: a text adventure BABEL Release 3.1 By Ian Finley This game is share-ware. Which means you get the game, in all its glory, free off the Internet. However, if you like the game you can register it by sending $5 (yes, just $5) to the author. You will then receive in return a certificate of registration, a few really cool Babel 'feelies', and the author's undying gratitude. Also, registering this version of Babel now means that you'll automatically recive a registered version of Babel: Deluxe, the multi-media version of this game, for free when it is released (in about the winter of 2000) rather than having to register that program for $10. What a great deal! Checks can be made out to Ian Finley and should be sent to: Illuminated Design 1761 E. Yale Ave. Salt Lake City, UT 84108 This application requires MacOS 7.0 or later, and 1.6 megs of free memory. If you are using System 6, or you want a non-Mac version of this game, or you just want to try a different interpreter, please look in ftp://ftp.gmd.de/if-archive/. There are also lots of other text adventures there. If you wish to discuss putting this game on a CD-ROM, or anything like that, please contact the author: Ian Finley (domokov@aol.com)

File Name: babya-system-1201.hqx (1256 k)
Date: Jun 05, 2003
From: =?iso-8859-1?q?Babya=20Puzzler?= Subject: BabyaSystem2004_12.01_macosx.hqx (12.01.234) submission details Name Babya System 2004 (Mac OS X) Babya System 2004, is a shell replacement, advances Babya System dramatically with its new innovative Babya application logging, innovative screen capture seamsly integrated with a clipboard clear function, ability to change various colors via standard dialogs, its new control panel realigned to focus on system configuration. The new Desktop background gradient function can be combined with the color picker for cool effects. Discoverer now at version 5.0 now lets you customize the interface colors.The new font and printer profiler is a productivity boon, and the miniapps suite and two calculators combined with the able Constellation word processor result in a slimline total productivity suite. This version is a special version for those with Virtual PC or other virtual machine software-ideal for PC users who have switched to the Mac, who want a shell replacement while in an emulated VPC/Bochs Windows session.Freeware-Mac OS X 10.15 and up, VirtualPC or BOCHS,also supported on WINE on a PPC Linux system. Author:Babya Software Group http://babyasystem.portal.dk3.com Directory: User Interface (gui)

File Name: baby-games-202.hqx (4280 k)
Date: Mar 05, 1999
From: dstoll@atlcom.net Subject: Baby Games 2.0.2 (FAT) Baby Games 2.0.2 (FAT) Baby Games is the perfect computer introduction for children aged 18 months to 4 years. The program is distributed with the English language plug-in which helps young children learn to recognize the alphabet, numbers 1-20, basic geometric shapes, colors, and animals with accompanying sounds. Baby Games is non-competitive and encouraging as well as fun to play and educational. The program makes it fun and easy for the young child to interact with the computer while engaged in learning. German, French, and Dutch language plug-ins also available . A time limited fully functional copy of the program is now available for download. Also available for Windows. Please note that you must use Stuffit Expander 5.0 or higher to decompress this archive. Stuffit Expander 5.0 can be obtained from www.aladdinsys.com . Pricing: $15. Minimum System requirements: System 7.1; 030 processor; 4MB available RAM; 7MB available disk space; display of 256 colors Download Site: www.dannystoll.com

File Name: baby-games-20.hqx (4188 k)
Date: Oct 31, 1998
From: dstoll@atlcom.net Subject: Baby Games 2.0 Baby Games 2.0 Baby Games 2.0 is the perfect computer introduction for children aged 18 months to 4 years. The program is distributed with the English language plug-in which helps young children learn to recognize the alphabet, numbers 1-20, basic geometric shapes, colors, and animals with accompanying sounds. Baby Games is non-competitive and encouraging as well as fun to play and educational. The program makes it fun and easy for the young child to interact with the computer while engaged in learning. Baby Games 2.0 allows for the installation of foreign language plug-ins (German, French, and Dutch versions are available now). A time limited fully functional copy of the program is now available for download. Available for Mac and Windows. Pricing: $15. Minimum System requirements: Mac: System 7.1; 030 processor; 3MB available RAM for 030/040 processors (Virtual Memory or RAM Doubler OK) 6-8MB RAM for PowerPC processors; 6.6 available disk space; display of 256 colors Windows: Win3x; 486 processor; 5MB available RAM; 11.8MB available disk space; sound card; display of 256 colors Download Site: http://www.cyserv.com/dstoll/index.html

File Name: baby-labyrinth-105-plus.hqx (1988 k)
Date: Mar 11, 1997
From: simone.bettini@studioidea.it Subject: BabyLabyrinth 1.0.5+ Hi folks Here is my old BabyLabyrinth game with a bunch of extra animations I received from the net in the last years. As it still works fine on my powermac I decided to post it again to thank all the people who designed and sent me new funny animations and share them with more children. It's a simple freeware b&w labyrinth for younger children. No scores, no one to shoot, no blood. Just a bunch of nice characters walking in a labyrinth collecting cakes, toys... It shoud run on any mac from a classic, running system 6.04 or better (it works fine even under 7.5.5). Enjoy Simone

File Name: bachman-205u.hqx (308 k)
Date: Aug 20, 1999
From: ingemar@lysator.liu.se Subject: Bachman 2.0.5u (game) Bachman is my shareware pseudo-3D PacMan-style game for the Mac. This version includes fixes for avoiding certain problems when running out of memory, and is the first release that has all strings in ResEdit- editable resources, so that it can easily be transtaled to other languages than english. /Ingemar R

File Name: backgammon-201.hqx (28 k)
Date: May 28, 2001
From: "Flint" Subject: Backgammon This is a freeware backgammon game, which features a computer opponent! Small in size, because it's black & white; fast, not sluggish. Operates smoothly on OS 6, 7, and 8. David Young authored this (in 1987?). Published by Solosoft. Not easy to find. Great fun. Enjoy!

File Name: backgammon.hqx (104 k)
Date: Jun 26, 1997
Date: 08 Mar 1993 15:21:01 -0500 (EST) From: Aaron Barnett Subject: [*] backgammon.hqx This file is to replace one sent a few days ago, whose premature release was not without bugs (like quitting without explaination on non-color macs, it should now run on a non-color mac as well) sorry. Once again, here is backgammon. Please remove the archive �backgammon.hqx� and replace it with this one. thanks.

File Name: backgammon-lite-12.hqx (44 k)
Date: May 08, 1999
From: alois@conestoga.net Subject: Backgammon Lite v1.2 Backgammon Lite is a FREEWARE program that allows you to play backgammon on your macintosh computer. There is no computer opponent so the game requires two players. You will also need your own pair of dice and a set of rules that you can easily obtain on the internet. This program merely replaces the clutter of the board and the pieces. Part of the experience of playing the game is having to roll the dice and if I had added a dice feature to the game I feel that I would have taken something away from your experience with playing backgammon.

File Name: background-hider.hqx (8 k)
Date: Nov 27, 1998
From: tiwi@lino.com Subject: Background Hider to watch TV on your Macintosh If you can watch T-V directly on your Macintosh, this small program is for you. Normally, the image that can be used with Apple Video Player to get the best quality do not cover the whole screen, so the icons still can be seen in the background, which is distracting. A fine solution is Background Hider, a small program which do not take a lot of memory. It can be used also for games or anything when you want to cover the desktop in black. I am not the author, but it seems to be freeware. Louis Louis Bergeron C.P. 936 Rouyn Rouyn-Noranda Qc Canada J9X 5C8 Telephone-Phone (819) 764-3862 Telecopieur-Fax (819) 764-3758

File Name: back-slide-12-jv.hqx (120 k)
Date: Mar 12, 1997
From: ed@mindsports.net Subject: BackSlide 1.2, a Java puzzle with a twist BackSlide 1.2 BackSlide is a Java implementation of a puzzle by Christian Freeling. Obviously the history of BackSlide goes back to the invention of the '15' puzzle, commonly attributed to Sam Loyd. But it is much nicer than "yet another '15' puzzle". Viewed on one side, it has 652 different solutions (as opposed to Loyd's 1). 8 of these are also meta-solutions, that is: both sides of the puzzle are solved simultaneously. All 652 solutions are included in a separate SlideShow applet, while 4 meta-solutions are accessible from a pop-up menu. If you find one other meta-solution, you will get permanent access to _all_. Alternatively, you can register for US$5 and get full access. Please see ReadMe.html (within the package) for all the details. The package contains all the necessary files to play BackSlide off-line. It requires a Java enabled web browser, for instance Netscape Navigator 3.0 or Microsoft Internet Explorer 3.0. BackSlide should be compatible with Java 1.0 (Netscape 2.0.1/Win95). BackSlide is US$5 shareware, copyright 1996-97 by MindSports, http://www.mindsports.net/ You can preview and play BackSlide on-line, or download the package, from there. Changes since v1.1: - New site and email addresses (!) - New style (of the enclosing html pages) - No noticable changes in the Java applets Have fun, Ed van Zon MindSports ed@mindsports.net http://www.mindsports.net/

File Name: backstab-10.hqx (36 k)
Date: Jun 26, 1997
Date: Wed, 30 Sep 92 00:34:29 EDT From: Adam Miller Subject: Backstab Backstab 1.0 Copyright Adam Miller 1992 This is an excellent implementation of a board game commonly called Ataxx, an interesting game which looks easy but is tricky to master. Backstab has color graphics, animation in black & white and color, digitized sound, well documented help, a large selection of computer opponents (from the very easy to a level that IUve never beaten), a large selection of pre-made boards, option for human vs. human play as well as computer vs. computer, and much more. But what really makes this implementation unique is its flexible expandability. With extreme ease people you can create new boards with Resedit or some such tool, which is fun, but the real challenge is writing your own computer players. This is fun, challenging, and easy to do in your favorite programming language. Just build them as a code resource and copy them into the Backstab file. It will automatically add them to the computer menu, and youUre ready to go.

File Name: bakers-dozen-211.hqx (148 k)
Date: Jun 26, 1997
From: weasel@netcom.com (Eric Snider) Subject: Baker's Dozen 2.1.1 (Solitaire) Date: Fri, 4 Jun 93 2:44:46 PDT Here's the latest version of Baker's Dozen. This is version 2.1.1. It has some very minor changes from version 2.1. The main difference is that I added a blurb or two about my upcoming game "Eric's Ultimate Solitaire" which will be shipping this Fall through Delta Tao Software. Anyway, Baker's Dozen is a one deck solitaire game. An older version received 3 mice in MacUser. Version 2.1.1 is much better than the version that was reviewed though. Baker's Dozen has some cool features like: Unlimited Undo Supports color on color machines Digitized Sounds Statistics (yay!) Double clicking to move cards (You can still drag cards to move 'em around too) If you like solitaire games you may want to check out my other games, Montana, and Forty Thieves. Baker's Dozen is shareware ($10 US). If you play it then please register your copy, otherwise why not give it to a friend? Eric Snider 4941 Woodcliff Hill Rd. West Bloomfield, MI 48323 weasel@netcom.com Thanks, Eric Here it is in all it's binhexed glory:

File Name: ballistik-pro.hqx (636 k)
Date: Nov 17, 1999

File Name: balloon-man-201.hqx (2468 k)
Date: Aug 20, 1999
From: (Helge Krabye) helge.krabye@login.eunet.no Subject: Balloon Man 2.0.1 In this game you are a balloon. You must fly in space collecting computer disks and avoid touching the sharp stars. When you have collected a specified amount of disks, you advance to the next level. The unregistered version allows you to play the first three levels on the easiest difficulty. When you register: * You get to play all 9 levels. * You will be able to play all four difficulty levels, and you must face a boss at the end of level 3, 5, 7 and 9. * You are allowed to join the highscore contest on the Balloon Man home page. * You will be notified of future updates. Shareware This game is emailware. If you like the game, tell me what you think, and mail me your serial-number. I'll then send you your registration-number. My email address is: hkrabye@login.eunet.no Write "Balloon Man" in the subject line. System requirements: - System 7 or higher - Macintosh with 030 microprocessor (040 or PowerMac strongly recommended) - 3 MB of available RAM (>4 recommended) - 4.5 MB of hard disk space - Monitor capable of displaying 256 and 640 x 480 pixels The game is accelerated for PowerMacs. Please read the Read Me enclosed. The Balloon Man home page is located here: http://login.eunet.no/~hkrabye/BalloonMan.html I give permission for my program to be included on the Info-Mac CD-ROM. Thank you, Lasse Krabye hkrabye@login.eunet.no http://login.eunet.no/~hkrabye/Main.html

File Name: balls.hqx (232 k)
Date: Oct 09, 1999
From: Andy Subject: Balls! v1.0.2 Lottery Manager. Hypercard stack to manage five and six ball lottos. Optional bonus ball is also supported. Also available as a standalone application. Balls! is free! Enjoy and good luck!

File Name: banachan-10.hqx (1800 k)
Date: Jan 13, 2000
From: RoboDog Subject: banachan-10.hqx The Banachan is a tiling puzzle. The goal of this game is making a circle of four tiles and a line of three tiles at the same time. Some command buttons for automatic movement of tiles are prepared.

File Name: barrack-103.hqx (3932 k)
Date: Aug 20, 1999
From: (Andrew Welch) andrew@AmbrosiaSW.com Subject: Barrack 1.0.3 Installer Meticulously crafted by Greg Lovette, Barrack is a game that is hard to pigeonhole. It exhibits a precarious balance between action and strategy; thinking and reflex. The feeling you get from playing Barrack is an eccentric harmony between the automatic, mind-numbing pleasure of Tetris and the kind of action found in Maelstrom. The result is that you'll be left with sweat on your brow. Barrack's goal is deceptively simple; there are a number of balls on the play field that are bouncing like a neurotic on a sugar rush. Your job is to use your shooter to isolate them. Sounds easy, right? It isn't. First of all, if a ball breaks your shooter's particle beam before it tears through the play field, your shooter overloads and explodes in a cascade of fire and scrap metal. The second problem is that these aren't any ordinary balls. They have more personalities than Sybil, and none of them are particularly friendly. We'll leave the particulars up to your imagination for now, but suffice it to say that these aren't the kind of balls you get from bubble gum machines. Oh, did we forget to mention the land shark? Bosco is a rare breed of shark capable of rearranging his molecular structure at will. This enables him to travel at quite a clip through otherwise solid substances. If you don't pay attention while he closes in on your shooter, you may end up being fish-bait. He's tenacious, voracious, and about every other -acious you can think of, all rolled into one lean, mean, shooter-munchin' machine. Barrack features stunning artwork, intense action, vibrant 8-channel stereo sound effects, and the addictiveness that comes standard in an Ambrosia game. Price: $15.00 Requires: 256 Color Screen, 13" or Greater; 040 or PowerPC recommended

File Name: baseball-99.hqx (2896 k)
Date: Jan 29, 1999
From: jlandis@iname.com Subject: fantasy baseball stand a lone fantasy program for all those that love to play. Up to 30 teams can play - part of the ProDRAFT� package of sports fantasy managers. Baseball, Basketball, Hockey, Golf and Auto Racing. PC version available... Requires File maker 3 or higher This program may be distributed on CD

File Name: bashing-bob.hqx (212 k)
Date: Apr 17, 2000
From: "Colin Parker" Subject: Recently Submitted File I recently uploaded a game to your archive. The name of the game is Bob. It is a puzzle game, and the object is to collect all of the coins and leave through the exit. You have to be careful to avoid bombs, traps, and water. You can push things around, and even use your twin to help you with the solution. Requires Mac OS 8.0 or later Navigation Services Recommended(comes with 8.5) Mac OS 8.5 recommended The website is realness.virtualave.net Contact me at realmanppp@hotmail.com My name is Colin Parker The file is 231,169 bytes when un-binhexed

File Name: bathroom-info-server-10.hqx (16 k)
Date: Jun 19, 1998
From: nebrfan@kdsi.net Subject: BathroomInfo.Server Bathroom Informational Server Perfect party gag! Take an old compact mac (Mac Plus, SE) to a bathroom (Any mac will work, if you dont have a MacPlus, ect). Load BIS onto the mac and leave it running while guests are at your house and let the fun begin! REQUIRES: HyperCard Player

File Name: battalion-14.hqx (1772 k)
Date: Aug 20, 1999
From: ajohnson@eecs.uic.edu (Andy Johnson) Subject: Battalion 1.4 improvements: - runs twice as fast as before on 68K macs and power macs - lots of little improvements to the mac interface battalion is a game of 'monsters, explosions and senseless destruction' where you choose to play one of four giant monsters and go rampaging through a small town destroying everything in sight. Of course this gives the military a chance to go blow something up, so pretty soon the shells and the energy beams are flying. battalion is freeware battalion is an arcade game requires: - 3 megs of RAM (more is better) - 3 megs of space on disc (while battalion now runs on a 68K Mac, it still doesn't run very well, so a power mac or compatible is highly recommended) battalion is written in OpenGL(r) and was originally written for Silicon Graphics machines. It has been ported to most flavours of UNIX and now the Macintosh. permission is granted for inclusion on the Info-Mac CDROM more info is available from the battalion home page at: http://evlweb.eecs.uic.edu/aej/AndyBattalion.html

File Name: battleship-202.hqx (188 k)
Date: Jun 26, 1997
Date: Sun, 14 Aug 94 13:16:39 PDT From: jafl@Alice.Wonderland.Caltech.EDU (John Lindal) Subject: Battleship 2.0.2 Battleship 2.0.2 The classic game of battleship. Play against the computer or your friend. You can choose from 3 different games: one shot per turn, one shot per ship, and shoot until you miss. John Lindal jafl@alice.wonderland.caltech.edu

File Name: battle-tanks-212.hqx (76 k)
Date: Aug 20, 1999
Date: Tue, 21 Feb 1995 20:08:20 -0430 From: nisfrm95@student.umu.se (Niklas Frykholm) Subject: BattleTanks 2.12 by Niklas Frykholm BattleTanks is an Artillery-style game in which up to 10 players try to blow each other up using 16 different kinds of weapons. The current version supports both color and B&W and makes use of the entire screen. The game is part of the Niklas Frykholm Shareware Package. The registration fee is $5 for the entire package. Niklas Frykholm, nisfrm95@student.umu.se http://www.ts.umu.se/~r2d2

File Name: battuere-10.hqx (660 k)
Date: Jun 26, 1997
From: jrmorgan@MIT.EDU (Jamie Morgan) Subject: Battuere 1.0 Battuere is a strategy game played on an 8 by 8 square board by one or two players (human vs. human or human vs. computer). A variation of Battuere has appeared in Martin Gardner's Mathematical Recreations column in Scientific American. Battuere, like checkers and chess, is a mixture of offense and defense. The rules are extremely simple, but the game play is challenging and highly enjoyable. Check it out! Battuere features: * raytraced 256 color graphics with rich textures * 3D perspective view of granite gameboard and pawns * fluid animation of game pawns * multichannel music plays in the background * four songs to choose from * multichannel asynchronous sound effects * two play modes: human vs. human and human vs. computer * computer uses variable ply Minimax search engine to determine optimal move * computer can play on any of 3 skill levels * ability to save games in progress and play them later * scoring system with record for top 10 scores * user-adjustable time limit from 1 to 999 seconds per move (with 5 second warning) * L.E.D.-type game clock shows game time and move time * 3 animation modes for Macs of all speeds * miniature overhead view for rapid movement of pawns * ability to retract undesirable moves * complete on-line help and information And more! Requires: * a monitor of at least 640 by 480 resolution * 256 color capability * 1400k of free memory * for music: QuickTimeT 2.0 or greater and (optionally) the "QuickTime Musical Instruments" file (if you don't already have these, Battuere includes instructions on how to get them) Author: Jamie Morgan e-mail: jrmorgan@mit.edu Battuere is $15 shareware.

File Name: bds.hqx (1084 k)
Date: May 07, 2001
From: Vince Hodgson Subject: Bad Day Simulator 2001 System Requirements Any Mac (68k or PPC) Plenty of time to waste ********* The Amazing Bad Day Simulator 2001 ********* Copyright (c) Practically Useless Software 1991, 2001 Features: - Sorrow - Woe - Bad Times New in BDS2001: - GOOD TIMES!!!! Ok, so what's it all about? Don't you just hate it when you aim for a spotted fish, and all you get is a stripey one? (What do you mean, no?). It can really bring your whole day down. Fortunately you can now endure all this heartache in a virtual format, leaving you free to enjoy your real life. History ======= Bad Day Simulator was originally written for the Amiga (in AMOS) in 1991 by me, Vince Hodgson. It was soon ported to other popular formats such as 68k Macintosh (by Graham Cox) and Windows 3.1 (by Stephen Baxter), as well as ZX81, Spectrum and so on. Unfortunately these versions are lost to the world (unless Graham or Stephen can put me right on that one). In 1997 BDS found its spiritual home on the internet and lived there for 4 good years. Now I've changed my ISP I feel it's about time I brought BDS back to the desktop, and here we are! Packed with new features (OK, packed with one new feature, you can now choose how bad you day is going to be) and ready to go, BDS2001 is the future of home despondency now. This is also my first attempt* at programming since that Amiga version all those years ago, so I'd love to hear any comments. Then I'll start on other useless nonsense such as Washing Machine Emulator and the like. The way I look at it, all the useful software has been written and so I might as well write some useless software. *This is not strictly true, if you count the times I've re-written BDS for the ZX81 & Spectrum (emulated), but seeing as it's only four lines of code, I don't think it counts System requirements =================== Any Macintosh or Windows95+ computer*, plenty of time to waste doing pointless things. *Depending on which archive you have Contact me ========== e-mail: vincent.hodgson@ntlworld.com BDS 2001 is mail-ware. If you like it (or hate it, or just use it, or just use it once) please send me an e-mail to the above. Just so I can see where it gets to.

File Name: beached-ii-11.hqx (408 k)
Date: Oct 23, 1998
From: mboxall@whitley.unimelb.edu.au Subject: Beached II 1.1 (Tropical Adventure/Strategy Game) Whilst travelling out on the open sea, your boat sinks. You, and two others are washed onto a tropical island. The island is a paradise, with trees, bananas, coconuts, and vines. However, you suddenly remember the long range weather forecast. A tornado will form in this area in about one week. You must work hard to build a raft to get off the island, but also make sure you keep alive by eating, drinking and sleeping. The other survivors must build their own rafts too. You must decide if and when you help them, or if you line your own pockets with gold. This is, of course, the sequel to Beached. The object of the game is still the same, but there have been major changes made to the gameplay. There are now other survivors on the island controlled by the computer. The sequel also has much better graphics, and some important improvements to the interface. Requires: System 7.0 or later 68020 or later or PPC 256 colours/greys Version 1.1 has an added 'Auto-Help' feature, making it easier for new players to understand the game. Also, clicking on your own player will now bring up a popup menu, allowing an easier method to select menu items.

File Name: bears-night-out-r4.hqx (292 k)
Date: Feb 13, 1998
From: erkyrath@netcom.com Subject: A Bear's Night Out: a text adventure An adventure game in text format.

File Name: beasts-and-monsters.hqx (1320 k)
Date: Jun 22, 2000
From: Sebastian Brytting Subject: Beasts and monsters Beasts & monsters is a very old black and white game... I think it runs on any working macintosh with a monitor. It's freeware... (Of course...)

File Name: beat-the-dragon-25.hqx (388 k)
Date: Dec 27, 1998
From: toml@downstream.com Subject: Beat the Dragon 2.5 Abstract Beat the Dragon 2.5 An original, comical, addictive and incredibly frustrating solitaire game for your Macintosh. Beat the Dragon is much more challenging than standard varieties of patience. Like many solitaire games your aim is to build all 4 foundation piles, but watch out! There's a dragon with an attitude problem who seems to have the cards stacked in his favor...your mission: to Beat the Dragon at his own game! Hours of fun, hours of frustration, and hours of laughter...BTD is a must have for the solitaire expert and those of us who just want one really good time-waster to play while we wait for long downloads or just to procrastinate in style! Be sure to check out our other games and offers at: http://www.graphicaindustria.com Beat the Dragon 2.5 fixes many bugs with version 2.0, speeds up game play, remembers your settings, comes with some new features, new laughs, but it's the same great game! Requirements: Any color macintosh with 400k of free Hard Drive space and about 800k of free memory. Users of Black&White Macintoshes should download version 1.0 available on our web site or at most macintosh game archives on the internet. Beat the Dragon is shareware -- only $10 to register, and this entitles you to free updates etc. (see the readme file for more information) and ENJOY!

File Name: beat-the-dragon-30.hqx (2288 k)
Date: Mar 11, 2002
From: Tom Lakovic Subject: Beat the Dragon 3.0 Now true full screen sizing options with big off-white (easy on the eyes) beautiful cards, animations, sounds, and arcade-like game-play fun. Beat the Dragon 3.0 comes alive at last, setting a new design and animation standard for solitaire games, BTD3 is a must have! If you don't already know, Beat the Dragon is an original, comical, addictive and incredibly frusterating solitaire game for your Macintosh. Beat the Dragon is much more challenging than standard varieties of patience. Like many solitaire games your aim is to build all 4 foundation piles, but watch out! There's a dragon with an attitude problem who seems to have the cards stacked in his favor...your mission: to Beat the Dragon at his own game (new animated rules in the game show you how it's done). Hours of fun, hours of frusteration, and hours of laughter...BTD is a must have for the solitaire expert and those of us who just want one really good time-waster to play while we wait for long downloads or just to procrastinate in style! Be sure to check out our other games and offers at: http://www.graphicaindustria.com Beat the Dragon 3.0 fixes many bugs with version 2.5, comes with all new features, sounds, full screen game-play, animation and design, new laughs, and a new animated rules demo for beginners but it's the same great game you love to hate! Requirements: Any power macintosh with 3MB of free Hard Drive space and about 4MB of free memory. Users of Black&White Macintoshes can still download version 1.0 available on our web site or at most macintosh game archives on the internet. Beat the Dragon is shareware -- still only $10 to register, and this entitles you to a personalized copy that gives you extra hints and high score saving ability. (see 'about' in the game for more information) and GOOD LUCK (you're going to need it)!

File Name: bedlam-2-106.hqx (4808 k)
Date: Dec 18, 2000
From: "Jeffrey W. Hester" Subject: Bedlam 2 1.0.6 The year...2317. The aliens are back!! Mankind has been virtually wiped out by an extraterrestrial armada! This shoot'em up game play puts you in the seat of the XJ-777, code-named "Annihilator". Only you can help save the solar system from ruthless alien domination. Bedlam 2 is a fast action, arcade-style game with forty-five levels of blistering game play. As you blast away at the invading forces, your ship moves along the bottom of the screen trying to avoid a barrage of enemy firepower, collisions with attacking ships and the occasional chunk of floating space debris. By racking up points along the way, you earn much-needed extra ships, and can even capture hunks of gold bars released when you've demolished the ships of some of the greedy trespassers. Other fun and nasty surprises materialize during your long mission to free our galaxy from this evil infestation. Your first encounter with the alien aggressors begins near the outer-reaches of the solar system at the ninth planet, Pluto. If successful, you move inwards to Neptune and each planet thereafter, until you've kicked all alien butt completely out of our galaxy! Some of the cool sound effects in the game help you keep track of your weapon status and any helpful or dangerous objects that approach your territory. These include special weapon 'containers' that are periodically released for you to try and shoot open to free and then capture the extra-powerful ammo you need to pulverize your attackers. There is detailed and interesting information about each planet as you arrive at its defense, which helps illuminate our section of the universe for those who have a hard time keeping track of just how many planets are orbiting the sun. :-) Will you choose to accept this mission? Mankind is depending on you! Bedlam 2's minimum system requirements are: - Mac OS 7 (but higher versions recommended) - QuickTime (for the background music) - 640x480 monitor supporting 256 colors - 7 MB RAM - 7.3 MB hard drive space More information about Bedlam 2 is available at our web site .

File Name: bert-11.hqx (312 k)
Date: Aug 20, 1999
From: Ingemar Ragnemalm Date: Sun, 20 Aug 1995 11:03:50 +0200 Subject: Bert 1.1 (game) The rise and fall of a swedish politician. Remember Q*Bert? Bert is similar, though with no ambition of being identical. The hero is, as the subtitle suggests, a swedish (ex-)politician. Think of him as Dan Quayle. Some pre-releases of Bert have been circulating since autumn -94. In the final 1.0 version, some graphics were revised (thanks to Mikael Pawlo) and some minor bugs have been fixed. In version 1.1, he most noticeable change is that Bert is invulnerable until he makes his first move after starting a level or taking a ride with a spinning disk. Part of Ingemar's Shareware Pack #2. /Ingemar Ragnemalm

File Name: better-player.hqx (288 k)
Date: Feb 03, 2000
From: MattBeedle@aol.com Subject: BetterPlayer BetterPlayer 1.0 was FTP to infomac.org as betterplayer.hqx, below is the press release that went with the file. contact: Matthew Beedle @ MattBeedle@aol.com President of Foxchange Shareware @ http://www.foxchange.com Foxchange Shareware announces BetterPlayer 1.0, the alternate QuickTime Player February 1, 2000, Battle Mountain, NV - Foxchange Shareware announces the release of BetterPlayer 1.0. BetterPlayer is a freeware open source utility that plays QuickTime movies without the clunky UN-Mac like interface that was introduced into QuickTime Player and Sherlock 2. BetterPlayer plays QuickTime movies that are either dropped onto the application or opened within. Once a QT movie has been opened, users can change the file type and creator so that the file will open with BetterPlayer by default. Other useful options that have been added are automatically play and loop options that can be applied to every file individually. This is especially cool for those that have a favorite MIDI file they like to listen too, just double click and the file will start to open. To make life easier, these settings can become default settings as well as the option to automatically change the file type and creator to that of BetterPlayer. Just as important as applying these settings, they can also be removed restoring the file to it's natural state. Since the only thing that BetterPlayer adds is a STR# to the resource fork, no data can be damaged by the application. Foxchange Shareware has released BetterPlayer as open source software so that other programmers can extend the application's functionality. Several things are planned for future releases, the ability to add a resource fork to a file that doesn't have one so BetterPlayer can work with it, sizing options, remembering window positions as well as basic editing features. BetterPlayer is the foundation for another unnamed application that Foxchange Shareware may be developing in the possible future. Currently BetterPlayer 1.0 is available for download at ftp://ftp.foxchange.com The latest version of BetterPlayer can be found at http://www.foxchange.com As well as the goal of producing high quality games for the Mac market, Foxchange Shareware is also going to be introducing utilities into the Mac market.

File Name: bet-your-booty.hqx (3084 k)
Date: Oct 12, 2001
From: Shari Subject: Bet Your Booty Bet Your Booty Hangman variation with betting, the ability to add word lists, and a new twist on what happens when you lose. Shareware $19.95 http://www.gypsyware.com/booty.html

File Name: bezique.hqx (120 k)
Date: Jun 26, 1997
Date: Wed, 29 Jul 92 15:32:05 CDT From: PC0TMYS Subject: bezique.hqx (card game) Enclosed is a Stuffit 1.5.1 archive containing a Bezique game program that I wrote. The program is freeware and can be run on any Macintosh computer. It requires 300K of memory and is 32-bit clean. Bezique is a card game for two people. The program allows you to play against the computer. Documentation is available online and as a "read me" file. Bill Hale

File Name: bg-ger.hqx (2696 k)
Date: Nov 21, 1997
From: dstoll@atlcom.net Subject: German Plug-in for BabyGames 2.0 German Language Plug-in for BabyGames 2.0 (Mac): The German language plug-in for BabyGames 2.0 (Mac) is now available. Simply place this language folder inside the BabyGames Plug-Ins folder and restart the game. Select German1 in the plug-in selection window. Baby Games is the perfect computer introduction for children aged 18 months to 4 years. The program is distributed with the English1 plug-in which helps young children learn to recognize the alphabet, numbers 1-20, basic geometric shapes, colors, and animals with accompanying sounds. Baby Games is non-competitive and encouraging as well as fun to play and educational. The program makes it fun and easy for the young child to interact with the computer while engaged in learning. A time limited fully functional copy of the program is now available for download. Available for Mac and Windows. Pricing: $15. Minimum System requirements: Mac: System 7.1; 030 processor; 3MB available RAM for 030/040 processors (Virtual Memory or RAM Doubler OK) 6-8MB RAM for PowerPC processors; 6.6 available disk space; display of 256 colors Windows: Win3x; 486 processor; 5MB available RAM; 11.8MB available disk space; sound card; display of 256 colors Download Site: http://www.cyserv.com/dstoll/index Danny Stoll Http://www.cyserv.com/dstoll/index

File Name: bigworld.hqx (1180 k)
Date: Jan 08, 1999
From: copperfield@worldnet.att.net Subject: Wolfenstein Around the World "It's a Big World Out There" Wolfenstein Around the World America isn't the only place where people play Wolfenstein 3D. The masterpiece of a game is played all over the world. Contained in this package is a collection of 15 Wolfenstein scenarios created by Wolfenstein authors from Denmark and Japan. Most of the levels are of high quality and will keep you playing Wolfenstein over and over again. Requires either Wolfenstein 3D First Encounter w/Wolf FKEY, or Wolfenstein 3D Full Version The Wolf FKEY is included with the package. If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Enjoy! Josh Mills http://www.geocities.com/TelevisionCity/1568

File Name: bikaka-14.hqx (176 k)
Date: Aug 20, 1999
From: Ingemar Ragnemalm Date: Sun, 11 Jun 1995 00:30:56 +0200 Subject: Bikaka 1.4 (game) Tetris on the hexagonal grid. This version has music (only on 68020 or better Macs - if you run it on a Classic, turn music off). It is also a bit easier in the beginning, due to some added pieces. (The old versions were very unforgiving.) Part of Ingemar's Shareware Pack #1, summer updates 1995. /Ingemar Ragnemalm

File Name: bingo-c-caller.hqx (80 k)
Date: Oct 09, 1999
From: Andy Subject: Bingo Caller 1.0 Bingo Caller is a Hypercard stack that lets everybody play bingo. Bingo Cards is included to generate Bingo Card sheets for your use. Great fun at parties!!! Apple's text to speech software is required. Macs like playing bingo, so there's an option to let him play along. A RIOT when Mac calls BINGO and guests don't know. Bingo Caller and Bingo Cards are freeware. Enjoy!

File Name: bin-ladenstein-2.hqx (356 k)
Date: Dec 27, 2001
From: George Rodriguez Subject: Bin Ladenstein 2 BIN LADENSTEIN 2 This (FREE) Wolfenstein 3d Scenario is for the third level or commercial version only. It has three levels and more characters including Disco man. It was done and tested on a PPC with WolfEdit 2.0.4. Have fun.

File Name: bin-wolfenstein.hqx (3020 k)
Date: Dec 17, 2001
From: George Rodriguez Subject: game/com/Wolfenstein-3d/Bin Ladenstein Bin Ladenstein 3D This is a Wolfenstein 3D third encounter based game. It was created using WolfEdit 2.0.4 on a Powermac and tested with no problems. It is only one level for now, soon i will be making some more (free) levels. Have fun. Comments: j58roldan@yahoo.com

File Name: bjs-revenge.hqx (124 k)
Date: Jun 26, 1997
From: filmman@pacificnet.net (LRojas) Subject: B.J.'s Revenge B.J.'s Revenge is a scenario for Wolfenstein 3D made with Greg Ewing's WolfEdit. It can be used with 3rd Encounter or the commercial version of the game.

File Name: black-box-hc.hqx (88 k)
Date: Jun 26, 1997
From: G.Schulze.Icking-Konert@kfa-juelich.de (Georg Icking-Konert) Subject: BlackBox - a small HC game Sent: 15 October 1996 I'd like to submit this simple hypercard game which I wrote. It is called BlackBox and is a kind of puzzle with the aim of finding obstacles in a box via probes. Yours, Georg Icking-Konert Georg Schulze Icking-Konert Forschungszentrum Juelich

File Name: blackjack-deluxe-243.hqx (1676 k)
Date: Aug 29, 2001
From: Ed Trice Subject: Blackjack Deluxe 2.4.3 File: Blackjack_243.hqx Sent to: ftp://macgifts:macgifts@info-mac.org Blackjack Deluxe 2.4.3 was voted one of the 50 All-Time Best Macintosh Shareware Games in 1996 by the staff at MacUser Magazine (now MacWorld.) This version features casino Rules for Atlantic City, the Bahamas, France, European Rules outside of France, Lake Tahoe, Louisianna Riverboats, Reno, Downtown Vegas, Northern Nevada, Various Indian Reservations, and many popular Casinos that have other bonuses not a part of the standard rule set. Each casino has its own "Best Play Table", which you can review online, and have the computer coach you when you make a misplay on any of the hands. There is also a simulator mode, where you can watch million of 'trials' take place, so you can understand why each play is deemed best. Blackjack Deluxe also offers an intuitive card counting tutorial, teaching 15 different systems of play. You can practice using both the card counting drill and the best play drill, which will grade you either in a specialized "test mode" or while leisurely playing the game. And what casino experience would be complete without a waitress? Blackjack Deluxe lets you set the personality of your hostess, just as an added tidbit. Enjoy!

File Name: blackjack-gold-110.hqx (4832 k)
Date: Jul 08, 2003
From: Shari Subject: blackjack-gold-110- Blackjack Gold -- MacPPC, OSX, Blackjack Gold comes loaded. Double down, split, insurance, even money, surrender, Five Card Charlies, DAS, the Wishing Wheel, and set customized strategies for your computer players. Let Sassy Sal entertain you with her wicked wit as she wheedles your money into her tray. Sassy Sal's voice recorded by a genuine blackjack dealer. Play with up to 7 human or computer players, and up to 8 decks. Computer players utilize strategies to pit themselves against the dealer. Choose from 8 preset strategies or roll your own and set your computer players loose against the casino. See who wins the most money with their strategy. Blackjack Gold holds up to 33 strategies, allowing you to build detailed strategies for double down, split, surrender, standing on hard and soft hands, taking into account the most recently played cards, insurance bets, wishing wheel bets, win/loss limits, when to stop playing, how much to bet, progressive betting, and other factors. Shareware $19.95 http://www.gypsyware.com/gold.html

File Name: blackjack-gold-110-x.hqx (4676 k)
Date: Jul 08, 2003
From: Shari Subject: blackjack-gold-110- Blackjack Gold -- MacPPC, OSX, Blackjack Gold comes loaded. Double down, split, insurance, even money, surrender, Five Card Charlies, DAS, the Wishing Wheel, and set customized strategies for your computer players. Let Sassy Sal entertain you with her wicked wit as she wheedles your money into her tray. Sassy Sal's voice recorded by a genuine blackjack dealer. Play with up to 7 human or computer players, and up to 8 decks. Computer players utilize strategies to pit themselves against the dealer. Choose from 8 preset strategies or roll your own and set your computer players loose against the casino. See who wins the most money with their strategy. Blackjack Gold holds up to 33 strategies, allowing you to build detailed strategies for double down, split, surrender, standing on hard and soft hands, taking into account the most recently played cards, insurance bets, wishing wheel bets, win/loss limits, when to stop playing, how much to bet, progressive betting, and other factors. Shareware $19.95 http://www.gypsyware.com/gold.html

File Name: blackjack-royale-12.hqx (10224 k)
Date: Apr 11, 2000
From: Shari Subject: Blackjack Royale 1.2 Blackjack with all the goodies. Double down, split, insurance, and outrageous sound effects as the dealer entertains you with her wicked wit. And we're talking the real thing, too. The dealer's voice recorded by a genuine blackjack dealer, only you won't hear this kind of entertainment at your usual blackjack haunts. Shareware $10 http://www.gypsygames.com -- --All Free Spot Freebies-- 50 Pages of Freebies! Good stuff, too! http://www.allfreespot.com/ --Shareware games for the Mac-- http://www.gypsyware.com

File Name: blender-ppc.hqx (1496 k)
Date: May 23, 1997
From: knoll@blender.com Subject: Blender version 1.0, PowerPC Blender Online, the "internet application" version of the popular CD-Rom. Blender features original games and quizzes, music reviews, movie reviews, full soundtrack, video interviews with rock stars and more. Requires an internet connection, 4 megs Ram and any PowerMac.

File Name: blit-2.hqx (908 k)
Date: Aug 27, 1997
From: MavSftWre@aol.com Subject: Blit 2 Blit 2! is an animated puzzle game. You try to drag pieces of the puzzle back into the right positions before the timer runs out. Not a simple computerized jigsaw, Blit 2! features animated puzzles, with objects (bouncing balls, swimming fish, buzzing bees, etc.) that move around the puzzle background continuosly while you are working to solve it. Many of the levels require you to watch the objects move through different pieces to figure out where they go. The free trial version of Blit 2! has 10 levels, while the registered version ($15) has 21 total levels. Blit 2! is the sequel to the puzzle game release by Maverick Software back in 1992. The updated version features new graphics, more levels, more features (clear high scores, jump to any level, skill levels, etc.), PowerPC support, and has been updated to work with Mac OS 8. Requirements: PowerPC or 68K Mac (68040 recommended), System 7.0 or later, 2 megs of free RAM.

File Name: blobbo-102-lite.hqx (396 k)
Date: Jun 26, 1997
From: (Glenn Andreas) gandreas@skypoint.com Subject: Blobbo 1.0.2 Lite Blobbo 1.0.2 Lite is a game of strategy - you must pick up all the toy chests in each level without falling victim to various interlocking traps and pitfalls. Lots of sound, animation, and general sillyness combine with addictive puzzler that will provide many hours of entertainment. The full 25 levels are included, along with a couple saved games to help you along. For a $20 registration fee, you can get the full version of Blobbo that includes a level editor so you can share your creations as well as the ability to record and playback solutions (solutions for all 25 levels also included). Blobbo works in both B&W and color, on any mac from a MacPlus running 6.0.8 on up. Version 1.0.1 Fixes Level 18 (Drill Push 1) Version 1.02 Corrects my address, adds web page location, makes it possible to use to mouse to rest on the canoe. This program may be included on CDROMs Glenn Andreas Author of Macintosh games: gandreas@skypoint.com, gandreas@aol.com Theldrow 2.3 http://www.skypoint.com/members/gandreas Blobbo 1.0.2 ftp://ftp.skypoint.com/pub/members/g/gandreas <---- Available here!

File Name: blobs-22.hqx (816 k)
Date: Feb 13, 1999
From: gafvert@kagi.com Subject: Blobs 2.2 A fun graphically intense puzzle game Blobs is a fun and highly addictive puzzle game that features sound, lots of animation and 3D rendered graphics. The aim of the game is to place diffrently colored Blobs on the playing field to form groups and win points . It's a little hard to describe, but fun to play. There are also lots of specials, like bombs and zappers to aid you in your quest to ultimate blobbyness. Requirements: A 640x480 color monitor (16-bit prefered) 8MB RAM 2MB disk space by Lars Gafvert Lost Minds www.lostminds.com

File Name: blobs-30.hqx (2284 k)
Date: Aug 19, 1999
From:Lars Gafvert Subject:blobs30.hqx Blobs is a fun and graphicly intense puzzle game featuring 3D rendered graphics, particle and light effects. Sound, music and smooth gameplay. Requirements: 10MB RAM System 7.5 or later QuickTime 2.0 or later for music 16-bit color monitor with atleast 640x480 resolution. PowerPC recommended More information and updates can be found at http://www.lostminds.com /Lars Gafvert Lost Minds Software

File Name: blobs.hqx (484 k)
Date: Jul 05, 2001
From: "NCBuy Development" Subject: New Submission: blobs.hqx File Uploaded: blobs.hqx Product Name: Blobs Solitaire Product URL: http://enetwork.ncbuy.com/downloads/ntcblobs.html Version: v1.1 Contact Name: Keith McLeod Contact URL: development@ncbuy.com Distribution: May be distributed freely, online or via CD-ROM providing that the software is not altered. OS Requirements: Mac OS9 Category: Games | Puzzles | Solitaire Abstract: Blobs is our own rendition of Peg Solitaire and HiQ - popular thinking games similar to Chinese Checkers. The object of the game here is simple .. as you jump Blobs over each other, the Blob that you jumped disappears. To complete a level and advance, just end up with only 1 Blob left on the board. Sounds simple enough, but there's a catch. You can only jump a Blob directly over another that is within an adjacent position. Still sound easy? Give it a go! Game Play: 40-boards, Beginner to Advanced. Keith McLeod, NCBuy Development

File Name: block-buster-002.hqx (288 k)
Date: Mar 27, 1998
From: john_barton@hotmail.com Subject: Block Buster V.0.02 This is my latest game for the mac, a decent version of the old turbo breakout game, where paddles hit blocks... 1/2 players... colour, fairly decent mac needed. I attached the game... Dr Roy Barton Lecturer in Education School of Education and Professional Development University of East Anglia NORWICH NR4 7TJ, UK Tel: 01603 593155 Fax: 01603 593446

File Name: blocktoid-10.hqx (344 k)
Date: Jun 26, 1997
From: cbess@rcsuna.gmr.com (Charlie Bess ) Subject: Blocktoid V1.0 Date: Sat, 8 Jan 94 06:35:20 EST Blocktoid is a multi-player strategy game played on 2-6 Macintosh systems over an Appletalk network. The game can be loosely described as a cross between checkers, Go and life (the bio-simulation). The end user can customize the rules to some extend so the game can be learned quickly, but you may not be able to master all situations without practice. Thanks cebess@aol.com

File Name: blood-bath-patch-192.hqx (148 k)
Date: Jun 26, 1997
From: UndrWrld@aol.com Subject: blood-bath-patch-192.sit This is the latest patch (version 1.92) for owners of the PPC and 68k version of Blood Bath at Red Falls. It fixes a bug that prevented display of the 'Options' menu screen. New features sincein 1.92: * Adds automatic changing of the monitor color depth System requirements: * CD version of Blood Bath at Red Falls * Power Macintosh * 3.5 MB of free RAM For installation instructions, please see the Read Me file enclosed. For the latest updates and more information on Blood Bath, please vist our Web page: http://www.uwgames.com/ Thanks, Roger Kemper, Underworld Software

File Name: blood-bath-secret-codes-095.hqx (44 k)
Date: Jun 26, 1997
Date: Fri, 2 Jun 95 23:01:39 EDT From: climax@grfn.ORG (Ben Chess) Subject: Blood Bath Secret Codes v0.95 The attached file contains all secret codes for the popular shoot 'em up game "Blood Bath", and descriptions for what they do. Send comments to climax@grfn.org. Thanks, Ben

File Name: bloodlust.hqx (492 k)
Date: Oct 09, 1999
From: "David Johnston" Subject: File Submission Bloodlust(PPC) - Platform/Action game. A 2D flip-screen platform game set underground on an alien planet. The game is designed to be controlled using one hand on the keyboard to move around and the other on the mouse to shoot at enemies. The game consists mainly of searching for artifacts that increase your capabilities (jump higher, blow up walls, increase firepower) so that you can reach new areas in the game. The overall objective is to escape from the planet. David Johnston

File Name: blown-eye-preview-ppc.hqx (868 k)
Date: Aug 20, 1999
From: rebauer@studi.unizh.ch Subject: BLOWN EYE a SHOOT'EM UP GAME (PPC) hi .. a small preview for a shoot'em up game coming soon PPC 4 MB RAM >= 640 x 480 pixels 256 COLORS BLOWN EYE PREVIEW - COMING SOON it is a shoot-em-up game like R-TYPE or Nemesis it runs in 256 COLORS at least 4 MB RAM and it needs PPC(POWERMAC) the game will have 4 or 5 or 6 (?) worlds. (classic/water/power/organic/ ?? ) this preview-level is part of classic world in each world there will be 3 levels and at the end the third level there is a big bad boss (or more than one) where you can get it ? nowhere at the moment, because it's not finished yet, so please wait for the demo-version, it will come soon if there are problems with this preview or you have a good feature mailto me.

File Name: blox-arcade-102.hqx (512 k)
Date: Aug 20, 1999
From: SadDino@aol.com Subject: Blox Arcade 1.0.2 Blox Arcade is four games in one application -- a challenging and excellent tetris clone and three original and exciting tetris variations (for those who have grown tired of the same old game). 256 colors, QuickTime 2.0 MIDI soundtrack, custom backgrounds and pieces (including Tetris Max import), game save/restore. Shareware, $10. Blox Arcade 1.0.2 fixes some minor bugs discovered in earlier versions.

File Name: bnettrak.hqx (96 k)
Date: Apr 14, 1998
From: wrswindell@earthlink.net Subject: BungieNet Tracker 2.0 for Myth: The Fallen Lords Hiya! Thanks for downloading my Bungie.Net(tm) Tracker spreadsheet. I don't really care about rank, but I like to track my progress and find some way of looking on the bright side, e.g., I lost all 20 games of flag rally, but I did more damage than anyone else in all of them, so my ratios went up, etc. Included are two versions: BNetTrk2.xls - which is for Excel 97/98 BNetTrak.xls - which is for Excel 5.0/7.0 Please enjoy and feel free to modify them. This package may be reproduced or redistributed freely, but must only without modification or removal of this package. Note: Some of the graphics in the Rank History chart don't show up on Windows versions of Excel 5.0 and 7.0. I think this is a graphic type display problem that was fixed in Excel 97 for Windows. Macintosh versions of Excel do not seem to have any problems displaying the graphics. Go figure or go get a Macintosh. Take care, and say Hiya! if you see me on Bungie.Net. Havok-ise zumi, a.k.a. Snapper A Member of Oof ("Out of" Order) http://www.fdl.cc.mn.us/order/

File Name: boat-wars-10.hqx (540 k)
Date: May 15, 2002
From: "Paul Gronemeyer" Subject: Boat Wars 1.0 Boat Wars 1.0 Target of the game is, to collect all ammo dumps and sink as many submarines and torpedos as possible (Simple, isn�t it ?). "New Game" Steer to left or right with the arrowkeys. Stop the boat or drop a mine with arrowkey "down" Shoot with the mouse button or arrowkey "up". "New Map": Create a new map with the drawing tools or select one of the default maps in the popup button. "Play Map": Play the custom map. If the blue RGB value of a pixel in your map is greater than 220, it will be treated as water. (Blue , Cyan, White etc.) This game is in the public domain, do with it whatever you like.

File Name: bob-121.hqx (704 k)
Date: Aug 30, 1997
From: rmurphy@ruralnet.net.au Subject: Bob 121 Bob vs The Aliens! You take control of secret agent Bob. Two years ago an alien ship attacked earth. We defeated them. Now we hear that some aliens survived and are building an advanced base underground on earth. You must defeat the aliens with the help of technology we stole from them last time. You have an energy gun, and a rather cool suit. Be careful, we believe the aliens may have humans and all sorts of monsters on their side.

File Name: bobs-bricks.hqx (3572 k)
Date: Aug 16, 2001
From: Greg Gillis Subject: bob'sbricksME.hqx Game Description: Bob is a sad little ex-construction worker who had the great misfortune of being beaned on the head one day by a falling brick. The resulting loss of his memory disturbed our hero greatly, and thus he set out on a quest to position himself under as many falling bricks as possible, in the hopes that this might bring him back to his senses... You must help Bob regain his memory by moving him underneath a barrage of falling bricks. Why are there bricks falling from the sky, you ask? This is indeed an unusual coincidence, given Bob's recent traumatic incident, but it is one which he has chosen to accept as a bit of luck (for a change). Is that all there is to it? Complete all five levels of Bob's Bricks Millennium Edition to find out!! Bob's Bricks Millennium Edition is freeware, by the way, so put away your wallet! Game Requirements: Mac OS 9 or later with CarbonLib or Mac OSX

File Name: bogus-guru.hqx (5148 k)
Date: Apr 07, 2000
From: The Foltz Family Subject: The Bogus Guru: Epic Banana More wacky fun from the creators of A Day At Work and Pedestrian Devestation. Enjoy 4 mini-games as you try to avoid the banana hungry guru.

File Name: boingo-electro-112.hqx (508 k)
Date: Feb 05, 1999
From: jhague@dadgum.com Subject: Boingo Electro 1.1.2 Boingo Electro is a freeware sketch of a neat little game idea we--Dadgum Games--had. We've had a lot of fun with it and hope you will too. As a little wild-haired, er, "fellow," named "Boingo," you must hop about to project pulsing power jewels from deadly electric raindrops, avoiding electrocution in the process. Don't let the freeware label fool you; it's addictive. Boingo Electro requires a Power Macintosh. This is a maintenance release of version 1.1.2 with updated contact information in the documentation. The game itself has not changed. Permission is granted to include Boingo Electro on the Info-Mac CD-ROM. -- James Hague Dadgum Games http://www.dadgum.com/

File Name: boingo-electro.hqx (504 k)
Date: Aug 20, 1999
From: jhague@dadgum.com Subject: Boingo Electro 1.1 Boingo Electro is a freeware sketch of a neat little game idea we--Dadgum Games--had. We've had a lot of fun with it and hope you will too. As a little wild-haired, er, "fellow," named "Boingo," you must hop about to project pulsing power jewels from deadly electric raindrops, avoiding electrocution in the process. Don't let the freeware label fool you; it's addictive. Boingo Electro requires a Power Macintosh.

File Name: bokadarts-20-osx.hqx (316 k)
Date: Jul 25, 2002
From: Marcus Boxall Subject: Boka Darts OS X 2.0 Boka Darts is a simple freeware game for Mac OS X. You can the play following Dart games: '01; Round The Clock; Bowls; or a Practice Session. You can play against a friend or one of 5 computer opponents. Requires: Mac OS X 10.0 or later. For more information: http://www.boka-software.com/Software/Darts/ marcboxall@boka-software.com

File Name: bolo-0997-better-dialogs.hqx (68 k)
Date: May 23, 1997
From: moritz.grund@mannheim-netz.de Subject: Bolo 0.99.7 better dialogs I love the Bolo game. But the dialog windows aren't very nice. Well, I've created a modified version of bolo in a patch. Look at the dialog windows! (c) Moritz Grund http://home.pages.de/~zed/ mailto:moritz.grund@mannheim-netz.de Its free!

File Name: bolo-0997.hqx (824 k)
Date: Jun 26, 1997
From: jyl@deckard.mc.duke.edu (Joseph Lo) Subject: New version of Bolo Bolo is a multi-player network tank battle/strategy game for the Mac. It is shareware written by Stuart Cheshire. Stuart is always busy and never gets around to posting his own stuff, so I'm doing it for him. This is the latest version, 0.99.7. The previous infomac version 0.99.5 is way out of date. The various versions are *not* compatible with each other. For an introduction to the game, visit the official bolo home page: http://www.synasoft.com/bolo/ Also the FTP server for all things related to Bolo is (as of 12/13/95): ftp://ftp.thoughtport.com/pub/Bolo *** Notes regarding this version: The enclosed package is the author's official package. It's big (1.5 MB) and includes the game, artificial brains, and a whole bunch of documentation. What's new? I quote from Stuart's version history: - Eliminated PPCInform error -903 due to race condition. PPCPoll was being called before PPCInit. - Fixed bug where rejoin didn't work.

File Name: bolo-drawn-and-quartered.hqx (16 k)
Date: Jun 26, 1997
Date: Thu, 4 Mar 93 18:40:56 PST From: macmod (Info-Mac Moderator) orrow.stanford.edu!stanford.edu!agate!spool.mu.edu!uwm.edu!cs.utexas.e du!uunet!nih-csl!FAXCSL!FIXER From: fixer@faxcsl.dcrt.nih.gov (Chris Exit 3/4 Mile Tate) Subject: New, BIG Bolo map - with .hqx Message-Id: Sender: postman@alw.nih.gov (AMDS Postmaster) Reply-To: fixer@faxcsl.dcrt.nih.gov Organization: Computer Systems Laboratory, DCRT, NIH Date: Thu, 4 Mar 1993 16:45:35 GMT Lines: 258 Apparently-To: info-mac Resent-To: backmod Resent-Date: Thu, 4 Mar 1993 18:40:56 PST Resent-From: Info-Mac Moderator (This is the second try at this - an earlier post had a corrupt map file) After downloading the Bolo maps available from Info-Mac, I discovered (to my disappointment!) that they are all, or nearly all, small: the original 52x104 size. Well, said I, now that there are editors that support the new large format, let's get some big maps out there! Here's my contribution, to start out: a full-size (216x216) map entitled "Drawn and Quartered." You'll see why when you play it. Note: this map has not been heavily play-tested with various numbers of players. The design was motivated by a desire to investigate logistics issues in Bolo; consequently, there is somewhat of a scarcity of trees. This is deliberate. I welcome suggestions for improvements to this scenario; however, *do not* distribute modifications without changing the 'AUTH' resource embedded in the map file. This is the resource used by the BoloStar map editor to record the author of the scenario. To avoid having the various archive sites swamped by lots of various people submitting many different new, large maps; I hereby volunteer to collect any new maps that people find interesting. Send maps in BinHex format, along with any explanitory text that you may wish to include, to the following email address: fixer@faxcsl.dcrt.nih.gov Note: before you decide to offer a map to the world at large, consider whether it's an interesting scenario, or whether it's "gimmicky." I hope that the playability of maps offered for public consumption will be kept high. My own first offering, "Drawn and Quartered," is mostly to get the ball rolling: I suspect that people who use it extensively will have many good suggestions for improvement. -- Chris Tate fixer@faxcsl.dcrt.nih.gov ----------------- cut here ----------------

File Name: bolo-finder-102.hqx (36 k)
Date: Jun 26, 1997
Date: Thu, 1 Jul 1993 13:29:12 +0800 From: Peter N Lewis Subject: game/bolo - Bolo Finder 1.0.2 Bolo Finder v1.0.2 uses MacTCP to connect to Mike Ellis' Bolo Tracker and list the currently known Bolo games in a normal Mac UI manner. Since all Bolo Finder does is display the output of a TCP connection to a specifiedf host/port, it might well be useful in other very different applications than its intended application of finding bolo games. But, of course, there is nothing more important than finding bolo games! Bolo Finder is free. Changes since 1.0.2: Increased the memory partition to stop it crashing. Have fun, Peter. Bolo Finder v1.0.2 Copyright 1993 Peter N Lewis

File Name: bolo-macdraw-map.hqx (48 k)
Date: Jun 26, 1997
Date: Mon, 20 Jul 92 18:14:56 CDT From: campbell@leonardo.src.honeywell.com (Jim Campbell 7644) Subject: BoloMap1.0 Dear Moderators, Attached is version 1.0 of BoloMap. BoloMap is two MacDraw documents which are maps of the island at the beginning of a Bolo game. There is a color version in MacDraw Pro format and a black and white version in MacDraw II 1.1 format. A small README is included. campbell@leonardo.src.honeywell.com benser@leonardo.src.honeywell.com

File Name: bolo-map-continental.hqx (8 k)
Date: Jun 26, 1997
Date: Tue, 20 Apr 93 02:49:15 -0500 From: condor1@ccwf.cc.utexas.edu (Charles) Subject: File Submission: bolo-map-continental.hqx A very well laid out Bolo map named Continental. Requires any Mac running Bolo 0.95d or later.

File Name: bolo-map-generator-097.hqx (36 k)
Date: Jun 26, 1997
Date: Fri, 30 Apr 1993 10:19:10 +0100 From: Markus Julen Subject: /gam/mapgenerator-097.cpt Hello! Please find enclosed a Compact Pro file 'MapGenerator.cpt'. MapGenerator is yet another map generator for Stuart Cheshire's game Bolo (version 0.97 or later). It generates island with a lot of different 'features': swamps, rivers, streets, cities, ... It is System 7 friendly, works also in the background and needs about 450 kByte of memory to run. The file itself is about 50k. Please send comments, suggestions, bug reports to julen@inf.ethz.ch. MapGenerator is ShareWare ($10), see the 'About...' dialog for details. --Markus (julen@inf.ethz.ch)

File Name: bolo-map-impenetrable.hqx (4 k)
Date: Jun 26, 1997
Date: Wed, 5 May 1993 03:49:16 -0500 From: Charles Subject: bolo-map-impenetrable.hqx

File Name: bolo-map-octapussy.hqx (8 k)
Date: Jun 26, 1997
Date: Wed, 5 May 1993 03:50:28 -0500 From: Charles Subject: bolo-map-octapussy.hqx

File Name: bolo-maps-kngpa.hqx (140 k)
Date: Jun 26, 1997
Date: 14 Mar 1993 22:38:29 -0600 (CST) From: BERNIE FOULK --------------------------------- olo map archive (~140k) containing 42 original Bolo maps created y members of the Kansas Network Game Player's Association. KNGPA Maps, Vol. 1 & 2 map files include: ngry fish, Auto-b�n!, Avant, bear sh*t on bolo map, bern's cubes, ig Cross, Big Doughnut, Crazy Man Racetrack, Crop circles, damn adger, DMZ - Barnhart, Empty Carcass, Golfing Hell, Happy Genital, erpe-Dog, Highway to Shrubery, Hobblebush, IAMSOCRAZYMAP, Ireland UK, Island Hop, j�c�s� flatulenc�amo, Landing Island, Municipal leavage, Municipal Cleavage II, OHMIGOD, Old Wacky Cavern, Passive enital, Pud River, Pud World, Quad Land, Refining of the EWMAP!!!, Reoccuring Duck Theme, Resovoir Puppy, Satchmo, Semi oughnut, semisymmetry, Spiral Monkey, Stock Piles, This way to ell, Tollbooth, Urine Blanket, and Wild Bleeding Chickens. Please e-mail any original bolo maps, errors to: foulk@vax1.umkc.edu hanks. Enjoy.

File Name: bolo-map-superconductor.hqx (8 k)
Date: Jun 26, 1997
Date: Sun, 9 May 1993 08:55:35 -0500 From: Charles Subject: bolo-map-superconductor.hqx

File Name: bolo-nature-walk.hqx (16 k)
Date: Jun 26, 1997
Date: Sun, 4 Apr 1993 09:55:10 -0400 From: "Josh A. Goldfoot" Subject: bolo-nature-walk.hqx Nature Walk is a full size (216 x 216) Bolo map designed for a comfortable game between more than two Bolo players. This map has no "gimmicks" that give one player an unfair advantage early in the game. It has plenty of locations that allow for secure bases.

File Name: bolo-random-map-generator.hqx (16 k)
Date: Jun 26, 1997
Date: Mon, 22 Feb 93 19:23:33 PST From: macmod@SUMEX-AIM.Stanford.EDU (Info-Mac Moderator) orrow.stanford.edu!stanford.edu!ames!network.ucsd.edu!munnari.oz.au!un iwa!cujo!ncrpda.curtin.edu.au!rocky.curtin.edu.au!user From: peter@cujo.curtin.edu.au (Peter N Lewis) Subject: Bolo Random Map Generator Message-Id: Followup-To: comp.sys.mac.games Lines: 214 Sender: news@ncrpda.curtin.edu.au Nntp-Posting-Host: ncrpda.curtin.edu.au Organization: NCRPDA, Curtin University Date: Tue, 23 Feb 1993 02:14:47 GMT Apparently-To: info-mac Resent-To: backmod Resent-Date: Mon, 22 Feb 1993 19:23:32 PST Resent-From: Info-Mac Moderator Hi All, There are lots of Bolo editors around these days, but I haven't seen a random map generator yet, so here's my first attempt at it. Its a bit weak at the moment, but we played one map, and the major complaint was the map was too big (100*100 is too big for 5 or 6 people) (40*40 is way too small for 16 pillboxes, that was my first map :-). It currently produces maps with only grass and forrest. I've got no good ideas for placing roads, rivers, or buildings, so I ignored them for now. You feed it numbers for rows, cols, 0x0.0002e0000002ep-1022nd, 2.321167orest, #bases, #pillboxes, and the starting armour, shells and mines for the pillboxes (all settings have a pair of values, and it will choose between them at random, or pick a reasonable value if you don't give it any help). BTW, one thing that I think might improve the start of the game is to have all bases start off empty. This negates (to a degree) the tactic of running around grabbing them all, since others can just put a few shots into them to take them back. It also slows down the start of the game which tends to make for a more even game. It'd be better if Bolo didn't increase the contents of bases until they were initially taken, otherwise they tend to grow while you are waiting to get everyone connected (the game start delay is nice, but it usually takes us a long time to get everyone connected at the same time). Please, please, please let me know how you think the map's could be improved (preferably with ideas on HOW it can be done, but any ideas would be good). Enjoy, Peter - yet another Bolo enthusiast :-)

File Name: bolo-star-15.hqx (344 k)
Date: Jun 26, 1997
Date: Mon, 26 Apr 1993 14:10:01 -0500 From: rudman@engin.umich.edu (Daniel E. Rudman) Subject: [*] BoloStar 1.5 ---------------------------------------------------------------- [*] BoloStar 1.5, K&D Software, Shareware $10 ---------------------------------------------------------------- (please note, this should replace BoloStar 1.0, 1.1, and 1.1.1. Finally, the long-awaited new version of BoloStar is released! New features include: o 68000 compatibility o Excellent B&W editing support o Scraps o Extensions (BoloText, BoloTrace, Island Generator included) o Multiple-monitor @ multiple-depth support o Four levels of zoom o BlockMode/SmartMode draw options o Contiguous point tool o Base and Pillbox modification o Starter position control o Color Printing o Show outer border limits o Improved author security IMPORTANT: The extensions that are currently distributed are NOT 68000 compatible right now. The author of these extensions, Slot-Machines, Ltd., has indicated 68000-compatible versions will be our shortly. ============================================================================== For those of you who don't know, BoloStar is a map editor for the popular tank game Bolo. K&D Software is extremely active on the newsgroup alt.netgames.bolo, and a discussion of future features and other such information can be found there. If you have any questions, comments, or suggestions, please do not hesitate to mail the authors of BoloStar (NOTE: we didn't write Bolo): Dan Rudman rudman@engin.umich.edu Keith Fry keithfry@engin.umich.edu Furthermore, please write us if you are interested in developing extensions for BoloStar; some programming knowledge of the Mac may be necessary. Dan Rudman Keith Fry K&D Software Authors of BoloStar

File Name: bolotomy.hqx (164 k)
Date: Jun 26, 1997
Date: 2 May 1993 07:46:22 U From: "Jerry Halstead" Subject: None Subject: Time:7:33 AM OFFICE MEMO None Date:5/2/93 (moderator noteage: please delete the previous version of Bolotomy sent on 5/1/93. In confronting our new Internet mail system I fear I lost the first round. Hope this one fares better.) Welcome to our new utility for the Macintosh game Bolo. Convinced that Bolo is the best game imaginable for a handfull of networked Macs hooked to various engineers (or whatever populates Macs at your site), we set out to make it easier and faster to get *newer*, *better*, and *cooler* maps. Bolotomy reads in a PICT file and converts it to a Bolo map. Along the way you will be able to preview how the final map looks and easily remap color intensities (or shades of gray) to types of terrain, place bases and pillboxes, and tweak the size of your PICT. Requires: Color or greyscale display of at least 4 bits. (i.e. B&W don't cut it) Some PICT files. Bolo. mail questions, comments to: fostex!jerry_halstead@dartvax fostex!alan_witmer@dartvax

File Name: bolo-tracker-101.hqx (88 k)
Date: Jun 26, 1997
Date: Thu, 15 Apr 93 12:39:05 -0400 From: Matt Slot Subject: BoloTracker v1.0.1 This is a bug fix for the version in the archives... Bolo Tracker is a simple hack to look for Bolo games across AppleTalk zones. If you play Bolo as much as we do, it comes in handy to find a game before all the bases are claimed. There are no preferences, no user interface, nothing but a quick display window. Maybe later I will add features, but only if the demand is great enough. ----- Fixes in 1.0.1: *> Removed code that would crash on a 68000 or 68020 Mac when clicking in the zoom box or opening the About box. *> Now BoloTracker is quittable on those machines too. (Dumb error) *> BoloTracker now tracks on single zone networks as well as big ones. *> Add'l network error-checking. ----- Bolo Tracker is free to Bolo Addicts everywhere. Special thanx go to Stuart Cheshire for his programming genius. Mail feedback to me at... Matt Slot, CAEN Mac-Systems fprefect @ engin.umich.edu

File Name: bolo-vortx-maps.hqx (56 k)
Date: Jun 26, 1997
From: (Dr Vortx) vortx@eu.e-universe.com Subject: Vortx Maps for Bolo Called that because they all look like wormholes in space and time. Very cool maps for lots of players. Bots rarely get stuck. not so cool for small games...

File Name: bonk-143.hqx (240 k)
Date: Aug 20, 1999
From: jaromir@Radix.Net (Mike Darweesh) Subject: Bonk! 1.4.3 Bonk is a simple shareware game inspired by the gopher games in some video arcades-the ones where you Bonk the gophers on the head with a soft mallet. Shareware Price: $10

File Name: bonkhead-cheater-11.hqx (88 k)
Date: Aug 20, 1999
Subject: BonkHead Cheater v. 1.1 From: (Cristiano Verondini) cverond@deis219.deis.unibo.it BonkHead Cheater version 1.0 (c) 1996-1997 by Cristiano Verondini. All rights reserved. BonkHead Cheater is a simple cheater for BonkHead game. Simply drag a saved game on the application to increase the number of life. Version 1.1 adds the possibility to increase lifes for the two players saved games. Read the documentation for further details. You can include this archive into any CD-ROM, providing you send me a complimentary copy of the CD. The address is into the documentation.

File Name: bonyx-202.hqx (992 k)
Date: Aug 20, 1999
From: imp89@kagi.com Subject: bonYx 2.02 (update/new release) BonYx is an addictive little game, vaguely reminiscent of Tetris. Click your mouse on a series of stones shaded different colors. Once you have lined up all the stones of a particular color, you progress to the next level.

File Name: boogalooper-12.hqx (2500 k)
Date: May 05, 1998
From: info@smgames.com Subject: boogaloopers v1.2 WHAT IS BOOGALOOPERS? There exists a nether region, between the matter and anti-matter universes, known as the Void. This Void protects both universes from colliding together and wiping everything out of existence. The constant shifting of the Void produces balls of energy called Boogas. If too many Boogas collect in a sector, they will create a rift in the Void and collapse it. You have been chosen to become the "boogalooper", a cross between protector of the universe and a cosmic janitor. Your mission is to eliminate the destructive Boogas. It won't be easy, because the dastardly Spaztix and the crazy Rat Bassards are standing in your way! FEATURES * Smooth gameplay at 20 frames per second. * Unlimited levels of play. * 11 different denizens of the Void. * Killer graphics. * Intense 16-bit 22kHz sound. * Mind-bendin', mouse-bustin', boogaloopin' action. REQUIREMENTS CPU: PowerPC RAM: 4MB Free Hard Disk: 3MB Video: 640x480 @ 256 Colors System: MacOS 7.5.3 or later Other: QuickTime 2.5 or later WHAT HAS CHANGED IN THE NEW VERSION * A couple of internal performance enhancements. * Squashed a couple of bugs. For more information, please visit our web site at: http://www.smgames.com/

File Name: boogers-152.hqx (196 k)
Date: Apr 12, 1998
From: mark@actIII.com Subject: Boogers 1.5.2 Boogers 1.5.2 � 1993/1998 Mark Kornweibel mark@actIII.com Since I've made so much money on Boogers, it is now FREEWARE. Boogers 1.5.2 is a slight, meaningless update to the infamously easily forgotten 1993 game of the same name. The object of the game is to catch boogers in your booger-fueled tank, and not get hit on the side by them. Eventually, an automatic booger magnet will appear and fly around, pulling the booger with its magnet. You can shoot down the magnet. Boogers 1.5.2 Boogers 1.5.2 runs in 256 color (8-bit) mode, and works on any color Macintosh. That's right, ANY color Macintosh. Well, all we've tried, going back to the original Mac II up to a PowerMac 9500.

File Name: book-of-decks-25.hqx (3780 k)
Date: Aug 11, 1999
From: songe@shikoku.ne.jp Subject: Book of Decks 2.5 I've been playing the game Magic: The Gatheringc for several years now. I finally decided that I wasn't very good at it. I played the actual game well enough, but it always seemed that my decks were pretty weak. So, I made the Book of Decks. Essentially it is a database of all of the Magic: The Gatheringr cards available. It also allows you to select from these cards to assemble your own decks. As you assemble your decks the software gives you feedback that helps you see your decks' weaknesses and strengths. It will also give you suggestions to help you improve your deck. It's a valuable tool. Please pay the rareware fee.

File Name: book-of-decks.hqx (3256 k)
Date: Mar 27, 1999
From: songe@shikoku.or.jp Subject: Book of Decks.sit I've been playing the game Magic: The Gathering� for several years now. I finally decided that I wasn't very good at it. I played the actual game well enough, but it always seemed that my decks were pretty weak. So, I made the Book of Decks. Essentially it is a database of all of the Magic: The Gathering� cards available. It also allows you to select from these cards to assemble your own decks. As you assemble your decks the software gives you feedback that helps you see your decks' weaknesses and strengths. It will also give you suggestions to help you improve your deck. It's a valuable tool. Please pay the rareware fee. Jonathan Scott songe@shikoku.or.jp http://user.shikoku.or.jp/songe/main.html Check out my "Book of Decks" Magic: the Gathering software and my ART at my homepage.

File Name: boom-114.hqx (2968 k)
Date: Mar 06, 1999
From: fedefil@factor-software.com Subject: BOOM 1.1.4r2 What is BOOM? BOOM is an arcade game in the grand tradition, bringing the playability and feel of the glorious 8-bit consoles on the Macintosh. It can be described as "Bomberman meets Doom". Actually, I took the basic Bomberman idea and dropped it in a "Super-Deformed Doom" scenario (whatever this means). As a space marine your mission is to penetrate 8 alien infested areas, each one divided in 10 sub-zones, eliminate all enemies using your bombs and finally kick the Big Alien Boss back to where he came from. Requirements: 68030/040 or PowerPC; 4.5 MBytes free memory; Mac OS 7.0.1 or later; 640x480 or larger monitor supporting 256 colors; Sound Manager 3.0 or later. What's new in BOOM 1.1.4? Updated author's e-mail and Web site URLs in both software and documentation. Installation The BOOM package is distributed in form of an "Installer" application. To install BOOM just launch the installer and follow the simple instructions. Distribution BOOM is 15$ shareware. You can distribute BOOM freely, provided that you leave the software and the accompanying documentation unchanged. You can include BOOM in CD-ROMs and other software collections only by previous agreement. Thanks and best regards. Federico

File Name: boom-151.hqx (2936 k)
Date: Jul 27, 2004
From: ffilipponi@fub.it (Federico Filipponi) Subject: BOOM 1.5.1 (abstract only) BOOM v1.5.1 Read Me ------------------- BOOM created by Federico Filipponi. Sounds & music by George E. Kouba, Jr. Copyright 1997-2004 Factor Software. All Rights Reserved. Web site: www.factor-software.com e-mail: fedefil@factor-software.com WELCOME TO BOOM! Thank you for your interest in this game. I hope you'll enjoy it. This read me file contains only a few basic pieces of information on the game. To access the full documentation, including instructions on how to play the game and how to purchase it, launch the game application, wait for it to load completely and select �BOOM Help� from the Help menu. WHAT�S BOOM? BOOM is an arcade game in the grand tradition, bringing the playability and feel of the glorious 8-bit consoles on the Macintosh. It can be described as �Bomberman meets Doom�. Actually, I took the basic Bomberman idea and dropped it in a �Super-Deformed Doom� scenario (whatever this means). If you don't know what Bomberman� and Doom� are, definitely you've never played a computer game. This is the right time to start. BOOM's main features are: � Smooth sprite based animations in 256 colors � 8 different soundtracks and multi-channel sound effects � Simultaneous two players action � 80 different levels � 10 different enemy characters varying in intelligence and weaponry � Mid-game monsters and a final Super Boss � Online high scores SYSTEM REQUIREMENTS PowerPC processor. Mac OS 9.0 or later. For Mac OS 9.x only: 12 MBytes free memory. CarbonLib 1.5 or later. For Mac OS X: Mac OS X 10.1.2 or later. RECOMMENDED CONFIGURATION For Mac OS 9.x only: InputSprocket 1.1 or later. QuickTime� 4 or later with �QuickTime Authoring� component installed. For Mac OS X: SimpleSoft's XGamePad Support 0.09 or later. BOOM 1.5.1 RELEASE NOTES � Fixed a bug that caused an exception at startup when reading preferences files belonging to game versions prior to 1.4. � Worked around a problem on Mac OS X 10.2.x that caused a server error ('Missing or invalid data.') while trying to upload local scores to the Online Scores System.

File Name: bo-rad-101.hqx (172 k)
Date: Jun 26, 1997
Date: Sun, 1 Nov 1992 23:24:40 -0600 From: Eric Strand Bo-Rad! v1.01 by Joe Fleck This is an upgraded version of Bo-Rad with a bug-fix and documentation update on some of the hidden features. Have fun! -Joe Fleck 11/1/92 -------------------------------------------------------------- This is a souped up version of a board game by which the player places colored dots in combinations and receives hints as to the ultimate combination. There are many features to the game such as a great score list and timed events where the puzzle is mixed. Hope you have some fun with it. 32 bit clean, sys 7.0 compatible, color\b/w, etc. You are free to copy and pass along the game as long as the original files remain intact (excluding the great scores list). -Joe Fleck 10/26/92

File Name: borscht-raider-10.hqx (1656 k)
Date: Aug 20, 1999
From: locowolf@txdirect.net Subject: Borscht Raider 1.0 Borscht Raider is an overhead arcade game in which you take control of a feisty Russian guy searching Earth and beyond for his favorite treat, borscht. Levels in Borscht Raider could be best described as obstacle courses. You must get from one point to another while dodging a number of enemies, among other obstacles. On occasion, you may have to get a key or two to unlock an area of the level. Sometimes necessary for the completion of the level, sometimes to unlock items. The game consists of 25 levels divided into 5 unique areas, complete with their own graphics. Borscht Raider sports 256 color, fully-animated original graphics and multi-channel sounds. System Requirements: PPC or 68k Macintosh System 7.0.1 or later Sound Manager 3.0 or later 6 - 8 MB of RAM for best performance 256 color monitor or greater For more info on this program please visit my homepage. Shannon Schroeder locowolf@txdirect.net http://www.geocities.com/SiliconValley/Bay/2556/

File Name: boulleys-bolo-maps.hqx (16 k)
Date: Jun 26, 1997
Date: Sun, 18 Apr 93 16:38:56 EDT From: "Allan M. Boulley" Organization: Central Michigan University Subject: boulleys-bolo-maps These are six maps created for play with Bolo. Hope everybody likes them. Send comments, criticisms, suggestions, etc. to 32DD3BN@CMUVM.CSV.CMICH.EDU

File Name: boxcars-casino-10b.hqx (1568 k)
Date: Jun 26, 1997
From: smokin@ghg.net Subject: Boxcars Casino 1.0b Boxcars Casino has been called "the best casino program I've ever played" by numerous users. This colorful simulation includes roulette, blackjack (with strategy trainer), craps, baccarat, slots, and a modest attempt at poker. The shareware fee is $9.50, strictly on the honor system. There is no separate "registered" version of the game--this is the only version there is. Look for other freely-downloadable Mac games at our website: www.ghgcorp.com/smokin/software

File Name: brain-hex-11.hqx (456 k)
Date: May 01, 1997
From: brainscn@psyber.com Subject: brain-hex-11.hqx BrainHex is the world's greatest (and noisiest) hexadecimal file editor for MacOS�. It allows you to view and edit the contents of either fork (data or resource) of any MacOS� file in hexadecimal code. If you don't know what hexadecimal is, you probably don't need this program. If you do, you will find this tool indispensable. BrainHex users include software developers, data analysts, game hackers, and others from around the world. BrainHex 1.1 is shareware. Registration is $25 ($19 hex) and due within 30 days of installation if you wish to continue using the product. Upgrades from version 1.0 are free to registered users. What's New? � Totally revamped Finder Info window is now non-modal � Fork comparison commands let you compare two forks side-by-side � ASCII display in your choice of fonts � Unified Open and New commands for data, resource and Finder Info windows � Multiple windows open to a single file are now properly managed � Command-click in title bar for path popup menu (like Finder windows) � Many bug fixes and minor interface improvements BrainHex Features we've always known and loved� � Open multiple data and resource forks simultaneously. � Create new files or new forks for existing files. � Search and Replace forward and backward through a fork. � Insert or overwrite data entered in Hex or ASCII. � Drag and drop any document or group of documents to the BrainHex icon for easy opening. � Edit values in ASCII, Hex, Signed and Unsigned Decimal, Octal, Binary, or Roman Numerals. � Launch open document to its creating application or an application of your choosing. � Open and edit Alias files.

File Name: brainwave-105.hqx (44 k)
Date: Jun 26, 1997
From: Tom Gooding Subject: Brainwave.cpt.hqx Date: Fri, 04 Feb 1994 10:57:01 CST This goes in /info-mac/game/bolo and replaces Brainwave.cpt.hqx ... Brainwave v1.05 by Tom Gooding (tgooding@iastate.edu) * This fixes some bugs and adds some features to the Set Keys window... Brainwave is Bolo cyborg that improves your Bolo abilities. Here's a list of its features. - Auto-Mapping - Radar - Auto Alignment - Stagger Mines - Clear Mines - Automatic and manual road, bridge, and boat building - Automatic tree gathering - Can restrict speed when Builder is outside of tank - Can display time till new builder lands. - Can transmit location to allies (upon request) - Can transmit current Brainwave version to all players - and More!!! Requirements ------------ Bolo 0.99.1+ 020 processor or better 32-bit Quickdraw (Will work in B&W, just not well) 64k available after Bolo is launched

File Name: brdiget-22-68k.hqx (400 k)
Date: Dec 07, 2001
From: "Jonathyn Bet'nct" Subject: Bridget 2.2 PPC This is the newest version of the two-player computer game Bridget. Instructions are included and illegal moves are impossible now. (C) 2001 Kreative Software, a division of Kreative Korporation.

File Name: breaker-150.hqx (384 k)
Date: Aug 20, 1999
From: TomSpreen@aol.com Subject: Breaker 1.5.0 (an arcade game) Breaker 1.5.0 - Release Notes Version 1.5.0 introduces a rich new look for the RadZones, has more challenging play at later levels, and significantly improves the screen redraws. So if you're still playing an earlier version of Breaker, update now to this much improved update! Breaker will play on any computer running the Mac OS. System 7.0 or later is required. It looks and runs best in 256 colours (8-bit), but it will run in scaled down black & white mode on really old Macs. Minimum memory requirements are 900 K of available RAM; 1200 K (1.2 MB) is preferred. Breaker is a lighthearted, original and addictive little arcade game which has been described as a kind of cross between Centipede and Pac-Man. The playing field is dynamic - it's almost a living thing which is ever changing and forcing you to keep your wits about you. It's got cute colour graphics, fast & furious game play (things SPEED UP as your score increases), and lots of funky, noisy little sounds. You are OG, a chubby little creature with a backback. To move him around, use the arrow keys or the keypad ("8" for up, "2" for down, "4" for left, "6" for right.) You can also specify a custom keyboard setup. To STOP the OG, press the spacebar (or any other unassigned key.) Note: Consult the ONLINE HELP for an in-depth look at Breaker and how to play it. Breaker is shareware. If you like the game, you're encouraged to contribute $10.00 in US or Canadian funds. (Or, just send me your comments!) Please let me know what version of Breaker you're running, and what kind of system you're running it on. Write to this address: Tom Spreen c/o 1567 Brodick Cres. Victoria, B.C. CANADA V8N 1N3 Or e-mail me: tomspreen@aol.com Thanks, and enjoy the game!

File Name: breakthrough-wolfenstein.hqx (440 k)
Date: Aug 20, 1999
From: Raymond Corporation Subject: Breakthrough Breakthrough is a fast-moving, critically acclaimed 32-level blast-fest for Wolfenstein 3d First Encounter. WolfEdit, a necessity for installation, is included; but if you already have it you don't need to install it again. If you enjoy the 8 action-packed zones of the orginal Breakthrough, you can get additional levels- 32 of them-, including a version of Breakthrough specially enhanced for Second Encounter. Play Breakthrough now! And Have Fun! Author: AJT

File Name: brettrix-12.hqx (484 k)
Date: Apr 13, 2003
From: Angela Brett Subject: Brettrix 1.2 - A free tetris-like game for OS X Changes in this version are listed at http://cocoa.co.nz/brettrixhistory.html Description The gameplay of Brettrix will be familiar for many of you. Different shaped pieces will fall from the top of the window, and you have to move and rotate them to get them to fit into the pile at the bottom. Whenever you complete a row of bricks, that row will disappear and the other bricks will fall down a level. The aim of the game is to get as many points as you can before the pile of bricks reaches the top. What might not be so familiar is the huge number of options. You choose how many bricks there are per piece, how many pieces fit in the window, what you get score for, the speed of the game and whether it speeds up. You can configure your own sets of gameplay and scoring options and have a high score list for each one. You also have a lot of control over how the game looks, such as the colours, textures, size and even shape of the blocks. Of course you can also choose which keys you use to control the pieces. Legend has it that Brettrix was created by the world's only kiwiloon (a cross between a kiwi and a Canadian loon) as a fiendish trap for the giant meddling featherless beakless flightless noisy walking targetbirds who stole the attention of his beloved Claire, an albino pigeon. Boring historians prefer the story that it was created by Angela Brett and Rob Rix... you decide!

File Name: brick-attack-10-ppc.hqx (1552 k)
Date: Aug 20, 1999
From: zink@students.uiuc.edu Subject: Brick Attack PPC 1.0 (brick-attack-ppc-10 Brick Attack Version 1.0 Copyright 1998 Dan Zink and his licensors All Rights Reserved http://www.uiuc.edu/ph/www/zink/brickattack Brick Attack is a remake of a classic arcade game in which you destroy all of the bricks on the screen by bouncing a ball off of your paddle. Features: Thousands of colors Ray traced graphics Very smooth animation (67 - 75 fps, synced to your monitor) Stereo sound Lots of cool prizes System Requirements: Any Power Macintosh or compatible computer A monitor capable of displaying thousands of colors at 640 x 480 DrawSprocket 1.1.2 or higher (included) System Recommendations: 16 MB or more memory Stereo speakers 80 Mhz or faster computer

File Name: brickles-3000-205.hqx (572 k)
Date: Feb 22, 2004
From: Ken Winograd Subject: [PR]: Brickles3000 v2.0.5 - A Classic Ball & Paddle Game FOR IMMEDIATE RELEASE Brickles3000 v2.0.5 - A Classic Ball & Paddle Game for Macintosh Merrimack, New Hampshire, February 14, 2004: Ken Winograd and Space-Time Associates announced today the release of version 2.0.5 of an exciting Macintosh game called Brickles3000. Brickles3000 is an all-new game based on the 'ball and paddle' game called Brickles, which was first offered in 1985, shortly after the introduction of the first Macintosh. Brickles3000 is not your typical 'ball and paddle' game. Brickles3000 features adjustable colors and patterns, adjustable ball and paddle sizes, adjustable speed and window sizes. Even the number of paddles in the game can be changed. Brickles3000 is suitable for everyone from the very youngest children learning to use a mouse, to fast-paced arcade fans. The new Brickles3000, aside from being optimized for the PowerPC, also features much smoother animation than in days past. A new toolbar allows for rapid personalized game customizations, making it a snap to adjust speed, ball and paddle sizes, game colors and window sizes and shapes. Brickles3000 v2.0.5 reduces processor requirements when the Brickles window is not active, updates contact info and help text, and other minor changes. Brickles3000 requires a PPC Macintosh with a screen resolution of 800x600 (or more), and OS 9 (with CarbonLib 1.6 or greater) or OS X. Brickles3000 is available now for a free trial. For more information, to download or securely register the program, please visit the Brickles3000 web page at: For help, contact: Ken Winograd (Ken911 @ Winograd.com) Quick Links: Info: http://www.winograd.com Download: http://www.winograd.com/Brickles3000.sit.hqx

File Name: brickles-deluxe-12.hqx (324 k)
Date: Dec 27, 1998
From: ken@winograd.com Subject: Brickles Deluxe v1.2 Brickles Deluxe v1.2 Released! Merrimack, New Hampshire, December 13, 1998: Ken Winograd and Space-Time Associates announced today the release of version 1.2 of a fun, exciting Macintosh shareware game called Brickles Deluxe. Brickles Deluxe is an all-new game based on the game of Brickles and Brickles Plus, first offered in 1985, shortly after the introduction of the first Macintosh. Brickles Deluxe is not your typical "ball and paddle" game. No way! Brickles Deluxe features adjustable colors and patterns, adjustable ball and paddle sizes, and adjustable speed. Even the number of paddles in the game can be changed. Brickles Deluxe is suitable for everyone from the very youngest children learning to use a mouse, to fast-paced arcade fans. And, wait 'til you hear the new sounds! If you've ever played and enjoyed Brickles or Brickles Plus, you're just going to love Brickles Deluxe! Brickles Deluxe requires a Macintosh with 256 colors or more. Brickles Deluxe is available now. For more information, or to download and/or register the program itself, please visit the Brickles Deluxe web page at:

File Name: brickles-deluxe-132.hqx (476 k)
Date: Feb 06, 2002

File Name: brickles-pro-107.hqx (772 k)
Date: Jul 19, 2004
From: Ken Winograd Subject: [PR]: Brickles Pro v1.0.7 FOR IMMEDIATE RELEASE Brickles Pro v1.0.7 - The Classic Ball and Paddle Game for Macintosh What's New: Ooops! Ooops! Ooops! A quick, embarrassing bug fix release. Occasionally, a valid high score would not be accepted by the Brickles Pro Online Hall of Fame web page. That is now fixed. Merrimack, New Hampshire, July 8, 2004: Ken Winograd and Space-Time Associates are very excited to announce today the release of Brickles Pro, the Classic Ball and Paddle Game for Macintosh (the successor to Brickles3000.) Brickles Pro is not a typical ball and paddle game. Brickles Pro features adjustable colors and patterns, adjustable ball and paddle sizes, stereo sounds, adjustable speed and window sizes, and more. Even the number of paddles in the game can be changed. Brickles Pro is suitable for everyone from the very youngest children first learning to use a mouse, to fast-paced arcade fans, from grandparents to grandchildren. With the new experimental speed control, Brickles Pro can even be set to play at super-slow speeds, allowing its use by those just recovering from strokes. This same new experimental speed control also allows speed freaks to get every last ounce of power when used with the new, faster Macs. Brickles Pro allows the user to chose from among various built-in Brickle array designs. Brickles Pro will then use the chosen design for every level of the game, if desired. A random mode may also be chosen to allow each level of the game to use a randomly selected Brickle design array. Brickles Pro thus includes many Brickles games in one. Brickles Pro now supports the new Brickles Pro Online Hall of Fame web page. Every time you get a new high score, you can send that high score to the Online Brickles Pro Hall of Fame web page. Compare your score to the scores of your friends, schoolmates, family members, and others from around the world. Everyone is a winner. There are various Scoreboards associated with each of the many possible Brickles Pro configurations. Brickles Pro requires any PowerPC Macintosh running OS9 or OSX. (A version of Brickles for Windows is also available.) Brickles Pro is available now for a free trial. For more information and to download the game itself, please visit the Brickles Pro web page at: For help, contact: Ken Winograd (Ken911 [at] Winograd.com) Main Home Page: http://www.winograd.com Brickles Pro Info: http://www.winograd.com/fbricklespro.html Macintosh Download: http://www.winograd.com/BricklesPro.sit

File Name: bridge-pro.hqx (1320 k)
Date: Nov 19, 2001
From: "BridgePro Support" Subject: Game ->Cards Submission BridgePro is an affordable, reliable and realistic contract rubber bridge game. Home URL: http://www.bridgepro.com email: support@bridgepro.com Sys: OS 6.08 through 9.2.1; requires 640 X 480 monitor resolution or larger release date: 11/5/01 - Commercial Demo (7 day trial - fully functional) Category: Game -> Cards Description: BridgePro is an affordable, reliable and realistic contract rubber bridge game. It has multiple conventions and player skill options. Hints are available during bidding and card play. Scrollable alerts for unusual bidding. FREE upgrades periodically posted.

File Name: bridget-22-ppc.hqx (580 k)
Date: Dec 07, 2001
From: "Jonathyn Bet'nct" Subject: Bridget 2.2 PPC This is the newest version of the two-player computer game Bridget. Instructions are included and illegal moves are impossible now. (C) 2001 Kreative Software, a division of Kreative Korporation.

File Name: bridget-22-x.hqx (692 k)
Date: Dec 08, 2001
From: Jonathyn Bet'nct Subject Bridget 2.2 Carbon This is the newest version of the two-player computer game Bridget. Instructions are included and illegal moves are impossible now. (C) 2001 Kreative Software, a division of Kreative Korporation.

File Name: brik-editor.hqx (20 k)
Date: Apr 23, 1999
From: ysy@access.mountain.net Subject: Level editor for game, Brick Attack Dear sirs: Enclosed find software for creating custom puzzle sets for the outstanding game, Brick Attack (by a different author). The enclosed software requires Chipmunk Basic 3.5.6, as noted in the included 'Readme' file. Hugh

File Name: bring-your-waterwings-map.hqx (24 k)
Date: Jun 26, 1997
Date: Wed, 18 Aug 1993 16:11:00 -0700 (PDT) From: CCONSTAN@protect1.env.gov.bc.ca Subject: Bolo Map: Bring Your Waterwings [NOTE: please post also to saloon.falconmicro.com as I do not know who to send it to. Also, please post to alt.netgames.bolo as I cannot get that newsgroup at my site. Thanks] Here is a really cool map a friend of mine made. Enjoy. ============================================================================== Carl B. Constantine B.C. Environment, Lands & Parks End-User Support Analyst CCONSTAN@protect1.env.gov.bc.ca ------

File Name: briscola-12.hqx (696 k)
Date: Jun 26, 1997
Subject: Briscola 1.2 From: (Marco Tenuti) tenuti@dei.unipd.it What is Briscola ? Briscola 1.2 is a card game for Macintosh and PowerMacintosh. This game is well known in Italy as briscola, but is known as atout for French people and as trump for English ones. The briscola is the suit of the card which lies below the pack. Sometimes somebody considers briscola that card. Any card whose suit is briscola, should be kept jealously to get as more as opponent's points.The aim is to get more than 60 points, half of 120 available points. You have to face your opponent 20 times. Briscola 1.2 requirements - System 7.0. - RAM: 1500 KB available for Briscola. - Color QuickDraw. - any processor, 680x0 or PowerPC. What's new in 1.2 ? - bug removed while opening the preferences file. - PICT resources reduced to 16 bit. - some code added to support Roman languages. - added Italian menus, dialogs, texts. - better poker pictures for aces, jacks, queens and kings. I changed these symbols to PICTs, because in Briscola 1.0 and 1.1 I used bitmap system fonts and they were badly rendered if you have Espi Sans as system font, as Aaron or Kaleidoscope set at startup. - even with Trevisan cards the winning ones are inverted now. - background and font even changed at the end of the game. - the pack on the table is "deep", so that you can guess how many cards remain in it. - sounds are now asynchronous. - some minor bugs removed. Briscola 1.2 is a shareware game. Its shareware fee is 5 US$ and the registration is handled by Kagi. Try also to look at Tencas's home page at Kagi site: http://www.kagi.com/authors/tencas/ Ciao Marco Tenuti tencas@kagi.com

File Name: bub-and-bob-10.hqx (2224 k)
Date: Aug 20, 1999
From: McSebi@aol.com Subject: BubAndBob1.0 BubAndBob is a new shareware game for the Mac. It's a clone of the classic arcade "Bubble Bobble" and can be played by two players at the same time. It requires 4.2MB free RAM and needs at least a 68040-Mac. If there's more information needed, look at my homepage: http://members.aol.com/mcse bi /Sebastian Wegner

File Name: bubandbob-2-097.hqx (12404 k)
Date: Feb 01, 2005
From: ChrisLi@bridge1.comSubject: Bub & Bob 2 0.97 Bub & Bob 2 is a clone of the very popular arcade game Bubble Bobble, created by Taito. You control a cute bubble blowing dragon. In each level, you must use bubbles to defeat all the baddies and earn points, bonuses or special abilities. You can play solo or with a friend. Bub & Bob 2 is Mac OS X native and it also works in Mac OS 8.6 and 9.x. *CarbonLib must be installed for Mac OS 8.6 and 9.x. Features: * 100 original levels, 9 different enemies and one annoying boss * Play solo or with a friend * Blow bubbles, burst bubbles, jump on bubbles, zap baddies, burn baddies, drown baddies, blow bubbles faster, blow bubbles farther and then blow up everything! Sounds good? * High quality graphics (32-bit) * 27 wacky stereo sound effects and 11 charming music themes * Save and resume game * Top 100 online (best scores) * Play in levels created by other players or create your own levels with the game editor (available for Mac OS

File Name: bubble-trouble-101.hqx (2744 k)
Date: Aug 20, 1999
Subject: Desc: Bubble_Trouble_101.hqx From: help@ambrosiasw.com Subject: Bubble Trouble 1.01 Keywords: AMBROSIA ARCADE FUN ACTION ANDREW WELCH GAME SHAREWARE "OK Mr. Fishy, your days of suavely swishing around the fish bowl are numbered! That's it... come here... just a little more... SQUISH!! Haha! Eat seaweed fish-breath!" -- Blinky the teenage mutant goldfish. Welcome to Bubble Trouble folks, the latest game from Ambrosia in which cutthroat fishies are playing hardball in a squabble over some very wet turf. Think of it as splatball for insufferably cute seafaring critters (hey, they need their fun too). Bubble Trouble's world is filled with lusciously-drawn cartoony critters who give that cranky crab from "The Little Mermaid" a run for his money. But money isn't what you'll be running from: an otherwise peaceful fish bowl has been filled with bubbles that are being tossed around in an enthralling game of "Squish the Fish!" Yes, it's squish or be squished -- and there are plenty of would-be squishers just waiting for you to get your feet wet: Piranha and starfish and eels, oh my! But don't worry little fishy, there are plenty of power-ups and goodies you can hook your fin onto to give you a bit of an edge. Bubble Trouble is sure to extort squeals of delight from children of all ages, accented by the game's engaging sound effects and disturbingly perky music. But when the clock strikes midnight, remember: "Just one more game." Bubble Trouble is the proud offspring of two guys with funny accents (David Wareing and Alex Metcalf). Granted, when two guys get together, the result usually ends up being football, crude jokes, and awkward scratching -- but not this time! Price: $15.00 Requires: 256 Color Screen, 13" or Greater; 040 or PowerPC recommended

File Name: bubblomania-154.hqx (1284 k)
Date: Sep 25, 1998
From: jochen.deschepper@student.kuleuven.ac.be Subject: Bubblomania 1.5.4 Lord Jochen from Swordlord today announced the release of version 1.5.4 of Bubblomania, his fast arcade/action game for the Mac. What is Bubblomania ? Bubblomania is a fast arcade/action game with subtle gameplay. The player has to move a pin on top of the screen to catch the colorful bubbles, which are rising faster and faster. There are lots of different bubbles. Some of them are containing bonus points, lasers, bombs, or other stuff. And offcourse there are killer bubbles to make your life miserable! To obtain a highscore, you need to discover some tricks and secrets. But most important: be concentrated and keep cool! Bubblomania is US$10 shareware. It's available from the Bubblomania Homepage and all major Macintosh shareware ftp sites. System requirements: Any MacOS compatible computer with a PowerPC processor running System 7.0 or later, and a color monitor with at least a 640*480 resolution at 8 bits. Features - Extra bubbles and backgrounds can be added as separate files, which are available from my homepage. - Extreme Action Mode option : an easy way of cheating. Combined with the 'Difficult game', 'Always shaking' and 'Fast as lightning' options, this game will blow your mind! - The maximum framerate is set to 32 frames per second... - The score limit in the unregistered version is removed, so people can practice the complete game... What's new in Bubblomania 1.5.4? - added Swordlord info in game and readme - nicer introscreen - finally added support for AppleEvents Availability Bubblomania 1.5.4 is now available for download at , and very soon on all major Mac shareware ftp sites. Contact information: Jochen De Schepper Support & Press Contact World Wide Web

File Name: buggysoft-menubar-lib-103.hqx (36 k)
Date: Jun 19, 1998
From: poot@home.com Subject: BuggySoft MenubarLib v1.0.3 BuggySoft MenubarLib v1.0.3 BuggySoft� - Scott Dunbar � 1996-1998. email: poot@home.com ftp: ftp://24.1.82.253/BuggySoft/ This CodeWarrior Pro library is just a few commonly used routines for hiding and showing the menubar, lower corners of the screen and control stip. I use it for most things from games to example applications. I don't really take credit for the guts of the routines themselves, just the for putting them into this one library. Notes Check out the 'examples' folder for a working example of this library. E-mail me or check the ftp site for updates. Thanks! - Scott Dunbar

File Name: buggysoft-soundlib-104.hqx (272 k)
Date: Jun 19, 1998
From: poot@home.com Subject: BuggySoft SoundLib v1.0.4 BuggySoft SoundLib v1.0.4 BuggySoft� - Scott Dunbar � 1997-1998 email: poot@home.com ftp: ftp://24.1.82.253/BuggySoft/ BuggySoft SoundLib is a CodeWarrior Pro library that you can use, free of charge, to add basic Macintosh sound routines to your applications and games. Included in this library are routines which allow you to easily have asynchrous sound play-back on multiple channels (RAM permitting) and do some cool stereo panning as well as have background music. In my opinion, this is the easiest set of sound routines to use ever. For working examples of the library in use, check in the 'examples' folder contained in this archive. E-mail me or check the ftp site for updates. Thanks! - Scott Dunbar

File Name: bunny-killer-111.hqx (56 k)
Date: Aug 20, 1999
From: jah@world.std.com (Jamal A Hannah) Subject: BK_2.1.1... Bunny Killer game Date: Tue, 14 Feb 1995 00:58:47 -0500 (EST) Cute little Game.. shoot the bunnies by pointing and clicking the mouse.

File Name: burbank-rummy-12.hqx (764 k)
Date: Apr 03, 1999
From: ScottH17@aol.com Subject: Burbank Rummy 1.2.sit Burbank Rummy is a variation of the classic rummy card game with a sprinkle of Canasta and a dash of Oklahoma Gin. This demo version allows you to play three hands at a time at which point you can enter your registration code or launch the program again and play another three hands. Registering the program ($10) grants access to uninterrupted game play, advanced skill levels and the ability to save games in progress. System requirements are a '030 processor or later, System 7.1 or later and a monitor with a 640x480 minimum resolution. Response has been very good so far with more people than anticipated registering the program. If you like addictive card games, this is a good one. Enjoy! - Scott Henderson ScottH17@aol.com

File Name: burglar-11.hqx (172 k)
Date: Jun 26, 1997
From: Steven Frederick Hoover Subject: Burglar 1.1 Date: Sat, 26 Feb 1994 11:07:14 -0500 Burglar 1.1: You are a burglar trying to gather gold, but it's almost enough just to try to stay alive by jumping, climbing, digging and pushing your way clear of the enemies. You may even design you own worlds with a wide range of possible challenges, from high-action levels to very mind- boggling puzzels. ---------------------------------------------

File Name: buried-in-time-solution.hqx (16 k)
Date: Jun 26, 1997
From: johnh@c031.aone.net.au (John Harrison) Subject: A solution for the Game Buried in Time Hi All Gamers, Here is a solution(my notes) for the large CD-ROM game Buried in Time. There are plenty of places to get stuck so I hope you find your answer somewhere in here. Cheers PS: It's in MSWORD format johnh@werple.mira.net .au (Melbourne Australia)

File Name: burning-monkey-ii.hqx (7116 k)
Date: Jul 12, 1999
From: Colin Lynch Smith Subject: Burning Monkey Solitaire II Burning Monkey Solitaire II: : Monty Zuma's Revenge! This popular and wacky game features... -5 different decks of cards. -All of the most popular solitaire games including KLONDIKE, CANFIELD, FREECELL, PYRAMID, and our unique version of 52 PICK-UP! -Full statistics. -World's most extensive cheating mode. -Ability to replay specific game. -Headache inducing soundtrack. -Will play your MP3's via Quicktime 4! -Easter eggs. -Rude jokes, noises, gestures and odors... (okay, okay, you have to supply the odors). -Most disturbing "Boss Coming" screen ever. -All in all, the coolest, prettiest, funniest solitaire game ever inflicted on a Mac audience! Burning Monkey Solitaire will run on any PowerPC with Thousands of Colors. Brought to you by FREEVERSE SOFTWARE, premier maker of card and board games for the Mac! WWW.FREEVERSE.COM

File Name: burning-monkey-solitair-sm.hqx (2076 k)
Date: Dec 16, 1997
From: ian@freeverse.com Subject: Burning Monkey Solitaire v.1.0 (small) BMS SMALL -- 2.5 Megs of RAM, 256 Colors FREEVERSE SOFTWARE RELEASES "BURNING MONKEY SOLITAIRE" SANTA APPALLED NEW YORK- The engineers at Freeverse Software, after months of research have made a startling discovery in their quest for the perfect Mac game. Although the solitaire variant Klondike has long been acknowledged as the most popular and addictive game in history, it was still thought to be missing something. Something...furry. In a burst of revelation, lead engineer Dr. Droppa Mapantz saw that what solitaire was missing was quite simply, monkeys! Dr. Mapantz and his team set to work to remedy that flaw immediately. The result? Burning Monkey Solitaire. Set in a simian cinema, (showing the film Hairy McGuire), Burning Monkey Solitaire features gorgeous graphics in thousands of colors, obnoxious monkey sounds, different decks of cards, the world's most extensive cheat mode, rhesus pieces at the snack bar, a new vocal atrocity from your atonal amigo, JARED: The Butcher of Song, and more! Monkeys aside, this really is the best version of Klondike ever made. (You can even turn off all of the monkey antics if you�re not in a primate kind of mood). Burning Monkey Solitaire is US$14.95 shareware and $24.95 for a CD-Rom version. It is available from WWW.FREEVERSE.COM or wherever scary shareware is found. It is available in two versions; a "large" for PowerPC Macs capable of thousands of colors, and a "small" version for older machines. Freeverse Software is a leading developer and publisher of shareware computer games for the Macintosh and PC. Freeverse is the recipient of numerous industry awards, most recently the 1997 Ziff/Davis MacUser Shareware Award for their game, Enigma. Other games from Freeverse include the shareware classic, Hearts Deluxe, The Eclipse, X-Words Deluxe, and CrossCards. Contact: Colin Lynch Smith Colin@freeverse.com (212) 929-3549 Fax (212) 647 0562 www.freeverse.com

File Name: burning-of-eden-20.hqx (3420 k)
Date: Jul 12, 1997
From: bobs@saintjoe.edu (Robert Schenk) Subject: Burning of Eden, version 2 Subject: Burning of Eden, version 2 (Marathon 1 scenario) The Burning of Eden 2 is an 18 level scenario for Marathon 1 that has had many hundreds of hours of youthful enthusiasm devoted to it. BOE-2 is one of the few large scenarios to be formed for the original Marathon (Marathon 1) engine. The Burning of Eden has everything you might ask for. Whether you like realism, carnage, or just aesthetics, we have it for you. Included is original artwork, an elaborate plotline, three-way fights, puzzles, gloomy basements, and more! Version 2 should replace the original Burning of Eden in the archives. Version 2 adds 11 new network levels, adds many enhancements requested by users such as more ammo, more secrets, etc., and corrects a variety of bugs. (Note: to use this scenario you must have the commercial game Marathon 1 published by Bungie.) MaEd (Matt & Ed Schenk) reached at

File Name: burning-rubber-123.hqx (856 k)
Date: Aug 20, 1999
From: joni@kagi.com Subject: Burning Rubber 1.2.3 Burning Rubber 1.2.3 A top-view car arcarde game for the Macintosh, similar to some C64 classics such as SpyHunter or the original Burning Rubber. Requierments: 68030 Processor (better: 68040 or PowerPC) 2 MB Free RAM 13" screen or larger (at least 640x480)

File Name: bushfire-120.hqx (680 k)
Date: Nov 16, 1999
From: Cthulhu Subject: Bushfire 1.2.0 Bushfire is an easy hex based strategy game where you fight bushfires and try to stop a map from burning. Comes with a scenario editor.

File Name: bushka-tutor-11.hqx (336 k)
Date: Jun 26, 1997
From: ed@mindsports.net Subject: Bushka Tutor 1.1, an introduction to the game Bushka Tutor 1.1 For the interested layman, this package contains a nice introduction to Bushka, a two-player board game by Christian Freeling. Apart from the rules, it contains chapters on strategy and tactics, and presents some problems (with their solutions) and recorded actual games (with comment). Bushka is (c) Christian Freeling To learn more about Bushka, visit the MindSports pages on the internet: http://www.mindsports.net/ The Bushka Tutor is written utilizing html and Java applets. This package requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be connected to browse this Bushka Tutor. Changes since v1.0: - New site and email addresses (!) - New style (of the enclosing html pages) - No noticable changes in the Java applets Have fun, Ed van Zon MindSports ed@mindsports.net http://www.mindsports.net/

File Name: b-vs-w-2.hqx (72 k)
Date: Aug 20, 1999
From: clawson@jungle.achilles.net (Chris Lawson) Subject: BvsW2 Date: 04 Jul 1995 00:32:10 GMT This is a 1 on 1 fighting game I made on qbasic,it is self run for I compiled it so even if you do not have basic or the right version it will still work(the title is NOT a racial remark),entertainment time:2h

File Name: c6.hqx (380 k)
Date: Apr 23, 1999
From: copperfield@worldnet.att.net Subject: Compact Maps Set 6 Compact Maps Set 6 Four one-level scenarios with levels taken from Temple of Doom and Castle Wolfenstein 3.8.1 Requires the full version of Wolfenstein 3D. If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Visit my site at http://www.geocities.com/ResearchTriangle/System/1634/index.html Enjoy! Josh Mills copperfield@worldnet.att.net

File Name: canada-puzzle.hqx (152 k)
Date: Oct 02, 1998
From: platypus@peak.org Subject: Canada Puzzle This is a jigsaw puzzle of Canada, runnable with Supercard Player.

File Name: canfield-60.hqx (72 k)
Date: Jun 26, 1997
From: "Michael A. Casteel" Subject: Canfield.6.0.cpt.hqx Date: Sun, 1 Jan 95 23:40:11 PST This is a Compact Pro archive. I am the author of this program. Canfield 6.0 is the latest version of one of the original shareware games available for the Macintosh, first released in 1984. Version 6.0 adds full built-in color for those who have it, but will work on virtually any Macintosh, from a Mac Plus to Power Mac.

File Name: cannons-and-castles-202.hqx (348 k)
Date: Dec 29, 1998
From: phroggy@cryogen.com Subject: Cannons and Castles 2.0.2 Cannons and Castles 2.0.2 (C) 1997 by Andy Lyttle This is a Macintosh port of an Apple II game called Cannons and Castles. It's a two-player game; each player gets a castle on either side of a hill and must try to blow up the other player by typing in the angle and velocity of their shot. Version 2.0 added color, more stability, the ability to save games, Balloon Help, and several other features. Versions 2.0.1 and 2.0.2 fix bugs that caused the game to be unplayable on machines running System 6 and color not to be recognized on some newer PowerMacs, plus a few other minor improvements. Cannons and Castles 2.0.2 is Shareware; you may use it for 30 days, after which time I ask that you pay the $10 fee. Cannons and Castles requires HyperCard 2.2 or higher, or the HyperCard Player 2.2 or higher. HyperCard 2.2 requires System 6.0.5 or higher (compatible with Mac OS 8). For more information, see the Cannons and Castles Home Page at: http://www.cryogen.com/phroggy/cannons/

File Name: card-crash-10.hqx (1328 k)
Date: May 31, 2001
From: Scott FR Subject: Card Crash: Break-out style game. Card Crash 1.0 By Scott FR Card Crash is a fun, breakout-style game that uses cards instead of bricks. When you hit a card, it falls toward you paddle. If you catch the card with your paddle, then it is added to your hand. Your score is based on a Poker scoring of your hand.

File Name: card-shell-vol1-101.hqx (360 k)
Date: Jun 26, 1997
From "Ralph Sutherland " Wed Aug 25 20:10:30 1993 Date: Wed, 25 Aug 93 17:43:21 -0600 From: Ralph Sutherland Subject: Card Shell Volume 1 v1.01 Moderators, Here is yet another(last for a while I hope) update of the cardshell games vol #1. I was alerted to a case where they will crash during startup on an accelerated 68000 machine without colour quickdraw. The games are meant to just quit gracefully on any machine without colour QD. This has been fixed. Otherwise the games are unchanged and people with working copies of the previous versions do not really need to down load these ones. Although if they are going to spread the games further,then it would be a good idea to use these fixed games. Cheers Ralph -- Ralph S. Sutherland Joint Institute for Laboratory Astrophysics -- ralph@zwicky.colorado.edu Colorado University, Boulder. -- ralph@madras.anu.edu.au -------------------------------------------- 8<-----8<----Card-Shell-Vol1-1.hqx follows-----8<-----8<-----8<-----8<---- ABOUT THE CARD SHELL GAMES VOLUME #1. v1.0.1 Code and Artwork (c)1992 Ralph S Sutherland. Portions of code remain (c) Symantec Corp. Welcome to the first of a series of solitaire card game releases. Volume #1 is the first four games to be developed with a new card game framework called the Card Shell. They all use full colour graphics including 40 pack designs and 60 background patterns. This second 1993 release fixes a few more minor bugs. Features include: *They will (should?) work on all Apple screens at any colour depth. The games require a mac with colour quickdraw capabilities (see below). *The game applications have automatic saving of the current game so you can play, quit and restart where you left off. *They all have full undo and redo features to allow you to step forward and backwards through a game and even use fast forward and rewind to give rapid replays. *Copies of games in play may be saved in sepearate files, in this way several players could play the same setup and a tournament is possible. All the saved games include their playing history. *The game applications are designed with system 7.0 multiprocessing in mind. When the player is not moving any cards around the games use almost no cpu cycles and give maximum time to background processes. When the user starts to play, the games take much more cpu time to give a nice fast response. *The shell design uses a shared resource file called 'Cards' which contains all the bulky colour resources and sounds. This is around 350K. Each game can simultaneously share these reosurces, reducing the disk space requirements greatly. Each game is about 70-90K. For more details see the online help in the games ;-) *****System requirements They are designed to work best under system 7.0 or newer, although they will still function with some loss of smoothness under system 6.0.7. The games use full 256 colour colour graphics, but they have optimisations to work well under all depths from B&W to 32bit colour. However they require a mac with colour quickdraw. At the moment this includes: all Mac II computers (including the SE/30), all LCs, all Quadras, Centris machines, Performas, the Classic II and the Colour Classic. all powerbooks (except the PB100) and probably all newer macs. They each want about 1MB of ram under system 7.0 and up to 1.5-2MB under system 6 without 32bit Quickdraw *****Credits Design & programming: Ralph S Sutherland. Testing: Neville Smythe and Kim Holburn. Freeware, Enjoy! Ralph S Sutherland August. 1993. PS: The Example games folder contains some games that have worked out. you can load them in and replay them with the rewind and fast forward options. -- Ralph S. Sutherland Joint Institute for Laboratory Astrophysics -- ralph@zwicky.colorado.edu Colorado University, Boulder. -- ralph@madras.anu.edu.au --------------------------------------------

File Name: card-shell-vol2-101.hqx (312 k)
Date: Jun 26, 1997
From "Ralph Sutherland " Wed Aug 25 20:10:38 1993 Date: Wed, 25 Aug 93 17:44:59 -0600 From: Ralph Sutherland Subject: Card Shell Volume 2 v1.01 Moderators, Here is an update of the second volume of the cardshell games. I was alerted to a case where they will crash during startup on an accelerated 68000 machine without colour quickdraw. The games are meant to just quit gracefully on any machine without colour QD. This has been fixed. Otherwise the games are unchanged and people with working copies of the previous versions do not really need to down load these ones. Although if they are going to spread the games further,then it would be a good idea to use these fixed games. This volume 2 is independent of volume 1, also posted. Cheers Ralph -- Ralph S. Sutherland Joint Institute for Laboratory Astrophysics -- ralph@zwicky.colorado.edu Colorado University, Boulder. -- ralph@madras.anu.edu.au -------------------------------------------- 8<-----8<----Card-Shell-Vol2-1.hqx follows-----8<-----8<-----8<-----8<---- ABOUT THE CARD SHELL GAMES VOLUME #2.01 Code and Artwork (c)1992 Ralph S Sutherland. Portions of code remain (c) Symantec Corp. Welcome to a series of solitaire card game releases. These are the second release of three games, developed with a new card game framework called the Card Shell. They all use full colour graphics including 40 pack designs and 60 background patterns. This release fixes some minor bugs, particularly occuring when starting on a machine that doesn't have Color QD. ********************************************************** IMPORTANT: You do not require Volume #1 to use Volume #2, but if you already have Volume #1 then you only require one copy of the 'cards' data file. It can be shared by all of the Card Shell games. You can simply remove the copy that comes with volume #1 and use the Volume #2 'cards' file for all the games. This will save about 350K of disk space. [without file compression ;-)] ********************************************************** Features include: *They will (should?) work on all Apple screens at any colour depth. The games require a mac with colour quickdraw capabilities (see below). *The game applications have automatic saving of the current game so you can play, quit and restart where you left off. *They all have full undo and redo features to allow you to step forward and backwards through a game and even use fast forward and rewind to give rapid replays. *Copies of games in play may be saved in sepearate files, in this way several players could play the same setup and a tournament is possible. All the saved games include their playing history. *The game applications are designed with system 7.0 multiprocessing in mind. When the player is not moving any cards around the games use almost no cpu cycles and give maximum time to background processes. When the user starts to play, the games take much more cpu time to give a nice fast response. *The shell design uses a shared resource file called 'Cards' which contains all the bulky colour resources and sounds. This is around 350K. Each game can simultaneously share these reosurces, reducing the disk space requirements greatly. Each game is about 70-90K. For more details see the online help in the games ;-) *****System requirements They are designed to work best under system 7.0 or newer, although they will still function with some loss of smoothness under system 6.0.7. The games use full 256 colour colour graphics, but they have optimisations to work well under all depths from B&W to 32bit colour. However they require a mac with colour quickdraw. At the moment this includes: all Mac II computers (including the SE/30), all LCs, all Quadras, Centris machines, Performas, the Classic II and the Colour Classic. all powerbooks (except the PB100) and probably all newer macs. They each want about 1MB of ram under system 7.0 and up to 1.5-2MB under system 6 without 32bit Quickdraw *****Credits Design & programming: Ralph S Sutherland. Testing: Neville Smythe and Kim Holburn. FreeWare, Enjoy! Ralph S Sutherland August. 1993. PS: The Example games folder contains some games that have worked out. you can load them in and replay them with the rewind and fast forward options. -- Ralph S. Sutherland Joint Institute for Laboratory Astrophysics -- ralph@zwicky.colorado.edu Colorado University, Boulder. -- ralph@madras.anu.edu.au --------------------------------------------

File Name: caribbean-stud-poker-10.hqx (900 k)
Date: Jun 26, 1997
From: TJR0868@ritvax.isc.rit.edu Subject: Caribbean Stud Poker 1.0 Caribbean Stud Poker 1.0 is a freeware program that simulates the popular casino game of the same name. It comes complete with the jackpot feature. If you are unfamiliar with the casino game the rules are fully explained in the read-me file. It's a very easy game to learn, even if you don't know how to play stud poker. This is my first attempt at game programming (or any programming for that matter) so the program is not perfect, but everything works. Enjoy it! ->Later.....Spice Tom Rockwell http://www.rit.edu/~tjr0868

File Name: carotto-104.hqx (656 k)
Date: Jun 26, 1997
From macmod Tue Sep 21 08:46:38 1993 Subject: Carotto 1.0.4 ( game ) Date: Tue, 21 Sep 93 11:32:51 +0200 From: debois@pmps14.cern.ch Carotto 1.0.4 Luc De Bois, (c) 1993 Tricky Soft Carotto is a fully interactive board game for up to 5 human and/or mac pla- yers. It simulates a car race : you draw the circuit with the mouse then race on it. You can select the number of players and their skill anytime you want during the race, just clicking on the appropriate buttons. You want to play with a friend ? Select 2 cars then start the game. Your friend ( a beginner ) is far away behind you ? Let him play once again, or select one of the three mac pla- yers skills to automatically play for him. Your friend gives up ? Race against four mac players ( two beginners, one medium and one expert, that's a good deal ! ). You want to play alone to improve your skill and get the best race in one circuit lap ? Well... That's up to you ! Finally, the circuit is too easy for you ? Draw another one ( or play with an old one that has been saved pre- viously ) which figures a few more sharp turns and chicanes. The race principle is simple : a speed vector is associated with your car. At each race step you choose between ( in the most favourable case ) 4 possibili- ties to increase or decrease your speed vector and your car moves to the new position you've chosen : that's all ! You will accelerate in straight lines but be wise to anticipate road bends : whether you slow down in time or not, you'll take the race lead or crash into the circuit frame... You also need to antici- pate your adversaries' movements in order to avoid crashing into them but also, so as to obstruct their way and make them follow the wrong direction... That's how things go in reality ! Carotto should work on every mac with system 7.0 or greater and a 256-colour screen. Carotto is a whatever-you-want-ware ( see Credits inside ) ! Enjoy ! Luc De Bois 53, avenue Pablo-Picasso until end of January '94 : 92000 Nanterre debois@dxcern.cern.ch France

File Name: carrot-patch-30.hqx (332 k)
Date: Oct 08, 1998
From: mac-stacks@kagi.com Subject: Carrot Patch 3.0 - submission Carrot Patch 3.0 - Copr. 1993-95, 1998 Bruce A. Pokras All rights reserved worldwide Requires HyperCard(R) Player 2.2 or higher, or Hyper-Stack Player (any version). Guide a hungry rabbit around a carrot patch, eating carrots, going around fences, and trying to avoid getting caught in the traps. Bonus points for speed. Two skill options are available. The Regular game, which covers Levels 1-5, starts out easy and gets hard. The Advanced game, which covers Levels 3-6, starts out hard and gets impossible! Version 3 lets you use the arrowkeys on your keyboard to control the rabbit. You can also modify the layout of the included carrot patches with an easy to use "drag & drop" interface. To make totally new carrot patches you need to register. Shareware $5

File Name: carte.hqx (316 k)
Date: Jun 26, 1997
Subject: Carte.cpt.hqx Date: Wed, 11 Aug 93 00:49:21 EDT From: Art Min This is the release version of Carte, a card game that is similar to UNO. It is freeware, so enjoy. Full color, b/w support. Runs under both System 6 and 7. Happy with any Mac. Neato sounds and very configurable. Beta testers enjoyed it very much. Nuff said. Art Min awmin@athena.mit.edu --------------------------------

File Name: cashville-sim-city-2000.hqx (16 k)
Date: Jun 26, 1997
Date: Thu, 13 Jul 95 21:55:35 -0800 From: tjudd@foxmail.gfc.edu (Tim Judd) Subject: Cashville for SC2K (Mac) Greetings! This is BinHex format of a SimCity 2000 city. Each year, you will get over $1,000... guarenteed. I hope all the SimCity 2000 players get this. I really don't want to tell you how to get the money, but if you sign up to SimList (explained below), but might read of how to do it. SimList is a list that you can sign up for that has SimCity, SimTower, SimLife, etc discussed. To sign up for SimList, address a message to majordomo@cisco.com, and in the body of the message, put "subscribe " where is either "simlist" or "simlist-digest". Simlist-digest is a mailing program that puts all the days messages into one (usually > 20K), and mails that. The other one sends the messages individualy to the subscribers. If anyone has any more questions, E-Mail me. My address is "tjudd@foxmail.gfc.edu". Hope everyone can see this! Tim J

File Name: casino-blackjack.hqx (212 k)
Date: Jun 26, 1997
From: (Scott Sams) sbsams@a-o.com Subject: Casino BlackJack 1.0 The BEST Blackjack game for the Macintosh which features an excelent interface, lush color graphics, realistic and hillarious sounds, and an addiction. Casino Blackjack will make you feel like you are in a Las Vegas casino! Enjoy Check out more cool games and utilities for the Mac at: http://www.a-o.com/sbsams/software/games.htm

File Name: castle-381.hqx (1732 k)
Date: Apr 23, 1999
From: copperfield@worldnet.att.net Subject: Castle Wolfenstein 3.8.1 Castle Wolfenstein is the latest Wolfenstein scenario released to date! Version 3.8.1 adds more graphics, more levels, more tricks and traps, special effects, and more speed and stability! *Battle ruthless enemies such as the disgusting and repulsive Gremlin, the dumber-than-a-lemming Goon, vicious Uber-Mutants, quick-on-their-feet Elite Corporals, and the deadly accurate Captain! *You will find the new walls dazzling and interesting! *The doors in Castle Wolfenstein are wooden, so make sure you don't get a splinter! *Treasures have been replaced with goodies, such as Erdol, a delicious delight, and small rations for the soldier on the go! *You will be plagued by many tricks and traps! Some walls are COMPLETELY INVISIBLE! *Plenty of action and plenty of puzzles you keep you addicted to Wolfenstein! *TONS of new graphics *Numerous ghosts infest Castle Wolfenstein, and you can't kill them. *In some levels, there are multiple exits, so you never know where you're gonna end up when you hit that switch! Does all this sound tantalizing? Then download Castle Wolfenstein! If you're worried about Castle Wolfenstein being shareware, it's not. When you download Castle Wolfenstein, you're downloading the whole thing. It's totally free. Castle Wolfenstein requires the full version of Wolfenstein 3D. If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Enjoy! Josh Mills copperfield@worldnet.att.net http://www.geocities.com/ResearchTriangle/System/1634/index.html

File Name: castle-38.hqx (1696 k)
Date: Mar 13, 1999
From: copperfield@worldnet.att.net Subject: Castle Wolfenstein 3.8-Second Release Castle Wolfenstein 3.8 The Second Release! Castle Wolfenstein is the latest Wolfenstein scenario released to date! Version 3.8 adds more graphics, more levels, more tricks and traps, and more speed and stability! *Battle ruthless enemies such as the disgusting and repulsive Gremlin, the dumber-than-a-lemming Goon, vicious Uber-Mutants, quick-on-their-feet Elite Corporals, and the deadly accurate Captain! *You will find the new walls dazzling and interesting! *The doors in Castle Wolfenstein are wooden, so make sure you don't get a splinter! *Treasures have been replaced with goodies, such as Erdol, a delicious delight, and small rations for the soldier on the go! *You will be plagued by many tricks and traps! Some walls are COMPLETELY INVISIBLE! *Plenty of action and plenty of puzzles you keep you addicted to Wolfenstein! *TONS of new graphics *Numerous ghosts infest Castle Wolfenstein, and you can't kill them. *In some levels, there are multiple exits, so you never know where you're gonna end up when you hit that switch! Does all this sound tantalizing? Then download Castle Wolfenstein! If you're worried about Castle Wolfenstein being shareware, it's not. When you download Castle Wolfenstein, you're downloading the whole thing. It's totally free. Castle Wolfenstein requires the full version of Wolfenstein 3D. If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Enjoy! Josh Mills copperfield@worldnet.att.net http://www.geocities.com/TelevisionCity/1568/wolf.html

File Name: castle-chaos-10.hqx (3904 k)
Date: Sep 11, 1998
From: anthonyz@netos.com Subject: CastleChaos.sit.hqx Castle Chaos is a turn based fantasy adventure game where you guide 1 of 4 heroes through a chaotic castle. Features: *Advanced "critical percent" & "fatigue" systems that represent your hero's health more realistically than hit points. *Entire castle is randomly generated for each game. You'll never play the same game twice. Chose warrior, archer, mage, or thief as your hero and learn their unique strengths and weaknesses. *Loads of variety: find treasure chests, master keys, potions, corpses, cursed rooms, blessed rooms, secret doors, and more! *Complete, well-documented manual included. *Themed music soundtracks included. Thank you very much! Long Live the Mac -Modern Ancient Software http://www.netos.com/anthonyz/castlechaos/

File Name: castle-quest.hqx (616 k)
Date: Jun 26, 1997
From: Everly@InterPac.Net (Loren Everly) Subject: Castle Quest This is a graphical adventure game where you travel through some castles to rescue a princess.

File Name: castlewolf-51.hqx (6372 k)
Date: Jul 04, 2002
From: "J. Benjamin Mills" Subject: Castle Wolfenstein 5.1 Castle Wolfenstein 5.1 For Wolfenstein 3D Castle Wolfenstein is a 55-level scenario for Wolfenstein 3D (the old one, not Return to Castle Wolfenstein). From the creator of other fine scenarios such as First Strike and Temple of Doom, Castle Wolfenstein is probably the most challenging scenario you will ever play. You will encounter ghosts, vicious corporals, and the dreaded ENRON EXECUTIVES! Requires the full version of Wolfenstein 3D. Version 5.1 includes a new ending and several major bug fixes. For all the latest news for Castle Wolfenstein and the original Wolfenstein 3D, visit my web site at geocities.com/alvon_del_camio.

File Name: castle-wolfensteinr1.hqx (1632 k)
Date: Dec 11, 1998
From: copperfield@worldnet.att.net Subject: Castle Wolfenstein Deluxe First Release Castle Wolfenstein 3.0 Life can be frustrating. So can Castle Wolfenstein. If you still play Wolfenstein 3D and you want to challenge yourself, download Castle Wolfenstein today! Absolutely free. You download the real thing. No money payment needed! About 30 levels of terror, tricks, traps, and puzzles. New enemies, walls, and objects. >From the author of Temple of Doom, First Strike, Dragon Cavern, and the Compact Maps. Requires the full version of Wolfenstein 3D If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Visit my site at http://www.geocities.com/TelevisionCity/1568/wolf.html Enjoy! Josh Mills copperfield@worldnet.att.net

File Name: castle-xeen-20.hqx (252 k)
Date: Jun 26, 1997
From: (horace) horace@erinet.com Subject: Castle Xeen 2.0 Castle Xeen 2.0 is a beefed-up version of Castle Xeen. The same 39 levels, but it has one more level than the original, and the switches finally work, too. Just remember, downloading Castle Xeen is like buying Wolfenstein 3D again!

File Name: catch-em.hqx (488 k)
Date: Aug 20, 1999
Date: Wed, 28 Jun 1995 09:36:17 +0100 From: jfish@mdminc.pdial.interpath.net (Joseph Fish) Subject: CatchEm Game Try to Catch the dancing icons! Great sound and action! For real fun, place CatchEm� into a friends Startup Items folder. Requires Color Mac with 640x480 screen.

File Name: catch-the-bunny-3.hqx (5076 k)
Date: Mar 27, 1998
From: cyntech@trump.net.au Subject: Catch the Bunny III Copyright February 1998. By Kim Maisch, Cyntech Software http://cyntech.home.ml.org/ In this exciting, colourful game, animals pop up out of holes, and you must click on them before they disappear. See how long it takes for you to catch all 20 animals. This game would be ideal for people wishing to gain better hand-eye co-ordination and quick reflexes. It is also great for people who just want to plat a fun game! The Catch the Bunny III file that you download needs to be expanded with Stuffit Expander. Whats new in version III? - 4 animals (3 new ones!) - Rabbit, Skunk, Possum and Snake. - 9 new, higher quality scenes! - Great new music! - New sounds! - Advanced high scores (contain points aswell as times) - Easier e-mail creditcard registration. - High scores not restricted in shareware version. - Much more fun! In Catch the Bunny III v2, the only new thing is different read-me files and registration files due to some mistakes in those files. Requirements: - Atleast 7MB of Hard disk space (10MB for best performance) - Approximately 4MB of available ram - Colour Macintosh ( 640 X 480 size, 256 colours or better) For more information, see http://cyntech.home.ml.org/software/software/bunny3.html

File Name: catch-the-bunny-ii.hqx (2816 k)
Date: Aug 20, 1999
Date: Tue, 04 Mar 1997 05:47:20 +1000 From: maisch@geocities.com Subject: Catch the Bunny II Kim Maisch Cyntech Software Catch the Bunny II Information �Copyright February 1997, Cyntech Software http://netspace.net.au/~maisch/ The Game: Our best game yet!!! In this exciting, colorful game, bunnies pop up out of holes, and you must click on the before they disappear. See how long it takes for you to catch all 20 bunnies. This version now includes High Scores, Difficulty levels, Excellent music, New sounds and cool, colour graphics! This game is ideal for people learning how to use the mouse, people who wish to gain better hand - eye co-ordination, people who want to test their reflexes, and people who just want to play a fun game! This game is Shareware. Requirements: Colour Macintosh (256 colors recommended) Approximately 3mb of ram for maximum speed Approximately 3.5mb of Hard Disk space

File Name: catch-the-buzz-20.hqx (344 k)
Date: Aug 20, 1999
Date: Mon, 8 May 1995 13:26:31 +0200 From: Lionel Cons Subject: Catch The Buzz 2.0 Catch The Buzz is an arcade game that looks like Tetris but where the goal is entirely different: you must catch a little nasty moving beast called the Buzz. It should work on any Macintosh with any recent version of the system. What's New in Version 2.0? Version 2.0 is a total rewrite of the program. The principles of the game did not change but the animation is now MUUUUCH better, thanks to the SAT package from Ingemar Ragnemalm. The game is now in color but it should also work on black and white screens. Some graphics and sounds also changed. What Else? More information can be found in the program itself. Don't forget that this is a shareware program... Have fun! Lionel Cons 5, rue du Levant 74100 ANNEMASSE FRANCE e-mail: Lionel.Cons@cern.ch

File Name: cavedig-3.hqx (9716 k)
Date: Jan 01, 2002
From: Matthew Beedle Subject: Cave Dig 3 uploaded! Cave Dig 3 is a wonderful and challenging arcade/puzzle game with beautiful graphics, a great soundtrack and a simple yet entertaining gameplay. You control Simon, a small fox with great powers, who is transported in a fantastic underground world. You will have to dig, move stones, travel through warps and ultimately use a laser pistol to escape from the hostile caves. Watch out for the creatures! They will block your path, chase you and squash you if you are not careful. Cave Dig 3 is bound to become a shareware classic. The cheats and all the levels are unlocked in the registered version of Cave Dig 3. SYSTEM REQUIREMENTS: � Mac OS 8 or better on any Power Macintosh. Cave Dig 3 is a classic application and should function normally under Mac OS X. � 10 Mb of storage space � 640x480 screen or larger, supporting 256, thousands, or millions of colors. � Draw Sprocket and Quick Time 3 or better

File Name: cave-lava-and-icky-things.hqx (192 k)
Date: Jun 26, 1997
From: Alastair@DeathsDoor.Com (Alastair Montgomery) Subject: Doom2 Level Cave Lava & Icky Things, Doom2 Level Cool new Doom2 Level, highly detailed, new sounds. Can be played as both a Single Player or Multiplayer game. Alastair@Ednet.co.uk

File Name: caveman-sound-system-111.hqx (976 k)
Date: Jun 28, 1997
From: hay@Colorado.EDU Subject: caveman-sound-111.sit.hqx This is version 1.1.1 of the Caveman Sound system. It should replace previous versions of the library (caveman-sound-11.sit.hqx). This version fixes a minor bug that would cause havoc if sounds were removed from the sound system and new sounds were loaded. It also plugs a few memory leaks. What is The Caveman Sound System? The Caveman Sound System is a high-level library of C routines for playing sound on the Macintosh. These routines were designed with games in mind, but could be used for other purposes as well. They have been included in my own products such as PowerPong, and I indend to use them in future projects.

File Name: cca.hqx (424 k)
Date: Sep 10, 1999
From: chris Subject: cmmndo_cmbt_arena.hqx Commando Combat Arena is a side view, 1 or 2 player game, consisting of one-on-one battles in about 30 or so levels. Freeware. Requires System 7.5, 6 megs of RAM, QT Musical Instruments(if you want music), and a 68040 or better. Attachment Converted: "H:\info-mac in\CCA �.sit"Commando Combat Arena is a side view, 1 or 2 playergame, consisting of one-on-one battles in about 30or so levels.Some of the gameplay features: Tileset selection, shrapnel configuration, a "guts" option, innocent civilian bystanders, extra levelsets, and pimps...Freeware, but is better than a *lot* of shareware games

File Name: cedlecca-briscola-11.hqx (1140 k)
Date: Jun 26, 1997
From: lecca@dsi.uniroma1.it (Fabio Lecca) Subject: Briscola 1.1 This is the English version of Briscola 1.1, a traditional Italian card game, also known as "Brisk" in other countries. Version 1.1 includes even more decks of Italian traditional cards, including Napoletane, Piacentine, Sard and Trevisane. Have fun! Fabio Lecca cedlecca@kagi.com

File Name: celest-101.hqx (164 k)
Date: Jul 23, 1997
From: mash@tomah.com Subject: Celest 1.01 Celest is a very accurate, yet fun orbital simulation game. The player flies a ship around an accurately simulated stellar system going from place to place with the minimum amount of fuel usage. Celest can also be used to see the consequences of various stellar configurations on planetary orbital dynamics: see the weird orbits resulting froma binary or trinary star system! Version 1.01 fixes some problem with PowerPC Macintoshes. Celest requires: A color monitor with at least 640x480 resolution. Preferably a 68030 or above. System 7.1 or later. Celest is $10 shareware. Mike Ash http://www.tomah.com/mash/celest.html -- HeghmoH the CodeWarrior Mike Ash - http://www.tomah.com/mash/celest.html Use the Dvorak keyboard layout: easier, faster and less painful http://www.dvorakint.org

File Name: centaurian-121.hqx (1116 k)
Date: Aug 20, 1999
From: (David McCullough Dobson) dob@umich.edu Subject: Centaurian 1.2.1 CENTAURIAN New Release: Version 1.2.1 (FAT binary) by David M. Dobson (dob@umich.edu) Minimum requirements: - Macintosh with 68030 processor or better (68040 or PPC recommended) - System 7 - 640x480 256-color monitor (higher resolutions OK) Centaurian is an arcade-style space game reminiscent of Bosconian, a Midway-Namco arcade game from the early 1980's. Players battle through enemy-controlled zones, destroying Centaurian bases and confronting a variety of enemy ships and mines to reach the Centaurus colony. There are a number of ship enhancements which can be found or purchased to assist in the mission, and there are nine different bonus screens (Admiral Zorg's Challenges) modeled after classic arcade games. The game is shareware ($18). The unregistered game is fully functional but limited to any set of eight zones per game (selected by the player from among the first 38 or so zones). Registered users gain access to all 60 zones (including the final confrontation with the Centaurian leader), load/save game features, secret cheat codes, and the level editor. For more info, see the Centaurian homepage: http://www-personal.umich.edu/~dob/centaurian.html

File Name: central-campus-maps.hqx (56 k)
Date: Jun 26, 1997
From: (Frank Bannon) bannonf@CWU.EDU Subject: Central Campus Maps (Bolo) The attached file is a binhexed archive of map files for the Mac networked game BOLO. The archive includes three map files, text explaning the maps and how to contact the author, and small PICT files of the maps. The maps for Bolo are based on the campus of Central Washington University, in Ellensburg, Washington, the school I am attending.

File Name: cf-chess-systems.hqx (260 k)
Date: Jun 26, 1997
Date: Sat, 29 Apr 1995 19:28:58 +0200 From: freeling@euronet.nl (Christiaan Freeling) Subject: chr-freeling-chess-systems.hqx; 11 chess variants CHESS SYSTEMS BY CHRISTIAAN FREELING (CONGO � DEMIAN FREELING). Between 1976 and 1984 I was possessed with a spirit that cared a great deal about abstract games of pure strategy. It died eventually, of lack of ambition, and left me with a legacy of some forty games. Ten of these are Chess systems. All of them, Chad in particular, were played extensively at the games club 'Fanatic' at the University of Twente in the Netherlands. All of them, too, appear in David Pritchard's 'The Encyclopedia of Chess Variants' (G&P Publications, P.O. Box 20, Godalming, Surrey GU8 4YP, U.K. ; ISBN 0-9524142-0-1). Grand Chess in particular is also featured in R.�Wayne Schmittberger's 'New Rules for Classic Games' (John Wiley & Sons, Inc. New York; ISBN 0-471-53621-0) and in Games Magazine (January 1987). This archive contains descriptions (with full colour diagrams) of eleven Chess systems. They are: Chad HexChad Sjakti Ca�ssa Chakra Congo Loonybird Dragonfly Yari Shogi Rotary Grand Chess The one important game in this compilation is Grand Chess. Anyone who wrote a good Chess program and has half a mind to modify it into a Grand Chess program and put a demo on the Net on a fifty fifty basis regarding the codes, is welcome to contact me at the following address: Christiaan Freeling Pollenbrink 181 7544 AW Enschede The Netherlands +31 53 769075 Net: freeling@euronet.nl All games: � Christiaan Freeling, except Congo: � Demian Freeling.

File Name: cgpr-1.hqx (1608 k)
Date: Apr 23, 1999
From: copperfield@worldnet.att.net Subject: Custom Graphics Pak Release 1 Custom Graphics Pak Release 1 A collection of graphics for use with Wolfenstein 3D and WolfEdit. Includes new walls and enemies. Requires Wolfenstein 3D and WolfEdit 2.0.3. If you do not have Wolfenstein or WolfEdit, e-mail me at copperfield@worldnet.att.net Enjoy! Josh Mills http://www.geocities.com/ResearchTriangle/System/1634/index.html

File Name: chair.hqx (16 k)
Date: Nov 14, 1997
From: rgriffin@mail.erols.com Subject: Chair This is a really, really, stupid game. You are a little guy who has to move around and sit in the chair. It gives you a quick laugh. You need HyperCard 2.x to use it.

File Name: chaos-castle.hqx (452 k)
Date: Apr 27, 2000
From: Nicky Subject: chaoscastle I give permission for my program to be included on the Info-Mac CD-ROM. ChaosCastle is a simple shoot-em-up game: just destroy everything without getting killed yourself. By collecting falling coins and various bonuses, you'll get access to zones with many scrolling levels. You'll meat dangers of any kind, mineral, vegetal and animal as well as fights against monsters. Hidden items will allow you to use additional weapons and to increase their power. Other features include: o Loading and saving of games o Plays in colors or dithered black&white in many resolutions o Simple graphics allowing a lot of animation o Many physical effects such as magnetism, doppler effect, gravity, inerty, mirrors, fire, water, self-directional weapons, ... o OS-friendly o Shareware New features since version 0.9 o 2-Layers scrolling mode o New and better graphics o Better random level generation o Added 3D-sounds support o Many bug fixed System requirements: o Any Macintosh with at least 1MB of ram. o Works best with a PowerMac Web pages: http://members.xoom.com/ChaosCastle/index.html or http://thunder.prohosting.com/~ccastle/index.html Nicky University of Fribourg (CH).

File Name: chaos-galaga.hqx (36 k)
Date: Aug 20, 1999
From: Nicolas.Juillerat@unifr.ch Subject: ChaosGalaga ChaosGalaga is a simple shoot-them-up game: Just kill everything without getting killed yourself, and collect falling bonuses to get additional weapons. Some features are: o Simple graphics (black&white) -> high speed and animation o 100% OS-friendly, plays in a window on the Finder o Unlimited number of levels o Games may be loaded and saved on your disk o More than 100 sprites at once at some levels o Only 35k on your disk ! o Documentation in French System reqierements: Any Macintosh with a 640x480 display (or bigger). 68020 or better recommended for speed. > Nicky < > University of Fribourg <

File Name: chaos-vr-06a.hqx (380 k)
Date: Aug 20, 1999
From: main@virtually.mcnet.ch (Virtually Unlimited) (Virtually Unlimited) Subject: ChaosVR v0.6a ChaosVR is an arcade game in which you fly a lightning fast space ship through an incredible 3D world and blast enemies to pieces, racing through texture-mapped fractal mountains and futuristic architecture. Ultra-realistic fog and full 6 degrees of freedom (flight-simulator style) totally immerse you in this virtual reality blaster. ChaosVR requires a Macintosh with 256 colors, 4 Mb of free RAM, and is accelerated for PowerMacs. Regards'n'all, -- Peter

File Name: checkers-hide-n-seek.hqx (748 k)
Date: Jan 15, 1997
From: LTLFingers@aol.com Subject: Checkers' Hide 'n Seek Checkers' Hide 'n Seek Shareware: $15 Author: LittleFingers Software System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color monitor Another addition to the Checkers the Bear series, Checkers Hide 'n Seek was created for children ages 2 to 8. Checkers is hiding somewhere in his house. Move from room to room while searching for Checkers by clicking on objects. Each time the game is played Checkers will find a new and different hiding place! Color graphics and animations, and hours of fun for little fingers!

File Name: checkers-playroom.hqx (1088 k)
Date: Jan 15, 1997
From: LTLFingers@aol.com Subject: Checkers' Playroom Checkers' Playroom Shareware: $17 Author: LittleFingers Software System requirements: Any Mac running system 7+, 8 MB RAM, minimum 14" color monitor Checkers the bear is back and he's brought along his sister, Chelsea, to share some of his favorite toys with your child in Checkers' Playroom. This full-color interactive program offers a series of games that cover patterning, sorting, colors, shapes, counting with numbers 1 to 10, creative play and more! Recommended for ages 2 to 6.

File Name: checkers-treasure-hunt.hqx (752 k)
Date: Jan 15, 1997
From: LTLFingers@aol.com Subject: Checkers' Treasure Hunt Checkers' Treasure Hunt Shareware: $12 Author: LittleFingers Software System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color monitor Another addition to the Checkers the Bear series, Checkers Treasure Hunt is the perfect first computer game for preschoolers. Help Checkers get home by clicking on specified colors on the treasure path - and see what kind of treasure you can find! Each time the game is played, a different set of treasure magically appears when the child clicks on each mystery square. Checkers gives your child words of encouragement as they help him find his way home.

File Name: checker-warz-ppc.hqx (360 k)
Date: Oct 02, 1998
From: Spynos@aol.com Subject: CheckerWarz This is a game I made called Checkerwarz. It is based on the game checkers, but it has an interesting twist to it - when a checker is jumped over, the two sides go to war in a little battle where they verse each other in a mini game which decides the fate of the checkers. There are many types of mini games like Pong, Paint, and Mole. It is a worthwhile download, many have said, so give it a try.

File Name: chelseas-game-hc.hqx (116 k)
Date: Dec 12, 1997
From: angela@lazer.gen.nz Subject: Chelsea's Game Chelsea's Game is a HyperCard game made for toddlers (like my niece Chelsea) who like playing with a computer keyboard - each time a key is pressed a patterned shape is drawn and a short sound is played. It should work on any Mac. Angela Brett http://lazer.gen.nz/angela "We must believe in free will, we have no choice" -- Isaac Bashevis Singer

File Name: chembalancer.hqx (64 k)
Date: Oct 07, 2000
From: Sulan Dun Subject: Chembalancer - balancing equations game Chembalancer is a little freeware game to teach balancing equations. You type numbers in front of each molecule until there are the same number of atoms on both sides of the equation, then click the 'Balanced' button. Note to sys-admin: It's really a zipped up version of a website, which can be run as freeware locally, via file share or intranet. Works on any platform with IE4+ or Netscape 4+. Sulan Dun sulan@dun.org www.dun.org/sulan

File Name: chess-album-10-hc.hqx (8 k)
Date: Jun 26, 1997
Date: 13 Nov 92 06:55 EST From: science@oasys.dt.navy.mil (Mark Zimmermann) Subject: chess album stack appended below is a short (6kB or so) compact'd binhex'd Hypercard 2 stack, Chess Album v.1.0 --- it may be useful for recording correspondence chess games --- drag pieces around a board, type moves into a field, etc. Very simple stuff (in HyperCard!).... ^z

File Name: chess-cpp.hqx (280 k)
Date: May 04, 1994
From: Lloyd Wood Subject: Chess++ source code Date: Mon, 2 May 94 21:25:25 BST This is the source code to Chess++, a freeware mac chess-playing program. I am not not the author. Steve Bushell can be contacted as -- L. _____________________________________________________________________________ L.H.Wood@student.lut.ac.uk Email me for a copy of the Mac screensaver FAQ

File Name: chessking-100.hqx (660 k)
Date: Jun 26, 1997
Subject: ChessKing Software Package version 1.00 From: (Craig Shoemaker) craig.shoemaker@his.com About ChessKing� Software Please contact me if you have employment opportunities; keep in mind that ChessKing� software is written in my spare time (for instance, using the Dialog Manager for the board setup dialog saves programming time though the results are not great). See my Musical Set Complete� package for a more professional looking product. ChessKing� Software for the Macintosh line of computers allows two people to play different variations of chess together at one terminal screen. This software is NOT free. It is publicly distributed and costs $45 to be paid by check drawn on a U.S. bank payable to Craig Shoemaker. Thanks, Craig Shoemaker 4014 N. 41st Street Arlington, VA 22207 U.S.A. Phone: (703) 534-5884 Internet Address: craig.shoemaker@his.com Visit http://www.his.com/~esoteric/ and then click on the Esoteric Software or the Chess links.

File Name: chessking-all-to-102.hqx (84 k)
Date: Jun 26, 1997
From: craig.shoemaker@his.com Subject: ChessKing Software Updater Hello all, Here is an updater for the ChessKing� software package. This updater will bring previous version 1.00 and 1.01 up to the current version 1.02. ChessKing� software is usually filed with chess playing game applications; chess is played on a chess board and is a board game. (O.K., but believe me, not everyone has heard of the game of chess). Bye and thanks, and I hope you all have a nice semester, Craig Shoemaker Esoteric Software Arlington, VA 22207 USA http://www.his.com/~esoteric/ Click on the "What's New" link for the latest.

File Name: chess-mate-635.hqx (232 k)
Date: Jun 26, 1997
From: (Jeff Quade) jquade@bigfoot.com Subject: ChessMate 6.3.5 ChessMate 6.3.5 - Has one player, two player and self-play modes, 255 skill levels, permits players to undo and redo moves from start to finish. Keeps a complete record of moves made during the game in chess notation. A great chess game. Program written by Quade Publishing (Jeff Quade). Shareware $24.

File Name: chess-pp.hqx (320 k)
Date: Jun 26, 1997
From: Lloyd Wood Subject: Chess++ - chess for Macintosh Date: Mon, 2 May 94 21:23:52 BST Chess++ is a freeware Mac chess playing program. I am not not the author. Steve Bushell can be contacted as -- L. _____________________________________________________________________________ L.H.Wood@student.lut.ac.uk Email me for a copy of the Mac screensaver FAQ

File Name: chess-rating-calc-10.hqx (240 k)
Date: Jul 09, 1999
From: Edmund Boyd Subject: Chess Rating Calculator 1.0 The Chess Rating Calculator is a Macintosh program which calculates the rating change that follows a single match between two rated chessplayers. That's it. It's a one-trick pony. It won't make you a better player; it'll just confirm how bad a player you really are! ;o) It's a 68K application and should run on any Mac.

File Name: chess-set-11-hc.hqx (16 k)
Date: Jun 26, 1997
Date: Sun, 31 Oct 93 15:35:01 CST From: meb3@cec.wustl.edu (Matthew Eli Blain) Subject: Chess Set! 1.1 Chess Set! A simple chess set stack by Matthew Blain, v1.1 of 10/31/93. This stack is a chess set for your computer. It does not play chess, or even make many restrictions on how you can move the pieces around. Instead it lets you setup and save games, or play with a friend over an AppleTalk network via Apple Events. You can even make your own chess board if you want... The stack is freely modifiable and I will probably allow you to distribute it in any way you want! Matthew Blain. mblain@aol.com.

File Name: chess-works-192.hqx (840 k)
Date: Aug 11, 1999
From: fowell@netcom.com Subject: ChessWorks 1.9.2 - free peer-peer chess over Internet Version 1.8.7 and later should not be used with any other earlier version of ChessWorks because of the piece placement fix (queen gets her color). You could play the game but beware that there might be some funky things going on like both players playing two different games. Which could probably be fun but for best results just make sure you are BOTH using version 1.8.7 or later. Thanks! How to play a multi-player game of Chess with ChessWorks: ChessWorks allows you to play a multi-player game of Chess with someone over the internet. All you have to do is connect to each other via the connect button. After you press the connect button you will be presented with a dialog box that gives you the choice to either 'Host' or 'Connect'. Somebody must choose 'Host' and the other person must then connect to the host's IP address (Note - if you choose 'Host' your IP will be displayed in the address field). Both players must be on the same port when connecting. When the connection is established a chat window will pop up where you can chat to each other. How do I connect to a tracker to find games? All you have to do to connect to a tracker is go under the File menu and choose 'Tracker' or press command+T. This brings up the Tracker Window. Then you click on connect and enter your tracker address (or use the default) and your desired nickname to appear to all other users on that tracker.

File Name: chessworks-301-68k.hqx (1380 k)
Date: Apr 23, 2003
From: Michael Subject: Chessworks 3 Submission ChessWorks is a multiplayer chess game that is playable over the internet or a LAN. ChessWorks at this time is strictly multiplayer and does not offer a computer opponent. Meet people to play all over the world by connecting to a tracker. What's New in Version 3: Version 3 is a complete rewrite from previous versions. It offers greater stability, more features, and more platforms. ChessWorks 3 can be played on Mac OS 8 - 9, Mac OS X, and Windows operating systems. Here is a short list of some of the new features in version 3: * Multiple games and trackers can be opened at anytime. * Full PGN compatibility. * Resizable board and piece graphics. * Game clocks are available. * Lots of customizing options. * SOCKS proxy support. * and much more... www.ekimsw.com/chessworks

File Name: chessworks-301-ppc.hqx (1488 k)
Date: Apr 23, 2003
From: Michael Subject: Chessworks 3 Submission ChessWorks is a multiplayer chess game that is playable over the internet or a LAN. ChessWorks at this time is strictly multiplayer and does not offer a computer opponent. Meet people to play all over the world by connecting to a tracker. What's New in Version 3: Version 3 is a complete rewrite from previous versions. It offers greater stability, more features, and more platforms. ChessWorks 3 can be played on Mac OS 8 - 9, Mac OS X, and Windows operating systems. Here is a short list of some of the new features in version 3: * Multiple games and trackers can be opened at anytime. * Full PGN compatibility. * Resizable board and piece graphics. * Game clocks are available. * Lots of customizing options. * SOCKS proxy support. * and much more... www.ekimsw.com/chessworks

File Name: chessworks-301-x.hqx (1652 k)
Date: Apr 23, 2003
From: Michael Subject: Chessworks 3 Submission ChessWorks is a multiplayer chess game that is playable over the internet or a LAN. ChessWorks at this time is strictly multiplayer and does not offer a computer opponent. Meet people to play all over the world by connecting to a tracker. What's New in Version 3: Version 3 is a complete rewrite from previous versions. It offers greater stability, more features, and more platforms. ChessWorks 3 can be played on Mac OS 8 - 9, Mac OS X, and Windows operating systems. Here is a short list of some of the new features in version 3: * Multiple games and trackers can be opened at anytime. * Full PGN compatibility. * Resizable board and piece graphics. * Game clocks are available. * Lots of customizing options. * SOCKS proxy support. * and much more... www.ekimsw.com/chessworks

File Name: chess-works.hqx (528 k)
Date: Apr 17, 1999
From: TuikBlade@aol.com Subject: ChessWorks 1.3.4 ChessWorks is a multi-player chess game that is playable over a LAN or the Internet. Version History: =============== - (1.3) Fixed some rules for castling - Added the "en passant" rule - (1.3.1) Fixed a bug when castling left - (1.3.2) Fixed a bug which enabled the king to move into check - (1.3.3) Added the ability to save your name in the 'options' window - (1.3.4) Now displays a message in the chat when a 'Page' has been sent

File Name: chessworks.hqx (516 k)
Date: Mar 24, 1999
From: TuikBlade@aol.com Subject: ChessWorks ChessWorks is a multi-player chess game that allows you to play another person at chess over the internet or a network. ChessWorks is very simple to use. Requires: Macintosh PPC IP Address (network or internet) For screenshots and the latest versions go to: http://members.aol.com/TuikBlade/chessWorks.html

File Name: chicago.hqx (680 k)
Date: Jun 25, 2002
From: Michael Heberle Subject: Chicago 1.1.1 Dear Ladies and Gentlemen, as described at hyperarchive.lcs.mit.edu I send you the Mac OS X game "Chicago". It's a dice game. You have to reach maximum points by rolling special combinations. It also includes some special statistic. It's a shareware game. It's costs are 9.95 USD. If you have further questions, please let me know. Thank you very much! Michael Heberle ---------------------------------- www.mihesoft.de

File Name: chinese-chess-pro-101.hqx (372 k)
Date: Jun 26, 1997
Date: Wed, 17 Nov 1993 14:18:50 -0800 From: zeng@apple.com Subject: Chinese Chess Pro v1.0.1 Hi, The Chinese Chess Pro v1.0.1 is enclosed. Chinese Chess Pro is a shareware Chinese Chess progrram. It needs System 7.0 to run. People can play Chinese Chess over an appletalk network using the program. They can also chat while they are playing. The program strength is pretty good when playing in a fast CPU. There are many other features. Please read the documents in the package to find them out. Tie Zeng

File Name: chinese-poker-101.hqx (104 k)
Date: Jun 26, 1997
From: David Blume Subject: Chinese Poker 1.0.1 Date: Sun, 12 Dec 1993 17:09:20 -0800 Chinese Poker 1.0.1 (Administrator's Note: This replaces Chinese Poker 1.0 in /game/Cards/) Requires: MacTCP, At least one other mac connected on a network. Chinese Poker 1.0.1 is an interactive network card game for 2 to 4 players. It is addictive and easy to learn. (The goal is to discard your cards in the form of valid poker hands before your opponents do.) A 60 point game is a perfect 10 minute break. Revision Notes: 1.0.1 + User interface corrections. + System 6.X compatability. (Some cards were invisible under System 6.) + May use either host names or addresses in the "Connect" dialog. Freeware by David Blume. ---------------------------------------------------------------------------

File Name: chinese-tiles-111.hqx (860 k)
Date: Jun 26, 1997
From: Predrag.B.Stanojevic@telia.se Subject: ChineseTilesv111.hqx Chinese Tiles by Predrag Stanojevic, 1995-1997 Chinese Tiles is a single-player game much like memory, you have to match tiles and remove them. You might recognize the tiles from the old chinese game Mah-Jongg. There are many shareware versions of this game for various systems. I've seen a couple of others for the mac as well. When you start a new game 144 tiles are randomly placed. The object of the game is to remove the tiles, one matching pair at the time until all tiles are removed. SYSTEM REQUIREMENTS 1) System 7 (or greater) 2) 256 Colours (it works with 256 grayscale)

File Name: chirak-attack.hqx (48 k)
Date: Aug 20, 1999
From: skeleton@geko.com.au (David Greenland) Subject: Chirac Attack By Michael Doyle Thankyou for using Chirac Attack. I am a Year 12 student. This game was made as my Three Unit Computers Major Work. It is Freeware so feel free to distribute it. When passing this game around make sure that all files (including this Read Me) are included. I hope you enjoy the game.

File Name: chiral-104.hqx (2076 k)
Date: Aug 20, 1999
From: (Andrew Welch) andrew@AmbrosiaSW.com Subject: Chiral 1.0.4 Webster defines Chiral as "a kind of symmetry found in atomic particles that is not superimposable on its mirror image." Ambrosia redefines this dry scientific adjective with a mind melter of a puzzle game. MacUser awarded this new definition of fun with their Shareware of the Year Award for 1994. MacWeek says "With the release of Chiral, Ambrosia is breaking its creative bonds...With repeated play comes an appreciation of the subtle beauty and elegant sophistication of its design." Inside Mac Games calls Chiral "a uniquely creative action-strategy game that is just as much fun to watch as it is to play." Chiral is a fusion between the scientific concept of atomic bonding and the addictive game play of Tetris. Players are challenged to form bonds between atoms to create inert molecules before the atoms overflow from a vial. Points are scored by the complexity of the molecular pattern and the speed with which it is assembled. Not to worry, a doctorate in atomic chemistry is not needed; an interactive tutorial, Chiral Basics, is included with the package. Chiral has six separate difficulty settings and twenty four levels of puzzling play, for a grand total of 144 screens of mind-boggling fun and excitement. This mind-testing Ambrosia program is the fruit of a collaboration between Macintosh developer Trevor Powell and Ambrosia Software's prolific founder Andrew Welch. Chiral is a combination of high resolution 256 color graphics, funky digitized sound effects, and addictively puzzling game play. Price: $15.00 Requires: 256 Color Screen | Andrew Welch - Thaumaturgist - Ambrosia Software, Inc. | | AOL-> Keyword: Ambrosia | http://www.AmbrosiaSW.com/ | | CIS-> GO word: Ambrosia | ftp://ftp.AmbrosiaSW.com/ |

File Name: chocoletters-12.hqx (472 k)
Date: Apr 24, 1999
From: pierre07@club-internet.fr Subject: Chocoletters 1.2 a puzzle game Chocoletters is a puzzle game. You have to find how the computer mixed up 36 letters and figures in a 6 by 6 grid. To succeed you may ask for paths leading from one letter to another. With several paths you can deduce the positions of the letters. The score depends on the number of paths and the time spent to finish. Chocoletters should run on all of the 68020 Macintoshes and later with a 14' color screen or larger. But animations should be quite slow on old machines. What's new in version 1.2 ? - Asynchronous sounds that don't stop the game - Less greenish chocolate bars - Separate scores for the three levels of difficulty - Separate scores for up to four players - The learner mode warns about symmetrical errors - Auto Paths mode enabled in the original settings - Pictures more compressed in order to keep a small program - An alternate background - A small application to convert old scores - and some other minor changes. Chocoletters is a $10 US shareware. Pierre Durand 14 rue de Montenegro 71200 Le Creusot France http://perso.club-internet.fr/pierre07

File Name: chocoletters-15.hqx (776 k)
Date: Nov 17, 1999
From: pierre07@club-internet.fr Subject: Chocoletters 1.5.2 can play music! Chocoletters is a puzzle game. You have to find how the computer mixed up 36 letters and figures in a 6 by 6 grid. To succeed you may ask for paths leading from one letter to another. With several paths you can deduce the positions of the letters. The score depends on the number of paths and the time spent to finish. You can see examples at: http://perso.club-internet.fr/pierre07/pages/chocopage.htm Chocoletters should run on all of the 68020 System 7 + Quicktime Macintoshes and later with a 640x480 color screen or more. What's new in version 1.5.2 ? - Music. There are 4 pieces of music included and you can hear your own music. Just put your Midi files and mp3 files (up to 10) in the Chocoletters folder (even in a subFolder). You need Quicktime 3.0 with QT Instruments to hear good Midi sounds and Quicktime 4.0 to hear mp3 files. - A new harder level with Auto Paths created at random - Major changes in the way the scores are calculated. Less disappointing for beginners. Sorry. You wasted your time and effort to gain creditable scores that are to be thrown out! - A new score board - A new background - and some other minor changes. Chocoletters is a $10 US shareware. Payments handled by Kagi.

File Name: chocoletters-17.hqx (792 k)
Date: Mar 17, 2001
From: pierre07@kagi.com Subject: Chocoletters 1.7 A puzzle Game Chocoletters is a puzzle game. You have to find how the computer mixed up 36 letters and figures in a 6 by 6 grid. To succeed you may ask for paths leading from one letter to another. With several paths you can deduce the positions of the letters. The score depends on the number of paths and the time spent to finish. You can see examples at: http://www.pierre07.fr.st Chocoletters should run on all of the 68020 System 7 + Quicktime Macintoshes and later with a 640x480 color screen or more. Chocoletters can play your own music files: You need Quicktime 3.0 to hear good sounds in Midi files. You need Quicktime 4.0 to play mp3 files. What's new in version 1.7 ? - You can ask for a path by clicking on an already played tile in the grid - Handy buttons for the more used functions - Some other minor changes Chocoletters is a $10 US shareware. Payments handled by Kagi. Pierre Durand 14 rue de Montenegro 71200 Le Creusot France http://www.pierre07.fr.st

File Name: chocoletters.hqx (500 k)
Date: Feb 13, 1999
From: pierre07@club-internet.fr Subject: Chocoletters a puzzle game Chocoletters is a puzzle game. You have to find how the computer mixed up 36 letters and figures in a 6 by 6 grid. To succeed you may ask for paths leading from one letter to another. With several paths you can deduce the positions of the letters. The score depends on the number of paths and the time spent to finish. Chocoletters should run on all of the 68020 Macintoshes and later with a 14' color screen or larger. But animations should be quite slow on old machines. Shareware allows you to try. Chocoletters is a $10 US shareware. Payments are handled by Kagi. Pierre Durand 14 rue de Montenegro 71200 Le Creusot France http://perso.club-internet.fr/pierre07

File Name: chord-teacher-10.hqx (1272 k)
Date: Feb 24, 2003
From: DavidBagno@aol.com Subject: Music Chord Teacher 1.0 FAT Music Chord Teacher For Macintosh Needs Apple System up to 9.2 800*600 Screen Size Copyright 2002 The Music Chord Teacher is a serious note teacher program that is fun to play. A real musician developed this software! Students will learn the chords for all the major keys. The game also includes the fret boards for the equivalent guitar chord. This will enable both piano and guitar students to benefit from using this program. The game also includes the option to show either the standard or roman style chord notation. This will help both serious student and those who are interest in learning to read popular sheet music.The Music Chord Teacher provides you with a very stimulating and creative setting for learning the chords. It lets you customize every detail of the lesson. First select the key or keys you want to study. Then specify which scale degrees to include in your questions. Drill down further to select the exact inversions to include. Once you are ready just click on the "Start" button to play. One to seven random chords will be played on the musical staff from within the parameters that you have defined. You answer the questions by playing the correct notes on the computerized piano. You press the piano keys in the same order that you read chords in. For example, if the chord were C Major you would answer by playing C, E, and G on the piano. The notes you've selected will remain highlighted and numbered sequentially 1, 2, and 3 on the piano until you have entered all the notes for the chord. If you have accidentally selected an incorrect note, just click on that note again and it will be cleared. The interface is so easy that even a 4 year old could use this program.This program includes many options and features. As with my other programs it includes a student name and grade database. Chord Teacher goes one step further by including and optional floating history window. This window keeps you up to date with all the details of the game in progress. See your progress in real time. When your done save it as a web page! Show your friends or teacher that you really practiced! These features help make this program great for the classroom or music studio. This program is very easy to use. All the music graphics are very large and easy to read. Each interactive screen element has help tips attached to guide you along the way. This online version is fully functioning except that you will not have access to all the keys. Once you have registered the program the unlocking code will be emailed to you. The price for a single program is $25.00. Schools can order an unlimited site license for just $100. To purchase a site license enter 4 into quantity field below.

File Name: chris-puzzle.hqx (908 k)
Date: Jun 26, 1997
From: chrisj@MAIL.UTEXAS.EDU (Chris W. Johnson) Subject: Chris' Puzzle 1.0 fat Copyright 1994-95 by Chris W. Johnson, All Rights Reserved. Shareware $12. Chris' Puzzle transforms PICT and JPEG image files into electronic jigsaw puzzles. The puzzles are based on a unique grid pattern, rather than the traditional puzzle structure of square pieces embellished with hook & eye joints. The unusual pieces to which that grid pattern gives rise make the geometry of the puzzles richer, while adding to their overall complexity and challenge. But since challenge is one thing and aggravation is another, a few features of real puzzles have been omitted - pieces are never rotated, flipped upside down, or still stuck together in little clumps when they are dumped out on this virtual table. So all you have to do is find the matching pieces and put 'em together. Features: * Fully functional jigsaw puzzle program. No crippled demo software here. * PICT and JPEG image support. * Internet hypertext puzzle annotation (see included puzzles for examples). * Simple Internet Version Control protocol (SIVC) support. * Adjustable puzzle complexity. * Adjustable work space to puzzle size ratio. * Borders can be added to images to assist in assembly. * Sound effects. * Cheat mode (registered users only). * Convenient shareware fee payment (on-line, even) via Kagi shareware registration service. * Fat binary - runs at full speed on Macintoshes and Power Macintoshes alike. Requirements: * System 7.0 or better. * Apple's Thread Manager extension (built into System 7.5 and all later systems). * 68020 CPU or better. Recommended Items & Capabilities: * Internet Config - makes all Internet-oriented features much happier. * Monitor capable of displaying 256, Thousands or Millions of colors. The more colors, the better. * Espy Sans font (included with System 7.5). Most Obvious Shortcoming: * No "Save" feature yet - better be able to assemble those puzzles in one go.

File Name: chriss-tic-tac-toe-10.hqx (172 k)
Date: Jun 26, 1997
From: ChrisC800@aol.com Date: Sun, 16 Jul 1995 14:55:04 -0400 Subject: Tic-Tac-Toe-v1.0-FAT.sit.hqx Tic-Tac-Toe v1.0 is a brand new Tic-Tac-Toe style game featuring Stereo Sound, 3D Graphics, Background Music, and an unbeatable Computer Player. CPU vs. CPU is not yet implemented, but if there is enough interest, I'll put it in. Tic-Tac-Toe is also FAT, so it will run native on both 68K and PowerPC Macintoshes. Tic-Tac-Toe requires 256 colors to run. However, looks much better in thousands of colors. The included MOD file is After-The-Rain, by an unknown author. The Background Music can be changed with Player Pro (available on AOL in MMS). Tic-Tac-Toe is shareware. If you like it, please send $5 to: Christopher Lee Chin 99 Gail Drive New Rochelle, NY 10805 For $10, I'll send the source code with the latest version of Tic-Tac-Toe. Including the unbeatable computer player algorithm. Send Bugs, Comments, Suggestions etc. to chrisc800@aol.com.

File Name: christmas-97.hqx (992 k)
Date: Dec 16, 1997
From: ingemar@lysator.liu.se Subject: Christmas'97 (jigsaw puzzle game) Christmas'97 is the fifth release of my annual Christmas card/ jigsaw puzzle game, an editable jigsaw puzzle where you can install in your own art, your own pieces, background pattern, music, sound... Customizing it and passing it on as your personal card is encouraged under some reasonable restrictions, one being that you virus check it in the process. This was actually the very first color jigsaw for the Mac when it was released in 1993, predating even Apple's puzzle. Nobody seems to believe that (at least not people who have reviewed it), but nobody can point to an older one either. :-) Nowadays, it is quite a bit better than it was back then. For more info, connect to: http://www.lysator.liu.se/~ingemar/games.html The game is free for personal use during Christmas (otherwise shareware). Merry Christmas! /Ingemar Ragenmalm

File Name: christmas-98.hqx (560 k)
Date: Dec 26, 1998
From: ingemar@lysator.liu.se Subject: Christmas'98, annual jigsaw/Christmas card Here's this year's Christmas card/jigsaw puzzle game, for the sixth year in a row. Works on any Mac, but QuickTime is require for the installed image to display properly. You can paste in another if it doesn't. Also, if you don't like the puzzle piece shapes (not unlikely this time), background pattern, music, just replace it! Except for the new graphics, it is mostly the same as before. This is the application only, all you need to play. To edit, you may want some sample files to play with. A package with a fair number of sample files is available from my home page: http://www.lysator.liu.se/~ingemar/games.html The package with sample files isn't submitted to the archives since it is too large to do that in a safe and comfortable way, but feel free to do it if you like. You are encouraged to modify this game and pass it on to your friends, but please read the terms in the on-line docs first. Freeware! /Ingemar Ragnemalm

File Name: christminster-30.hqx (396 k)
Date: Jun 26, 1997
From: Andrew Plotkin Subject: Christminster R3 (text adventure) An Interactive Conspiracy by Gareth Rees. Release 3 / Serial number 951107 / Inform v1502 Library 5/12 This application requires System 7, and 1.6 megs of free memory. If you don't have System 7, or you want a non-Mac version of this game, or you just want to try a different interpreter, please look in ftp://ftp.gmd.de/if-archive/. There are also lots of other text adventures there. Gareth Rees (gdr11@cl.cam.ac.uk)

File Name: christoville-pud.hqx (16 k)
Date: Nov 12, 1997
From: Chris_Lambert@magic.ca Subject: Warcraft IIx Pud ! This pud was created for Warcraft IIx. It has a 5 player capacity and it's size is 96 x 96. This was created by an 11 year old kid (me) named Chris Lambert with the Warcraft 2 Map Editor. I started from scratch and it took me about a day. If you download this pud and like it, please email me at...clambert@total.net and explain what and what not to put in my next pud. Please, just tell me what you think. Thank you. cl.

File Name: chunbokun-3.hqx (1648 k)
Date: Nov 06, 1998
From: jwood@ecpd.com Subject: ChunBoKun ChuBoKun 3.0 A two-player fighting/combat game for those who love arena-based violence! There are over 11 special moves per character, plus a hidden fatality, and 14 arenas to choose from! Each level has its own special characteristics, such as wind, gravity, varying heights and platforms, air vents, and pits! >From the author: This is a really old game that I made in the beginning of my programming experience (it was programmed in BASIC), but it still has kick to it (ouch)! If you really like this game, and want me to start from scratch to make a new game just like it, but far better, read the 'Readme-OFFER!' document in the ChunBoKun 3.0 folder. Requirements: 256 color (or greater) 640x480 res. monitor system 7.5 or greater (may work on 7.1) 4 megs of RAM

File Name: cindy-20.hqx (140 k)
Date: Oct 08, 1998
From: maubelar@tin.it Subject: CiNDY CiNDY is useful to organize Tombola (Bingo) games. Usually the game is built over one set of 48 cards of 15 numbers. If you organize public games, you know that often there are a lot of players! So, you need to enhance the play, increasing the number of cards to play. CiNDY resolve forever the problem. CiNDY was projected to build large sets of cards, very large! You can build sets frow few tens to 1500 cards! Every card can contains also 25 numbers. Every card is different from every other, they are balanced (every number is used the same number of times) and progressively numbered. The program can print the cards on paper. Finally, it can export data in two formats. Great for Christmas days, it's very easy to use, and its interface is very well projected. You can build many different sets, obtaining very different profiles of game. Using a simulator, the program shows you how one game evolves on average. It's useful also for playing with kids, so they can spoil the cards. CiNDY exists for Macintosh and for Windows, and is Shareware. For further informations, e-mail to: secondaclasse@geocities.com

File Name: cion.hqx (196 k)
Date: Jul 08, 1999
From: brendan burns Subject: Cion v1b Further the cause to waste time in a vaguely amusing manner comes Cion. It's a Break-Out, Brickles, Arkanoid style game. Even as a remake of a remake it has some neat features: Gravity, the ball is subject to the forces of gravity. Thus the paddle has been freed to perform two dimensional rather than one dimensional movement, enabling the player to control the speed of the ball. Fred: Fred is your android companion. He's also got a set of emotions and he'll respond to your actions. If you play well he's happy, he'll frown when you play bad and get a little angry if he doesn't think you're trying hard. System requirements: System 8.0 10 MB RAM For more info take a look at the "About.." file enclosed or the Web Site: http://wso.williams.edu/~bburns/tad/

File Name: circles-11.hqx (320 k)
Date: Jun 05, 2001
Subject: Circles 1.1 for MacOS X - a simple game From: Jochen Pier To: Circles is a simple game for MacOS X, written in Cocoa. The goal is to fill the circles in the upper half of the game - window with circle segments. It is a little bit Tetris like - but just some more simpler. I hope you like it Jochen Pier Version 1.1 has now sound and some fixes in the version strings... (cyclon@kagi.com - www.cyclon-softworx.de)

File Name: circles-121-x.hqx (368 k)
Date: Aug 20, 2001
From: Jochen Pier Subject: Circles 1.2 for MacOS X - a simple game Circles is a simple game for MacOS X, written in Cocoa. The goal is to fill the circles in the upper half of the game - window with circle segments. It is a little bit Tetris like - but just some more simpler. I hope you like it Jochen Pier Version 1.2 can change the game principle (look) (cyclon@kagi.com - www.cyclon-softworx.de)

File Name: civ-cheat-20.hqx (12 k)
Date: Jun 26, 1997
From: DaveBaum@aol.com Date: Fri, 26 Aug 94 21:15:41 EDT Subject: CivCheat 2.0 Requires: System 7 and Civilization This program has been tested very little, so use at your own risk. If you find a bug - or just want to request a new feature - let me know. Drag and drop a saved Civ game onto the app and it will prompt you for the changes you want to make. Possible options include adding gold, settlers, or technologies. When you add a technology, all prerequisites are added as well. There is also an option to make the entire map visible. You can apply the changes to all civs instead of just your own. This allows the game to be played more rapidly without making it unfair. I typically start with 10 settlers, 1000 gold, and Navigation for everyone. The makes the beginning part of the game (which I find very tedious) to fly by while still presenting a challenge.

File Name: civ-hack-power-mac-10.hqx (12 k)
Date: Jun 26, 1997
From: (Ian Russell Ollmann) iano@scripps.edu Subject: CivHackPowerMac 1.0 CivHackPowerMac-1.0 is "CivHackPCI" renamed to more accurately describe its function now that System 7.5.3 has been found to contain the same incompatability which prevented Microprose Civilization from running on macintoshes running System 7.5.2. All Power Macintoshes have been experiencing trouble running Civilization under the latest OS release. Specifically, CivHackPowerMac is a tiny system extension which prevents Microprose's Macintosh Civilization game from crashing with a type 11 error at the opening menu on PowerPC macintoshes running System 7.5.2 or 7.5.3. This extension has been in use by the general public since 2/96 and no one has reported any System conflicts to my knowledge. The extension itself patches an incompatability between Civilization and Quickdraw in Systems 7.5.2 and 7.5.3 that resulted in this crash. This file does not seem to be required for 68k (non-PowerPC) macintoshes to run Civilization. This file is a binhexed stuffit archive containing a System extension which may be installed by dragging it onto your System Folder and restarting your machine. There is also a short README file. This extension was written by Gavriel State, . I was asked to post it by the author. Ian Ollmann

File Name: civilization-107-108-to-11-updt.hqx (48 k)
Date: Jun 26, 1997
From: JASON HOLTZAPPLE Subject: civ updater for all versions Date: Wed, 11 May 1994 17:07:01 -0400 Civilization 1.0.7,1.0.8->1.1 updater: This program will patch both Civilization 1.0.7 and 1.0.8 to version 1.1. The only difference between 1.0.8 and 1.1 is the 'vers' resource, which has probably led to some confusion. This patches the application in place, so use it only on a copy. I made this with ResCompare to clear up the confusion regarding the 1.0.7->1.0.8 and 1.0.8->1.1 updaters, one of which seems to have disappeared from the archive. There were also some requests on comp.sys.mac.games for such an updater. Enjoy. I guess this should go in /games/com to replace the other updater. Thanks, Jason Holtzapple

File Name: civilization-faq.hqx (64 k)
Date: Jun 26, 1997
Date: -Wed 05 May 1993-05 09:00:38 EDT From: James Stricherz Subject: A FAQ list for Civilization Enclosed find the FAQ for Civilization. I found this in comp.sys.ibm.games.strategic. There are some peecee specific cheats/hints, but it makes for interesting reading. James

File Name: civilization-ii-real-world.hqx (12 k)
Date: May 08, 1998
From: kyoder@earthlink.net Subject: Civilization II real world map Here is a real-world map for Civilization II that I created, since I was not satisfied by the one that came with the game. Will work ONLY if you already have Civilization II installed. All comments are appreciated; even negative ones, if you're polite!!! this should be put in the /games/commercial directory Support the Mac... upload cool stuff to this site! Kurt contentment is a full tank of gas

File Name: clash-of-the-dark.hqx (544 k)
Date: Aug 20, 1999
From: johnd@geko.com.au (John Dalgliesh) Subject: Clash of the Dark - The ULTIMATE combat experience! Have you ever asked 'Why aren't there any one-on-one combat games for the mac?" So have we. This is the answer. Clash of the Dark, Slipped Disk Software's greatest game yet sports ultra-smooth 256-colour graphics, 4 channel music and sound together with all the features you'd expect from a combat game: * Powerful Jump Kicks! * Devastating Magic Moves! * Revolting Fatalities! * AND MORE! Destined to become the next cult game after Maelstrom, Clash of the Dark is, well, (we have to say it) The best mac combat game ever made! ** Please write to us to give us ideas for future enhancements. We'd like Clash to be a 'living product', and you make it happen. Please send us MAIL! In the meantime, enjoy! And discover what owning a Macintosh is REALLY about... Contact us at: Richard_Salter@khazad.apana.org.au (Richard Salter) mlane@intouch.mpx.com.au (Marc Lane) John_W._Dalgliesh@khazad.apana.org.au (John Dalgliesh)

File Name: classic-daleks-12.hqx (48 k)
Date: Oct 11, 1999
From: Cody Pearson Subject: Classic Daleks 1.2 Classic Daleks is a major update to one of the first Macintosh games. This updated version was written by Ingemar Ragnemalm. It is freeware. Changes from the original Daleks include color, a working high-score list, and compatability with newer Macs. In case you are not familiar with the original game, here is a brief description. You are a little man. You are being persued by daleks (robots). You must fool them into colliding with eace other. You can teleport to other parts of the screen to prevent being killed by the daleks, and you can use your Sonic Screwdriver to kill any daleks in your vicinty. Beware, however: although you have as many teleports as you want, you only get one Sonic Screwdriver per level. If you are able to kill all the daleks without using your Sonic Screwdriver, you can keep it for the next level. This game is quite addictive, I'm sure that once you start playing it, it will be a permanent resident on your hard drive. I know it is on mine. Author E-Mail: mailto:ingemar@lysator.liu.se Author Web Site: http://www.lysator.liu.se/~ingemar/

File Name: classic-gin-rummy-30.hqx (5284 k)
Date: Mar 26, 1999
From: colin@freeverse.com Subject: Classic Gin Rummy 3.0 CLASSIC GIN RUMMY is the premier Gin card game for the Macintosh. It features three skill levels, from beginner to advanced; support for all of the most popular rule variations, and nearly a dozen special theme files to customize the characters, sounds and decks. It also features a full tutorial that makes learning, (or re-learning) the game a snap! Gin is the most popular two person card game in the world, and now Classic Gin Rummy from Freeverse brings that same blend of strategy, skill and luck, to the computer. Classic Gin Rummy is written by gin expert Michael Terry and requires a computer running MacOS System 7.0 through System 8.6. Download it now and try it out! Quality Games for the Mac! www.freeverse.com

File Name: classic-gin-themes.hqx (2568 k)
Date: Oct 04, 1999
From: freeverse Subject: ClassicGinThemes Download these four theme sets for Classic Gin Rummy v3.0 from Freeverse Software. Acid Theme Beatnik Theme Goldilocks Theme Wondertwins Theme Required: Classic Gin Rummy 3.0 If you don't have it, you can get it at http://www.freeverse.com

File Name: clear-stream-108.hqx (228 k)
Date: Mar 21, 1995
Date: Tue, 21 Mar 1995 09:30:24 -0800 From: flannery@crl.com (Rachael and Bob Flannery) Subject: Update for ClearStream Previous versions of ClearStream have been thoroughly groomed free of pesky varmits (Hey, this is a poetry-writing program!) ClearStream_108 will live up to its name. ClearStream-108 is a game for poets, derived from renga, a Japanese form. Renga's popularity extends back for several hundred years. In a computerized environment, the possibilties have opened for non-linear variations as well as random creations. Although poetic creation can be solitaire, group activity sparks and sparkles! So... give it try! - Robert Flannery flannery.mail.crl.com

File Name: click-n-slide.hqx (688 k)
Date: Jul 05, 2001
From: "NCBuy Development" Subject: New Submission: clicknslide.hqx The following file has been uploaded via FTP: File Uploaded: clicknslide.hqx Product Name: Click 'N Slide Product URL: http://enetwork.ncbuy.com/downloads/ntcslide.html Version: v1.1 Contact Name: Keith McLeod Contact URL: development@ncbuy.com Distribution: May be distributed freely, online or via CD-ROM providing that the software is not altered. OS Requirements: Mac OS9 Category: Games | Puzzles | Picture Abstract: Here's another classic style game familiar to most everyone - a slider puzzle. The object of the game is seemingly simple ... move the pieces of a jumbled picture around the board and put them into the correct order. Although it sounds easy enough, it can most certainly prove to be a challenging task. In addition to a variety of pictures that can be played with, the more adventurous gamer will find 4 different levels of difficulty to choose from. Difficulty: All ages. Keith McLeod, NCBuy Development

File Name: cloudz-109.hqx (6112 k)
Date: Mar 12, 1999
From: judahsw@ixpres.com Subject: Cloudz 1.0.9 Cloudz is a hyperactive game, set far above in the sky. Experience a world where gravity is biased, and things aren't quite normal. In this element so far off the ground you will learn agility at its finest. Fly through a dimension of the sky full of thrills never before seen, while Cloudz blasts you with it's awesome soundtrack. 1. There's now a main character. Say hello to our little bat.. 2. You can now play 25 more levels of !Cloudz! Now that's a HUGE bonus. 3. You can now start at the Beginner, Intermediate, Advanced, or Expert Levels. 4. The "Cloudzrodentz" are now spikey 3D little critterz. 5. Games can now be saved from the bonus screen. 6. No more making the menu bar disappear when you quit Cloudz. 7. Scores are now saved with the saved games. 8. And many many other fixes....

File Name: clue-deluxe-bw.hqx (388 k)
Date: Mar 18, 1998
From: nomsdos@ecentral.com Subject: Clue Deluxe(B&W) THIS IS IT !!! CLUE DELUXE !!! The old game had 5 scenarios and once you finished them, well you were done, period. Get ready for Clue Deluxe the updated version of Clue. This is the black and white version and it runs on ALL Macintosh models. It's quicker, cleaner, and the number of new mysteries it can solve is limited only to the imagination of the people who play it. This new version allows YOU to CREATE YOUR OWN SCENARIOS for your private collection OR posting on the net ! Remember Miss Scarlett, Mr Green, and Mrs Peacock? They're all here. And waiting for you to test your sleuthing abilities to discover WHO did it, WHAT they did it with, WHERE they did it, and even WHY they did it. The Clue Deluxe Scenario Editor allows you to create mysteries for yourself and others. The game is only as much fun as the mysteries written for it, and the more mysteries, the better the game. So, here is your opportunity to write your own game, add it to your collection, or put it up on the internet and help build the new Clue Deluxe Board game into the best mystery game possible. If you are one of the thousands who enjoyed the Macintosh board game Clue you're gonna LOVE Clue Deluxe. Be a part of the Clue Cult and possibly even join the ranks of Mystery Writers. Don't be left out. Download it now.

File Name: clue-deluxe-hc.hqx (1088 k)
Date: Nov 07, 2001
From: Harley N Bradley Subject: ClueDeluxe A clever one-player version to play detective. Many scenarios included. ENJOY! (Hypercard or player required) Harley Bradley nomsdos@adelphia.net

File Name: clut-fade-131.hqx (144 k)
Date: May 30, 1996
From: MarkWomack@aol.com Subject: clut_fade 1.3.2 This version fixes bugs, one of which would significantly slow down copybit operations after fading the monitor. This is a library of screen fading operations which can be used to make your games more professional looking. Not only does the clut_fade library let you fade to and from black, but it also provides routines to fade to and from a specific color or a specific clut. It also provides some control over which monitors are faded. Demo application, library, and source code are included. C and Pascal. fade_to_black function written by Jonas Englund, modified by Mark Womack for multiple monitors. fade_to_clut function written by Macneil Shonle. Pascal version written by Christian Franz.

File Name: cmct-netmap-pak.hqx (404 k)
Date: Oct 10, 1997
From: beezwax@oro.net Subject: CMCT Netmap Pak v1.2 CMCT Netmap Pak is just that. The California Marathon Carnage Team has released their first official netmap pak for use with Marathon Infinity by Bungie Software. Includes 11 levels all designed by CMCT members, now for your network Marathon gaming enjoyment. Some of these levels have been released through the Marathon archives but some have never been released before. Thank you and please send us your films to beezwax@oro.net. ----- Jeffrey Wood - a.k.a. Moog|e CMCT Director http://www.oro.net/~beezwax/ beezwax@oro.net

File Name: cobra-gunship-12.hqx (9332 k)
Date: Aug 20, 1999
From: pjcreath@elys.com Subject: Cobra-Gunship-1.2 Cobra-Gunship-1.2 - is a side-view scroller helicopter arcade game. Using the keyboard, mouse or joystick, you control your chopper, flying it through a variety of missions. Along the way, you will use an arsenal of weaponry to destroy your opponents. Between missions, you will customize your chopper, adding newer engines, better armor, and improved weapons. SYSTEM REQUIREMENTS - PowerPC or 68040-based Macintosh (or clone) with FPU. 10MB RAM available. System 7.1 or later. 640x480 256-color display.

File Name: codebook-30-feb-98.hqx (2512 k)
Date: Feb 06, 1998
From: robert@torget.se Subject: Codebook 3.0 released!! The Codebook-team announces the release of version 3.0 of the Codebook! 01-02-1998 After about one year in development, and more than half a year since the last version arrived, the Codebook-team has now created the ultimate Macintosh cheat collection, ever! This time it�s made as a selfstanding program, which makes it much more user-friendly than the Docmaker versions. He have also added tons of new game cheats, hacks, Easter eggs and more. The Codebook 3.0 is now shareware, and costs 5$ to register. When you register you get rid of an annoying dialogbox, as well as you get subscribed to the Codebook newsletter, with news, links and more neat stuff. The codebook 3.0 will be updated a few times a year, and each time mentioned with the release date after the name of the stuffed archive; i.e. Codebook_3.0_Feb98.sit. If you have any question that cannot be answered by downloading the Codebook application, feel free to ask, and please spread the word around; The codebook 3.0 is finally here!!

File Name: codebook-331.hqx (4292 k)
Date: Dec 27, 1998
From: robert@torget.se Subject: Codebook 3.3.1 available!! Codebook version 3.3.1 is now available from our website, http://www.codebook.pp.se The major updates from 3.3: The lists are now alphabetical (in 3.3 the newest additions were at the bottom of the lists), and we've also created both downloadable archives with Stuffit Expander 4.5 instead of 5.0, to avoid problems for the end user.

File Name: coh.hqx (4144 k)
Date: Sep 18, 1998
From: nitehawk@ccomm.com Subject: AD&D Complete Handbook of Outcastia The AD&D Complete Handbook of Outcastia is the perfect role-playing supplement. New Races, New Classes, New Skills, New Spells, and much, much more! This also gives gamers the option to use a new land to roam within in. A must have for anyone who role-plays, DM and player alike!! This Handbook is an official supplement to the AD&D Character System by Data Dimensions software. --------------------------------------- Strive to be different... http://www.geocities.com/~hawksnest1/

File Name: coleseum.hqx (136 k)
Date: Aug 20, 1999
From: clawson@jungle.achilles.net (Chris Lawson) Subject: Fwd(2): Colesium Date: 05 Jul 1995 08:23:44 GMT Welcome to the world of Colesium from -*MagicTouch*.Build a team face up against others and at the end battle the Devil its self.Note:the save creates 24 1k files so use it wisely.This game is a must,entertainment time:3 days

File Name: colibricks-152.hqx (2768 k)
Date: Aug 31, 2003
From: Michel Colman Subject: Colibricks: new version 1.5.2 for MacOS 8,9,X Colibricks version 1.5.2 now works on MacOS X 10.3 Panther, and also fixes a rare bug with jpeg pictures in custom levels. Colibricks is an exciting brick game for the Macintosh. It is native for MacOS X, but includes a version for MacOS 8/9 too. The goal of the game is to destroy all bricks using one or more balls. Unlike other brick games, it features accurate ball behaviour, using very precise physical laws. Balls bounce off corners correctly, and even bounce with each other. And instead of boring horizontal grids, Colibricks features rotated bricks, even making circles and spirals with them. Graphics are antialiased with beautiful backgrounds. Of course, it's also a lot of fun. With special kinds of bricks that activate special effects or spawn prize balloons. Balls can grow or shrink to any size. The demo lets you play 6 levels of various difficulties. After registering, you'll get access to all 50 levels and you'll be able to use the level editor. System requirements: PowerPC processor with at least 200 MHz (includes any iMac) MacOS 8, 9 or X. Quicktime

File Name: colonisation-32-en.hqx (368 k)
Date: Jun 16, 1999
From: aalain@writeme.com Subject: Colonisation This game works only with PPC processor. Description (modified) : Colonisation is a standard strategical game, (with earth troops, ships and planes). Build cities, tanks, planes, etc find enemies cities and try to destroy them. But the particularity is that you only see just around your pieces. So surprise attacks can be very effective.

File Name: colonisation-40.hqx (380 k)
Date: Jul 11, 1999
From: Paschoud Alain Subject: Colonisation 4.0 Particularity of the application : This game works only with PPC processor. Version : 4.0 This is a simple strategic game, (with earth troops, ships and planes). But the particularity is that you only see just around your pieces. So surprise attacks can be very effective. Build your cities, choose what you will produce to attack enemy cities and armies.

File Name: colonization-11-updt.hqx (956 k)
Date: Jun 26, 1997
From: tarmstro@mnsinc.com (Tim Armstrong) Subject: Colonization v1.1 Update (fat) I didn't see this recent update for Colonization in the archive so I thought I'd pass it along. I have no association with Microprose except as a Colonization owner. From the Readme: Colonization for the Macintosh Update v1.1 1/17/96 Fixes the reported problems with PowerMac AV's and dual monitors. To apply update, just copy the update into your Colonization Folder. If you have any questions, contact MicroProse On-Line Services via e-mail at support@microprose.com.

File Name: colony-solution.hqx (28 k)
Date: Jun 26, 1997
Date: Thu, 1 Oct 92 16:29:52 +0100 From: Christian Steffen Ove Franz Subject: Solution/walkthrough for The Colony Below please find the solution for the game 'COLONY' that many people talked about on the usenet lately. Note that I am not the author of either text nor maps. Christian

File Name: columns-iii-10.hqx (256 k)
Date: Aug 20, 1999
From: blaster@best.com Date: Tue, 6 Jun 1995 08:43:58 -0700 Subject: Columns III v1.0 This game builds on the concept of tetris and existing columns games by adding PPC acceleration and fluid animation as well as good sound. Shareware $8.

File Name: columns-ppc.hqx (256 k)
Date: Aug 20, 1999
From: blaster@best.com Date: Sat, 20 May 1995 15:14:03 -0700 Subject: Columns PowerPC Here is one PowerPC native shareware game. Enjoy. Ron Packard & Greg Whitehead.

File Name: combat-aid-10.hqx (36 k)
Date: Jun 26, 1997
From: Benjamin Birney Subject: Combat Aid 1.0

File Name: compact-maps-5.hqx (1528 k)
Date: Nov 20, 1998
From: copperfield@worldnet.att.net Subject: Compact Maps Set 5 Compact Maps Set 5 All of my Compact Maps I've ever created. Quick-paced, packed with enemies, exciting, and a thrill to play. More than 30 scenarios included. Enjoy! Josh Mills http://www.geocities.com/TelevisionCity/1568/wolf.html copperfield@worldnet.att.net

File Name: compact-maps-set-3.hqx (28 k)
Date: Jun 26, 1997
From: horace@erinet.com Subject: Compact Maps Set 3 The Compact Maps Set 3 is another set of 4 1-level scenerios! They are: Call in Sherlock Holmes, If You Look Closely Enough..., Bring Home the Cheese!, and Let's Play Tag! For 2nd, 3rd, or the Commercial Encounters.

File Name: congo-introduction.hqx (112 k)
Date: Jun 26, 1997
From: ed@mindsports.net Subject: Congo Introduction, a chess variant Congo Introduction For the interested layman, this package contains a nice introduction to Congo, a two-player chess variant by Demian Freeling, made when he was 7 years old. The package contains the rules and an example game. Congo is (c) Demian Freeling To learn more about Congo, or PLAY it ONLINE, visit the MindSports Arena pages on the internet: http://www.mindsports.net/Arena/ The Congo Introduction is written utilizing html and Java applets. This package requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be connected to browse this Congo Introduction. Have fun. Ed van Zon MindSports ed@mindsports.net http://www.mindsports.net/

File Name: connect-4-115.hqx (140 k)
Date: Jun 29, 1997
From: milesm@csua.berkeley.edu Subject: Connect 4 v.1.1.5 FAT Connect 4 v1.1.5 FAT A emailware Connect 4 game for the Macintosh or Power Macintosh. Requires System 7, 256 color monitor recommended, but it is playable with any monitor. Features: Nice Graphics, smooth animations, a challenging computer opponent for all ages, multiple board sizes and other options to change the classic connect 4 game. Improvements in Version 1.1.5: -- A faster computer opponent, almost twice as fast -- More difficulty Levels -- More Board Sizes -- The Ability to undo moves -- Uses less RAM -- Lots of little bug fixes Best of all, it's free...all I ask is an email message letting me know how you like the program. Miles MIchelson -- milesm@csua.berkeley.edu

File Name: connect-4-118.hqx (216 k)
Date: May 08, 1999
From: milesm@csua.berkeley.edu Subject: Connect4 v1.1.8 A shareware Connect 4 game for the Macintosh or Power Macintosh. Requires System 7, PowerPC computer, 256 color monitor recommended, but it is playable with any monitor. Features: Nice Graphics, a challenging computer opponent for all ages, multiple board sizes and other options to change the classic connect 4 game Improvements in Version 1.1.8: -- A faster computer opponent, almost twice as fast -- More difficulty Levels -- More Board Sizes -- The Ability to undo moves -- Uses less RAM -- Lots of little bug fixes Miles MIchelson -- milesm@kagi.com

File Name: consecutive-four-10.hqx (764 k)
Date: Mar 12, 1997
-rw-r--r-- 1 root root 775192 Mar 12, 1997 consecutive-four-10.hqx

File Name: cook-mapper-15c1.hqx (44 k)
Date: Jun 26, 1997
From: John McLaughlin Subject: game/war/bolo - CookMapper 1.5c.1 Date: Wed, 17 Nov 93 17:50:30 EST Cookmapper is a random map making utility for the macintosh network game bolo. Cookmapper wont crash machines that don't have colour quickdraw anymore. cheers, borric

File Name: corinth-isle-maps.hqx (72 k)
Date: Jun 26, 1997
From: ESSOTERIC@delphi.com Date: Mon, 05 Sep 1994 01:28:47 -0400 (EDT) Subject: Should work:Bolo Corinth Isle Maps

File Name: country-house.hqx (188 k)
Date: Mar 12, 2001
From: Eva Vikstr�m Subject: Country House 1.0. An illustrated IF story 128k. COUNTRY HOUSE is illustrated, interactive fiction. The environment and characters are - on the whole - historically credible. They didn't exist in eighteenth century Sweden, but they could have done so. You move and get informations the usual interactive way, that is by typing commands and clicking objects. You are not to collect swords to kill monsters or to search keys to unlock doors. There will be a few ghosts and some supernatural events here. But you won't risk your life, neither by hunger nor thirst. A fall through a window won't hurt you much. You can study a map whenever you like, but it will reveal no secrets. Your task is to gather information, to do historical research. COUNTRY HOUSE 1.0 is developed in StoryMaker 1.0 by James Burton. The game is distributed as freeware. It's my first attempt in this genre. People who try it and decide to keep it are requested to send comments. Eva Vikstrom Stockholm, March 2001 e-mail: eva.vikstrom@epsilon.telenordia.se

File Name: course-161.hqx (1496 k)
Date: Jun 30, 1998
From: renaud@chez.com Subject: Course 1.6.1 here is a new macintosh shareware. It's a race horses simulations. Full version you can play vs computer or yours friends. thanks. renaud

File Name: cpav-1.hqx (400 k)
Date: Mar 26, 1999
From: Lucy24@aol.com Subject: Pavilion 1.4 There you were, off on another adventure, minding your own business and not paying any attention to the paths... So you got lost. Luckily you've found a little gingerbreadish cottage in the middle of the woods. For people who've played my previous games, this is a snack to tide you over until Xanadu comes out. For people who haven't played my earlier games, here's your chance to see what they're like without investing a lot of download time. SYSTEM REQUIREMENTS Mac with 256 or more colors, 12" or larger monitor, 32-bit QuickDraw. Prefers 2MB free RAM but can run on less. http://members.aol.com/Lucy24/LucysWorlds.html

File Name: craft-gen-mac.hqx (320 k)
Date: Nov 21, 1997
From: freeze@rconnect.com Subject: CraftGen SpiderweBB has officially released CraftGen version 3.0. This utility randomly generates an unlimited number of scenarios for WarCraft II by Blizzard Entertainment. Version 3.0 brings not only new features to an already versatile program, but it also is being released on the Mac platform for the first time. The latest version of CraftGen introduces Spy Critters functionality. This enhancement allows critters to be assigned to players as units. You can direct their movements and even load them on boats, but to all outward appearances they are regular critters. Your enemies may never suspect that the docile sheep munching grass next to the town hall is allowing you to keep an eye on their every move! Of course, CraftGen has retained all the functionality that has made it such a popular utility for WarCraft II, offering complete control over every aspect of the game, from the percentage of forest and land to the attack range of a peon. But beyond that, SpiderweBB has unlocked features hidden within WarCraft II. These features include Secret Mountain Passes, Reversed Physics (boats on land, ground troops on water), and black maps (if your peon stops unexpectedly, try chopping to see if there is a tree in his way). Users are given the freedom to control as much or as little of game creation as they choose. Values may either be specified exactly or selected for randomization. Pre-built maps may also be loaded into CraftGen and "Genitized" using the full power of CraftGen to enhance, customize, and randomize for a new twist to your favorite maps. Howard Abraham, co-designer of CraftGen and author of the 32-bit version, commented, "We are very excited to finally offer CraftGen to Mac users. Ever since we released CraftGen 1.0, Mac owners have been bombarding us with email. We were fortunate that one of the enthusiastic users of the PC version, Jesse Boley, is also a Mac programmer. He offered to do the conversion after he found out that our original programmer fell through."

File Name: crafty-chess-1113.hqx (956 k)
Date: Jun 26, 1997
X-Sender: exner@shiva.trl.oz.au Mime-Version: 1.0 From: r.exner@trl.oz.au (Rolf Exner) Subject: Crafty 11.13 Crafty is a free chess program written by Bob Hyatt (hyatt@cis.uab.edu) and targeted for Unix and DOS. This release of Crafty for the Mac is by Rolf Exner (r.exner@trl.oz.au) and is based on the 11.13 version of Crafty. It supercedes a port by Lloyd Lim based on Crafty 9.30 which must be used through a text (console) interface. This release includes AppleEvent support and can therefore be used through the graphical interface of programs such as ExaChess Lite. It features faster startup, is less of a CPU hog when other programs are running on the same Mac, and it has some new commands. The release is distributed as a fat binary. Rolf. (r.exner@trl.oz.au)

File Name: crashball-20-an.hqx (1012 k)
Date: Aug 20, 1999
From: prottic@hotmail.com ( Cidric Protti) Subject: CrashBall 2.0An - Game for your Mac! Dear Archivist, I have checked this program for viruses with Disinfectant. I give permission for my program to be included on the Info-Mac CD-ROM or any other CD-Rom. Abstract: CrashBall 2.0An is an arcade game where you've got to avoid and to destroy some bubbles! You dispose of a limit time of 45 seconds to destroy all those bubbles ! All the way through the level, new obstacles appear to keep you from finishing it. Some of those obstacles jumps to get you, other sends bombs on you, other don't let you go farther,... You can also catch a life or high up your score with many points. You're able to jump, fire so that you can protect yourself and then, end the level! In this shareware version, you've got 10 levels to test but you can access to all the functions. You can play on easy or normal mode and you can test the levels one by one. The easy mode is as the normal one, but you get an extra life after the end of each level! If you buy CrashBall 2.0 for 10$, you'll get 50 extra levels!!! If you need more informations, try to play with CrashBall right now and look at the documentation which attend it ! System requirement: System 7.x or greater. 68040 Macintosh or Power Macintosh (or compatible). 2.5 megabytes of RAM. a minimum of 256 colors and 640x480 resolution. For more information, please read the Read Me file enclosed. Thanks Cidric Protti

File Name: crazy-car-12.hqx (772 k)
Date: Aug 20, 1999
From: roughton@webfactory.co.uk Subject: CrazyCar1.2 This is an updated (again :o) version of the overhead car-racing game I wrote, with a number of new features: 1) runs on any old monitor, rather than just 640x480. 2) you can change tracks mid game. 3) I think I fixed the problem with 7200's etc where the graphics screwed up. Enjoy! It requires a PowerMac, system 7 or more, and a monitor that supports 256 colors. It is donation-to-charity ware. Comments to roughton@webfactory.co.uk. Ben.

File Name: crazy-eights-10.hqx (2388 k)
Date: Feb 22, 2004
From: Bruce Bell-Myers Subject: Crazy Eights 1.0! A really fun solitaire version of the famous card game with lots of great prizes! Plus lots of helpful advice from your dealer, Pepe. This is the final version of the game, version 1.0. The game runs in demo mode, with only 3 prizes you can win. But if you register, you can win 10 fantastic prizes, and get free updates as the game grows and improves! What a deal!

File Name: crazy-eights-212.hqx (368 k)
Date: Jan 12, 2003
From: Dawn MacLaughlin Subject: crazyeights.sit.hqx version 2.1.2 CrazyEights pits you against the computer in this classic card game. The object of the game is to get rid of all your cards before your opponent does. Any player left holding cards when another player goes out is penalized points for each card held. The game ends when a player's score exceeds the game limit; the winner is the player with the lowest score. CrazyEights features: * 2-4 player action (play against 1-3 computer opponents) * a variety of options to tailor game play and appearance) * save and load game capability * on-line help, including description of the rules of play * tracking of your win percentage Changes in version 2.1.2: * Enhancements for improved performance. Changes in version 2.1.1: * On the Mac OS X platform, Options are now accessed via the Preferences menu item in the Application menu. * Fixed a bug where, under certain conditions, the first player in a new game would incorrectly lose a turn. * Fixed a bug where the turn would not advance if you got into a situation where all the cards were in players hands - there were no cards left in the deck to pick up - and the current player had no card to play. Changes in version 2.1 include: * Control over the message font: You can now change the font and font size used for text messages (in the Options window). * Control over the mouse click between turns. * The game now remembers the size and position of the main window between sessions. * In 2.1, when you save a game, information about the players involved in the game (their names and associated colors) is saved - this information was not saved under version 2.0. * Various elements (particularly in the Options window) now have "tool tips". Changes in version 2.0 include: * Addition of 3 and 4 player games: You may now play games against 2 or 3 computer opponents. * Save/load game capability. * Statistics for hands as well as games. * Cumulative 2's rule added. * Players now declare "last card". * Under certain conditions, the wrong player would be reported as the winner. This has been fixed. Changes in version 1.5 include: * Undo * The position, size, and visibility characteristic (open or not) of the ScorePad is saved between sessions. * Statistics can now be reset (in the Statistics window). * New options allow you to change the background color and the color used to display messages. * A separate Help menu item describing the interface is available. * If the last card played when going out is one that forces a player to pick up cards, the next player must pick up. (In 1.0, players did not pick up when someone went out.) CrazyEights requires OS X 10.1.3 with Java 1.3.1 Update 1. CrazyEights is distributed as shareware. You may try out the game for 15 days, after which game play is disabled. A single-user license costs $10.

File Name: crazy-wolf-levels-20.hqx (112 k)
Date: Jun 26, 1997
From: m603016@rhein-neckar.netsurf.de (Moritz Grund) Subject: Crazy Wolf Levels 2.0 These levels are for Wolf 2th or 3th encounter. Have fun and happy shooting! (c) Moritz Grund 95-96 http://nextop.in-berlin.de/~zed/ mailto:zed@kagi.com

File Name: creepin-critter-math-421.hqx (504 k)
Date: Dec 29, 1999
From: "Bruce A. Pokras" Subject: Creepin' Critter Math 4.2.1 - educational game Creepin' Critter(TM) Math 4.2.1 Copr. 1993-96, 1999 Bruce A. Pokras - All rights reserved worldwide Requires HyperCard Player 2.2 or later (probably already on your Mac whether you know it or not), or any version of Hyper-Stack Player. Changes in version 4.2.1: For Mac OS 9 users running CCM in the black & white "evaluation mode", a button will appear on the title screen which allows them to turn off the transition effects that CCM displays as the user navigates from screen-to-screen. In some models of Mac running OS 9, these transition effects occur EXTREMELY slowly. The button, which toggles between "Turn Transitions On" and "Turn Transitions Off", allows those OS 9 users who experience the problem to use CCM without having to deal with ultra-slow navigation. OS 9 does not cause any problems in CCM's full color "licensed mode." Creepin' Critter� Math 4.2.1 is an arcade-style learning game which provides children with math practice in a way that is both challenging and fun. They swat bugs (the "Creepin' Critters") or pop bubbles that correspond to the correct answer to a math problem. Points are earned, in true arcade game style, for correct answers. The amount of time available to answer a problem can be adjusted to suit the math skill level of the child. The arcade-style scoring provides an incentive for decreasing the amount of time, since lower time settings increase the possible scores. 1) COUNTING objects up to 10; 2) BEGINNER Math addition and subtraction problems involving numbers no higher than 10; 3) BASIC math facts for addition, subtraction, multiplication and division; and 4) ADVANCED two step problems for older children which involve carrying, borrowing and remainders. Upon registering, you will receive a password which will unlock the following features: 1) color; 2) ability to repeat just the incorrectly answered problems; 3) arcade-style "Top Ten" lists for each math operation (includes the date and the maximum possible score, so parents can keep track of their child's progress); and 4) a "report" feature which records the result of each problem in a game and saves them as a text file. Shareware $10.00/Mac; $50.00 for a Site License that covers an entire school. Brought to you by the Mac-Stacks Emporium: http://www.kagi.com/mac-stacks

File Name: creepin-critter-math-42.hqx (544 k)
Date: Oct 05, 1999
From: "Bruce A. Pokras" Subject: Creepin' Critter Math 4.2 - educational game Creepin' Critter(TM) Math 4.2 Copr. 1993-96, 1999 Bruce A. Pokras - All rights reserved worldwide Requires HyperCard Player 2.2 or later (probably already on your Mac whether you know it or not), or any version of Hyper-Stack Player. Changes in this version: "under-the-hood" improvements to make bug swatting and bubble popping go more smoothly. Eliminated the double-swatting that sometimes occurred from a single mouseclick. Additionally, after clicking the mouse, the student no longer has to hold the cursor over the bug or bubble until the sound is heard in order to squish the bug or pop the bubble. Change made to the company which handles registrations. Creepin' Critter� Math 4.2 is an arcade-style learning game which provides children with math practice in a way that is both challenging and fun. They swat bugs (the "Creepin' Critters") or pop bubbles that correspond to the correct answer to a math problem. Points are earned, in true arcade game style, for correct answers. The amount of time available to answer a problem can be adjusted to suit the math skill level of the child. The arcade-style scoring provides an incentive for decreasing the amount of time, since lower time settings increase the possible scores. 1) COUNTING objects up to 10; 2) BEGINNER Math addition and subtraction problems involving numbers no higher than 10; 3) BASIC math facts for addition, subtraction, multiplication and division; and 4) ADVANCED two step problems for older children which involve carrying, borrowing and remainders. Upon registering, you will receive a password which will unlock the following features: 1) color; 2) ability to repeat just the incorrectly answered problems; 3) arcade-style "Top Ten" lists for each math operation (includes the date and the maximum possible score, so parents can keep track of their child's progress); and 4) a "report" feature which records the result of each problem in a game and saves them as a text file. Shareware $10.00/Mac; $50.00 for a Site License that covers an entire school. Creepin' Critter(TM) Math 4.2 Copr. 1993-96, 1999 Bruce A. Pokras - All rights reserved worldwide Creepin' Critter� Math 4.2 is an arcade-style learning game which provides children with math practice in a way that is both challenging and fun. They swat bugs (the "Creepin' Critters") or pop bubbles that correspond to the correct answer to a math problem. Points are earned, in true arcade game style, for correct answers. The amount of time available to answer a problem can be adjusted to suit the math skill level of the child. The arcade-style scoring provides an incentive for decreasing the amount of time, since lower time settings increase the possible scores. 1) COUNTING objects up to 10; 2) BEGINNER Math addition and subtraction problems involving numbers no higher than 10; 3) BASIC math facts for addition, subtraction, multiplication and division; and 4) ADVANCED two step problems for older children which involve carrying, borrowing and remainders. Upon registering, you will receive a password which will unlock the following features: 1) color; 2) ability to repeat just the incorrectly answered problems; 3) arcade-style "Top Ten" lists for each math operation (includes the date and the maximum possible score, so parents can keep track of their child's progress); and 4) a "report" feature which records the result of each problem in a game and saves them as a text file. Shareware $10.00/Mac; $50.00 for a Site License that covers an entire school.

File Name: creepin-critter-mathlite-10.hqx (352 k)
Date: Dec 29, 1999
From: "Bruce A. Pokras" Subject: Creepin' Critter Math Lite - educational game Creepin' Critter(TM) Math Lite 1.0 Copr. 1993-96, 1999 Bruce A. Pokras - All rights reserved worldwide Requires HyperCard Player 2.2 or later (probably already on your Mac whether you know it or not), or any version of Hyper-Stack Player. CCM Lite is a "light" version of the regular, shareware Creepin' Critter(TM) Math educational game. Creepin' Critter Math Lite has enabled all the bonus features of the licensed regular version of CCM, but contains just the "Beginner" math module (in both the Creepin' Critter and Bubble Poppin' formats) instead of the four modules of the regular version. The bonus features include, among other things, a full color interface, Top Ten lists, and the ability to repeat those problems that were answered incorrectly. The Creepin' Critter format is a multiple-choice challenge in which children choose the answer to a question by swatting one of four bugs which are creeping up a wall towards "picture frames" which contain four possible answers. If the incorrect bug is swatted, the other three continue creeping up the wall giving the child further chances to swat the correct bug. If the correct bug is not swatted by the time one of the bugs crawls underneath one of the picture frames, then the correct answer flashes several times and another problem is presented. After finishing a game, the problems which were answered incorrectly or not at all may be repeated. The distance the bugs creep before reaching the picture frames may be decreased, giving the child less time to swat the correct bug, but increasing the possible score. An arcade-style "Top Ten List" shows the child's highest scores, and so gives an incentive to improve. For children who do not like swatting bugs, an alternative Bubble Poppin' game is included. As the name implies, this alternative requires popping the correct bubble among four bubbles which are rising from a bubble bath towards a steam enshrouded ceiling. Floating in the steam are four possible answers to the problem. The regular, shareware version of CCM is available for download in "evaluation mode," and may be upgraded to the fully enabled version by the entry of a password after paying the license fee. CCM Lite is Freeware (Regular CCM is Shareware ($10/Mac; $50 Site License))

File Name: cribbage-26.hqx (164 k)
Date: Jun 26, 1997
From: christensen@newton.apple.com (Chris Christensen) Subject: Cribbage 2.6 I noticed today that you do not have the latest version of my card game Cribbage in your archive. Version 2.6 fixes a nasty crashing bug that people with newer Macs usually get. Also, you have Cribbage in Board games. It does have a board but I usually think of it more as a card game.

File Name: cricket-40.hqx (1376 k)
Date: Jul 04, 1999
From: Ger Subject: Cricket v4.0 (Test Match Simulator) The very latest 1999 version of Cricket is now available and has lots of new features. You still need to have quick reactions to score runs against the bowling attack which ranges from fast to cunning spin. The scoreboard at the ground records your progress and the scorecards can be called up at any time for a more detailed view of the innings. New features in the full version are as follows... - League table showing the teams ranked in order according to the number of points awarded from completed games - Sri Lanka side added (so the full set of teams is now England, Australia, India, New Zealand, Pakistan, South Africa, Sri Lanka and West Indies) - Different views for alternate overs - Improved graphics for the main pitch - Plenty of improved sounds so for instance you can see really hear the stumps and bails go flying - Spin bowler graphics added - many other improvements including a real toss at the start of the game, wides and the ability to declare your innnings

File Name: cricket-42.hqx (1396 k)
Date: Nov 04, 1999
From: Ger Subject: Cricket v4.2 (Test Match Simulator) The unique Cricket game exclusively for the Mac. You need to have quick reactions to score runs against the bowling attack which ranges from fast to cunning spin. The scoreboard at the ground records your progress and the scorecards can be called up at any time for a more detailed view of the innings. Features in the full version are as follows... - League table showing the teams ranked in order according to the number of points awarded from completed games - Sri Lanka side added (so the full set of teams is now England, Australia, India, New Zealand, Pakistan, South Africa, Sri Lanka and West Indies) - Different views for alternate overs - Improved graphics for the main pitch - Plenty of improved sounds so for instance you can see really hear the stumps and bails go flying - Spin bowler graphics added - many other improvements including a real toss at the start of the game, wides and the ability to declare your innnings

File Name: cricket-90b.hqx (1928 k)
Date: Apr 24, 2004
From: Graham Randall Subject: Cricket v9.0 The Cricket game for the Mac has been improved for the 2004 season with yet more new features requested by users. - All player names can be changed (this has been the most requested feature by a long way!). Now you can enter your own name and open the batting or bowling for your favourite team, or you can change the names of the whole squad to make your dream team. - A radar tracker has been added to show the precise path of the last ball bowled. Now you can replay that last delivery and see just how the spin and bounce affected the ball. When the ball has been hit, the tracker also shows how the ball left the bat. - New fast and spin bowlers have been added and the umpire has been improved as well. - You can hear the crowd as you play and it sounds as you are really out in the middle. - The third umpire has been brought up to date with an all new electronic display for all those close decisions. - The scoreboards have been extended to show the speed of the last ball bowled as well as additional information on the fielders - All the players have been reviewed with the very latest batting and bowling statistics shown to help you choose your team. For more details of the new game, visit the Cricket Web site at http://homepage.ntlworld.com/grandall Graham Randall grandall@ntlworld.com http://homepage.ntlworld.com/grandall (Permission is given to distribute Cricket v9.0 providing it remains complete and in an unaltered form) (This version replaces the Cricket v8.0 previously distributed)

File Name: critical-mass.hqx (112 k)
Date: Jun 26, 1997
Subject: [*] Critical Mass An interesting strategy game with 3 levels of play against your computer. Take turns placing bombs on a grid, the corner squares holding safely 1 bomb, the edge squares 2, and the inner squares 3. Exceed the "safe" limit and the square reaches critical mass, exploding and capturing all adjacent squares. Color support. Freeware. Part of the April 1993 Home & School Mac collection. StuffIt 3.0 archive. [Archived as /info-mac/game/critical-mass.hqx; 108K]

File Name: critterz.hqx (20 k)
Date: Apr 23, 1999
From: stingray@webzone.net Subject: critterz.sit Stingray's Critterz �1997 Steve Jones & Stingray's Madness This is the first icon set that I have created using all original artwork, so I would really appreciate it if you emailed me and let me know what you think about them! Email or Postcard Ware If you download these icons and decide to keep them, please send me an email or a postcard from your corner of the galaxy and tell me what you think about them. Please remember that I spent a lot of time creating these icons and all I ask in return is for you to tell me whether or not you like them! Not a bad price in my opinion! Distribution Feel free to do whatever you like with these icons, but keep this read me with the set. If you use them on a CD Rom or a game or anything of that nature, it would be infinitly cool of you to send me a copy. New icons are added often to the website so stop by often! Contact Website: Stingray's Madness http://www.webzone.net/stingray Email: stingray@webzone.net

File Name: crosscards-10.hqx (2784 k)
Date: Dec 19, 1997
From: ian@freeverse.com Subject: CrossCards v.1.0 Freeverse Software lovingly presents... CROSSCARDS 1.0 an original game for the Macintosh by Andrew Trevorrow. CrossCards is a game for up to four players that blends the best aspects of poker and crossword games. The rules of the game will be familiar to everyone, the challenge totally new. Set against a medieval background, the computer opponents are led by the court jester, Droppa Mapantz, who never misses an opportunity to taunt the player. Stunning full color graphics bring it all to amusing life. CrossCards features ten different skill settings to provide competition for beginning or advanced players, as well as full online documentation to make learning the game a breeze. Also included are numerous boards, rule variations, and customizable settings to tailor CrossCards to the player's wishes. CrossCards even allows the player to create his or her own boards, for endless variety. CrossCards is $14.95, shareware. Here's what the critics said about our previous releases Hearts Deluxe: "Surprisingly sophisticated...an especially nice interface" - The L.A. Times "Hearts Deluxe breaks the mold with a touch of class" - Time Out New York "5 Mice! Highest Rating!", MacUser Magazine Enigma: "1997 Shareware Award Winner!" Ziff-Davis/MacUser Magazine. System Requirements: Any Apple Macintosh or other computer running MacOS System 6.0 thru System 8.0 For more information, please read the Read Me file enclosed, or visit our Web page WWW.FREEVERSE.COM

File Name: cross-puzzler.hqx (196 k)
Date: Feb 09, 1994
From: steven@pollux.math.iastate.edu (Greg Stevenson) Subject: CrossPuzzler Date: Tue, 08 Feb 1994 16:56:43 +0900 Hey all you CrossWord Puzzle Maniacs! If you searching for the best crossword program on the market, THIS IS IT! CrossPuzzler is loaded with all the latest and greated features. I've also got some other great news! The creator of CrossPuzzler has now come up with a word search puzzle maker called WordPuzzler! So check them both out! CrossPuzzler is a new crossword puzzle generator that far surpasses anything on the market. It will automatically generate a puzzle from a list of up to 100 words. All you need to do is provide the words and clues. CrossPuzzler will print your puzzle in a number of professional-looking layouts using any Macintosh font. CrossPuzzler will also export your puzzle to a publishing or drawing program where you can add your own features. See also WordPuzzler. Greg Stevenson Computer Science Iowa State University steven@pollux.math.iastate.edu

File Name: crossword.hqx (56 k)
Date: Aug 04, 1996
From: (E. L. Oliver) eoliver@cris.com Subject: Crossword Puzzle Aid (PPC only) CROSSWORD PUZZLE AID (PPC ONLY) By Erik Oliver Version 1.0 oliver@dolphin.upenn.edu System Requirements: * PPC Based Macintosh Compatible computer * ample memory for the dictionary file you are using. This program is similar in many respects to what one might use the 'grep' program for on a UNIX box. The idea here is to simplify the process of using a grep-like program for crossword puzzle assistance. You need the application, Crossword, and a text file consisting of the words/phrases that you wish to search in. I have included a NYTimes file which consists of the words from a number of weeks worth of New York Times Crossword Puzzles. A large english language dictionary is available with the program Anagram 1.5 in the Info-Mac archives. (The slow speed of that program on my PowerMac lead me to write this program.) This is not a top notch Mac program but a quick and dirty tool to assist crossword puzzle fans. Thus there are no guarantees express or implied for using this program and any use is at your own risk. This program and the associated dictionary file are freeware.

File Name: crossword-puzzle-thing.hqx (272 k)
Date: Nov 27, 2000
From: "Palmer" Subject: CWPT_full_demo.sea.hqx Crossword Puzzle Thing is a program that generates crossword puzzles. The program is interactive, allowing the user to modify the crossword as it is being constructed to make it more customized or to otherwise improve the puzzle. The program is shareware at $1. Version 1.0. Program requires a System 7.1 and a PPC processor. The included file may be distributed freely. David T Palmer, file author.

File Name: crozzwordz-13.hqx (1664 k)
Date: Jan 04, 2003
From: Steve Weyer Subject: CrozzWord 1.3d for Mac Classic (8.1-9.2.2) With CrozzWord, a user can display, fill-in and solve crossword and cryptic puzzles. A user can use puzzles (including Samples) from the local system, or more importantly, from an extensive categorized collection of public sites over a network -- over 30,000 puzzles are accessible, in six formats, including secure access to New York Times*. A user can customize application and puzzle appearance, add sites to Favorites or other categories, selectively check/reveal answers, skip to incomplete/incorrect guesses, and save partial games or archive remote puzzles for later local use. Online help. Shareware registration. CrozzWord was a recent winner in the JPDA 2002 Application Developers Contest sponsored by Insignia Solutions, HP, Intel, Metrowerks, Sharp, Softbank Publishing and Sun Microsystems. Requirements: - Java runtime support (e.g., MRJ: Macintosh Runtime for Java 2.2.5) *Note: NYT access does not work with MRJ CrozzWord versions available for: - Zaurus (Linux w/ Jeode) - iPaq (PocketPC w/ Jeode) - Windows - Macintosh Classic (8.1-9.2.2) - Macintosh OS X For more information: http://www.kagi.com/weyer/z/crozzword.htm

File Name: crozzwordz-13-x.hqx (1304 k)
Date: Jan 04, 2003
From: Steve Weyer Subject: CrozzWord 1.3d for OS X With CrozzWord, a user can display, fill-in and solve crossword and cryptic puzzles. A user can use puzzles (including Samples) from the local system, or more importantly, from an extensive categorized collection of public sites over a network -- over 30,000 puzzles are accessible, in six formats, including secure access to New York Times. A user can customize application and puzzle appearance, add sites to Favorites or other categories, selectively check/reveal answers, skip to incomplete/incorrect guesses, and save partial games or archive remote puzzles for later local use. Online help. Shareware registration. CrozzWord was a recent winner in the JPDA 2002 Application Developers Contest sponsored by Insignia Solutions, HP, Intel, Metrowerks, Sharp, Softbank Publishing and Sun Microsystems. Requirements: - Java runtime support CrozzWord versions available for: - Zaurus (Linux w/ Jeode) - iPaq (PocketPC w/ Jeode) - Windows - Macintosh Classic (8.1-9.2.2) - Macintosh OS X For more information: http://www.kagi.com/weyer/z/crozzword.htm Attached: (Mac OS X version) CrozzWord_Installer_13d_osx.zip

File Name: cryptix-111.hqx (576 k)
Date: Mar 07, 1997
From: hayesk@is.dal.ca (Kevin Hayes) Subject: Cryptix 1.1.1 Cryptix is a computer version of the �Crypto-Quotes� puzzles found in newspapers. A game consists of you being presented with a phrase, but each letter is encrypted to another. For example �Hello, how are you today?� may be shown as �MQVVA, MAX SNQ EAP LABSE?� It is your job to figure out which each letter means. Cryptix 1.1 requires a 68020 processor or better (Macintosh II or better), System 7.0 or newer, 384K or more RAM, and about 825K of disk space. Cryptix is fat binary so it runs natively on both PowerPC and 68K Macintoshes. Version 1.1.1 adds many new features and bug fixes over the previous (1.0) version. Please feel free to upload Cryptix to other BBS�s, FTP archives, or on CD-ROMs. Kevin Hayes Kevin.Hayes@Kagi.Com http://acsweb.ucis.dal.ca/hayesk/cryptix.html

File Name: crypto-10.hqx (168 k)
Date: Sep 16, 1997
From: weyer@kagi.com Subject: Crypto 1.0 Crypto 1.0 Crypto supports solving crypotgram, code, cipher (single character substitution) puzzles, like those in newspapers. Create puzzles in Crypto, Notes, or Newtworks, or copy from web pages. Crypto substitutes and displays letters used. Examples included. Shareware. NOS 2.x-only. Steve weyer@kagi.com weyer@netaxs.com http://www.netaxs.com/~weyer/newton/releases.html http://www.kagi.com/authors/weyer/ http://www.gaia.com/

File Name: crypto-11.hqx (176 k)
Date: Feb 17, 1998
From: sweyer@bellatlantic.net Subject: Crypto 1.1 -- updated [crypto11.sit.hqx] Crypto supports solving cryptogram, code, cipher (single character substitution) puzzles, like those in newspapers. Create puzzles in Crypto, Notes, or Newtworks, or copy from web pages. Crypto substitutes and displays letters used. Examples included. Shareware. NOS 2.x-only. Changes in 1.1 (16 Feb 98) - minor fixes, URL updates Internet: weyer@kagi.com AOL,CIS: SteveWeyer http://members.bellatlantic.net/~sweyer/newton/index.htm

File Name: cryptograms.hqx (456 k)
Date: Sep 04, 1998
From: mjordan@npcc.net Subject: Cryptograms! Cryptograms! lets you create and solve encoded quotations in an attractive and intuitive format. It's one of a family of programs by Country Road Software, the others being Anacrostics! and Droplines!, which specialize in word puzzles built around quotations. Originally designed for teachers to create novel and entertaining classroom materials, the latest versions of all three now include on-screen play modules. Cryptograms! was created by Mark Jordan, a high school English teacher and distributed via his software company, Country Road Software. Web site address: www.entrypoints.com.

File Name: cryptoquip-22.hqx (528 k)
Date: Oct 29, 1995
From: eolson@MIT.EDU (Ed Olson) Subject: Cryptoquipv2.2 - a set of programs to create and solve cryptoquips by Ed Olson, eolson@mit.edu Shareware, $5 This is a set of programs that allows you to create and solve the cryptoquip puzzles often found in the crossword section in the newspaper. The solving program is not an interactive solver; it solves the cryptoquip by itself! Each program is FAT, and the 68k versions do not require an FPU. In fact, these programs should run on any system 7 macintosh. These programs may be included on shareware CD-ROM publications.

File Name: csmpg-faq-96-12-21.hqx (68 k)
Date: Jan 04, 1997
From: garage@wave.net (Ellrott) Subject: c.s.m.p.games FAQ Draft This is a copy of the draft for the FAQ for the comp.sys.mac.programmer.games newsgroup. It isn't complete yet, so if you have anything you'd like to add, please send a message to me at garage@wave.net The homepage for this is , but my server isn't that nice, so I'm still working on getting the updated pages up, as of now, the pages that are currently up are 2 months old. But don't worry, I've worked on them alot, and when there up, they'll look alot better. Kyle Ellrott

File Name: cube-strategy-23.hqx (220 k)
Date: Jun 26, 1997
From: Steve_Goldberg-ESG001@email.mot.com Subject: Cube Strategy v2.3 The goal of the game is to complete more cubes than your opponent. The game board is made up of a few to hundreds of potential cubes. Players take turns setting surfaces in the vertical, horizontal, and in the third dimension relative to the other two. If a player's surface completes the six sides of a cube, its claimed by the player's mark in the cube. Completing a cube also gives the player another turn. You can play against a human opponent, or the computer. Various adjustments can be made, such as zooming the board in or out, changing the color identifying the player's moves, whether a character, picture or pattern is used to claim a cube, maximum time per move, et cetera. Version 2.3 Corrects memory problem with screens set to more than 256 colors.

File Name: cult-success-secrets-hc.hqx (260 k)
Date: Feb 06, 1997
From: JAFreemyer@aol.com Subject: Cult Leader Success Secrets Cult Leader Success Secrets Author: John Freemyer (jafreemyer@aol.com) Game, Interactive Novella, Shareware Keywords: ELVIS, RELIGION, HUMOR, UFO, PSYCHIC, CULT, POLITICS, SATAN, ADVERTISING, WEALTH, ET, BRAINWASHING, QUIZ GAMES, FICTION Have you ever dreamed of being worshipped and adored? Do you have the courage and brashness of character to lead an army of human sheep in a religion of your own making and earn thousands, perhaps millions of dollars? Would it delight you to be worshipped by a bevy of devotees who would die for you, their messiah? There's only one way to find out and it's right here in CULT LEADER SUCCESS SECRETS. Check out this HyperCard stack right now! Find out how to dominate others and make big bucks with the foolproof fortune-telling Psychic Tutorial. This remarkably insightful tool features more than 1,200 psychic readings at the click of a mouse, and instructions about using them to control others. Take aim at Trust, Fairness, Charity and Truth and shoot them dead with the Goodness Killer. Play the Cult Quiz and find out whether you're destined to grovel through life as a lowly Cult Follower or bark orders from your throne as a prosperous Cult Leader. And uncover what happens when an imaginative young woman named Delora sets out to seduce the world and succeeds beyond her wildest dreams! If you hunger for games, excitement, weirdness, mind control and perverse tales of twisted exploitation, you'll find your breakfast, lunch and dinner in CULT LEADER SUCCESS SECRETS. It's all here and more. Don't wait. Grab this one before the censors suppress it and religious leaders assassinate its author for divulging their most closely guarded brainwashing secrets. Time might be running out!

File Name: curses-16.hqx (440 k)
Date: Jun 26, 1997
From: Andrew Plotkin Subject: Curses R16 (text adventure) CURSES An Interactive Diversion Copyright (c) 1993, 1994, 1995 by Graham Nelson. Release 16 / Serial number 951024 / Inform v1600 Library 5/12 This story file is copyright (c) Graham Nelson 1993, 1994, 1995, but may be freely distributed and used provided no profit is involved and provided it is not modified in any way. It contains no fragments of code written by anyone other than the author. The author was extremely tempted to hide an important clue here, but thought better of it. No trade marks are (knowingly) used. All characters and locations are imaginary, and any resemblance to real persons (living after 1900) or places (except in antiquity) is accidental. This application requires System 7, and 1.6 megs of free memory. If you don't have System 7, or you want a non-Mac version of this game, or you just want to try a different interpreter, please look in ftp://ftp.gmd.de/if-archive/. There are also lots of other text adventures there. If you wish to discuss putting this game on a CD-ROM, or anything like that, please contact: Graham Nelson (nelson@vax.ox.ac.uk)

File Name: cyac-keys.hqx (8 k)
Date: Jun 26, 1997
From: pottier@clipper.ens.fr (Francois Pottier) Subject: no subject (file transmission) Date: Fri, 12 Nov 93 21:37:30 MET CYAC Keys This tiny INIT allows people with an extended keyboard to use keys F1 to F10 to quickly change views when playing Chuck Yeager's Air Combat. The keys are the same as the PC version. Freeware.

File Name: cyclone-ii-102.hqx (1664 k)
Date: Aug 20, 1999
From: highrisk@best.com Subject: Cyclone II 1.0.2; shoot-em-up space game High Risk Ventures, Inc., creators of PegLeg (recently inducted into Macworld Magazine's Hall of Fame as the Best Shoot-em-up for 1995), is proud to announce the latest addition to their Digitally Remastered Classics (tm) series. Cyclone II is the long-awaited sequel to the first game in this popular series. Cyclone started with the classic video game Star Castle, and updated it for the 90's, adding new weapons, shields, bonus points and challenge levels, as well as state-of-the-art color graphics and sound. In Cyclone, an evil enemy base sits in the middle of the screen, surrounded by three rotating shield rings. The rings are segmented, and the individual segments can be destroyed, allowing weapons to pass through to or from the enemy base when holes in the three rings line up. The base also protects itself with a never-ending supply of you-seeking guided mines. Your task is to use your trusty FireHawk 6000 spaceship to blast through the enemy's defenses and blow the base to smithereens. Cyclone has received excellent reviews (four out of five mousesticks from Inside Mac Games) and has gained widespread popularity. Cyclone II adds a bunch of cool new stuff to the original. More powerups to aid your noble quest for destruction. A new bonus level to challenge your skills and savvy. Three difficulty levels (Boring, Fun and Frustrating) to make your life easier or more exciting. Full color background starfield pictures to soothe the senses. Four channels of digital sound. Power Macintosh native code. And a volume control that goes to eleven, giving you that extra edge when you need it most. Cyclone II requires a Macintosh system capable of displaying 256 colors. It runs well on any 68K Mac, from the original Mac II to the latest Performa, and is accelerated for Power Macintosh. Cyclone II is a commercial-quality product, offered as $14.95 shareware. Enjoy!

File Name: daleks-10.hqx (116 k)
Date: Jul 20, 1994
Date: Wed, 20 Jul 94 10:43:56 -0700 From: Mike Engber Subject: Daleks version 1.0 - final this is the 1.0-final release of Daleks - an arcade/strategy game for Newton. Several improvements have been made since the original beta release. Please replace any earlier beta version of Daleks in your archive with this one. -ME --- Copyright (C) 1994 Michael S. Engber. All rights reserved. Daleks v1.0 Another fine product from Avarice Software This is a version of the game of Daleks for the Newton. It was inspired by the original Macintosh version of Daleks (by Johan Strandberg) and its numerous successors. Daleks is freeware. Share it freely. Please include this documentation if you redistribute it. Send comments & bugs to: Michael S. Engber 3486 Golden State Drive Santa Clara, CA 95051 -InterNet: engber@newton.apple.com -from CompuServe: >INTERNET:engber@newton.apple.com -AppleLink: engber Changes For Version 1.0 - reduce delay between tapping and directional arrows appearing - dumb moves not allowed (& sounds to distinguish good from bad) - auto-click mode - status bar (& info button moved there) - score moved above the field to the left & round indicator added - uDaleks version ---

File Name: daleks-et-20.hqx (144 k)
Date: Jun 17, 1997
From: cft1@pop.pitt.edu Subject: Daleks ET 2.0 This is a simple implementation of Daleks, a old game first written (as far as I know) by John and Walter Wu (although I didn't use any of their source code). You are being chased around by very stupid robots who want to kill you for some strange reason. (You probably forgot to back up their memory cores last night, didn't you? How inconsiderate!) Fortunately, these robots are complete idiots. They always head straight for you, and with a little strategy, you can cause them to crash into each other, turning expenisive machinery into piles of rubble. (always a good time!) Requirements: I think anything with a 640x480 screen will do fine, but I could be wrong. Just try it and find out. 2.0 changes: I have moved the code into the MacZoop application framework, so now it has the standard Mac OS GUI. I added animation & made a menu so you can turn it on & off. I made the window slightly shorter so you can see the bottom isn't being cut off on 640x480 monitors. I put an about box in. This is "send me something cool" ware. Check the version history for some ideas. The Mac is Back! Jeremy

File Name: damage-inc-10-11-update.hqx (156 k)
Date: Jun 26, 1997
Subject: Damage Incorporated Updater 1.0->1.1 The file being submitted is an updater for the Macintosh game Damage Incorporated. The updater updates from version 1.0 (simply titled "Damage Incorporated" on the CD) to version 1.1. If your Damage Incorporated CD came with a version higher than 1.1 on it, this updater is unnecessary for you. This updater fixes many minor bugs in version 1.1, as well as improving Squad-member AI, making scenery objects less "sticky", and adding text-based radio messages, so that one can play with the sound off. For a detailed description of the bug fixes and feature improvements please see the Read Me included in the file. All owners of Damage Incorporated are highly encouraged to pick up this updater. One must be an owner of the commercial version of Damage Incorporated to use this updater. What is Damage Incorporated? Developed by Paranoid Productions and published by MacSoft, the game casts the player as a present- day Sergeant leading a team of up to 4 Marines in real-time, death- permeated, 3D warfare. Combining first person combat with real- time strategy ala Command & Conquer, Damage Incorporated is almost certainly different from anything else you've seen. For more information, refer to the Read Me file in the archive, or check out the web page at http://www.cs.uchicago.edu/~bcy1/damage The proper location for the file would seem to be in the /game/com section of Info-Mac. Permission is granted to include this updater on the Info-Mac CD- ROM, or anywhere else for that matter, if the Read Me file is included. -Richard Rouse Paranoid Productions paranoid@panix.com

File Name: dark-corona-pegasus-105.hqx (4400 k)
Date: Aug 20, 1999
From: christen@algomedia.com Subject: Dark Corona PEGASUS 1.0.5 Name: Dark Corona PEGASUS Version: 1.0.5 - January 26th, 1998 by: Martin Christen, Algomedia Software License: Shareware, $17 homepage: http://www.algomedia.com contact: support@algomedia.com Dark Corona PEGASUS is a scrolling action arcade game. As a space jockey in the Andromeda System, making a living can be tough. Your mission is to battle space pirates, rebels, and the occasional cranky freighter boss to prevent Keldor, the Emperor of Morag, from activating the Iconia Device. Well-done graphics on 16 levels of gameplay and half an hour of original music enhance this game. Dark Corona PEGASUS runs with * MacOS 7.5.3 and later * PowerPC processor * Minimum 16 MB RAM (6-7 free RAM) * Monitor that supports 640x480 * Apple Game Sprockets (included)

File Name: dark-seed-solution.hqx (4 k)
Date: Jun 26, 1997
From: "Michael Salsbury" Subject: Darkseed Solution This Microsoft Word file contains a walkthrough for the game Darkseed by Cyberdreams. It is a complete walkthrough, not a list of hints, etc. Any questions or problems, feel free to email me. Michael Salsbury (salsbury@usaor.net)

File Name: dart-board-105.hqx (1116 k)
Date: Apr 07, 2000
From: JimPlan@aol.com Subject: dart_board_v1.05.sit.hqx Dart Board Now you can play darts on your Macintosh! Use one of the included dart boards or create your own. Dart Board allows you to create a dart board from any PICT file. Scan a picture of your boss or ex and take out your frustrations by throwing darts at their likeness. Dart Board has six games from which you can choose to play, and a potentially infinite number of boards that you can play with. Dart Board is $5 shareware. The unregistered version is fully functional; however, you will receive periodic messages encouraging you to register. System Requirements- System 7 or later. 68030, 68040, or PowerPC CPU. 2 MB Free Ram. 640x480 Monitor with support for at least 256 Colors. Approximately 1 MB Hard Drive Space.

File Name: dart-board-106.hqx (1172 k)
Date: Jun 19, 2000
From: JimPlan@aol.com Subject: Dart Board v1.06 Dart Board v1.06 Now you can play darts on your Macintosh! Use one of the included dart boards or create your own. Dart Board allows you to create a dart board from any PICT file. Scan a picture of your boss or ex and take out your frustrations by throwing darts at their likeness. Dart Board has six games from which you can choose to play, and a potentially infinite number of boards that you can play with. Dart Board is $5 shareware. The unregistered version is fully functional; however, you will receive periodic messages encouraging you to register. System Requirements-System 7 or later. 68030, 68040, or PowerPC CPU. 2 MB Free Ram. 640x480 Monitor with support for at least 256 Colors. Approximately 1 MB Hard Drive Space. Sound Manager version 3.0 or later.

File Name: darts-201.hqx (880 k)
Date: Mar 13, 1998
-rw-r--r-- 1 root root 894319 Mar 13, 1998 darts-201.hqx

File Name: darts-score-keeper.hqx (112 k)
Date: Mar 09, 1997
From: nomsdos@ecentral.com (Harley Bradley) Subject: Darts ScoreKeeper Darts ScoreKeeper is a program designed for Dart League enthusiasts. It tracks player's shots, stats, and provides a printout if desired of those stats. It provides team scores, knows if a bust occurs, and states which team has won the game. It also dynamicly shows the suggested three, two or single dart outs. In Cricket it displays the typical Cricket scoreboard and places the marks to indicate which numbers are closed or open. It works on any Macintosh with hypercard or the hypercard player. It works in color or black & white. It will track two teams of up to nine players per team and will function for any game of X01 (double in or standard) or Cricket (points or no points). -- Harley Bradley - MagicHat Shareware P.O. Box 6302 Denver, Colorado 80206 http://www.ecentral.com/members/MagicHat/ DOS will be assimulated Mac resistance is futile....

File Name: daves-challenge.hqx (20 k)
Date: Jun 26, 1997
Date: Mon, 19 Dec 1994 14:35:59 -0600 From: mullen@austin.apple.com (scott) Subject: Daves Challenge/pools of darkness solution This is the solution to Dave's Challenge - the final part of the SSi game Pools of Darkness - including the maps and stratedy The solution is not included in the clue books or any other place that I know of. Legend says that if you can beat dave's challenge, you are the best SSi game player in the universe, or someting corny like that. Email replies to Carter57@aol.com

File Name: davids-backgammon-262.hqx (360 k)
Date: Dec 11, 1998
From: MacGammon@aol.com Subject: David's BackGammon2.6.2 An excellent, fun, professional, and easy to use backgammon game. Works with System 7 and 8. Works on any Mac with a 68030 or faster processor including the Power Macs & G3. The easiest to use and the most complete backgammon game available. You won�t be disappointed! Easy to use interface and great graphics and sound. Speech is also supported. With 5 skill levels all players from beginner to advanced can enjoy the game. Can play against the computer or with a friend. Gives advice on moves and the doubling cube, can take back moves and doubles of the cube, on-line help, can pick up more than one piece at a time, shows best moves, can set up any board situation, can change board colors or create your own, multiple board sizes, tournament play, extensive help system, keeps statistics on up to 4 pairs of players, plus much more. In this version you will be able to finish at least half of the games. Requires Systems 7 or 8 and a 68030 or faster CPU including PPC. For the latest version or to pay by credit card go to my web page at: http://members.aol.com/WinGammon/backgammon

File Name: davids-backgammon.hqx (328 k)
Date: Jun 26, 1997
From: WinGammon@aol.com Subject: David's Backgammon game David's Backgammon is a full featured backgammon game for the Macintosh. It requires System 7 and can use both the Speech Manager and Macintalk. It supports both color and B&W monitors. This version does not allow all games to be finished. David

File Name: davids-hell.hqx (12 k)
Date: May 31, 1997
From: DAV@mail.utexas.edu Subject: David's Hell for Lode Runner DAVID'S HELL for Lode Runner, the Legend Returns This level group contains 6 challenging levels for 2 players. The puzzles are not in the traditional style. Rather, they incorporate extensively the behavior of the mad monks. A text file with hints is included. David A. Villa mailto:DAV@mail.UTexas.edu Check out my web page, Select Macintosh Shareware Games, at http://www.angelfire.com/tx/daVilla/macgames.html Member of the Internet Link Exchange at http://www.linkexchange.com

File Name: dead-end-3d.hqx (920 k)
Date: Sep 03, 2001
From: Wolfgang Thaller Subject: DeadEnd 3D 1.0 for Macintosh DeadEnd 3D is a three-dimensional puzzle game based on my previous shareware game "DeadEnd". You have to find your path through a maze by pushing massive blocks of stone out of your way. However, one block pushed in the wrong direction will forever block your way to the exit. DeadEnd 3D takes the DeadEnd experience to a whole new level with state-of-the-art OpenGL-based 3D graphics - but it is not just a two-dimensional game with nice three-dimensional pictures - the third dimension really plays a part in the game. The two-dimensional levels from the orignal "DeadEnd" are also included. System Requirements: MacOS 9 or MacOS X, hardware-accelerated OpenGL (Rage Pro or better graphics card). If your computer doesn't fullfill these requirements, download the old 2D game "DeadEnd" from my webpage instead. DeadEnd 3D is shareware for EUR 15 (or USD 15), but it is fully functional and doesn't even contain annoying shareware messages. This program may be redistributed in all kinds of shareware archives (both online and CDs). Wolfgang Thaller wolfgang.thaller@gmx.net http://www.kfunigraz.ac.at/imawww/thaller/wolfgang/

File Name: death-blade-111-updt.hqx (1108 k)
Date: Jun 26, 1997
From: creality@earthlink.net (Robert Chancellor) Subject: Death Blade 1.1.1 Updater For those who already have Death Blade 1.1, here is the smaller update package. This update only works if you have version 1.1. Version 1.0 users will have to download the full version.

File Name: death-from-above-14.hqx (6972 k)
Date: Jun 26, 1997
Subject: DEATH FROM ABOVE 1.4 Sent: 2/13/97 6:57 AM Received: 2/23/97 5:07 PM From: zinger@cloudnet.com Subject: DFA1.4.sit DEATH FROM ABOVE 1.4 In the year 3000, the Earth has been ruthlessly enslaved by an alien race. You have managed to escape from a mining camp. Now dressed in power armor and armed only with a laser blaster, you have brought the fight for freedom to the aliens' home world. DFA is simular in play to games like Metroid or Contra on the old NES. DFA is now 20$ shareware. System Requirements A Power Macintosh or any speed 040 (20 Mhz Centris will work) 6 MB of free RAM (or on a 040 with 4 Megs + Ram Doubler will work) 30 MB free hard disk space System 7 or later A monitor capable of displaying 256 colors at 640 X 480 32 Bit addressing turned on. Features 16 levels 256 color, pixel-doubled, arcade, full-screen scrolling action 13 song, techno soundtrack MOD, MAD, S3Ms for Music Over 40 Creatures to kill 32 channel sound 5 weapons: Tracking missiles Flame thrower Bounce lasers Plasma gun Blaster The DEMO Features 2 new levels that loop infinitly 3 songs The DEMO needs. 8 Megs HD space.

File Name: deathly-duel.hqx (1432 k)
Date: Aug 11, 2000
From: Alexander Wallace Subject: Deathly Duel Abstract Grab a sword and slash your opponent to bits with this fun side-scroller dueling game.�2000 Spilled Software

File Name: deathmatch.hqx (144 k)
Date: Aug 20, 2000
From: Miguel Faria Subject: Deathmatch Please place in game/com/wolf An easy 30-level Wolf. scenario.

File Name: deathmatch-revisited.hqx (196 k)
Date: Aug 20, 2000
From: Miguel Faria Subject: Deathmatch Revisited Please place in game/com/wolf Easy 30 level scenario update of Deathmatch.

File Name: death-row.hqx (28 k)
Date: Jun 26, 1997
From: BJ Subject: Death Row; Wolf 3D Files The files, Wolf levels 1-13.sea.hqx, are levels created for Wolfenstien 3D. It needs Wolf Edit for installation. These files are not for sell! Some are made by various Authors and the creative rights for their file are wholey their own and the selling of is uniquely their own . Brian James midijeep@burgoyne.com

File Name: decrypto-30.hqx (464 k)
Date: Jan 22, 1997
From: eolson@mit.edu (Ed Olson) Subject: Decrypto v3.0 -- a fast cryptoquip solver (FAT) by Ed Olson, eolson@mit.edu Shareware, $Pizza+Coke This program will allow you to solve cryptoquip puzzles often found in the games section in the newspaper. The solving program is not an interactive solver; it solves the cryptoquip by itself! The program is FAT, and should run on 68020 and better machines (and of course any PowerPC!). To wet your appetite, it takes an average of 10 seconds to solve a puzzle on my PowerMac 7500/100. Version 3.0 offers a much faster, more reliable (successful) algorithm than version 2.2. Versions for other platforms (PC, UNIX) are available by contacting the author. This program may not be redistributed, except as the complete archive with absolutely NO CHARGES. For other distribution licenses, contact the author.

File Name: de-ja-vu-wolf-3d-levels.hqx (36 k)
Date: Jun 26, 1997
From: dbsmith@advant.com (Smith, Debbi) Subject: Wolfenstein 3D game level This is a game level for playing in Wolfenstein 3D. You simply drop it inside the "levels" folder in the Wolfenstein Folder. There are 4 levels of medium difficulty. made with WolfEdit 1.1c and also ResEdit. Creator of this game level - Tim Smith trsmith@prairienet.org

File Name: delirium-12.hqx (380 k)
Date: Aug 20, 1999
From: iceman@eskimo.com Subject: Delirium 1.2 This is the latest version of StarRunner II "Delirium". More info can be found at http://www.eskimo.com/~iceman .

File Name: depth-lib-10.hqx (68 k)
Date: Jan 22, 1996
From: MarkWomack@aol.com Subject: depth_lib 1.0 This is library of routines that let you get the depth of a monitor and set the depth of a monitor. Sometimes when writing games you want to force the monitor to 256 colors or you want to make sure you have at least 16 colors. This library has routines to do just that. All of these routines come almost directly from Kenneth Worley's "Monitor Tricks in C++ 1.51". I wanted a C version instead, but if you use C++ you will probably want to pick up Ken's package. Monitor Tricks also has some other neat features as well. It's available on AOL or you can contact Kenneth directly at: AOL: KNEWorley, Internet: KNEWorley@aol.com. A Pascal version would be nice. If there is an industrious Pascal soul out there that would like to convert these routines, let me know. It shouldn't be too difficult. I'll add it to the next release and give due credit.

File Name: descender-131.hqx (10236 k)
Date: Oct 21, 2004
From: Mark Johns Subject: Descender 1.3.1 Descender 1.3.1 ============= Descender is a modern Tetris-styled arcade game. It features great 1- player puzzle-crunching action, with an additional 2-player battle mode for heated versus showdowns. Watch out for the fluidly moving pieces, polished 16-bit graphics, and a kickin' surf-rock soundtrack. The game also features a Worldwide Online High scores system, so you can compete for a top ranking score against some of the best Tetris players on the planet. Descender is $12 shareware and runs natively in both Mac OS X and Mac OS 9. Features ======== - Addictive puzzle-action gameplay for 1-player - Fierce and frantic 2-player battle showdown - High resolution 16-bit graphics - Fluid animation and piece movement - Professionally recorded surf-rock soundtrack - Customizable controls and key sensitivity. - Gorgeous Backdrops - High Scores - Integrated Online High Scores Requirements ============ - PowerPC running MacOS 8.6+ or Mac OS X. - CarbonLib 1.1 - QuickTime 4.0 or higher More information at: http://www.sloppydisk.com/descender/ Purchase at: http://www.sloppydisk.com/store/ Descender is proudly brought to you by SloppyDisk Software, creators of Sloppy Sokoban and the ever-popular PongWars: The Paddle Strikes Back.

File Name: descent-hack.hqx (24 k)
Date: Aug 20, 1999
From: das Subject: descent_hack its a small patch so that you dont have to have you can copy descent to your HD and not have to have the cd in every time that you want to play. das

File Name: descent-ppc.hqx (6772 k)
Date: Aug 20, 1999
From: bdugan@interplay.com (Bill Dugan) Subject: Descent The shareware version of MacPlay's Descent, a game by Parallax Software, is now available. Descent is a fast-action 3D game in which you pilot your hoverjet through mine tunnels in zero gravity in a mission to destroy each mine in a series of 30 missions. You can play network or modem games with up to eight players. The shareware version of the game lets you play the first three levels with most of the game's weaponry enabled, and one mode of network play enabled. Descent requires any Power Macintosh (or compatible) computer with a 13" or larger color monitor and 7000K free memory. (3000K of this free memory may be virtual memory.) You'll need 8000K free memory to play a multiplayer game. For optimal play, we recommend the fastest Power Macintosh available with 10000K free memory, with virtual memory off. Most Descent players enjoy playing the game with a joystick. If you happen to have a Macintosh computer with a PowerPC 604, you are in a world of high-res happiness. Enjoy, Bill Dugan MacPlay

File Name: desk-fighter-14-hc.hqx (268 k)
Date: Aug 20, 1999
From: Louis-Nicolas_Dozois@jungle.achilles.net (Louis-Nicolas Dozois) Subject: Desk Fighter Turbo Check this baby out,I swear you'll flip on it,with 5 normal characters,1 boss character,1 secret character,6 backgrounds,5secret backgrounds,and a whole lot of punch,this game is shure to keep you buzy for a while.

File Name: deskpuzzle-640x480.hqx (220 k)
Date: Jan 29, 1999
From: spirit@internorth.com Subject: DeskPuzzle - turn your desktop into a puzzle! What is it? It's a desktop picture / icons puzzle thing ... How do you use it? 1. Set the enclosed picture (jpg) as your desktop with your Desktop Picture control panel. 2. Substitute the icons provided by clicking on the folder or file of your choice, going to 'Get Info' and pasting in the puzzle piece icons, or for a quick start use the folders provided. Voila! A DeskPuzzle! Is it shareware or what? Free, Free, Free. Anything else? Sure, email me with your monitor specs (number of colours, size, etc.) and I'll send you your own personalized DeskPuzzle with YOUR email address embossed. Still Free, Free, Free. How cool is this thing? Too cool to be quantified by any existing scientific method. Enjoy. Christopher Hunt - spirit@internorth.com www.arcticspirit.com copyright 1999.

File Name: desktop-poker-10.hqx (636 k)
Date: Jun 26, 1997
From: (Ryuhei Okita) okita@kobo.apple.com Subject: Desktop Poker 1.0 "Desktop Poker" is a casino-style video poker game. In this game, all you have to do is click the buttons or cards. If you win the game, you can try "DoubleUp game" . System requirements: 2100K free memory, 9" or larger color monitor and 256 colors, 68030 or higher CPU, System 7.1 or later This program has been tested on LC630(7.5), LC475(7.5.1) and 6100/66(7.5.1). In 68x Mac, it works fast and fine. But on PowerMac6100 with 7.5.1, application's drawing become little slower. Desktop Poker 1.0 is shareware (US$10). If you like it, please register! Thanks ------------------------------------- Ryuhei Okita okita@kobo.apple.com

File Name: desktop-resetter-2.hqx (540 k)
Date: Oct 04, 1999
From: "Nick D'Amato" Subject: Desktop Resetter 2 Submission - Thanks! Requirements Any PowerPC machine running Mac OS 7.1 or higher. This program is Mac OS 8.0, 8.6, and even 9.0 savvy! 68k users are recommended to use version 1.2.1 of Desktop Resetter. For all of you 68k users, if you would like to see a Version 2.0 on your platform, please email me! What's New? Desktop Resetter now supports windows and popup windows! It has a sleek new interface and works faster than before. To see the full list of features, be sure to check the Help section. What is Desktop Resetter? Desktop Resetter is a simple program used to remember the icon and window locations and sizes on the desktop. This information can be recalled at a later time. This is useful if you play games or change resolutions frequently. It is also good since some programs tend to either change resolution or somehow cause things on the desktop to scatter randomly. Crashing can also cause desktop items to splatter. Now you won't have to withstand this unfortunate and annoying problem. Simply layout the desktop how you like it and 'Remember' the desktop's current setup. Should it get screwed up one way or another, just launch Desktop Resetter and 'Reset' the layout. In an instant, the windows should snap back to the way they were and their sizes will be recalled, and the icons will go back as well. A nice benefit of Desktop Resetter is that it is very fast. You can keep a copy of it handy in the Apple menu or on the Desktop so that you can easily launch it and remember or reset the desktop instantly. Desktop Resetter is an application only, it uses no extensions or control panels. This means that there is no way it can conflict with other programs, it only operates when you launch it and doesn't effect other applications other than the Finder itself (the desktop application). For a full list of features, please read the online Desktop Resetter Help.

File Name: desktop-resetter.hqx (808 k)
Date: Nov 16, 1999
From: "Nick D'Amato" Subject: Desktop Resetter 2.1 Requirements Any Mac (yes 68k too!) running Mac OS 7.1 or higher. This program is Mac OS 8.0, 8.6, and 9.0 savvy! What's New in 2.1? There are dozens of new features in 2.1, but most importantly, it fixes a bug in which the icons in OS 9 wouldn't be reset, and it now works on 68k Macs. I hacked the program down a bit to make it much less confusing, yet there is even more functionality! Desktop Resetter now supports sets! You can store multiple desktops. The program will now reopen windows that were closed as well. You can remember a desktop and should anything happen (even if a window closes), just reset the desktop and all will be back in business. What is Desktop Resetter? Desktop Resetter is a simple program used to remember the icon and window locations and sizes on the desktop. This information can be recalled at a later time. This is good if you play games or change resolutions frequently. It is also useful since some programs tend to either change resolution or somehow cause things on the desktop to scatter randomly. Crashing can also cause desktop items to do this. Now you won't have to withstand this unfortunate and annoying problem. Simply layout the desktop how you like it and 'Remember' the desktop's current setup. Should it get screwed up one way or another, just launch Desktop Resetter and 'Reset' the layout. In an instant, the windows and their sizes will snap back to the way they were, as will the icons. If a window was inadvertently closed, it will be reopened. A nice benefit of Desktop Resetter is that it is very fast. You can keep a alias of it handy in the Apple menu or on the Desktop so that you can easily launch it and remember or reset the desktop instantly. Desktop Resetter is an application only, it uses no extensions or control panels. This helps reduce the possibility of it conflicting with other programs. It only operates when you launch it and doesn't effect other applications other than the Finder itself (the desktop application). For a full list of features, please read the online Desktop Resetter Help.

File Name: despair-14.hqx (188 k)
Date: Aug 20, 1999
From: lloyd@kagi.com (Lloyd Burchill) Subject: Despair 1.4 - a wrath simulator The software that asks, "What's it like to be a jealous god?" is back. Primitive, cruel, a grotesque misapplication of technology, this game lets you wreak your wrath on dozens of tiny, helpless little computer-people. Rewritten to work on modern machines but otherwise unchanged from the 1992 version, Despair lets you vent that violent impulse in a socially acceptable, future-friendly manner. Emailware: if Despair helps you vent some steam, please email the author at lloyd@kagi.com.

File Name: despair-16.hqx (304 k)
Date: Jan 23, 1998
From: lloyd@kagi.com Subject: Despair 1.6 - a wrath simulator The software that asks, "What's it like to be a jealous god?" is back. Again. Primitive, cruel, a grotesque misapplication of technology, this game lets you wreak your wrath on dozens of tiny, helpless little computer-people. At last fixed to work on PowerPC, and with three new threats to add that certain je ne sais quoi, Despair lets you vent that violent impulse in a socially acceptable, future-friendly manner. Emailware: if Despair helps you vent some steam, please email the author at lloyd@kagi.com.

File Name: deuces-wild-10.hqx (4684 k)
Date: Jul 25, 1999
From: glenn@crescentvision.com Subject: Deuces Wild 1.0 Deuces Wild Poker v1.0 -- Theme-based deuces wild video poker. Features include stunning original graphics & sound effects, game save, game statistics, hintcard, and online help. On this deserted tropical island, you'll start with 1000 clams and a couple of poker loving monkeys. Requires: Power Mac, System 7.5 or higher Shareware: $15 Crescent Vision Interactive, LLC http://www.crescentvision.com/ Unregistered versions of this program may be included on commercially available CD-ROMs.

File Name: devil-darts-2-fat.hqx (880 k)
Date: Dec 29, 1998
From: jkravitz@mindspring.com Subject: DevilDarts 2.0 DevilDarts v2.0 by Jason Kravitz is a dart game with a fiendish twist. You must battle your way through six of the best dart players in damnation. Challenge your unworldly foes to any one of seven different games. Play up to four different human or computer opponents. DevilDarts is a FAT file and will run on any PowerPC or 68040 processor. Required 4 MB RAM, 256 colors and Sound Manager 3.0 or better. Download the full version... if you dare! -- Jason Kravitz jkravitz@mindspring.com

File Name: devils-cubes-101-c.hqx (276 k)
Date: Dec 14, 1993
From: f8dy@netaxs.com (Mark Pilgrim) Subject: Devil's Cubes 1.0.1 (source code) Date: Tue, 14 Dec 1993 18:50:12 -0500 (EST) The Devil's Cubes are a set of four cubes, each painted with four colors with some colors repeated. All four cubes are different. The object of the game is to rotate the four cubes until the top of each Devil's Cube is a different color than the top of the other three cubes, and likewise for the bottom, front, and back of each Devil's Cube. Sound simple? Try it for a few hours. Devil's Cubes 1.0.1 fixes some technical bugs and makes some changes to the icon suite; you may need to rebuild your desktop if you already have version 1.0. This game is distributed under the GNU General Public License; this archive contains complete THINK C source code for the Devil's Cubes application, as well as complete source code for an external application used to set up the game's self-integrity checker. This archive contains both THINK C 5 and THINK C 6 project files. Use whichever one you wish and throw away the other. This code handles, among other things, events, menus, apple events, a prefs file, Gestalt environment checking, asynchronous sounds, hierarchical menus, dialogs, windows, off-screen bitmaps, file management, standard file dialogs, and the soon-to-be-famous "cough to continue" modal dialog filter proc. None of this is very well commented, but feel free to direct any questions to f8dy@netaxs.com. Devil's Cubes 1.0.1 is copyright 1993, Mark Pilgrim, MerriMac Software Group.

File Name: diagonal-22.hqx (56 k)
Date: Jun 26, 1997
From: guoniu@math.u-strasbg.fr (Han) Subject: diagonal-2.2 Hi, Attached is the newest version of Diagonal, a small game that I played much when I was a little child. The program can be run on any Macintosh computer. You can find more information in the readme file. New for version 2.2: - Added Note-Window. - Remember the last option. - Can show option on the board. - Added speed option. Thanks, Guoniu Han guoniu@math.u-strasbg.fr

File Name: diaper-dash-12.hqx (5344 k)
Date: Jan 27, 1998
From: coin_operated@poboxes.com Subject: Diaper Dash v1.2 Diaper Dash (Version 1.2) � 1997 by Sliced Meats Development Remember Frogger?? Well at long last, here's your chance raise the stakes. This ain't no little amphibian you're dealing with. This time it's an infant. It's up to you to save the baby (or kill him if that's your inclination, i.e. if you are evil.) Just get the baby across the highway to the 3 welcoming bottles without getting splatted or crushed by the crusher. Then you move on to the next level and the cars go faster.

File Name: dicer-133-hc.hqx (292 k)
Date: Jun 26, 1997
From: az591@freenet.toronto.on.ca (Adrian Gudas) Subject: Dicer 1.3.3 The new version of Dicer is here! Dicer is a dice-rolling utility for gamers. It can roll as many dice as you want as many times as you want, and all you have to do is hit a few keys. It now keeps a log of everything you've rolled, so you can backtrack if you missed a few, or if you're rolling stats and you want to see what you have so far. There's also a mouse-free mode for speed during an exciting battle or adventure. But don't take my word for it -- get it yourself! Fee: Postcard Requires: HyperCard Player 2.2 or newer Author: Adrian Gudas (az591@torfree.net)

File Name: dice-roller.hqx (784 k)
Date: Nov 22, 1999
From: Nick Howes Subject: DiceRoller freeware This program simulates rolling a set of dice. It is designed to help AD&D DM's (that's Advanced Dungeon and Dragons Dungeon Masters for the uninitiated). It's primarily for character generation, but can be used for other tasks as well. It works by simulating the rolling of six sets of dice. The results are presented, sorted, on the right side of the window. Each set simulates rolling the 'Number' of dice and adding up the 'Count' highest numbers rolled. Each set contains the same type of die and you pick the type using the 'Number of Sides' slider. (Note that bizarre die are supported such as 13-sided.) For example, if 'Number of die' was set to 4, 'Number that count' was set to 3 and 'Number of sides' was set to 6 then the program might roll {2,6,4,3} which would result in 13 = 6 + 4 + 3. Another example, if 'Number of die' was set to 12, 'Number that count' was set to 6 and 'Number of sides' was set to 4 then the program might roll {1,2,2,4,1,3,3,3,1,1,2,4} which would result in 19 = 4 + 4 + 3 + 3+ 3 + 2.

File Name: dice-x.hqx (176 k)
Date: May 16, 2002
From: Andrew Merenbach Subject: DiceX 1.0.5 This is my attempt at a free, AppleScript Studio dice-roller for RPG games. The main reason I programmed this was a lack of satisfaction from existing dice-rollers. You can enter the number of dice, number of sides, and put in an optional bonus, and this program will roll the dice for you; there's also a "memory" feature where you can save/restore values for the number of dice, sides, bonus, and result. You may also optionally drop the lowest die (and/or the highest one). This program *requires* Mac OS 10.1.

File Name: digital-vendetta-patch-10.hqx (400 k)
Date: Apr 24, 1997
From: uysjoh@slottsberg.educ.goteborg.se Subject: patch for the game Digital Vendetta This is a patch for the game Digital Vendetta, that changes the sound effects.

File Name: digital-wipeout-40.hqx (1948 k)
Date: Jan 31, 1999
From: maurojc@bushbaby.alfred.edu Subject: Digital Wipeout Digital Wipeout - is an educational shareware game that challenges the math skills of any level of player. The object is to score as many points as possible by "wiping out" numbers on the board. Up to eight players (human or computer) can play at once. If you play alone, try to set a new record by wiping out the entire board. Version 4.0 features complete game board customization and CD quality sound by Fadeout Studios. Digital Wipeout is a fun game for people of any age! Requires Mac OS 7.0 or higher, 2048K RAM, and color monitor. Apple QuickTime 3.0 and Mac OS 8.5 recommended.

File Name: digital-wipeout-42.hqx (1916 k)
Date: Dec 29, 1999
From: John Mauro Subject: Digital Wipeout 4.2 Just in time for the holidays, John Mauro Software is proud to announce the release of Digital Wipeout 4.2, a fun and educational math game for people of all ages. It is available for download from the John Mauro Software web site at: http://cs.alfred.edu/~maurojc/software The object of Digital Wipeout is to score as many points as possible by "wiping out" numbers on the game board. As many as eight players (human or computer) may play at once. The computer players have five levels of difficulty to challenge any level of player. You can also play alone and try to set a new high score by wiping out the entire game board. Digital Wipeout is also completely customizable. An optional timer may be set to three different speeds or turned off entirely. Game board elements may be toggled on and off. You can even select your own background picture to play on! Digital Wipeout features CD quality sound by Fadeout Studios. Please feel free to distribute unregistered versions of my programs to any interested users. If you have any questions concerning Digital Wipeout or John Mauro Software, please write to maurojc@kagi.com.

File Name: digital-wipeout-min-40.hqx (1468 k)
Date: Jan 30, 1999
From: maurojc@bushbaby.alfred.edu Subject: Digital Wipeout min Digital Wipeout - is an educational shareware game that challenges the math skills of any level of player. The object is to score as many points as possible by "wiping out" numbers on the board. Up to eight players (human or computer) can play at once. If you play alone, try to set a new record by wiping out the entire board. Version 4.0 features complete game board customization and CD quality sound by Fadeout Studios. Digital Wipeout is a fun game for people of any age! Requires Mac OS 7.0 or higher, 2048K RAM, and color monitor. Apple QuickTime 3.0 and Mac OS 8.5 recommended.

File Name: di-guide.hqx (1752 k)
Date: Oct 01, 1997
From: paranoid@panix.com Subject: Damage Incorporated Guide 1.0 The file being submitted is collection of maps for the Mac game Damage Incorporated, which can prove helpful for those stuck in the game. The maps are included in the "DocMaker" format, and users can flip through the different pages detailing different levels in the game. System Requirements: - Anyone who can run the game D For more information check out the Damage Incorporated web page at http://www.cs.uchicago.edu/~bcy1/damage The proper location for the file would seem to be in the /game/com section of Info-Mac. Permission is granted to include this demo version on the Info-Mac CD-ROM, or anywhere else for that matter. -Richard Rouse Paranoid Productions paranoid@panix.com

File Name: dig-ven.hqx (764 k)
Date: Aug 20, 1999
From: i3suma@itek.chalmers.se (Mattias Sundstr�m ) Subject: DigVen This is a classic arcade-game, two players shoot at each other with cannons. See the READ ME-file for further details.

File Name: diplomacy-aid.hqx (336 k)
Date: Jun 26, 1997
From: Anselmo Lastra Subject: Re: From AOL Date: Tue, 11 Jan 94 22:11:09 -0500 > Your file was corrupted -- no description, missing carriage returns, and no > format tags. Sorry. I neglected to change the ^M to ^J before sending. This is a program to help play the board game Diplomacy. It is sent as a self-extracting archive in BinHex format. ==================

File Name: diplomacy-log-181.hqx (40 k)
Date: Sep 25, 1998
From: bsharvy@efn.org Subject: DiplomacyLog.181 Keeps track of Diplomacy games--useful for email Diplomacy. Will work on any Mac w/ Hypercard 2.1 or better. Has the following important features: * uses patterns to represent nationalities, instead of letters * floating windows for notes etc. * unit counting * flexibility: use one stack for all games, or one stack per game (the stacks are clone-able) * costs $0 Check http://www.efn.org/~bsharvy/crunchy.html for updates.

File Name: dirt-bike-30.hqx (1292 k)
Date: Aug 20, 1999
From: CyberFrank@aol.com Subject: Dirt Bike 3.0 People on America Online seem to love this game, so I figured I'd post here on the 'net. Don't send me mail about it, I'm just uploading it -- I have nothing to do with Dirt Bike. Here's the description from AOL: This is the VASTLY IMPROVED version of Dirt Bike that everyone has been waiting for since version 2.1. Dirt Bike is a motorcycle simulation action game. It accurately simulates the motion of a motorcycle over varying terrain. Many aspects of the bike's geometry and suspension are adjustable so that you can tune the bike to match the race track. Once you register Dirt Bike, you can then create tracks of your own and even add custom background scenery and music. These tracks can then be uploaded and shared with others. Version 3.0 of Dirt Bike includes the following improvements: * Great grapics incluing a scrolling track. * Background scenery. * Race against up to five bikes. * Four high scores for each track. * Music

File Name: dirty-dozen-101.hqx (84 k)
Date: Jun 26, 1997
From: triantos@netcom.com (Nick B Triantos) Subject: Dirty Dozen 1.0.1 Date: Tue, 4 Jan 1994 23:35:46 -0800 Hello, This is an update to Dirty Dozen 1.0, which I sent to several archive sites in early December. It fixes a few non-critical bugs. The enclosed archive should replace the original archive, which is in mac/game/board at umich. Freeware, Copyright 1993 by Nick Triantos Enjoy, and thanks to all of you wonder archive managers at the various Mac archive sites for making the Internet what it is! -Nick Triantos

File Name: disco-wormanski-10.hqx (36 k)
Date: Aug 11, 1999
From: furma@hotmail.com Subject: Disco Wormanski 1.0 Disco Wormanski 1.0 is a new version of the game snake.

File Name: disco-wormanski-12.hqx (40 k)
Date: Nov 16, 1999
From: "Martin Furmanski" Subject: Disco Wormanski 1.2 This is an upgrade to the Disco Wormanski game, which is a snake-like game with a disco feeling. Martin Furmanski

File Name: disge-10.hqx (136 k)
Date: Oct 01, 1997
From: paranoid@panix.com Subject: D.I.S.G.E. 1.0 The file being submitted is the Damage Incorporated Saved Game Editor (D.I.S.G.E.) a "cheater" program for the Mac game Damage Incorproated, which allows players to edit their saved games, increasing their weaponry, health, and other attributes as they see fit. System Requirements: - Anyone who can run the game Damage Incorporated can use this cheater. The program will be useless for those who don't own the game. For more information check out the Damage Incorporated web page at http://www.cs.uchicago.edu/~bcy1/damage The proper location for the file would seem to be in the /game/com section of Info-Mac. Permission is granted to include this demo version on the Info-Mac CD-ROM, or anywhere else for that matter. -Richard Rouse paranoid@panix.com

File Name: dock-10.hqx (288 k)
Date: Nov 19, 1997
From: enivasch@sa.omnes.net Subject: Dock program submition Dock is a simulation of an earth orbiting space shuttle and the MIR space station. Your objective is to dock the shuttle to the space station. In order to do that you must fly with the shuttle over the station. You maneuver the Shuttle by firing its thrust motors and by turning the direction in which the motors will fire.

File Name: doctor-68k.hqx (1028 k)
Date: Jun 05, 1998
From: ILLUMESoft@aol.com Subject: Game Doctor 1.0 68K - Game Cheat Application (doctor_68k.hqx) About Game Doctor ----------------- Illume Software is proud to present Game Doctor; a definitive collection of hints, cheats, patches, and other game enhancements (which we call "prescriptions") for the Macintosh. Features -------- * PowerPC and 68K native (PPC version included in a separate archive). * Over 300 prescriptions edited for consistency and clarity, with more to followx * Over 40 prescriptions not available anywhere else. * Support for 11 different types of prescriptions, including: * Text prescriptions that contain multi-styled text and embedded sounds, pictures, and Internet links. * Patch prescriptions that automatically locate potential targets, alert you to incompat- ibilities, and duplicate files before patching them. * Progressive Walkthrough prescriptions that provide the same functionality as hint files in the Universal Hint Systemx. Progressive Walkthroughs reveal only the hints you need, from subtle clues to complete solutions. * An open architecture that allows you to create prescriptions using simple, intuitive editors. * Automatic compression of prescriptions to reduce the size of prescription files. * Direct access to the game's web site from the prescription. * Comprehensive online help and help balloons. * Commercial look-and-feel at a shareware price.

File Name: domain-10.hqx (452 k)
Date: Jul 08, 1998
From: trickfx@trick.demon.co.uk Subject: Domain 1.0 Like othello but are getting bored with it? Domain is a board game in the same style, but different enough to challenge you in new and exciting ways... Four different computer skill levels, and a 3d rendered feel will keep you coming back for more! Postcardware - keep it and make as many copies as you like, just keep the instructions with it when distributing it. If you really like, send me a postcard. Requires at least a 68030 colour mac running with minimum System 7.5, works fine with System 8. -- Mike Perry trick@ni.net http://www.trickfx.demon.co.uk/

File Name: domino-14.hqx (220 k)
Date: Jan 11, 2004
From: "Cathy Dozier" Subject: Domino 1.4 A now nearly-impossible-to-find Domino (Block Game) for Classic OS (PPC & 68K). Everything within it is self-explanatory. Wisest to grab it while you can!

File Name: dominoes-12.hqx (212 k)
Date: Dec 23, 1999
From: Allgood Software Subject: dominoes12.hqx Here is the latest update to Dominoes, now at version 1.2. This version adds the ability to save and restore games, as well as changing the "persistant spinner" scoring style, and adding a "used dominoes" window. for those of you just tuning in: Dominoes is an implementation of "Domino Muggins", where points are scored by making multiples of 5. Allows for strategy to win out over luck in the winning of a game. Both double 6 and double 9 domino sets are offered. As always, Dominoes is postcardware, copy it freely and send me a postcard if you like it, or want to suggest additional features. cheers, -- Mike Perry allgoodsw@actrix.co.nz http://www.actrix.co.nz/users/trick/allgoodsw.html

File Name: dominoes-31.hqx (412 k)
Date: Mar 30, 2003
From: Mike Perry Subject: Dominoes v3.1 Allgood Software has released Dominoes v3.1, a significant upgrade to previous versions, offering new games, double-12 support, an "auto-draw" feature, additional domino styles and lots more. Dominoes offers 16 different variations of the popular tile game, starting with the straight forward Block and Draw, going all the way up to the more involved Muggins, and Mexican Train. You can play against up to three computer opponents, with three different skill levels to keep everyone from first time players, to seasoned experts challenged. Many different domino styles are supported, as well as the ability to play with the double-6, double-9, or double-12 tile sets. Dominoes works on Macintoshes running OS X, or also with OS 8.6 and above, if CarbonLib is installed. The software costs $19.95 for a single user license. This is another free upgrade for previously registered Dominoes users. This version is a free upgrade to registered users of Dominoes v2.0 or Dominoes v3.0. For more information, you can email us at: trick@allgoodsw.com or visit us on the web: http://www.allgoodsw.com/dominoes.html

File Name: domitrix-11.hqx (380 k)
Date: May 02, 2001
From: Gian Piero Favini Subject: Info-Mac submission (domitr11.hqx) Name and version : Domitrix 1.1 Cathegory : Games (puzzle) Developer URL : http://www.kagi.com/apo/ Developer e-mail : apo@kagi.com Requirements : PowerPC, System 7.5 or later, QuickTime 2.5 or later Description : Domitrix is a simple, yet addictive puzzle game for the Power Macintosh. Your goal is to score as many points as possible by linking falling dominoes to each other. Then, when the special green tile shows up, link it to a group of tiles to delete them and get awesome bonuses. The gameplay, combining the traditional strategy of dominoes with classic Tetris-style action, will please any puzzle fan as well as anyone looking for a relaxing, time-eating pastime. Domitrix features colorful graphics and over 40 minutes of beatiful, joyful original music. Players can customize the arena by adding blocks, and Domitrix can be played with or without gravity for a more varied experience.

File Name: don-den.hqx (236 k)
Date: Jan 15, 1999
From: redshirt@rb3.so-net.ne.jp Subject: DonDen What is DonDen: Have you ever felt frustrated when playing "Tic-Tac-Toe" or "Gomoku", and wished you could have moved opponent's token as you like? DonDen is a solution which is designed to remove your frustration, or to replace it with much more puzzling one; you must move opponent's token you choose every turn, and yet you have even slimmer chance to beat the computer! DonDen is a shareware. Unregistered users are permitted to use this program up to two weeks on a test basis. Please pay US$5.00 as a shareware fee if you keep this program more than two weeks. Please read more information on payment, disclaimer, and copyright notice in READ ME file in the DonDen folder before use. System requirement: DonDen runs on a PowerPC Macintosh with MacOS 8. At least four megabytes of free memory is required. Ichikawa Shinji, Redshirt Studio redshirt@kagi.com

File Name: done-right-model.hqx (12 k)
Date: Aug 21, 1998
From: simon@eagle.ca Subject: done-right-model Marathon Infinity "Done Right" Physics Model This is not one of those cheapass wave-motion-cannon physics models that make the game no fun. This doesn't really change gameplay to the harder or easier (well, some weapons do have a little bit more bite, but not that much). It is highly reccomended both for solo and net play, and while I'm a keyboarder, I'm sure the mousers will like the three-round-burst mode and the heavy assault weapon.

File Name: doom-i-101.hqx (3384 k)
Date: Aug 20, 1999
Subject: DOOM 1.0.1 SW Finally the 'Ultimate DOOM 1.0.1' shareware version :-) Enjoy, Morten Sidelmann Welcome to DOOM. Before playing, you'll need to read the DOOM manual and this addendum which contains information for playing in Multiplayer mode, as well as technical support and troubleshooting instructions. To avoid compatibility errors, please make sure that your machine and network conform to the system requirements listed below. DOOM� requires a Macintosh or Macintosh compatible computer with a minimum of a 68040, 68LC040 or PowerPC� processor with 8 megabytes of RAM (4500K of free RAM is required), and 6 MB of free hard disk space. A monitor that supports 256 colors/grays with a minimum resolution of 640 x 400 pixels is required. System 7.1 or later is required. An AppleTalk� network, either LocalTalk� or Ethernet, is required for network play between Macintosh computers, and a network that uses the IPX/MacIPX� protocol is required for network gameplay between Macintosh and PC-compatible computers. A modem that can be set to at least 9600 baud is required for modem gameplay. DOOM also requires that you have Sound Manager version 3.0 or later installed. Sound Manager 3.0 is available from a variety of on-line services, from Apple Computer, and is built into System 7.5 or later. Note that Sound Manager 3.0 is not a "native" PowerPC extension, and will thus slow the execution speed of your PowerPC-based Macintosh. For best results, upgrade to Sound Manager 3.1 as soon as it becomes available from Apple Computer, Inc. For music while playing DOOM, you will need to have QuickTime� 2.0 or later installed. It is available via some on-line services such as Compuserve. QuickTime 2.0 is included with the retail version of Ultimate DOOM or DOOM II, as is Sound Manager 3.0. The MacIPX� extension is included with the Ultimate DOOM or DOOM II for the Macintosh, and will allow you to play DOOM between Macintosh and PC computers over an IPX network, such as Novell NetWare. To play DOOM via a modem, you will need to install a modem tool that is compatible with Apple's Communication Toolbox. Most modems include a Comm Toolbox tool, such as "Apple Modem Tool". Follow the instructions in your modem's manual on how to establish a connection.

File Name: dope-110.hqx (104 k)
Date: Jun 26, 1997
From: ericb@psu.edu (Eric M. Bennett) Subject: DOPE-110 DOPE 1.10 is a map file editor for Bungie Software's Marathon 2: Durandal. DOPE 1.10 adds support for the commercial Marathon 2 release and fixes minor bugs in v1.00.

File Name: dot-2-10.hqx (2032 k)
Date: Mar 03, 1997
From: boughter@earthlink.net (boughter) Subject: Dot2 Created By: Doug Boughter Distribution:Freeware This program is a "connect the dot" style program which was created for young kids but will be enjoyed by all. The program has four simple puzzles and utilizes nice color graphics and high quality sound samples. This program was made using SuperCard 2.0 from Allegiant. Enjoy.

File Name: dot-2-dot-music-edition.hqx (11508 k)
Date: Nov 23, 1999
From: "Doug Boughter" Subject: Dot2Dot Music Edition Description: Welcome to DOT2DOT Music Edition. DOT2DOT is designed for children of all ages with a special emphasi s on children from 3 to 8 years old. It is a simple connect the dots and numbers game which teaches children about musical instruments and their unique sounds. Distribution: Shareware-The version of DOT2DOT Music Edition that comes with this documentation is shareware. It will allow you to play the first five DOT2DOT puzzles. Their are an additional ten DOT2DOT puzzles which can be un locked with the registration number. Requirements: Any color Mac, 15 megs. available on hard drive, 5 megs ram. Stereo sound can be played on mono. Creator: c 1999 Doug Boughter

File Name: double-11.hqx (1412 k)
Date: Jun 26, 1997
From: double@pcv-soft.com (Daniel Dorval) Subject: Double "Double" was inspired by the old Chinese game called "Mah-jongg". Its purpose is to be educational, Intellectually stimulating and fun for the whole family. The complete version of "Double" offers 21 board designs (tile configurations), 14 standard themes such as: mathematics (addition, subtraction, multiplication, division) and Visual assimilation (Shapes, colors). Moreover, and this is one of the important advantages of Double, you can easily create new themes for Double and can exchange them with other players. The demonstration version of Double permits you to play and complete only one theme with only one tile configuration. The other themes and tile configurations can all be used but the player is limited to only ten moves in each case. It is the only imposed limit. All other possibilities and options of the game may be explored at will. Please let us know if you are interested in reviewing the DOUBLE software and fell free to visit our web site at: http://www.pcv-soft.com/double Thank you in advance for your cooperation. Daniel Dorval Sales Manager PCV Enr.

File Name: down-and-out-101-cb.hqx (268 k)
Date: Nov 16, 2000
From: Tobias Peciva Subject: Down&Out Carbon 1.0.1 Down&Out is a board game in which a grid of pebbles is to be cleared. It may serve as a diversion that is easy on the eye and mind, or it can be played as a challenging game of strategy, where the results of every sequence of moves have to be painstakingly calculated. Features: * Relaxing or challenging, depending on strategy. * Games are quick and fit nicely into a short break from work. * Low machine demands. * Carbon version - runs natively under MacOS X. Requirements: * MacOS X. For more information, please read the manual enclosed with the package, or visit the Down&Out web page at: http://www.peciva.com/software/downout.shtml If you have any questions or comments, please refer to my web page: http://www.peciva.com/ You can also send mail directly to: support@peciva.com The program may be freely included on any CD-ROM collections of the archive.

File Name: down-and-out.hqx (268 k)
Date: Nov 27, 2000
From: Tobias Peciva Subject: Down&Out 1.0.1 ***** Down&Out is a board game in which a grid of pebbles is to be cleared. It may serve as a diversion that is easy on the eye and mind, or it can be played as a challenging game of strategy, where the results of every sequence of moves have to be painstakingly calculated. Features: * Relaxing or challenging, depending on strategy. * Games are quick and fit nicely into a short break from work. * Low machine demands. * Carbon version available separately. Requirements: * Any PowerPC Macintosh, such as the iMac. * System 7 or later. * Color monitor. For more information, please read the manual enclosed with the package, or visit the Down&Out web page at: http://www.peciva.com/software/downout.shtml If you have any questions or comments, please refer to my web page: http://www.peciva.com/ You can also send mail directly to: support@peciva.com

File Name: draculas-castle-24.hqx (104 k)
Date: Nov 27, 1998
From: AlStaff@aol.com Subject: Dracula's Castle v2.4 Dracula's Castle is a text adventure game created by Al Staffieri Jr. The object of the game is to defeat the evil vampire, find the treasure that is hidden somewhere on the island, and leave the island with the treasure. Input commands to move around the island and search for items that may help you. This is a well put together text adventure game which took a long time to develop and debug. If you like text adventures, then please try this one. Shareware fee: $5 IMPROVEMENTS FOR v2.4 -Fix a bug that didn't remove a certain item from the inventory list after it was used. -Matches can no longer be lit when in water. -Vampire no longer always says the same thing. -Add some additional commands, mostly to do the same things in different ways. -Minor changes to some text and some commands. Al Staffieri Jr. AlStaff@aol.com http://members.aol.com/AlStaff/index.html

File Name: drag-any-window-45.hqx (120 k)
Date: Oct 23, 1998
From: alm@montalcini.com Subject: DragAnyWindow 4.5 fat - Live window dragging Program: DragAnyWindow 4.5 FAT Author: Alessandro Levi Montalcini Price: $10 (shareware) Register: http://order.kagi.com/?67 Download: http://www.montalcini.com DragAnyWindow is a way cool control panel that enhances the look and behavior of window dragging. When you drag a window's title bar and Solid Dragging is active, the whole window image is moved instead of a dull-looking window outline. If the Update Windows option is also active, all windows are updated on the fly without waiting for you to release the mouse. Not as fast as the BeOS, but definitely better than the standard Mac OS behavior! DragAnyWindow also allows you to easily move any kind of window, including dialogs, alerts, standard "Open" and "Save" dialogs, game windows and other non-movable windows. It lets you bring back to the desktop any window that has gone out of sight, or center the front window on the main screen with a single keystroke. These options are very useful for old applications designed for the 9" screen (which often use fixed windows) and for moving modal dialogs and windows behind them. New in version 4.5: - Updated for Mac OS 8.5.

File Name: dragon-103.hqx (92 k)
Date: Jun 26, 1997
Subject: [*] Dragon 1.0.3 An strategy game in the genre of Shanghai*. Remove pairs of matching tiles from a board, trying to leave none remaining. Postcardware. Part of the June 1993 Home & School Mac collection. StuffIt 3.0 archive. [Archived as /info-mac/game/dragon-103.hqx; 89K] [Note: replaces /info-mac/game/dragon-102.hqx]

File Name: dragon-cavern-20.hqx (396 k)
Date: Jun 26, 1997
From: horace@erinet.com Subject: Official Dragon Cavern 2.0 This is the Official Dragon Cavern 2.0. All fixed, almost no bugs, ready to battle! This is 26 levels of horrid torture, mind-boggling puzzles, and one heckuva lot of Nazi killing! From the maker of Castle Xeen and the Castle of Lost Souls, DC 2.0 is the 3rd chapter in Hans D. Fritz's adventures. Beware of the Dragons! Given a BEST BET rating by Allen from J.J's Reviews, so you know it's good! E-mail him at AllenFG@aol.com to get the full review. Comes with demos of Return to Castle Xeen (it won't look like what it is in the demo), Castle Xeen 2.0, and the Castle of Lost Souls. Also comes with the Wolf FKEY, my guide to making scenerios (updated 6/7/96), Wolfenstein Funhouse Corrections, and a list of my other products available. Download this, and be prepared to have the time of your lives, because this is going to change all of Wolfenstein history FOREVER!!! Trust me. Josh Mills Web page: http://www.winternet.com/~radams/joel/wolfarena.html

File Name: dragon-clash.hqx (8948 k)
Date: Nov 17, 1999
From: Monte Subject: Dragon Clash V1.0 - fantasy fighting game Dragon Clash is the ultimate fantasy fighting game. Featuring 12 characters, 12 backdrops, special moves, 1 player, 2 player and tournament game modes, multi layered parrallax scrolling, over 600 frames of animation, heaps of sound effects, plus much more! The unregistered version allows you to play as 3 of the characters and does not allow Tournament mode. The system requirements are as such: Any Apple Macintosh Computer (Power Mac recommended), System 7.5 or later, 16 megs of free RAM, 13.5 megs of free hard drive space.

File Name: dragonoid-tribute.hqx (2036 k)
Date: Jan 06, 2003
From: Ken & Vicki Subject: Dragonoid_Tribute, game submission; requires other software Dragonoid_Tribute.hqx has been uploaded to Info-Mac. It is a set of 50 custom levels for the existing Mac shareware game, Colibricks, which is found elsewhere in these archives. Note: custom levels only work for users who have registered and paid for their copy of the game, Colibricks ($16 as of this writing). Dragonoid_Tribute is a simulation of that FABULOUS PC game, Dragonoid... and it has been created with the kind permission of Dragonoid's developer, Alan Patterson (many thanks!). The graphics are downright ASTOUNDING, and the concept is wildly innovative: vanquish the dragon before he vanquishes you, all the while playing a breakout-style brick & paddle game. Try it! System requirements are simply those needed for Colibricks. Go to http://www.colibricks.com for a full rundown. Basically, you need Mac OS 8 or higher, Quicktime, 12MB free RAM, and a processor speed at least 200MHz -- but I've seen it run satisfactorily on a 150MHz machine. NOTE WELL: The submitter of this Dragonoid_Tribute has no financial or legal ties with the creators of either game, Colibricks or Dragonoid. KJS

File Name: draw-poker.hqx (60 k)
Date: Jun 26, 1997
Date: Sun, 25 Dec 1994 02:36:28 -0600 From: gard0048@maroon.tc.umn.edu (Daniel J. Gardner) Subject: Draw Porker This is Draw Porker. It is a casino style draw poker game ___________________________________________________________________ dan gardner "you just might have to university of minnesota waste your life just to live" (612) 872-0649 --dave pirner, from soul gard0048@maroon.tc.umn.edu asylum's "heavy rotation" ___________________________________________________________________

File Name: dream-light-vertice-3.hqx (3776 k)
Date: Oct 07, 2000
From: Michael Scaramozzino Subject: DreamLight Verttice 3.0 DreamLight Verttice 3.0; DreamLight_Verttice.sit.hqx The award winning DreamLight Verttice is a mesmerizing game of skill and strategy. Race against time to contain a laser light reaction. Carefully transfer Photons from the central Reactor Node through the ever changing Laser Lattice to waiting Power Nodes. Use your wits and reflexes as you struggle to prevent the lattice's collapse. There are 18 levels of six Laser Lattices each, for a total of 108 lattices of increasing difficulty. No one has yet been able to complete level 18 to earn the rank of Virtuoso. Could you be the first? PowerMacintosh, iMac or faster; MacOS 8; 512x384x256 color monitor; 10MB free RAM; 6MB Free hard drive space. On-line manual: http://DreamLight.com/webshop/software/verttice.htm

File Name: dreamwars.hqx (7948 k)
Date: Jun 09, 1998
From: monkeyFarm@kagi.com Subject: Dream Wars! 1.0 Dream Wars! 1.0 is a high-intense non-stop action game. The basic story is that you, Phil, have been trapped in Dream Land by the evil Bill Gates. To get out you have to battle your way through 4 stages, which you can play at your discretion. Each stage has 10 levels and a boss. If you can beat all 4 stages then you can play the 5th and final stage. There are over 200 sprites, over 50 sounds, 5 music tracks, 40 levels, 8 bosses, 15 weapons, and over 1200 frames of animation. Thanks in advance for downloading it, we know you'll love it. John Butler Monkey Farm Software monkeyFarm@kagi.com bitsmart.com/monkeyFarm

File Name: dr-max-10.hqx (1652 k)
Date: Aug 20, 1999
From: slc@pacbell.net Subject: Dr. Max 1.0 Extra! Extra! Announcing the much-anticipated release of Dr. Max, a new Macintosh game by Steve Chamberlin, the author of the award-winning game Tetris Max. With great music and and a highly polished arcade feel, this game is guaranteed to quickly become a favorite! Help Dr. Max stop a runaway viral experiment before it takes over the entire lab! Guide falling vitamin capsules to trap the pesky viruses in lines of the same color. If you work quickly the viruses can be destroyed, but make a mistake and they'll get the better of you. Inspired by the arcade classic "Doctor Mario". Dr. Max is shareware, with a $15 registration fee. For more information about Dr. Max or other Macintosh games by Steve Chamberlin, please visit the Opinicus Microtech web page at http://users.aol.com/granola.

File Name: droids-12.hqx (1320 k)
Date: Jan 25, 2000
From: James Shaw Subject: Droids 1.2 Droids is an updated and supercharged strategy game based on the classic Mac game of Daleks. As you battle your way through the many and varied levels, the androids get smarter and smarter and more technologically advanced. You'll have to come up with ever more clever and ingenious ways to "retire" them. Along the way, you'll get some help from other members of the Jayhawk Clan, but it is ultimately up to you to become the Savior of Terra! Droids requires: System 7.0 or greater; at least a 68020 Mac; 256 colors or greys; a 640 x 480 display; Sound Manager 3.0; 5 Meg of RAM; and 1.5 Meg of hard disk. Droids is shareware and costs $15.

File Name: droids-15.hqx (1120 k)
Date: Jun 22, 2003
From: James Shaw Subject: droids-15.hqx Droids is an updated and supercharged strategy game based on the classic Mac game of Daleks. As you battle your way through the many and varied levels, the androids get smarter and smarter and more technologically advanced. You'll have to come up with ever more clever and ingenious ways to "retire" them. Along the way, you'll get some help from other members of the Jayhawk Clan, but it is ultimately up to you to become the Savior of Terra! Droids requires: System 7.0 or greater; at least a 68020 Mac; 256 colors or greys; a 640 x 480 display; Sound Manager 3.0; 5 Meg of RAM; and 1.5 Meg of hard disk. Droids is shareware and costs $15.

File Name: duck-quest-13.hqx (388 k)
Date: Feb 17, 1997
From: execduck@hotmail.com (Billie Swalla) Subject: Duck Quest 1.3 Duck Quest 1.3 is the first game from Executive Duck Entertainment. It is to ultimately be the third installment in a five part series for the Macintosh. Coming soon, Milbert's Mines, a desk accessory reminisient of Mine Sweeper. Thanks very much, Tony Carroll execduck@hotmail.com <- please use this address

File Name: dumbot-04.hqx (20 k)
Date: Jun 26, 1997
From nntp.Stanford.EDU!headwall.Stanford.EDU!bloom-beacon.mit.edu!news.kei.com!sol.ctr.columbia.edu!math.ohio-state.edu!sdd.hp.com!decwrl!decwrl!csus.edu!netcom.com!jbum Thu Aug 5 01:09:11 PDT 1993 Article: 2914 of alt.netgames.bolo Newsgroups: alt.netgames.bolo Path: nntp.Stanford.EDU!headwall.Stanford.EDU!bloom-beacon.mit.edu!news.kei.com!sol.ctr.columbia.edu!math.ohio-state.edu!sdd.hp.com!decwrl!decwrl!csus.edu!netcom.com!jbum From: jbum@netcom.com (Jim Bumgardner) Subject: Dumbot 0.4 - dumber, but better... Message-ID: Summary: Dumbot 0.4 a bolo brain Keywords: bolo brains dumbot bots Organization: Time Warner Interactive Group Date: Wed, 4 Aug 1993 16:46:45 GMT Lines: 284 Dumbot04.sit.hqx enclosed. This is the the latest revision of Dumbot. Excerpts from the release notes: Dumbot 0.4 will beat Indy 1.2 more often than not. This version also beats Indy somewhat faster, due to some improvements in strategy. Dumbot and Indy are close in capabilities, but Dumbot 1.4 has better navigation, strategy, tactics, and (last but not least) a few less bugs. No doubt this balance of power will change with the next release of Indy. On the down side Dumbot hogs the CPU and uses more dynamic RAM than the other brains I've tested. This situation has improved somewhat, but not a great deal. This version of Dumbot shoots more accurately (i.e. shooting where you're headed, instead of where you are). I noticed that this makes Dumbot a better opponent for humans, but doesn't make much of a difference against brains, since most brains are beaten by exploiting flaws in their strategies rather than by accurate shooting. - Jim Bumgardner

File Name: dune-eternity-1-01.hqx (980 k)
Date: Dec 06, 1999
From: nms@paston.co.uk (Gordon Phillips) Subject: Dune Eternity Dune Eternity is an adventure game based upon The Chronicles of Dune by Frank Herbert, It contains original music and graphics. Dune Eternity was developed on World Builder on a macintosh performa running system 7.5. Dune Etenity is fully tested but may cause some problems on system 7.6 and above, hence v1.-01

File Name: dungeon.hqx (124 k)
Date: Aug 20, 2000
From: Miguel Faria Subject: Dungeon Please place in game/com/wolf A 3 level Wolf prison adventure.

File Name: duraci-1.hqx (456 k)
Date: Jan 01, 1998
From: doom127@earthlink.net Subject: Duraci- Chapter 1 Enclosed in this Email is Duraci, beginnings. Duraci is the latest work from Shareware author and College student Daniel Davis. It is a first person perspective adventure game, in which you play the role of a retiring pickpocket who is drawn into an adventure beyond his imagination.. Explore the old shack, wander about the world of the stone people, learn the secret of the mouse, all while trying to find your way home. Download it today! File size 500k Compressed 1.5MB uncompressed System requirements Mac II 2MB disk space QuickTime (3.0 with QT Musical Instruments recommended) A sense of adventure

File Name: duraci.hqx (456 k)
Date: Jan 02, 1998
From: doom127@earthlink.net Subject: Duraci- Chapter 1 Enclosed in this Email is Duraci, beginnings. Duraci is the latest work from Shareware author and College student Daniel Davis. It is a first person perspective adventure game, in which you play the role of a retiring pickpocket who is drawn into an adventure beyond his imagination.. Explore the old shack, wander about the world of the stone people, learn the secret of the mouse, all while trying to find your way home. Download it today! File size 500k Compressed 1.5MB uncompressed System requirements Mac II 2MB disk space QuickTime (3.0 with QT Musical Instruments recommended) A sense of adventure

File Name: eagles-nest-v2.hqx (208 k)
Date: Jun 26, 1997
From: wizbang@ccp.com (Jon Wigand) Subject: Eagles nest Please replace the Eagles Nest in the Info-mac/games/com/wolf directory with this updated version. All other information is to remain the same. Thank you, Jon Wigand wizbang@ccp.com formerly wizbang@gvi.net

File Name: eagle-strike-103.hqx (3976 k)
Date: Apr 07, 2000
From: JimPlan@aol.com Subject: eagle_strike_v1.03.sit.hqx Eagle Strike v1.03 Fly your F-15 over the scrolling terrain in Eagle Strike, an arcade-style game for the Macintosh PowerPC. Soviet fighters, bombers, and helicopters attack you from all sides. Dodge the enemy fire and maneuver to avoid colliding with the enemy planes. Use your missiles to down the enemy aircraft. Collect the power upgrades when they appear to increase your firepower. When you find yourself in a tough scrape use your nukes to wipe the skies clear of the enemy. Eagle Strike is $10 shareware. Unregistered users can only play two of the twenty level. Eagle Strike System Requirements- PowerPC Only with a 120 mhz 604, 200 mhz 603, G3 or faster processor; System; 7.5.5 or later; 6 MB free RAM; 4 MB HD space; Color Monitor (min 640x480 256 colors); QuickTime 2.x; Joystick recommended(ThrustMaster directly supported)

File Name: east-tower.hqx (556 k)
Date: Sep 12, 2000
From: Miguel Faria Subject: East Tower please place in game/com/wolf.

File Name: egyptian-solitaire-101.hqx (48 k)
Date: Jun 26, 1997
From: messmer@netcom.com (Paul J. Messmer) Subject: Egyptian Solitaire 1.0.1; a card game Date: Mon, 27 Jun 1994 17:32:21 -0500 --========================_7834408==_ Content-Type: text/plain; charset="us-ascii" InterStellar Software presents Egyptian Solitaire. This is a simple and addictive solitaire game my Mom taught me as a child. The cards are shuffled and 28 cards are dealt face-up and overlapping in the shape of a pyramid. The remainder of the cards are turned over one at a time. You then try to take cards off the pyramid that are either one higher or one lower in value. You continue until either you run out of cards to turn over or you clear the pyramid. The game saves low scores and you have the option of showing cards that are legal plays. Egyptian Solitaire is shareware. The license is $5. We hope you enjoy the game and show it to all of your friends. Mike and Shari Houser InterStellar Software AOL: ShariMike Internet: sharimike@aol.com Version History: 1.0 - First version released 1.0.1 - The following bugs were fixed % No longer crashes when launched on a Mac without Color QuickDraw (SE, Classic, PowerBook 100, etc.). % When the Replay button is clicked cards that were gray are cleared. % You are informed that you won even if your score is not good enough to get on the low score list. This is a BinHexed StuffIt file. --========================_7834408==_ Content-Type: application/mac-binhex40; name="Egyptian_Solitaire_v1.0.1.sit" Content-Disposition: attachment; filename="Egyptian_Solitaire_v1.0.1.sit"

File Name: eight-ball-deluxe-tips.hqx (200 k)
Date: Jun 26, 1997
From: "David A. Hirko" Subject: 8balltips.cpt.hqx Date: Fri, 18 Feb 94 02:57:58 EST 8balltips.cpt.hqx This application provides some personal tips & tricks on playing the commerical game Eight Ball Deluxe by AMTEX. It is divided into two sections: (1) keeping the game interesting, and (2) game tips.

File Name: elephant-rescue-hc.hqx (120 k)
Date: Aug 20, 1999
From: azwald@io.org Subject: Elephant Rescue "Elephant Rescue" is a whimsical "target game", where it is your job to rid the forest of the evil animals while protecting the good ones. It is a fun game for players of any age. Best of all, "Elephant Rescue" is freeware! Requirements: �HyperCard 2.3 (or HyperCard 2.3 Player) or greater �68030 or faster CPU (PowerPC recommended) �System 7 or greater, and 2 or more MB of free RAM Inclusion of this file on CD-ROMs is okay by me! :)

File Name: emergo-tutor-12.hqx (192 k)
Date: Jun 26, 1997
From: ed@mindsports.net Subject: Emergo Tutor 1.2, an introduction to the game Emergo Tutor 1.2 For the interested layman, this package contains a nice introduction to Emergo, a two-player board game by Christian Freeling. Apart from the rules, it contains chapters on strategy and tactics, and presents some problems (with their solutions) and recorded actual games (with comment). Emergo is (c) Christian Freeling To learn more about Emergo, visit the MindSports pages on the internet: http://www.mindsports.net/ The Emergo Tutor is written utilizing html and Java applets. This package requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be connected to browse this Emergo Tutor. Changes since v1.1: - New site and email addresses (!) - New style (of the enclosing html pages) - No noticable changes in the Java applets Have fun, Ed van Zon MindSports ed@mindsports.net http://www.mindsports.net/

File Name: empire-master-rule-set-11.hqx (36 k)
Date: Jun 26, 1997
Date: 26 Apr 1993 18:17:05 -0700 (MST) From: Scott Patlin Subject: Update for empire master rule set "Fantastic" now 1.1 Here is an update of my Empire Master rule set, Fantastic universe: Men and Monsters I and II. The new version has more color icons (size 10 pieces are now shown in color) and is friendlier to aggressive pieces. The new version number is 1.1, it is a more advanced version of the file listed at sumex as Empire-Master-Rule-Set.hqx or something quite similiar in the info-mac/games directory. You still need to have the empire master game (registered version) to play it, so send the author your $$$ right now! This rule set includes warriors, griffins, dragons, invisible stalkers and other fantasy creatures with which you can reak mayhem upon your adversary. Please replace any prior versions you may have with the following file:

File Name: enemy-bomber-balloons-10.hqx (432 k)
Date: Aug 20, 1999
From: laura@wjford.com (Chess Piece Face) Subject: Enemy Bomber Balloons 1.0 At last: a game which doesn't require a Mac with a nuclear reactor under the hood and 800 megabytes of RAM! Enemy Bomber Balloons gives decent performance on a 68030 and is even better on an 040. Performs well on slower 601's and great on 604's. Requires: System 7 or later, 68020 or higher, a Mac capable of 32-bit addressing, and a monitor which is at least 640 x 480 and can display 256 colors. This includes about 99.999% of all Macs. Best of all, Enemy Bomber Balloons is FREEWARE! Now get to blasting those balloons!

File Name: enigma-13.hqx (1264 k)
Date: Jun 26, 1997
From: (FreeVerse Software) FreeVerse@aol.com Subject: ENIGMA Game 1.3 ENIGMA^� is a professional code breaking game that will test your problem solving abilities to their fullest. Remember the classic game "mastermind" you played as a kid? Imagine it MYST-ified and with an attitude problem! You'll have to solve a series of codes to unlock the Enigma Briefcase and find out what's inside. All the while you'll have to endure savage taunts from strange little people! (Don't be offended if they call you a "monkey," they do it to everyone). If you like puzzles and have a sense of humor, you'll love ENIGMA with its colorful graphics, talking adversaries and seamless interface. ENIGMA^� is guaranteed to give you a mental workout and the buffest cerebral cortex on the beach this summer! Download Right Now!

File Name: enigmatic-movements.hqx (1076 k)
Date: Aug 26, 1999
From: Lord Jochen To: archivist@info-mac.org Subject: Enigmatic Movements 1.6 Info for archivist: I just succeeded in uploading the file enigmatic_16.hqx to your archive! Please replace the file enigmatic_15.hqx in the games directory with this new version. Thanks, Jochen De Schepper ABSTRACT: Lord Jochen from SwordLord - the coding crew, Inc. today announced the release of Enigmatic Movements 1.6, his enigmatic puzzle game for the Mac What is Enigmatic Movements? The object of Enigmatic Movements is to move the colored tiles on the board until each row or column has the same color. You can choose a boardsize between 4x4 tiles (piece of cake) and 10x10 tiles (very difficult). Once you get the hang of it, it gets easier to complete the board, but the real challenge is to do this in the least number of moves possible ! Features - the game keeps statistics for up to 10 players - choose from 4 different sets of tiles, and choose the background color - the Challenge Mode : you're challenged to complete a certain board in under a maximum number of moves. If you succeed, you get points and a new (harder) challenge... - background music : you can put any MOD, MADH, XM or S3M music file (or alias) in the Music folder, and listen to them during the game. There are 2 musics included! - 2 ways of moving the tiles, for the most pleasing user experience What's new in version 1.6? - statistics on screen are drawn bigger and nicer Pricing Enigmatic Movements is US$15 shareware. Users can register on-line or with the Kagi Register application. Requirements Enigmatic Movements should run on any Mac or compatible (68K and PowerPC native) with system 7.0 or better, and at least a 640x400 resolution. Minimum RAM requirement is 1MB, preferred is 1800KB, when you're screen is set to millions of colors... Availability Enigmatic Movements 1.6 is now available for download at . There you can also play with the Enigmatic Movements Java Applet, which gives you a good idea of the game, but lacks most of the features! Very soon it will also be available on all major Mac shareware ftp sites. Contact information: Jochen De Schepper Support & Press Contact SwordLord - the coding crew, Inc. Enigmatic Movements homepage

File Name: en-prise-101.hqx (172 k)
Date: Jun 26, 1997
Date: Mon, 10 Jul 1995 22:39:25 -0400 From: pepper@joy.gsfc.nasa.gov (Jeff Pepper) Subject: enPrise-1.0.1; aChess position (EPD) viewer enPrise is a chess problem viewer. It improves tactical ability by allowing the user to solve random chess problems. enPrise reads Extended Position Description (EPD) files, several of which are available at ftp://caissa.onenet.net/pub/chess/Tests. -- Jeff (jeff.pepper@gsfc.nasa.gov)

File Name: equate-201.hqx (768 k)
Date: Mar 17, 2001
From: Angela Brett Subject: Equate! 2.0.1 - a mathematical card game. Equate! is a one-player mathematical card game - you have to make equations by dragging arithmetic operators between the cards you're dealt. Try to make the longest equation you can to get the most points. If you can't make an equation, you'll have to deal more cards, whose values will be added to the current ones. Once you've created an equation, you can remove it and the spaces will be filled with cards from the deck. There are options for how many cards will be dealt at a time, and you can play a timed or untimed game. Each combination of options has its own high score list. This version fixes a bug and adds the capability of importing highscore lists from other versions. The Equate! homepage is at http://acronyms.co.nz/software/equate.html

File Name: ergo-10.hqx (612 k)
Date: Jun 26, 1997
From: pleco@macconnect.com (Michael Love) Subject: Ergo (an abstract action game) Ergo is a game which combines strategy, memory, and plain old guesswork to create an interesting mental challenge. It takes place on a square board covered with tiles (4x4, 6x6, or 8x8). When you start a game these tiles are randomly scattered in several different colors. Your goal is to make all of these tiles the same color by clicking on them to change their color. This sounds easy, but there's a twist: when you click on a tile to change its color, other tiles also change. A game of Ergo can take anywhere from a minute to several hours to complete, depending on the difficulty level. Ergo also uses other features such as "skips" to change tiles without flipping others, and the ability to save boards by setting the random seed for board generation. Ergo is a shareware game. This means that you are allowed to try it out as long as you like in its "crippled" version, but if you decide to keep it you are expected to pay for it and register. Registering costs just $15 (handled by Kagi), and entitles you to this version of Ergo and all future releases. When you register, you recieve a license code that disables the annoying message you see when starting Ergo, and enables the more advanced difficulty levels. For more information on Ergo visit the Ergo web site at http://www.macconnect.com/~pleco/ergo.spml (SPML is an HTML-like format that any browser should be able to read without trouble). System requirements: Any Mac, preferably a 68030 or better (PowerPC is fine, not native because the extra speed isn't needed but runs fine emulated), with a 256-color display at 512x384 or more. Also needs system 6.0.5 or later (7.0 preferred but not required). With any questions, comments or bug reports on Ergo please contact Michael Love (the author) at pleco@kagi.com. Michael Love <:-)= pleco@kagi.com pleco@macconnect.com

File Name: es-152.hqx (340 k)
Date: Apr 28, 1998
From: ammon@cs.byu.edu Subject: Extensions Strip 1.5.2 Extensions Strip hosts control strip modules in the most flexible and powerful environment out there. Its theme is "extensions with a global interface" because control strip modules, especially Extensions Strip savvy ones, get the best of the extension and application environments. Included in the package are two FAT binary Extensions Strip savvy modules and developer examples. 1.5.2 Changes: - A German translation of Extensions Strip is available through the efforts of Markus Gloede. - Includes new versions of Control Panels Strip and Process Manager. - ES now works on locked volumes. This is nice if you have a CD-RW drive and want to make a bootable CD. - Fixed a problem where strips would flicker if the monitor size changed and the strip wasn't latched to a corner. - Fixed conflict with the Menu Tasker system extension that would cause the strips to hide while using popup menus. - Fixed a flickering problem with MaBaSoft's modules. - Modules may now modify themselves (introduced for compatibility with MaBaSoft's World Clock CSM). - ES only warns you once if you don't have TSM Fix installed. - If you have ES set to hide in games, pressing ES's hot key will now show the strips if they've been auto-hidden. - Recompiled all the source for CodeWarrior IDE 3 and added a Known Conflicts section to the docs. For download links: http://www.pair.com/ammon/skidperfect/es/links

File Name: escape-21.hqx (332 k)
Date: Aug 20, 1999
From: (John V. Holder) jvholder@northcoast.com Subject: Escape! 2.1 Escape! is a simple strategy game that's mind-bogglingly similar to an old computer game called Daleks, though there's lots more goodies in this game! Control a guy as he runs around mazes trying to collect gems, weapons, mines and the occasional extra life, finding tunnels to pass through; while stupid, but persistent, robots attempt to smoosh him. Simple, but addictive as all-get-out. Special features: * New weapon type (sizzle bombs) * PowerMac native code! (FAT code, has 680x0 and PowerMac native code) Bug fixes in version 2.1: * Fixed problem found on macs with multiple monitors. * Changed my address. System Requirements. Min. System...: 6.0.5 on up Min. Hardware.: Mac Plus or better (Works great on PowerMacs!) Shareware.....: $10 Author........: John V. Holder email address.: johnholder@aol.com Home Page.....: http://www.northcoast.com/~jvholder/

File Name: escape-velocity-105.hqx (7352 k)
Date: Aug 20, 1999
Subject: Desc: Escape_Velocity.hqx Sent: 5/7/97 5:05 PM Received: 5/7/97 5:14 PM From: help@ambrosiasw.com Subject: Escape Velocity 105 Check your calendar: It's 2246, and the galaxy just isn't what it used to be. Spacefaring pirates roam free, civil war rages, and simple traders cheat death to make a living. Welcome to life in the 23rd century! Ambrosia Software's Escape Velocity puts you smack-dab in the middle of that booming galaxy. As the captain of a shiny new spacecraft, you make your fortune and build your empire. If that sounds like a walk in the park, you're in for a surprise - dangers abound! Your lowly shuttle craft will need more than a little luck to make a profit... and survive. Lovingly hand-crafted by programmer Matt Burch, Escape Velocity offers a rich and open-ended environment that evolves as you play. Over a hundred worlds occupy the galaxy, each with its own technology, alliances, and commodities. As you earn credits and gain fame, Confederation peace keepers and Rebel patriots struggle for power, leaving you in the middle. Escape Velocity spans a number of genres, combining elements of classic "trading" games, arcade space shoot-outs, and strategy simulations. Whether you choose to build a trading empire, aid the Rebellion in a civil war, or strike out on your own as a ruthless pirate, Escape Velocity provides a multitude of options for the game connoisseur. This open-ended gameplay allows each player to chart their own course as they play; there's no "right" way to play Escape Velocity, as long as you have fun! Numerous sub-plots fill Escape Velocity's world; your choices affect the story's development, guaranteeing that each game will be different from the last. You'll have the opportunity to infiltrate hostile military bases, ferry emergency supplies to distant star systems, rescue passengers from stranded cruise ships, stop alien invaders, and more. In addition, Escape Velocity sports an open game engine. Future scenario designers will be able to create their own worlds for other players to explore. Escape Velocity runs on any Mac with a 640x480 color monitor and 5.8 megabytes of free RAM. Optimized for the PowerMac, it's lickety-split smooth on Apple's latest iron. And of course, Escape Velocity has the dazzling 3D rendered graphics, full stereo sound, and all the polish that you'd expect of an Ambrosia game. Price: $20.00 Requires: 256 Color Screen, 13" or Greater; 040 or PowerPC recommended

File Name: escape-velocity-faq.hqx (36 k)
Date: Aug 20, 1999
From: ("Cajun" David Richard) help@ambrosiasw.com Subject: Escape Velocity FAQ Keywords: ESCAPE VELOCITY FREQUENTLY ASKED QUESTIONS FAQ ANDREW WELCH ------------------- FAQ is an acronym for Frequently Asked Questions. This FAQ is an attempt to provide a comprehensive source of information about the game Escape Velocity, and was created in response to questions that are frequently raised by our customers. We hope you find it useful. If there are any questions you have about Escape Velocity that are not answered in this FAQ, please get in touch with us so we can include them in future revisions. Ambrosia Software's Escape Velocity puts you smack-dab in the middle of that booming galaxy. As the captain of a shiny new spacecraft, you make your fortune and build your empire. If that sounds like a walk in the park, you're in for a surprise - dangers abound! Your lowly shuttle craft will need more than a little luck to make a profit... and survive. Lovingly hand-crafted by programmer Matt Burch, Escape Velocity offers a rich and open-ended environment that evolves as you play. Over a hundred worlds occupy the galaxy, each with its own technology, alliances, and commodities. As you earn credits and gain fame, Confederation peace keepers and Rebel patriots struggle for power, leaving you in the middle.

File Name: escape-velocity-forklift.hqx (68 k)
Date: Aug 20, 1999
From: (Soren Ragsdale) soren@primenet.com Subject: Escape Velocity - Forklift Patch ACTIVATE FORKLIFT This is a very simple plugin for Escape Velocity that arms the default shuttlecraft with the mysterious 'forklift' weapon, which does pretty much exactly what you think it does. The whole 'forklift' thing (see sound) is a reference to Mystery Science Theater and is certainly not the only reference to that show in the game. PLEASE NOTE: in order to use this patch correctly, you'll probably have to start a new game. If you've got an existing game where you've got a shuttlecraft already, this patch won't do much. Escape Velocity is a game for Macintosh by Ambrosia Software. Visit http://www.ambrosiasw.com/ to check it out. This patch was done by Soren Ragsdale . Permission granted to distribute this on any general-type CD ROMs or archives. -- "You can't swing a dead cat in this country without hitting a support group for survivors of swung dead cat abuse" - Dan Savage

File Name: escape-velocity-hack.hqx (40 k)
Date: Aug 20, 1999
From: (Olson, Greger J - CI/911-2) gjolson@bpa.gov Subject: Escape Velocity $ Hack EV_$hack is a simple applet that hacks an Escape Velocity Pilot file to give a beginning player $100K+. This lets the player upgrade more quickly to something more enjoyable than a shuttle (as soon as you can find a system with shipyard facilities). Note this hack doesn't add to your $, it plugs a constant into the pilot file. It modifies files "on disk", not the one currently in use by Escape Velocity. Use at you own risk. (This program may be included on any CD-Roms. Freeware)

File Name: escape-velocity-map.hqx (56 k)
Date: Aug 20, 1999
From: (Billy Harris) wharris@vega.uta.edu Subject: Map for Escape Velocity This folder contains a PICT map of the systems you'll encounter in Ambrosia's new game Escape Velocity. I made this map based on version 1.0.0; I've been told that 1.0.1 will let people create new maps so this file may not apply. The map is just like the cockpit map; if you've already explored all the star systems, you won't need this. For printing, I recommend inverting the map and printing in landscape mode at about 80% reduction. This fits nicely on one page. Oh, and for the slow-to-catch-on, this file is a spoiler so don't blame me if it takes all the fun out of the game. Email is welcome; I'm at wharris@mail.airmail.net or wharris@vega.uta.edu. Billy Harris

File Name: escape-velocity-planet-list.hqx (24 k)
Date: Aug 20, 1999
From: (Raptor) raptor@outer.net Subject: Escape Velocity Planet List this is a comprehensive listing of all the planets in escape velocity, what to do, where to go, who to see, along with thips for winning the game. enjoy!

File Name: escape-velocity-press-kit.hqx (348 k)
Date: Aug 20, 1999
From: ("Cajun" David Richard) help@AmbrosiaSW.com Subject: Escape Velocity Press Kit Keywords: AMBROSIA ARCADE RPG ACTION ESCAPE VELOCITY ANDREW WELCH SPACE PRESS RELEASE This is a press release package providing screen shots and a full description of Ambrosia's action/strategy game Escape Velocity. This archive does not contain the game itself. This package is intended for those who are interested in the game and wish to obtain more information without downloading the complete package. Escape Velocity runs on any Mac with a 640x480 color monitor and 5.8 megabytes of free RAM. Optimized for the PowerMac, it's lickety-split smooth on Apple's latest iron. And of course, Escape Velocity has the dazzling 3D rendered graphics, full stereo sound, and all the polish that you'd expect of an Ambrosia game. Cajun David Richard - Tech Support - Ambrosia Software, Inc. AOL-> Keyword: Ambrosia http://www.AmbrosiaSW.com/ CIS-> GO word: Ambrosia ftp://ftp.AmbrosiaSW.com/

File Name: escape-velocity-ship-guide.hqx (236 k)
Date: Aug 20, 1999
From: njdevil@fast.net (Brandon Miquel) Subject: EV Ships guide This is a guide to the ships in Escape Velocity. It not only tells you everything the other ship guide tells you, but it also gives an opinion of each ship, so you can better choose which ship to buy. * Brandon Miquel njdevil@fast.net *

File Name: eternity-102.hqx (2016 k)
Date: Mar 31, 2000
From: Support Subject: FTP Eternity 1.0.2 eternity102.hqx Eternity: the battle of the elements As the first rays of sun are cast across the horizon, the world wakes. Few are aware of the magnificent battle that is to commence. For all Eternity the battle for control of the world has raged on. Fire, air, earth and water. The four elements wage war every day in a never-ending quest to rule the world. Every morning each elements tokens appear in an empty region of space called the "void," bereft of any life but full of potential glory. Each pawns mission? Recover and return an elemental token to its base. A simple task? Hardly. A mission that only the bravest and strongest pawns can possibly carry out. A mission that will likely result in humiliating and painful defeat before glory and power. Should a pawn recover a token, its adventure has only begun. The return to base is wrought with peril, as the other elements will do anything in their power to end its mission prematurely. If, against all odds, an element recovers all of its tokens, it will rule for the day. Free to carry out its will on the world, the other elements will be powerless. Of course, tomorrow's battle and a chance at revenge are only a day away... Eternity is a unique board game in which one to four players can play as either fire, air, earth, or water and battle for control of the world. Play against any of three computer skill levels, or against other human players. Eternity is distributed as shareware with a $15 registration fee.

File Name: eternity.hqx (1972 k)
Date: Nov 10, 1999
From: "Support" Subject: Eternity 1.0.0 - battle of the elements game Eternity: the battle of the elements As the first rays of sun are cast across the horizon, the world wakes. Few are aware of the magnificent battle that is to commence. For all Eternity the battle for control of the world has raged on. Fire, air, earth and water. The four elements wage war every day in a never-ending quest to rule the world. If, against all odds, an element recovers all of its tokens, it will rule for the day. Free to carry out its will on the world, the other elements will be powerless. Of course, tomorrow's battle and a chance at revenge are only a day away... Eternity is a unique board game in which one to four players can play as either fire, air, earth, or water and battle for control of the world. Play against any of three computer skill levels, or against other human players. Eternity is distributed as shareware with a $15 registration fee.

File Name: ether-contention-10b1.hqx (580 k)
Date: May 07, 1997
From: abedaun@globaldialog.com Subject: ether_contention_v1.0b1.hqx Ether Contention is a 256-color overhead view animated dogfighting game for mac. The object is to shoot down enemy planes. When you kill 3, you pass to the next sector. You can fight the enemy jets as a jet or as an A-10. Still a beta version, so bug reports are greatly appreciated at => abedaun@globaldialog.com.

File Name: etoile-20.hqx (316 k)
Date: Jun 26, 1997
Date: Fri, 12 Aug 1994 15:30:24 -0600 From: utobia@popmail.mcs.com (Toby Braun) Subject: [*] Etoile 2.0; Color Chinese Checkers Game --========================_19202272==_ Content-Type: text/plain; charset="us-ascii" I have been asked by the author to upload this file to Info-Mac. Please address any questions about this program to: tohruo@glocom.ac.jp The following is from the file's read me doc: This is a game "Chinese checkers"; the second version of "Etoile v1.04". Basically there is no difference on the way of playing, but "Etoile v2.0" can be played with two or three persons on the network. I hope you enjoy it. * "Etoile" requires system software version 7.0 or later. * Prepare a 13 inch monitor at least which can display in 16 colors or more (gray-scale is also available). It may be possible to use a 12 inch monitor. * For further information, please select "Open Read Me" from Apple menu. 1994.4.14. Michiko Osakabe --========================_19202272==_ Content-Type: application/mac-binhex40; name="Etoile_v2.0_=.sit.hqx" Content-Disposition: attachment; filename="Etoile_v2.0_=.sit.hqx"

File Name: euchre-54.hqx (112 k)
Date: Jun 26, 1997
From: (Andrew H. Kim) andrewk@digitalgames.com Subject: Euchre 5.4 Shareware version of the classic card game - Euchre. This game emulates the other 3 players. Includes customizable sounds, color graphics (also works on B&W macs), lots of features. Cheers, ak

File Name: eurhist-10.hqx (276 k)
Date: Aug 27, 1997
From: Torpedo@compuserve.com Subject: EuroHist10 ake a trip back through the mists of time to faraway lands and strange places! Play the challenging and educational "EuroHist!�" game for the Macintosh. Point and click, arcade style, graphics- intensive game. Learn the history of Europe, and have fun at the same time! 68000 series and Power PC System 7.x or later 2 MB free RAM By Torpedo Software� http://ourworld.compuserve.com/homepages/torpedo Email: torpedo@compuserve.com

File Name: europe-geography-2000.hqx (352 k)
Date: Jun 19, 2000
From: Matt Rilling Subject: eurv2kp.hqx - Europe! Geography Game (update) "Europe!" Geography Game Take a trip to Europe! Package of fast paced and challenging European geography games including countries, capitals, major exports and geographical features. Bon Voyage! Now supports native PPC and 680xx (fat binary). By Torpedo Software www.torpedosoftware.com Feel free to redistribute by CD ROM collection or any other means.

File Name: evaluating-crossnumber.hqx (120 k)
Date: Dec 23, 2000
From: "Gary Smith" Subject: Evaluating Crossnumber Puzzles Evaluating Crossnumber Puzzles Middle-School (grades 5 through 9) math program. Students solve crossnumber puzzles by evaluating simple expressions. Program uses only positive integers. Go to www.polymathlove.com for more free programs.

File Name: ev-blue-column-10.hqx (132 k)
Date: Aug 20, 1999
From: Chris_Lambert@magic.ca Subject: EV BlueColoumn 1.0 EV BlueColumn 1.0 Plugin for Escape Velocity By Chris Lambert Thank you for downloading EV BlueColumn 1.0 ! EV BlueColumn is a very simple plugin for the game Escape Velocity, by Ambrosia Software. What EV BlueColumn does is it changes the look of the green and grey information column which is found on the right side of the screen during play. It changes it from green and grey to blue, green and black, but most of it is blue. That's about all this plugin does. I have combined EV BlueColumn with several other plugins and there doesn't seem to be any conflicts or errors. Have fun ! For suggestions, comments, bug reports or questions, please email: clambert@total.net Many thanks to Mr. Wilcox and Mr. Gilbert for everything they've let me do. Escape Velocity is � Ambrosia Software, Inc. All Rights Reserved.

File Name: ev-cheater-001.hqx (124 k)
Date: Aug 20, 1999
From: gsanchez@df.uba.ar Subject: EV Cheater Date sent: Sat, 1 Nov 1997 00:11:00 -0300 Subject: EV Cheater 0.0 Send reply to: gsanchez@df.uba.ar Copies to: Gustavo Sanchez Priority: normal Hi! This little program is intended to cheat Ambrosia's Escape Velocity game. If you feel that cheating is not fair, just don't... It opens pilot files from Escape Velocity, and allows to change the amount of fuel and missiles, the credits and the date (sorry folks, date format is dd/mm/yyyy). It would be better to work on a copy of the pilot file.... This is not a serious program, nor I am a serious programmer. Of course, it's free. Drop me a line if you like: gsanchez@df.uba.ar

File Name: ev-edit-21.hqx (460 k)
Date: Aug 20, 1999
From: climax@grfn.org Subject: EV-Edit 2.1 EV-Edit is a scenario editor for Ambroisa's popular space adventure game, Escape Velocity. EV-Edit takes advantage of Escape Velocity's incredible flexibility by allowing anyone to create their own scenario. This version is a vast improvement against the previous version 1.2 on Info-Mac. Many in-between versions have existed and been replaced. 2.1 has been available elsewhere for 3 months now. http://users.aol.com/Burgr/evedit.html Ben Chess climax@grfn.org

File Name: evenland.hqx (144 k)
Date: Mar 22, 2001
From: Joe Hammons Subject: EvenLand.sit Attached is Even Land.sit "Even Land" is a HyperCard freeware program that allows children of all ages to strengthen their thinking skills by trying to outwit the computer in a difficult take away game. The free HyperCard Player is required.

File Name: evolotionary-war.hqx (1556 k)
Date: Oct 21, 2000
From: Grant Schindler Subject: evolutionarywar10.sit Evolutionary War 1.0 Evolutionary War is just like the classic game of chess... except for the fact that your pawns can asexually reproduce, thus generating slightly genetically altered copies of themselves. Players control a population of organisms, each of which has a unique genetic makeup that determines its strength, intelligence, fertility, and speed. These organisms can mate, clone, shift, and attack, and the result of all these actions depends highly upon the genetic structure of each organism. Whichever population evolves most quickly can achieve victory by eliminating all members of the enemy population. Play against the computer or a human opponent. Feel free to include this on any and all cd-roms.

File Name: ev-target-graphics1.hqx (72 k)
Date: Aug 20, 1999
From: MorganBolt@aol.com Subject: EV Target Graphics - The Escape Velocity 3D target graphics Take this survey to determine if you need the EV Target Graphics plug-in: Do you play Escape Velocity? (YES) (NO) If you answered YES to any of the above questions, you need our plug-in! EV Target Graphics replaces the TRI graphics (you know, those boring, hard-to-read ones that appear when you target a ship) with full-color, 3D, easy-to-read graphics! It's a must-have! New in version 1.0.5r2: - Support for EV 1.0.5's graphics, but still backwards-compatible - Alien ship graphics aren't so blurry - Reduced clutter System Requrements: - EV 1.0.2+ And it doesn't end there! If you use EV Star Wars, Star Wars: A New Alliance, SWANA SE Ships, or EV Game Expander, you can download EV Target Graphics plugs for them at . Best Regards, Tim Morgan Lightning Bolt Software http://lightningbolt.base.org/

File Name: evtg-override.hqx (200 k)
Date: Aug 20, 1999
From: MorganBolt@aol.com Subject: EV Target Graphics Override Getting bored of EV Override's dull, monochromatic target graphics? EVTG Override to the rescue. EVTG Override replaces those 2D cross-sections with all-new, full-color, easy-to-read works of art that will make you wonder how you ever lived without them! Each ship has a new target graphic, beautifully drawn in full color and meticulously hand-written for easy readability and a digital look. No EV Override player should be without this ingenious plug-in. EVTG Override is for EV Override ONLY -- it will NOT work on the original Escape Velocity. System Requirements: * EV Override, and all of its requirements For more information, visit . Tim Morgan Lightning Bolt Software http://lightningbolt.haxor.com/

File Name: exachess-lite-12.hqx (1224 k)
Date: Mar 10, 1998
From: r.exner@trl.oz.au Subject: ExaChess Lite 1.2 ExaChess Lite is a freeware version of ExaChess, a full-featured chess database for the Macintosh. ExaChess Lite provides most of the features of ExaChess in a version suitable for maintaining a personal games collection, and is free. This release, version 1.2, adds several new features and fixes a number of bugs. The new features include a Copy Position command to copy the current board position as a picture, and a facility to search a database for games between players over a particular Elo rating. See the Release Notes for full details. ExaChess now has its own web page! For the latest information about ExaChess visit . The features of ExaChess include: - Direct support (without conversion) of ChessBase, NICBase, and PGN databases, as well as ExaChess's own database formats. - Search across all databases or just a single database file by player name, event, year, result, ECO code, opening name, position, partial position, material, special game features, or any combination of these. - Shows ECO code and opening name for each game and statistics for all matching games. - Finds and allows easy removal of duplicate games from any database. - Resizable, customizable 2-D color board with smooth animation. - Flexible game parser that handles free-form text input, both algebraic and descriptive, including move and position evaluations, variations and text comments. - Records full tree of moves. Switch to variation or return to main line. - Shows opening tree (next moves for any opening position) with stats from the database. Quickly find matching games for any opening position. - Supports play against the database or against external 'chess engines' via Apple Events, including ZZZZZZ (supplied), Crafty, GnuChess, and MacChess (available at Mac and chess Internet archive sites). ExaChess Lite omits a few features of ExaChess and is restricted to showing the first 256 or 128 games only of larger databases. Permission is granted for ExaChess Lite to be included on the Info-mac CD. Rolf. (r.exner@trl.oz.au)

File Name: exa-chess-lite-21.hqx (1624 k)
Date: Oct 28, 2000
From: "Richard A. Fowell" Subject: ExaChess Lite 2.1 - free chess database, PGN viewer Stuffed and BinHexed file, with abstract, attached. - Richard ExaChess 2.1 Lite is a freeware version of ExaChess, a full-featured chess database for the Macintosh. You can save, organize, and replay chess games downloaded from the Internet in "PGN" format, such as the week's grandmaster games at and many other sites. You can use it to organize, analyze, and annotate your own games, or use it to play against, or watch matches between, many plug-in chess engines (Crafty, MacChess, Sigma Chess, Screamer, etc). These free plug-ins can be downloaded at . Version 2.1 adds over 120 features to version 1.2. These are detailed in the "What's New 2.1" file. They include: automatic annotation of games by chess engines, colorized text to distinguish main lines from variations, and the ability to set up multigame matches between engines. The features of ExaChess include: - Direct support (without conversion) of ChessBase, NICBase, and PGN databases, as well as ExaChess's own database formats. - Search across all databases or just a single database file by player name, event, year, result, ECO code, opening name, position, partial position, material, special game features, or any combination of these. - Shows ECO code and opening name for each game and statistics for all matching games. - Finds and allows easy removal of duplicate games from any database. - Resizable, customizable 2-D color board with smooth animation. - Flexible game parser that handles free-form text input, both algebraic and descriptive, including move and position evaluations, variations and text comments. - Records full tree of moves. Switch to variation or return to main line. - Shows opening tree (next moves for any opening position) with stats from the database. Quickly find matching games for any opening position. - Supports play against the database or against external 'chess engines' via Apple Events, including ZZZZZZ (supplied), Crafty, MacChess, Sigma Chess, Screamer, and GnuChess (download from www.exachess.com ) ExaChess Lite omits a few features of ExaChess and is restricted to showing the first 256 or 128 games only of larger databases. Permission is granted for ExaChess Lite to be included on the Info-mac CD. Richard Fowell for Rolf Exner (email@exachess.co

File Name: exile-20.hqx (2284 k)
Date: Jun 26, 1997
Subject: Exile II v2.0 From: (Jeff Vogel) spidweb@WOLFENET.com Exile II: Crystal Souls is the hit enormous, award-winning fantasy role-playing game for the Macintosh. Explore over 100 towns and dungeon levels as you try to save your land from a devastating invasion by a seemingly invincible foe. Exile II is the sequel to the shareware hit Exile: Escape From the Pit, but no experience with that game is required. $25 shareware. Requires 2 MB RAM, 256 colors, 13" screen, System 7.

File Name: exile-editor-11.hqx (260 k)
Date: Jun 26, 1997
Date: Fri, 14 Apr 1995 01:38:43 -0400 From: Jeffrey Vogel Subject: The Exile Character Editor v1.1 This is a utility for use with Exile, the hot new full-length shareware fantasy role-playing game for the Macintosh. Now you can quickly and easily change your Exile party to suit your liking, without all that tedious worrying about whether you have enough gold or skill points, or if you were really supposed to kill that dragon or not. Exciting? You bet! Listen to these testimonials: "Once I was always short on cash! No more! Now I always have 25000 gold, and 25000 food to boot. Unbelievable? Hell, it's impossible! Thank you, Exile Character Editor!" The demo version of the editor can give you unlimited gold and food, and completely heal your party as well. It can also unkill dragons, and take your party out of a town. The registered version can do much more... "Motrax got mad at me when I looted his hoard, so I killed him. Boy, was my face red when I found out he knew something I really needed to know. But thanks to the Exile Editor, I was able to raise him from the dead, find out what I needed to know, and KILL HIM AGAIN!" Bring back dragons. Complete quests. Let yourself know all the maps to all the dungeons. Get all the special items. Change your skills arbitraily. And... "We broke into the Demon Lord's throne room and he laughed at us! Can you believe it? So we pulled out our six Demonslayers and said 'WHO'S LAUGHIN' NOW, HORN-BOY?'" Give yourself as many artifacts as you want: magic armor and weapons, wands, you name it! Just because it's the rarest and most obscure item in the game doesn't mean you shouldn't have twenty. The Exile Editor can heal PCs and change gold and food as is. It is $10 shareware, and works on files from versions 1.0, 1.0.5, 1.1, and 1.1.2. Requires 1 MB RAM, 400K of disk space, 256 colors, and system 7. (Improvements over 1.0 include bug fixes, and more free features.)

File Name: exile-ii-20.hqx (2932 k)
Date: Jun 26, 1997
From: takemoto@xtal0.harvard.edu (Darin Takemoto) Subject: Exile II 2.0 This is the latest version of Jeff Vogel's shareware adventure/role-playing game Exile II. It is a game reminiscent of the old Ultima games, with a huge world and a multifaceted plot. You can play about one third of the game before paying the shareware fee. Note: I am not the author. I am posting this to macgifts so that the game gets a well-deserved wider distribution. Darin Takemoto takemoto@xtal0.harvard.edu

File Name: exile-iii-103.hqx (4180 k)
Date: Jun 26, 1997
From: spidweb@WOLFENET.com Subject: exile3.v102.sit.hqx Sent: 2/20/97 2:41 AM Exile III: Ruined World is a massive, fascinating role-playing game for the Macintosh. It has gorgeous, professionally done graphics, an elegant one-click interface, and a fascinated, twisting plot. Your people are trapped in a cavern nation far below the surface of the earth. Your mission: find a way for them to escape. It's from Spiderweb Software, Inc. $25 shareware. Requires 256 colors, 13" screen, System 7. Contact: Spidweb@aol.com. http://www.spidweb.com

File Name: expert-blackjack-30.hqx (784 k)
Date: Dec 29, 1999
From: zed97@concentric.net Subject: Expert Blackjack 3.0 Learn to play better, test various strategies, and practice card counting. Expert Blackjack is a sophisticated Blackjack simulator and trainer. Expert Blackjack is designed to provide the feel of a gambling casino with realistic card dealing at a table with six players whose chips move across the table when hands are won or lost. The user can learn to play Blackjack better, by having a hint window displayed if an incorrect play is made, or having the program deal only specific types of hands, like pairs or soft hands, so these can be practiced directly. Card counting can also be practiced. Going beyond the standard casino games, Expert Blackjack can show how much money a particular strategy will win (or lose) in Las Vegas, and even draws a histogram showing the distribution of outcomes. The statistical package tracks the payoff on each card combination to understand the best play. You can even experiment with two artificial intelligence routines, the genetic algorithm and learning agents, to see if a computer can learn to play Blackjack. Good Luck! Expert Blackjack is shareware with a fee of $10 and includes a 50 page manual. System Requirements: Macintosh G4, G3, PPC, & 68K Min 1800K RAM, Max 4900K RAM, 1 MB Disk Space, Sys 7 or greater

File Name: explorer-33.hqx (416 k)
Date: Apr 25, 1997
From: jpcraig@earthlink.net (J. P. Craig) Subject: Explorer.sit Explorer is a shareware (US$25) Go (weiqi) game. Many people have asked me about a Macintosh version of Go. This is the best one I can find; older, smaller programs exist, but their play is poor, or they crash frequently under new systems.

File Name: extension-informant-12.hqx (1628 k)
Date: Mar 12, 1997
From: joec@amug.org Subject: ExtensionInformant1.2.hqx Extension Informant for Macintosh and Power Macintosh v1.2, Copyright �1995-97, Joseph Cicinelli. All Rights Reserved. Released on February 19, 1997 Purpose: Ever wonder what that unfamilar extension in your System Folder did or what it was used for? Have you ever puzzled over why a particular extension didn't work correctly or wondered if you had an extension installed correctly? Well, this program was written to answer these questions and more! In its basic form, Extension Informant is a hypertext-based help system and uses AppleScript to assist it in performing certain Finder-related tasks such as copying or moving files. In addition to its application-like behavior, it also possesses a drag-and-drop interface that permits you to drop an unfamilar extension on its icon to discover the extension's purpose (if it's in the database of course! ). In addition to adding approximately 30 new extensions and descriptions, Internet web links (URLs) have been added for each of the extensions so that finding the latest update or locating the software will be much easier. Clicking on one of these will launch your internet web browser and load the desired site. Requirements: 1. 4 MB of RAM and approximately 3.1 MB of disk space. 2. To take full advantage of Extension Informant's powerful trouble shooting capabilities, you will need to have AppleScript� 1.1 or later installed. If you are currently using System 7.5 or later, you have AppleScript installed and simply need to make sure it is active and loaded at startup. The Finder Scripting Extension will also need to be loaded as well as the English Dialect file inside the Scripting Additions folder within the Extensions Folder. 3. If you have a PowerPC, the program is a Fat Binary and can thus take advantage of your machine's speed! Joe Cicinelli Macintosh/Newton Developer joec@amug.org Frontier Scripting Geek http://amug.org/~joec

File Name: extreme-prejudice.hqx (624 k)
Date: Sep 20, 1999
From: The Foltz Family Subject: Extreme Prejudice: Epic Banana Epic Banana Presents.... Extreme Prejudice By Ryan Foltz As an agent working for the Naational Defense Unit, you're sent on a secret mission to assasinate the leader of a shadow government front.... Plot, fair graphics, fast gameplay, and interactive storylines! Optmized for PPC. (In other words, if you have a G3, it'll probably go so fast time will slow down and mass will increase.)

File Name: f1gp.hqx (104 k)
Date: Aug 20, 1999
Date: Sat, 8 Apr 1995 00:40:04 +0800 From: hajime@singnet.com.sg (Masafumi Ueda) Subject: F1GP F1GP is an exciting auto race game. It uses customized fast-drawing routine and works fast enough on slow Macs, such as IIsi, LCII. Color Mac, CRT with 640x480 pixels or larger, 16-color mode, 2.4MB of FREE memory are required. The game goes real fast. You might get confused at first time because of its extreme speed. Max. 2 people can play at a time. If you play alone, since F1GP doesn't have AI-like thing, you play with the car that has recorded the best time. If you have any comments, questions, suggestions, bug reports, best time records, etc., please send them to one of us. Enjoy it! Author : Satoru Nishisaka Japanese - English Translation : Masafumi Ueda

File Name: factory-13.hqx (752 k)
Date: Jul 30, 1997
From: pcal@agora.rdrop.com Subject: Factory 1.3 Factory: The Industrial Devolution is a Macintosh shareware game. Factory takes you to a not so distant future in which automated manufacturing systems have failed and it's up to you to keep the factories running. You must direct various components along conveyor belts and through pipes by clicking on control switches. Properly combine the components into finished products and meet your quota or you're fired! The registered version of Factory includes an editor so that users can create and share their own custom factories and products. New features since version 1.2: - Kagi payment processing materials added - Potential emory leak plugged - Updated documentation System Requirements: - Any Mac from the SE on up - System 6.x or greater - 1 meg free RAM RoundHouse Software http://www.rdrop.com/~roundhouse

File Name: fallout-character-editor.hqx (312 k)
Date: Nov 08, 1997
From: griffin@dreamscape.com Subject: Fallout Character Editor The Fallout Character Editor is just what it sounds like; and editor for use with Macplay's new game Fallout, which allows you to edit a new character's statistics. This is an alpha version which may or may not contain bugs, and does not yet allow editing of characters which are already in play. If you haven't already, be sure to check out DeskBots and my other software at: Tim griffin@kagi.com

File Name: fallout-char-editor-10a2.hqx (312 k)
Date: Nov 14, 1997
From: griffin@dreamscape.com Subject: Fallout Character Editor 1.0a2 The Fallout Character Editor is just what it sounds like; and editor for use with Macplay's new game Fallout which allows you to edit a character's seven basic skill scores. This is alpha version 2 which may or may not contain bugs, and now allows editing of both saved character (".GCD") files as well as characters which are already in play ("SAVE.DAT" files). Enjoy! Tim Brown griffin@kagi.com

File Name: fanorona.hqx (416 k)
Date: Jul 23, 1998
From: eppstein@euclid.ics.uci.edu Subject: Fanorona board game (freeware) This is Fanorona, an ancient board game from Madagascar. It requires MRJ 2.0 (the Mac Release of Java, part of MacOS 8.1), but it is a standalone Macintosh application, not a Java applet. Fanorona is freeware, and may be included on CD-ROMs. -- David Eppstein UC Irvine Dept. of Information & Computer Science eppstein@ics.uci.edu http://www.ics.uci.edu/~eppstein/

File Name: fantastic-voyage-20.hqx (208 k)
Date: Sep 13, 1996
From: (Miguel Frias) l41467@alfa.ist.utl.pt Subject: Fantastic Voyage 2.0 Fantastic Voyage 2.0 final version Travel inside the human body. See red cells, glands and even cholesterol! Now you can also kill infections. For additional help see the "About" menu in the game and the text file that comes with this file. This new version fixes some bugs and introduces Infections as well as shooting. New music feature which plays a tune, like in the original game. Please DO read the README file. It is NOT long.

File Name: fantquest-game.hqx (1096 k)
Date: Dec 04, 1998
From: tjstone@wkpowerlink.com Subject: FantQuestgame. Fantasy Quest is a graphics/sound/text adventure game filled with many places to explore and puzzles to solve. Fantasy Quest will run on the Mac Classic, Plus, SE, II, SI or IIci with 1Meg of memory. System 6 or 7 is required. 32 bit addressing (as on the IIci) must be turned off for the game to run (In "Control Panels" using the "memory" control make sure 32-bit addressing is set to "off"). This SHAREWARE game may be included on the commercially available CD-ROM of the archives.

File Name: farkle-251.hqx (84 k)
Date: Mar 25, 1998
From: cjk@flash.net Subject: Farkle 2.5.1 A dice game involving scoring combinations of dice, and risking points to reach the goal before your opponents. One to four players, including computer opponents.

File Name: farm-patrol-10.hqx (1288 k)
Date: Aug 20, 1999
From: Mike Barron Subject: F.A.R.M. Patrol 1.0 An irreverent yet challenging game loosely based on the popular 1980's arcade game "Moon Patrol." You are the driver of an armored vehicle patrolling the site of a post-apocalyptic west coast university (hint: Not Cal). Armed with a cannon and rocket launcher, you must defend yourself against mutant hordes and navigate a treacherous wasteland. Prepare yourself for eight grueling levels of giant, rabid, acorn-launching squirrels; angry, balloon-riding, axe-wielding Cal mascots; and the gaping ravines left by vicious earthquakes. Bring clean underwear. REQUIREMENTS: Macintosh computer (duh) 640x480, 256-color display 1.8 MB of free disk space 4 MB of free RAM PREFERRED: QuickTime 2.0 to play music 68040 processor or Power Mac for best speed Sound Manager 3.1 or better F.A.R.M. Patrol uses Sprite Animation Toolkit (SAT), the same animation engine used by games such as Asterax, NeXus, and many others. F.A.R.M. Patrol also uses the Gandreas Music System to play background music. F.A.R.M. Patrol was originally developed as a Senior Project for the Stanford Computer Science Department. The project group consisted of five undergraduate CS majors with a really sick sense of humor. F.A.R.M. Patrol is freeware. Distribute copies as you like, but please include the original documentation. Happy hunting, and always shoot before you jump. Five Guys from Stanford Mike Barron Curtis C. Chen Felix Chuang Ravi Konchigeri Justin Palm

File Name: fawn-2.hqx (2136 k)
Date: Aug 16, 2001
From: Greg Gillis Subject: fawn2-12-hc.hqx Game Description: The thrilling sequel to the original "Fawn" HyperCard adventure game,"Fawn 2" features an epic storyline, dramatic animated battles (in full colour, no less...), and cool sound effects. Prepare for an exciting adventure as you attempt to unravel the mystery of what happened to the protagonists from the first game (don't worry... no experience with the first game is required to play "Fawn 2"). With over 200 cards full of adventure, you'll wet your pants when you realise that "Fawn 2" is freeware... Game Requirements: HyperCard or HyperCard Player version 2.3 or greater

File Name: fawn-hc.hqx (884 k)
Date: Jun 26, 1997
From: azwald@io.org Subject: Fawn "Fawn" is an exciting role playing game (RPG), set on a futuristic world in outer space. It features several hours worth of gameplay, battle scenes, a detailed inventory system, and much more. Best of all, "Fawn" is freeware! Requirements: HyperCard 2.3 (or HyperCard 2.3 Player) or greater 68030 or faster CPU (PowerPC recommended) 256-colour display (16-bit display recommended) System 7 or greater, and 3 or more MB of free RAM Inclusion of this file on CD-ROMs is okay by me! :)

File Name: fear-tiger.hqx (1056 k)
Date: Apr 23, 1999
From: copperfield@worldnet.att.net Subject: Fortress of Fear and Tiger Cavern Fortress of Fear, formerly the Dragon Cavern. Simple puzzles, lots of enemies to shoot at. For the true Wolfenstein addict. Totally free. 25 levels. Includes Enhanced version, featuring new graphics Requires the full version of Wolfenstein 3D If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Visit my site at http://www.geocities.com/ResearchTriangle/System/1634/index.html Enjoy! Josh Mills copperfield@worldnet.att.net

File Name: fighting-fantasy-fighter-hc.hqx (72 k)
Date: Jun 26, 1997
From: az591@freenet.toronto.on.ca (Adrian Gudas) Subject: Fighting Fantasy Fighter Fighting Fantasy, a role-playing game book series by Steve Jackson and Ian Livingstone, has a great structure and battle system. But the battle system can be very annoying! Instead of cheating and "fudging" your rolls, try this. Fighting Fantasy Fighter will fight out your battles for you, and it can even use Luck when you want it to! It can also roll a character (and an enemy) for you to duke it out with. Requires HyperCard Player 2.1 or above. Letterware. Problems? Questions? eMail me at az591@torfree.net.

File Name: first-strike-2.hqx (696 k)
Date: Jan 08, 1999
From: copperfield@worldnet.att.net Subject: First Strike II First Strike II The new and improved First Strike Formerly known as Return to Castle Xeen 20 levels featuring new enemies, new walls, and new objects! This scenario is for Wolfenstein players of all kinds, especially novices. Compared to my later scenarios, such as Castle Wolfenstein and Temple of Doom, this is a relatively easy scenario. Requires the full version of Wolfenstein 3D. If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Enjoy! Josh Mills http://www.geocities.com/TelevisionCity/1568

File Name: first-strike.hqx (1208 k)
Date: Jan 09, 1998
From: copperfield@worldnet.att.net Subject: First Strike Originally Return to Castle Xeen. 20 levels, 2 secret levels. A scenario for Wolfenstein players of all kinds. From the creator of Dragon Cavern, Castle of Lost Souls, Tiger Cavern, and Castle Xeen. Full version Update later to come! Josh Mills copperfield@worldnet.att.net

File Name: fischer-spassky-chess-1992-ii.hqx (20 k)
Date: Jun 26, 1997
Date: Fri, 6 Nov 1992 16:18 PDT From: DEICHMAN@cisco.nosc.mil Subject: 1992-Fischer-Spassky Chess Tourney, Pt. 2 Attached are the final 19 games from the Fischer-Spassky Chess Tournament in Belgrade, Serbia. Fischer defeated Spassky for the 10th time in Game 30 to clinch the $3.35 million prize, winning 10 - 5. Games 1 - 11 are posted to Sumex-aim.stanford.edu as: /info-mac/game/1992-fischer-spassky-chess.hqx The games have been entered via Sargon III, but I understand that Sargon IV will open the games without difficulty. They have been compressed with Compact Pro and converted to text with BinHex 4.0. I have also included an information (text) file and an excerpt from a Robert Byrne "Chess" column in the folder. -shane "deichman@nosc.mil" -----------CUT HERE--------------

File Name: fischer-spassky-sargon-iv.hqx (20 k)
Date: Jun 26, 1997
Date: 7 Nov 92 10:14:21 U From: "Frank Easterbrook" Subject: Chess Match Chess Match 11/7/92 10:10 AM All 30 games of the 1992 match between Fischer and Spassky, in Sargon IV format. This file must be converted with BinHex 4.0.

File Name: five-dice-22.hqx (1048 k)
Date: Apr 27, 1997
From: tim.bobo@chysalis.org Subject: Five Dice 2.2 Five Dice 2.2 - This is a great color rich and sound rich yahtzee type game. You can play single, double, or triple five dice with 1 - 3 players. This game is FREE from Image Works Plus. Sends comments, praise, and bug reports to Image Works Plus Software Attention: Tim Bobo 8124 Cross N. Richland Hills, TX 76180 . 2.2 Fixes rare sound and color problems. PS: For other great shareware products - see the registration form.

File Name: five-hundred-cards-14.hqx (68 k)
Date: Jun 26, 1997
Date: Wed, 01 Mar 1995 14:27:39 +1300 From: COBOhoLic! Subject: [*] 500 Cards (v1.4) by Denis A. Birnie. 500 is a game of tricks - the highest bidder attempts to win at least as many tricks as they bid. Making the bid increases the players score while failing to make the bid decreases it. The first partnership to reach 500 wins - hence: 500! 500 is related to Whist, Bridge and Euchre. Release Notes This is a major revamp of the the program featuring tougher computer opponents, a highscore/members list, real picture cards, several new preferences and background textures. There's also a hint of the network play to come... System Requirements Minimum requirements are System 6.0.5 and at least an original 9" monitor. The ideal is system 7 and 265 colours. The original interface was designed for a B/W Classic. I've tested 500 Cards on a Mac Plus running system 6.0.7 and a Colour Classic and PowerMac running system 7.5. I�ve also heard of it running on a rail-gunned IIci - it should run on anything! Cheers, Denis Birnie (D.Birnie@Regy.Canterbury.ac.NZ)

File Name: five-hundred-supreme.hqx (320 k)
Date: Jun 26, 1997
Date: Wed, 8 Mar 1995 09:17:41 +1000 From: m9305474@student.anu.edu.au (John McLaughlin) Subject: 500Supreme.cpt Hi, Here is my 500 cards game for the mac. It requires system 7. 500 is a base game of Bridge and is very popular here in Australia.

File Name: five-of-a-kind.hqx (840 k)
Date: Jun 26, 1997
From: Marko Horvatic Subject: Game.info Date: Thu, 2 Mar 95 15:32:45 MET Hi, my name is Marko and I have just re-send you my 5_of_a _kind poker game. Marko mhzujo@cromath.math.hr

File Name: five-stones-24.hqx (112 k)
Date: Jun 26, 1997
Date: Fri, 03 Feb 1995 23:51:37 -0500 (EST) From: xux@ucunix.san.uc.EDU (Xin Xu) Subject: FiveStones2.4(fat)-a board game FiveStones plays the board game "Go-Moku" (also called Connect-Five, ...) at various difficuly levels. Version 2.4 is now "fat". i.e. it runs in the native mode on both the PowerMacs and 68k Macs. A $10 shareware. Free for the registered users of previous versions. Please replace the archive "game/board/fivestones2.32.sit.hqx" with this one. Also would be nice to put it in the powermac archives. Xin Xu

File Name: fixation-13.hqx (164 k)
Date: Apr 21, 1996
From: (Adam Miller) miller@minerva.cis.yale.edu Subject: Fixation 1.3 Fixation is a free graphical client for the Free Internet Chess Servers and the Internet Chess Club. Use it to connect and play chess with hundreds of people around the world. Fixation is pretty, robust, and feature-laden. adum

File Name: fixsrc-13-src-c.hqx (356 k)
Date: Apr 21, 1996
From: (Adam Miller) miller@minerva.cis.yale.edu Subject: Fixation 1.3 (Source Code) Source code of Fixation, a graphical client for the Free Internet Chess Server. Includes TCP stuff and much more. adum

File Name: flight-commander-2-103-updt.hqx (352 k)
Date: Jun 26, 1997
Date: Sat, 29 Apr 1995 18:08:40 -0700 From: bigtime@ix.netcom.com (Charles Moylan) Subject: Flight Commander 2 v1.03 update (fc2v103.hqx) Hi. It's the version 1.03 update patch file for the Macintosh version of the "Flight Commander 2" strategy game program from Big Time Software and Avalon Hill. Thanks!

File Name: flight-stability-tcl-p.hqx (116 k)
Date: Nov 27, 1995
From: Patrick C Hew Subject: FlightStability by Patrick Hew phew@ucc.gu.uwa.edu.au Flight Stability is a THINK Pascal project, using the THINK Class Library 1.1.2. It demonstrates that it is indeed possible to write an arcade-type game using TCL, albeit one that will only execute well on machines with a 68030 or better. Flight Stability was developed for the 1995 Faculty of Engineering and Mathematical Sciences Open Day, at the University of Western Australia. It shows how stability is a design objective. The aircraft is flown with the mouse, in various modes of stability. Flight Stability is not a full flight simulator, and in fact the control response is patently wrong in some respects. For flicker free animation, Flight Stability uses the CBitmapWindow class. For completeness, this is included in this project archive. Flight Stability was produced quite rapidly during my mid-year break, when I was supposed to be working on my Honours project. As such, it is a hack, though hopefully a well-engineered one. The aircraft is not represented as an object; instead I developed a pane to draw the aircraft from a certain viewpoint, the pane storing the aircraft as an array of points. I only developed enough 3-d graphics to make it work, and didn�t have the time and effort to use FixMath. I was pleasantly surprised to see how well it executed on a PowerMac. A week after I finished writing Flight Stability, I started seeing all these announcements about the availability of 3-d graphics engines, and I'�m sure that one of these will yield a better product. Feel free to inspect and use the code, and adopt whatever lessons you feel are appropriate. Please do not distribute modified copies of this archive.

File Name: flight-thru-clouds-cpp.hqx (424 k)
Date: Jul 09, 1994
Date: Sat, 9 Jul 94 12:42:15 -0500 From: oleg@ponder.csci.unt.edu (Kiselyov Oleg) Subject: flight_thru_clouds - simple virtual reality w/ source and expl What: "virtual" flying through the clouds Hot points: - simple virtual reality "thing" - with the source - *very* detailed explanation as to how to generate clouds and render maps in 3D. - includes the source for a small class library to handle color Mac windows and draw images in off-screen GrafWorlds Contents: Readme - this file Venus - Application itself Venus.pi - project and resource files to build it Venus.pi.rsrc - 'clut' resource FractalMap.cc - generate a fractal map (clouds) project_3D.cc - display a 3D moving projection of the map of clouds display.cc - display an image in a Mac window window.h \ my own private *very* simple MacApp: classlib for SimpleWindow.cc / handling color Mac windows and offscreen GrafWorlds The source code contains (too) many comments to show what a particular piece of code does, as well as some tricks involved Language: Symantec C++ 7.0.3 (previous versions might work, too) System: System 7.x; tested on IIci, Quadras and Centres. Note: the source code uses a "standard" environment, see myenv-notify.cpt, which can be found at various archive sites under the name 'myenv-notify'. The source also uses graylib class library to handle images, recently posted on comp.source.misc. However, the library is not *very* used; one can easily get around without it with only small modification of the code. Comments-to: oleg@ponder.csci.unt.edu, oleg@unt.edu Many-Thanks-To: Tim Clarke, tjc1005@hermes.cam.ac.uk (for inspiration) Explanation: Just fire it up, sit back and enjoy. Hope you'll get some feeling that you're hovering over or flying through the clouds. If you quit the program and start it over again, you'll get different clouds (which might be much better and more interesting to fly around). If you want to take on a more active role, hold the mouse button down and move the mouse. Then your flight is in your own hand (which holds the mouse). You have to keep the mouse button down all the time you want to control the situation: when mouse button is up, the system flies by itself. You can also use the keyboard: arrows left/right/up/down move you around, PgUp/PgDn changes your altitude (or height of the horizon if pressed with "Option"); all other keys quietly kill the program (you can also quit by clicking the close box of the window). This program is inspired by "MARS.EXE" and its description posted in rec.games.programmer. There, the author of Mars, Tim Clarke, explained its guts, though he didn't give detailed equations and there were a few typos in his post. Source file 'project_3D.cc' in the present submission contains the fullest description (I could come up with) of the 3D rendering technique: with background, equations, pseudocode and the actual code (and tricks with the fixed-point arithmetics: hey, no floating-point numbers are in here). If you need further information or details, mail me. Enclosers: Venus.cpt.hqx ------------------------------------------------------------------------

File Name: flip-10.hqx (296 k)
Date: Nov 17, 1999
From: Jason Anderson Subject: Flip! 1.0 - a challenging puzzle game for all ages Flip! is a game of skill, a game of strategy, and a game of luck. The idea is simple. Play takes place on a 3x3, 5x5 or 7x7 grid. In each position is a double-sided tile. One side of each tile is light in colour, the other side is dark. The tiles start out randomly turned to one side or the other. The object of the game is to get a particular pattern of dark and light coloured tiles on the grid. A tile that is flipped will flip some (or all) of its surrounding tiles. In the 5x5 and 7x7 game, the tiles that are flipped are always the 8 surrounding tiles. In the 3x3 game, the additional tiles that will be flipped vary depending on the location of the tile. Features -------- 3 levels of difficulty, with 10 patterns for each level. Unlimited Undo and Redo of all moves. A choice of graphics for the tiles in the game window. High Scores; the Best Time and Best Flip Count is recorded for each pattern, along with the name of the person who got them. Sound effects (optional, of course!)

File Name: flip-a-coin.hqx (916 k)
Date: Jun 09, 2001
From: Brian Kelley Subject: Flip a Coin 1.0 Flip A Coin 1.0 The Ultimate In Decision-Making Technology Flip a coin gives you a virtual quarter to flip on your Mac, even when you're out of change. A boon for the chronically indecisive.

File Name: flippant-10.hqx (64 k)
Date: Jun 26, 1997
Date: Thu, 8 Jul 93 17:23:19 PDT From: max@apple.com (Mark Q. Maxham) Subject: flippant.1.0.cpt.hqx Flippant is yet another board game in which your movements turn your opponent(s)' pieces to your color. Moving to an adjacent square (distance of one) duplicates your piece and converts all adjacent pieces. Moving two squares has the same effect, without duplicating the moved piece. Flippant is wildly affordable shareware ($5), cheaper than lunch. Please support shareware! See the README file for details. The binary is virus-free and may be encluded on the CD-ROM of the archives.

File Name: flipper.hqx (100 k)
Date: Jun 26, 1997
Date: Sat, 30 Jan 1993 12:59 EDT From: "Joe Strout .. Miami University, Oxford OH" Subject: FLIPPER.HQX (v1.2) FLIPPER : A Strategy Game for One or Two Players ------------------------------------------------ Flipper is a strategy board game. The rules are similar to games found both in the arcade and in home entertainment systems. Flipper features a resizable board (from 3-11 squares in each dimension, sized independently) and optional random barriers. Two levels of computer opponent are available, and both play very well (able to be the author, at least!). Freeware. Version 1.2.

File Name: floor-tiles-201.hqx (240 k)
Date: Aug 20, 1999
From: KarlBunker@aol.com Subject: FloorTiles 2.0.1 FloorTiles is a puzzle/arcade game for the Mac. It's in the spirit of Tetris and Columns, but is NOT just a clone of either of those games. It's a totally unique and original game in which you place 4-color (or 4-pattern, on B&W monitors) tiles on a grid and try to match colors with already-placed tiles. Very simple to learn, but fun and challenging to play. Requires both quick thinking and quick reflexes. This is version 2.0 of FloorTiles; a much-enhanced update to the original FloorTiles, which has earned a great deal of critical acclaim (see below). FloorTiles is actually 3 distinct games in one package. The 3 games are similar in some respects, but each requires a different strategic approach. Furthermore, each game can be played on either the full-sized "Big Board" , or a smaller, quicker "Small Board", and each game can be played in an arcade "Timer" mode or a leisurely "No-Timer" mode. Thus, there are a total of twelve variations (3x2x2) available in this one small program. Instructions are included in the game, under the "Guide" and Apple menus. This is version 2.0.1 of FloorTiles. This version introduces preference-saving and registration via the Kagi shareware system. Note: FloorTiles 2.0 is a shareware re-release of my commercial game "Macao", formerly published by Axis Software. FloorTiles runs in color on 256 color or better systems, and in glorious B&W otherwise. Requires System 7.0 or later, 750K free RAM, any size monitor. Shareware, $12.00.

File Name: fluffys-adventure-12.hqx (752 k)
Date: May 14, 1996
From: Geobert@aol.com Subject: Fluffy's Adventure 1.2 Fluffy's Adventure is a childrens adventure game. It has color graphics, sound effects, music, an auto-scrolling main scene, and 14 levels. Games can be saved and restored. System Requirements: Macintosh, 16 colors, System 7.x. Fluffy and his good friend Wubbly were taking a boat ride when they ran into a storm. Fluffy's boat sank off of an uncharted island. They must now find a way to get back home. The object of Fluffy's Adventure is to help Fluffy and Wubbly return home safely. This is accomplished by finding all of the pieces required to assemble a new boat and using it to return home. Wubbly will appear from time to time and ask Fluffy for help, or tell Fluffy that a piece of the boat is near by. Although the island is uncharted, it isn't deserted. There are stores where Fluffy can buy food and fix-it shops where broken tools can be repaired. Candy will regenerate Fluffy if his health reaches 0. Candy can be found at some levels, bought at stores or will be awarded when the score reaches 3,000 and again at 6,000. --------------------------- George N.

File Name: flying-nightmares-act-pack.hqx (584 k)
Date: Aug 20, 1999
Date: Thu, 25 May 1995 14:57:09 +0000 From: Tony Swash Subject: Flying Nightmares Action Pack This Pack contains: a) Five Flying Nightmares Battle Plans b) Information (plus some screen shots) about the forthcoming Flying Nightmares Version 2 due for release at the end of 1995. c) A general guide to combat in Flying Nightmares. The five battle plans are Flying Nightmares games in progress. Just launch the game and use the Load Game option to select a particular battle plan. Make backup copies first. Each of the battle plans has been designed to offer a different scenario and each plan is very different from the Sabre Battle Plan that was included in the release version of Flying Nightmares. In several of the plans the enemy forces on Timor have been substantially reinforced so the opposition will be much tougher than you are used to. The whole pace of combat has also been speeded up and some very difficult tactical situations created for your entertainment. Two of the enclosed plans (Dawn Raid and Canyon Run) are new. The other three plans have been released before but two of these plans are revised versions (Hardway and BeachHead) which have been tweaked to make them more demanding. These battle plans are for Flying Nightmares veterans only. You are strongly advised to read the relevant Briefing for each battle plan before going into combat. Tony Swash tonyswash@urulbi.demon.co.uk

File Name: flynns-castles.hqx (8 k)
Date: Jun 26, 1997
From: Info-Mac Moderator Subject: No Subject! Date: Wed, 20 Apr 94 6:59:25 PDT (5.67b/IDA-1.5 for sumex-aim.stanford.edu!info-mac); Tue, 19 Apr 1994 23:42:41 -0700 Received: by biola.edu (DECUS UUCP /2.0/2.0/2.0/); Tue, 19 Apr 94 09:11:27 PST Received: from bubbs.biola.edu by john.biola.edu (MX V3.3 VAX) with SMTP; Tue, 19 Apr 1994 09:02:59 PST Received: from bubbs (185014) by bubbs.biola.edu (PostalUnion/SMTP 1.1.4) id AA185014.106084; Tue, 19 Apr 1994 09:11:46 PDT Message-Id: To: info-mac@sumex-aim.stanford.edu From: Graham_Best@bubbs.biola.edu Organization: Biola University, Inc. X-Attachments: Binhex Files Attached Date: Sat, 16 Apr 1994 03:17:40 PDT Subject: [*] Flynn's Castles Bolo Map --------------- Flynn's Castles --------------- This Bolo map is called "Flynn's Castles" to distinquish it from the totally seperate "Castle" Bolo map of a different creator. Some of the castles in this map are the same layouts of actual castles in Ireland. The map is different because the bases come in pairs of twos, which are also surrounded by the walls of the castle. The pillboxes are nicely guarded by both the walls and the bases: remember, you can't shoot through an enemy base and hit the pillbox. Even though there are more bases than pills in this game, it still poses a challenge; if there were any more pill boxes, the game might be impossible. Also remember that when you're blocking in your opponet's castle, he may be blocking in yours as well. (*) Flynn Graham_Best@BUBBS.Biola.Edu Map Specs: Size: 80 x 96 Pillboxes: 10 Bases: 16 Starts: 16

File Name: fly-swatter.hqx (24 k)
Date: Aug 20, 1999
From: vfranco@pokey.cp10.es.xerox.com (Victor Franco) Subject: Fly Swatter Hi, Here is Fly Swatter, a little game I've written. It is freeware, with the provision that if you use it, please try to send me a note letting me know. The object of the game is to swat a little fly with your mouse cursor, which appears as a fly swatter. Only one fly appears at a time. If you swat him, a new one will appear. If you miss, the fly will hop about, so you have to be fast! Fly Swatter should run on most any Mac running System 6.0.4 or higher, black and white or color. Not much testing has been done on System 6, though. Settings you can change in Fly Swatter: . Number of flies that you must swat . How long the fly stays stationary . Scoring method . Sound on/off You can also adjust the size of the game window, via an invisible grow box in the lower-right hand corner of the window. Make it small enough, and you'll never miss! By the way, my high score for a 1/2 second fly time is 17 out of 20 flies. Beat that! :-) I can't promise future improvements, but please let me know how you like it! Happy swatting, Victor Franco vfranco@cp10.es.xerox.com

File Name: foobar-versus-the-dea.hqx (1420 k)
Date: Aug 20, 1999
From: cross@amzeus.desy.de Subject: Foobar vs. the DEA v1.1.4 an arcade game Funner Software Presents... Foobar vs. the DEA Foobar has been pushed too far. Help him take on the forces of the tyranical DEA. Rescue his boyfriend Ned from DEA's mind control camp for drug offenders. Foobar plays like Xevious. If you like it, you can send $20 for Foobar vs. the FCC and Foobar vs. His Local School Board. Foobar vs. the DEA was written by me(Richard Cross) and Tom Cruse. Tom was moving to California on the 8th of April when he was run over by a truck. Tom put his heart into Foobar. It's something he was proud of. The game is dedicated to his memory. Money sent in for episodes 2 and 3 will be donated to a scholarship fund at LSU. The fund will be in Tom's name. Tom graduated from LSU with a BS in physics in 1995. You can find out more at http://www.desy.de/~cross/foobar We have copies of the program, online ordering, updates, and a Foobar FAQ. Foobar requires 2 Meg of free memory, a 256 color monitor, a 12" or larger monitor and an LC III(68030) or faster computer. cross@amzeus.desy.de Version 1.1.4

File Name: forma-20.hqx (6596 k)
Date: Jul 15, 2002
From: Mitch Haile Subject: forma_mac.hqx Forma is a Mac Game Forma 2.0 is an exciting Mac strategy game. Players manipulate falling block triplets to eliminate moving slider blocks while dodging walls. Power-ups, different level layouts, and faster falling blocks add to the challenge while retaining the simple Tetris-like element of matching up colored blocks. Great graphics, sound effects and music add to the Forma experience. System Requirements: Mac OS 8.6, 9.x with CarbonLib 1.1 or Mac OS X 10.1 or later, Thousands of colors, 12 MB of free RAM. For more information, visit the Degana web site at http://www.degana.com/

File Name: forma-21.hqx (6660 k)
Date: Sep 27, 2002
From: Mitch Haile Subject: Forma_2.1.hqx Mac Puzzle Game Forma 2.1 is an exciting Mac strategy game. Players manipulate falling block triplets to eliminate moving slider blocks while dodging walls. Power-ups, different level layouts, and faster falling blocks add to the challenge while retaining the simple Tetris-like element of matching up colored blocks. Great graphics, sound effects and music add to the Forma experience. System Requirements: Mac OS 8.6, 9.x with CarbonLib 1.1 or Mac OS X 10.1 or later, Thousands of colors, 12 MB of free RAM. For more information, visit the Degana web site at http://www.degana.com/ New in this version: Mac OS X icons, new Forma classic game mode, and some minor bug fixes.

File Name: fortress-of-fear.hqx (240 k)
Date: Dec 11, 1998
From: copperfield@worldnet.att.net Subject: Fortress of Fear Fortress of Fear, formerly the Dragon Cavern. Simple puzzles, lots of enemies to shoot at. For the true Wolfenstein addict. Totally free. 25 levels. Requires the full version of Wolfenstein 3D If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Visit my site at http://www.geocities.com/TelevisionCity/1568/wolf.html Enjoy! Josh Mills copperfield@worldnet.att.net

File Name: fortune-hangman-10.hqx (132 k)
Date: Jan 31, 1994
From: cparker@vt.edu (Chris Parker) Subject: fortunehangman10.cpt.hqx Date: Sat, 29 Jan 1994 16:09:58 -0800 --========================_7056776==_ Content-Type: text/plain; charset="us-ascii" Fortune Hangman v1.0 ------- ------- ---- Fortune Hangman is a game that plays the classic hangman game with the phrases in a UNIX fortune file. It comes with a fortune file that has about 650 fortunes. You can add your own or totally replace the one I have included with one of your own. The only catch is that all fortunes must be less than 84 characters. I think its pretty habit forming. I could play it all day. Fortune Hangman is System 7 dependant (I think). I give permission to include this submission on any CD-ROM produced by the Info-mac moderators. --========================_7056776==_ Content-Type: application/mac-binhex40; name="Fortune_Hangman.cpt" Content-Disposition: attachment; filename="Fortune_Hangman.cpt"

File Name: fortune-puzzles-12.hqx (1132 k)
Date: Jul 29, 1999
From: shari@stsi.net Subject: Fortune Puzzles 1.2 Fortune Puzzles 1.2 -- Macintosh shareware game Solve the puzzles and Madame Murghi will appear from the murky depths to tell your fortune. Better be nice to Madame Murghi, she can blast you with a fortune that'll make your face pucker up like a prune. The Madame has a wicked sense of humor. You're going to LOVE the trick puzzle..... Freeware http://www.stsi.net/~gypsy/gamepage/index.html --Shareware games for the Mac-- http://www.stsi.net/~gypsy/gamepage/index.html

File Name: forty-thieves-21.hqx (108 k)
Date: Jun 26, 1997
Date: Fri, 24 Jul 1992 17:15:21 -0400 (EDT) From: "Daniel K. Appelquist" Subject: 40thieves.hqx This is Forty Thieves 2.1, the insidiously addictive (and fun!) shareware solitaire game. In features spectacular graphics (ahem) in both b&w and color as well as 2 card sizes (one for nine-inch monitors and one for larger monitors.) Dan Appelquist

File Name: fracas-16.hqx (3052 k)
Date: Aug 20, 1999
From: fkane@cerbdev.com Subject: Fracas1.hqx Fracas 1.6 This latest update to the classic Mac arcade game Fracas features new music, touched up artwork, and a few bug fixes. In Fracas, you're in a top-down view world battling level after level of unique monsters with varying intellect and armament. Lots of surprises, great 16-track stereo music, and fun for all ages. For more info on Fracas, please visit http://www.cerbdev.com/mac/fracas/ -Frank Kane Cerberus Development

File Name: fraction-puzzles.hqx (148 k)
Date: Dec 23, 2000
From: "Gary Smith" Subject: Fraction Puzzles Fraction Puzzles Middle-School (grades 5 through 9) math program written to provide skills in context. The program shows a series of 150 preset problems. Each problem has a blank, sectioned square and a given fraction goal. Students must shade the square to match the given fraction. The program allows students to draw lines on the screen, and to shade certain fractional parts. Go to www.polymathlove.com for more free programs.

File Name: frankensteins-helper-30.hqx (104 k)
Date: Feb 04, 1996
From: Subject: Frankenstein's Helper 3.0 Frankenstein's Helper is a mathematical adventure game intended for students in the 6-9th grade levels. Additional info is in the readme doc with the program. Robert Schenk

File Name: free-casino-13.hqx (5412 k)
Date: Jan 13, 2000
From: Mike Gburzynski Subject: FreeCasino 1.3 upload ** FreeCasino 1.3 Power Macinosh System 7.6 32MB RAM, 16-bit color display This game includes, (1) Keno (2) Slot machines highly addictive and hours of free casino fun. Enjoy Contact ivymike@mfirm.com or visit for more info.

File Name: free-cell-10.hqx (68 k)
Date: Jun 26, 1997
From: ahung@Telcel.Net.VE (Alberto Hung) Subject: Freecell for Mac Freecell is a card game similar to Klondike, but where we can only move one card at a time. In the game we find: 8 stacks of cards, 4 home cells and 4 free cells. To win, we must move all the cards from the stacks to the home cells. Since we can move just one card at a time, we use the free cells as temporary storage. To move a card to another stack, we must observe the same rules as in Klondike: - the card must have a value 1 less than the value of the card on top of the stack - the card and the card on top of the stack must have different colors - to move to the home cells, the card must have a value that follows the value of the card in the home cell; and they must be of the same suit. - we can also move a card to an empty free cell or an empty stack. The program provides a shortcut for moving several cards. When we click on the source stack and on the destination stack, the program will determine which cards can be moved and will move them. This is my second program for Macintosh. I used CW9 C++ and POV-Ray 3.0 for the graphics. Enjoy! Shareware fee: $10.

File Name: free-cell-mac-11.hqx (88 k)
Date: Jun 19, 1998
From: alberto@baba.cenamec.org.ve Subject: FreeCell for Mac 1.1 A popular card game for Macintosh. Needs System 7 or better and 68020 or better. This release adds undo. Shareware fee: $10.

File Name: freeling-bushka.hqx (480 k)
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl Subject: Strategy games by Christiaan Freeling Abstract games by Christiaan Freeling is a book in seven parts, thematically ordered in Chess variants, Elimination games, Territorial games, Connection games and Bead capturing games. Each part can be downloaded seperately as a self displaying archive: you don't need any program to read it. The majority of the games has been published previously in "The Encyclopedia of Chess Variants" by David Pritchard and "New Rules for Classic Games" by R.Wayne Schmittberger. To get an impression of the book's contents, take a cyberspace-rickshaw to the Solar Software Website by downloading !

File Name: freeling-emergo.hqx (344 k)
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl Subject: Strategy games by Christiaan Freeling Abstract games by Christiaan Freeling is a book in seven parts, thematically ordered in Chess variants, Elimination games, Territorial games, Connection games and Bead capturing games. Each part can be downloaded seperately as a self displaying archive: you don't need any program to read it. The majority of the games has been published previously in "The Encyclopedia of Chess Variants" by David Pritchard and "New Rules for Classic Games" by R.Wayne Schmittberger. To get an impression of the book's contents, take a cyberspace-rickshaw to the Solar Software Website by downloading !

File Name: freeling-games-preview.hqx (4 k)
Date: Jun 26, 1997
Subject: Freeling Games Preview From: (Ed van Zon) edvanzon@euronet.nl Not sure if the Freeling games are worth the download? Then download this preview and take a look. Requires Netscape. Ed van Zon

File Name: freeling-glassbeadgame.hqx (104 k)
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl Subject: Strategy games by Christiaan Freeling Abstract games by Christiaan Freeling is a book in seven parts, thematically ordered in Chess variants, Elimination games, Territorial games, Connection games and Bead capturing games. Each part can be downloaded seperately as a self displaying archive: you don't need any program to read it. The majority of the games has been published previously in "The Encyclopedia of Chess Variants" by David Pritchard and "New Rules for Classic Games" by R.Wayne Schmittberger. To get an impression of the book's contents, take a cyberspace-rickshaw to the Solar Software Website by downloading !

File Name: freeling-grandchess.hqx (360 k)
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl Subject: Strategy games by Christiaan Freeling Abstract games by Christiaan Freeling is a book in seven parts, thematically ordered in Chess variants, Elimination games, Territorial games, Connection games and Bead capturing games. Each part can be downloaded seperately as a self displaying archive: you don't need any program to read it. The majority of the games has been published previously in "The Encyclopedia of Chess Variants" by David Pritchard and "New Rules for Classic Games" by R.Wayne Schmittberger. To get an impression of the book's contents, take a cyberspace-rickshaw to the Solar Software Website by downloading !

File Name: freeling-havannah.hqx (296 k)
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl Subject: Strategy games by Christiaan Freeling Abstract games by Christiaan Freeling is a book in seven parts, thematically ordered in Chess variants, Elimination games, Territorial games, Connection games and Bead capturing games. Each part can be downloaded seperately as a self displaying archive: you don't need any program to read it. The majority of the games has been published previously in "The Encyclopedia of Chess Variants" by David Pritchard and "New Rules for Classic Games" by R.Wayne Schmittberger. To get an impression of the book's contents, take a cyberspace-rickshaw to the Solar Software Website by downloading !

File Name: freeling-hexdame.hqx (316 k)
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl Subject: Strategy games by Christiaan Freeling Abstract games by Christiaan Freeling is a book in seven parts, thematically ordered in Chess variants, Elimination games, Territorial games, Connection games and Bead capturing games. Each part can be downloaded seperately as a self displaying archive: you don't need any program to read it. The majority of the games has been published previously in "The Encyclopedia of Chess Variants" by David Pritchard and "New Rules for Classic Games" by R.Wayne Schmittberger. To get an impression of the book's contents, take a cyberspace-rickshaw to the Solar Software Website by downloading !

File Name: freeling-medusa.hqx (284 k)
Date: Jun 26, 1997
From: (Christiaan Freeling) freeling@worldonline.nl Subject: Strategy games by Christiaan Freeling Abstract games by Christiaan Freeling is a book in seven parts, thematically ordered in Chess variants, Elimination games, Territorial games, Connection games and Bead capturing games. Each part can be downloaded seperately as a self displaying archive: you don't need any program to read it. The majority of the games has been published previously in "The Encyclopedia of Chess Variants" by David Pritchard and "New Rules for Classic Games" by R.Wayne Schmittberger. To get an impression of the book's contents, take a cyberspace-rickshaw to the Solar Software Website by downloading !

File Name: frequon-invaders.hqx (80 k)
Date: Mar 05, 2001
From: "Arch Robison" Subject: frequon-invaders-11.sit.hqx - Fourier Arcade Game Frequon Invaders 1.1 is an arcade game in the Fourier Domain. You control a wave pattern with the mouse, and attempt to destructively interefere with wave patterns of the invading Frequons. Prior knowledge of Fourier transforms is not required. You develop the necessary intuition by playing. It is both visually beautiful mathematics and a weird game. System Requirements: * PowerPC Macintosh * Mac OS 7.5 or later * Video card that supports 256 colors or more. * About 2 Mbytes of free memory Tested on Mac OS 8.0, for 8-bit and 16-bit color. Distribution: Frequon Invaders 1.1 is freeware. Arch D. Robison 1406 Country Lake Champaign IL 61821 robison@kai.com

File Name: friends-of-nim-c.hqx (388 k)
Date: Jul 10, 1995
From: f8dy@netaxs.com Subject: Friends of Nim 1.0 source code Date: Sun, 9 Jul 1995 16:47:34 -0400 (EDT) Friends of Nim is a collection of games based on John Conway's game of Nim. Included: Nim, Prime Nim, Northcroft's Nim, Turn-a-block, My daddy makes more money than yours, Corner the Queen, Corner the Superqueen, Corner the King, and Corner the Superking. Play against a friend or pit your skills against the computer. Play regular or misere style games. Requires system 7.0 or later. Copyright (c) 1995, Mark Pilgrim; please read enclosed file "GNU General Public License" for licensing details.

File Name: frodo-418.hqx (2084 k)
Date: Jul 11, 1999
From: Richard Bannister titan@indigo.ie Subject: Frodo Extremely solid Commodore 64 emulator for the Macintosh, with full sound support and excellent compatibility. Supports Disk (D64) and Tape (T64) images transparently. Includes Frodo Audio Player for playing the Music from C64 games while you work. Supports InputSprocket on PPC macs. Shareware $10. (68K and PPC).

File Name: frog-xing-13.hqx (1372 k)
Date: Jan 25, 2000
From: James Shaw Subject: Frog Xing 1.3 Frog Xing is a well-paced arcade game in which you guide a frog across a highway and a river to dock on the other side. You can catch bonuses along the way to score extra points. Frog Xing has a nostalgic look to it, with a tip of the hat to the classic arcade games. With both traditional and new sound effects and a hopping music score, the gameplay is addictive and should be fun for both novices and arcade experts. Even children will enjoy watching and helping the frog cross to the other side. Frog Xing requires: System 7.0 or greater; preferably a 68040 Mac; at least 16 colors or greys; a 640 x 480 display; Sound Manager 3.0; 2.5 Meg of RAM; and 1.2 Meg of hard disk. Frog Xing is shareware and it costs $15.

File Name: frog-xing-16.hqx (1212 k)
Date: Jun 22, 2003
From: James Shaw Subject: frog-xing-16.hqx Frog Xing is based on one of the most cherished and beloved arcade games of all time: Frogger. During the game, you guide a frog across a busy highway and a river full of mayhem to dock on the other side. Along the way you can catch bonuses to score extra points. Frog Xing has a nostalgic look to it, with a tip of the hat to the classic arcade games. With both traditional and new sound effects and a hopping music score, the gameplay is addictive and should be fun for both novices and arcade experts. Even children will enjoy watching and helping the frog cross to the other side. Frog Xing requires: System 7.0 or greater; preferably a 68040 Mac; at least 16 colors or greys; a 640 x 480 display; Sound Manager 3.0; 2.5 Meg of RAM; and 1.2 Meg of hard disk. Frog Xing is shareware and it costs $15.

File Name: fs-202.hqx (652 k)
Date: Apr 23, 1999
From: copperfield@worldnet.att.net Subject: First Strike 2.0.2 First Strike II The new and improved First Strike Formerly known as Return to Castle Xeen 20 levels featuring new enemies, new walls, and new objects! This scenario is for Wolfenstein players of all kinds, especially novices. Compared to my later scenarios, such as Castle Wolfenstein and Temple of Doom, this is a relatively easy scenario. Requires the full version of Wolfenstein 3D. If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Enjoy! Josh Mills http://www.geocities.com/ResearchTriangle/System/1634/index.html

File Name: fs-atc-31.hqx (592 k)
Date: Aug 20, 1999
From: Miika Asunta Subject: fs-atc-31 Air Traffic Control software for Microsoft Flight Simulator Macintosh version 4.0. Fly your favorite air routes under the direction of Air Traffic Control (ATC.) FS-ATC 3.1 incorporates artificial intelligence to guide your flight from taxi to departure, through approach and landing. Great for flight simulator fans. Using Apple's Speech Manager, FS-ATC's controllers will literately speak to you. FS-ATC gives new life to the old, venerable Macintosh version Microsoft Flight Simulator 4.0. This will cure your PC envy with Flight Simulator 5.1 FS-ATC is an air traffic controller software that operates with Microsoft Flight Simulator. It runs on the background and it uses some undocumented apple events to find out position, direction, altitude and speed of aircraft. Using this information FS-ATC sends messages to the pilot using Speech Manager or displays them as text. FS-ATC 3.0 contains internal databases for VORs, center locations, and a selection of airports. This version introduces fully automatic air traffic control from gate of pilot chosen departure airport to the gate of destination airport. Controller files used in earlier versions of FS-ATC are still supported. FS-ATC 3.1 is released as shareware (10 US$). The registered users will receive documentation for creating controller files of their own. DISCLAIMER: I'm not a pilot myself, I wrote the program just for fun. The messages and routes are purely fictional. Miika Asunta Miika.Asunta@siba.fi

File Name: fs-atc-pit-mgw-137.hqx (32 k)
Date: Jun 26, 1997
From: "Jeffrey N. Fritz" Subject: * Pittsburgh to Morgantown Flight Simulator Controller Date: Fri, 10 Dec 1993 14:36:10 EST Pittsburgh to Morgantown Controller For FS-ATC 2.1 Copyright by Jeffrey N. Fritz 9 December 1993 Version 1.37 All Rights Reserved No doubt many folks would love to fly above the clouds from Pittsburgh International to Morgantown, West Virginia--home of the 11-0 Sugar Bowl bound West Virginia Mountaineers! (Go Ers!) With the PIT-MGW controller and a few other goodies, you will be able to do that just that. You'll even be able to communicate in real time with simulated air traffic controllers. The controllers will call out positioning information to you all along the route. When you break out of the clouds, Morgantown's Hart field will be dead ahead! The PIT-MGW controller simulates a Crown (USAir) commuter flight from Pittsburgh International to Hart Field in Morgantown. The air route follows the actual route flown by the commuter (weather permitting) several times a day, seven days a week. The aircraft usually flown is a Shorts 330. With full out throttle and a little imagination, Microsoft Flight Simulator's Cessna 182 can come close to emulating the Shorts. This is the first of what will be (hopefully) many controllers for Microsoft Flight Simulator and Miika Asunta's FS-ATC. I would enjoy hearing from private or commercial pilots or from air traffic controllers. Maybe you have a flight plan that would be fun to simulate. I'd be glad to work with pilots or controllers in creating new controller files, especially for ILS routes that professional or private pilots have flown. Getting started To use this controller you need three things: 1. Microsoft Flight Simulator 4.0 (Mac version) 2. FS-ATC 2.1 Air Traffic Control software for Microsoft Flight Simulator Macintosh version 4.0 (Available on Sumex-Aim and Nautilus CD-ROM.) 3. Mallard Scenery files, SD-11 World Scenery and SD-9 World Scenery. Please see the read me file. It contains more information on the controller and on how it operates. I worked very hard to make this controller as accurate as possible. Its development involved numerous conversations with professional pilots and air traffic controllers. I hope you enjoy it. Jeffrey Fritz West Virginia University jfritz@wvnvm.wvnet.edu

File Name: fsw.hqx (272 k)
Date: Dec 26, 1998
From: olverson@mediaone.net Subject: Freestyle Walking 1.5 Freestyle Walking 1.5 Freestyle Walking is a text and graphics adventure. The game is based on the emerging sport of freestyle walking in which walkers perform skateboarding/inline-skating-like tricks using special shoes. Players must navigate a small town, searching for a way to acquire the skills to become the ultimate freestyle walker. Along the way, you'll have a chance to perform some tricks and talk to the Guru of freestyle walking.

File Name: fuffy-20.hqx (688 k)
Date: Apr 27, 2000
From: C-Y Khoo Subject: [ANN] Major Update to Fuffy Released [Winchester, England - Friday, 14th April 2000] Fuffy 2.0 - More Fun and Easier to Play than Ever Fuffy.com today announced the release of a major update to the multiplayer game Fuffy, a US$15 shareware dice game similar to yahtzee, yatzee or yacht. Version 2.0 of Fuffy improves the user and gaming experience by providing 68K machine compatibility, adds an undo function to correct wrong scoring entries, and provides more robust handling of keyboard shortcuts. Various interface enhancements are also implemented, including "Roll Lights" to visually indicate the progress of a game. In addition, the multiplayer game has been enhanced by the implementation of a score sheet, which allows players to compare their scores against each other. Various options, some of which are new in this version, allow smoother and faster play on older Macintoshes. "The new features in this new version make Fuffy more easy and fun to play than ever. More players will be able to enjoy Fuffy as version 2.0 is now playable on both 68K as well as PowerPC Macintoshes", said C-Y Khoo, the author of Fuffy. Existing features of Fuffy include a customisable interface, a versatile hints function, a resettable high score list and full balloon help. Fuffy has already received numerous positive reviews, including a Four Cow rating on tucows.com. The game has been played to death by a team of Human Interface experts, which has given its approval to Fuffy's interface (really!). Contact Info ------------ For more information, please visit www.fuffy.com or contact mail@fuffy.com. This press release is also available online at the Fuffy website. Distribution ------------ Fuffy is distributed as shareware, with a single player licence fee of US$15. Fuffy may be downloaded from the following URL: http://www.fuffy.freeserve.co.uk/Downloads/fuffy20.sit.hqx Users are encouraged to try out the game for 28 days; after 60 minutes gentle reminders are given for users to register. Attachment Converted: "H:\info-mac in\fuffy20.sit.hqx" _._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._. Chong-Yee Khoo http://www.cykhoo.com Have you visited the Fuffy website www.fuffy.com?

File Name: fuffy-211.hqx (1504 k)
Date: Aug 20, 2000
From: Chong-Yee Khoo Subject: [ANN] Fuffy 2.1.1 I am pleased to announce the release of Fuffy version 2.1.1. Version 2.1.1 incorporates bug fixes in the Score Sheet and in entering keyboard shortcuts. The Score Sheet can now only be shown in a multi-player game, while command-keystrokes entered while the dice are rolling no longer result in score entry into an inappropriate category. Fuffy is a simple yet addictive multiplayer dice game for the Macintosh, similar to yahtzee, yatzee, kniffel or yacht. The aim of the game is to make scoring combinations of dice, by selectively rolling a set of five dice. Features of Fuffy include: full 68K compatibility, multiplayer capability (up to four players at one time), a hints function to help you play, ability to undo your moves, keyboard shortcuts, a floating Score Sheet, a Hall of Fame to record high scores, fun sounds, a customisable interface, full balloon help, and Fuffy is intuitive and easy to use. Comprehensive help is provided by way of HTML files, which take advantage of (but do not require) Apple Help technology. Further features available in the registered version include full keyboard shortcuts, auto hints (where hints come on automatically after every roll) and automatic rolling of the dice at the start of every round. Fuffy is distributed as shareware, with a single player licence fee of US$15. "Fuffy is...thoughtfully and elegantly designed...And if you're like me, this one will bring back good memories of afternoons at Grandma's. Seriously" - MacWorld GameSpace July 2000 For more reviews and comments on Fuffy, including customer comments, please visit http://www.fuffy.com/reviews.html Please email mail@fuffy.com if you require more information on this game.

File Name: fungus-20.hqx (472 k)
Date: Jun 26, 1997
From: Ryan Richard Koopmans Subject: Fungus 2.0 Date: Sun, 25 Sep 1994 13:44:32 -0500 (CDT) This is an update of the freeware game Fungus. It's in color and has new sounds. You can now play Fungus against the CPU, or watch up to four CPU players battle for fungal domination. Direct all inquiries, bug reports, ideas, etc. to koops@rice.edu

File Name: gaekes-maps.hqx (16 k)
Date: Jun 26, 1997
From: brg@cscns.com (Brian R. Gaeke) Subject: Gaeke's Maps Date: Fri, 18 Mar 1994 04:34:27 -0500 (EST) These are the worthwhile Bolo maps that I've created over the years. Share and Enjoy. Brian Gaeke -- Brian Gaeke, The Dimensional Gate Company Internet E-Mail: brg@cscns.com Finger my account for my PGP public key. Symantec: Buyer of much, builder of little...

File Name: galactica-112.hqx (1588 k)
Date: Jun 04, 1997
From: ezavada@io.com Subject: galactica-112 Galactica is a shareware strategy game based on exploration and colonization of the galaxy. It supports multiplayer games, either on a single computer or on a network using file sharing. It runs on Macs with System 7.0 or later, 1 MB free RAM, and Color Quickdraw, preferably 256 colors or more. It will not run on on the Plus, SE, Classic, or PowerBook 100. The music requires Quicktime with MIDI support. It is a fat binary that contains 68k and PowerPC support. Included are modules for the following languages: English, German (Deutsch), French (Francais), Spanish (Espanol), and Dutch (Nederlands). Questions or comments to ezavada@kagi.com

File Name: galactica-112-update.hqx (344 k)
Date: Jun 04, 1997
From: ezavada@io.com Subject: galactica-112-update This patch updates Galactica versions 1.1 and 1.1.1 to version 1.1.2, which fixes several bugs. If you are having problems with starship jumping to (0,0), -19 Errors, or "ghost" ships, this is the patch for you. Questions or comments to ezavada@kagi.com

File Name: galactic-revolt-10-beta.hqx (5948 k)
Date: Aug 20, 1999
From: joni@kagi.com Subject: Galactic Revolt 1.0 beta.sit (a Mac action Game) Galactic Revolt: The Fall of the Empire v1.0b1 �1997-1998 by Jonas Echterhoff -What is Galactic Revolt? Galactic Revolt is a new arcade game for the Mac. It features: �Free 360� rotating background landscapes �Multichannel sound effects with stereo placement �Flexible game architecture, that lets you add new levels and even graphics, enemies, weapons, everything! (*a physics editor has not been made yet*) �Fully rendered cut-scenes and game objects �Multichannel title music composed by Julian Meinold (if you want him to compose music for your game or demo mail him at ) �3 different scenarios, each with completely different graphics, objects, enemies, bosses, etc... �30 Levels of action. -Hardware Requirements �A Macintosh or compatible computer with a PowerPC processor (Sorry all you 68k users - There might be an 68k version though if I get enough requests for it) �Recommended: A fast machine (no first-generation PowerMacs such as my 6100 this game is written on ;-) ) Note: The current beta version of Galactic Revolt will not run at sufficient speed on 6200/5200's and possibly other machines. I will fix this as soon as I get access to one of these machines. �4 Megabytes of free memory.

File Name: galaxus-105.hqx (2256 k)
Date: Aug 20, 1999
From: Martin Christen Subject: Galaxus 1.0.5 - shoot'em'up game with scrolling graphics Galaxus 1.0.5 is here (.sit.hqx-Attachment) This Version replaces Version 1.0.3 *********************************************************************** Galaxus is an action arcade game for the MacOS. some features ------------- * Action arcade game with real bitmap scrolling * a lot of high quality MOD music * Audio CD Support. Play your favorite soundtracks during missions! * For PowerMacs (native) and 68040 Macs. (FAT Application) * hundreds of enemies with their own tactics * a lot of action and strategy elements * configurable spaceship - buy or find new devices Hardware Requirement: --------------------- + 68040 or PowerMac (System 7.5.x recommended) + 14" (640x480) Monitor (or bigger) with 256 Colors + 5 MB of free RAM (16 MB of total RAM recommended) + VIRTUAL MEMORY *NOT* RECOMMENDED What's new in this Version 1.0.5 ? ---------------------------------- * Enemy standard bullets are better visible (color & shape changed) * Scrolling Routines reprogrammed - reduced flickering. * New Direct to Screen write routines for PPC and 68k * Faster Game Play for 68k and slow PPC based Machines * Choose Game Speed with exact FPS Control (smoother animation with VBL) (game Speed Options are in Prefs Menu now...) * Some picts (new title pict,...) added. * Documentation 1.0.5 included * Some little bugs fixes.

File Name: gallery-30.hqx (116 k)
Date: Jun 26, 1997
From: macmod@SUMEX-AIM.Stanford.EDU (Info-Mac Moderator) Date: Thu, 8 Apr 1993 10:09:31 PDT *Destination: SUMEX-AIM.STANFORD.EDU Date: Thu, 8 Apr 1993 14:53:48 GMT Subject: [*] Gallery 3.0 (solitaire card game) From: Adrian Herzog File Name: game-cheater-osx.hqx (88 k)
Date: Jan 30, 2002
From: Michael Hoyt Subject: Game Cheater OSX Game Cheater OSX Copyright 2001 Michael Hoyt, HKA Software http://www.geocities.com/hkasoftware/ hka@kagi.com Overview Game Cheater is a utility designed to help you cheat at computer games. It allows you to quickly and easily change any numerical value in a running game program (score, resources, health, etc.). Just switch to Game Cheater in the middle of a game, and tell it what number to change and what to change it to. System Requirements: Mac OS X

File Name: game-doctor-11.hqx (2836 k)
Date: Feb 12, 1999
From: ILLUMESoft@aol.com Subject: Game Doctor 1.1 (FAT) - Game Cheat Application (doctor.hqx) Illume Software is proud to present Game Doctor v1.1; a definitive collection of hints, cheats, patches, and other game enhancements (called "prescriptions") for the Macintosh. Features -------- - PowerPC and 68K native. - Over 500 prescriptions edited for consistency and clarity, with more to follow... - Over 60 prescriptions not available anywhere else. - More than 10 prescription types, including: - Text prescriptions with support for embedded sounds, pictures, files, and Internet links. - Patch prescriptions that automatically locate and duplicate the intended target. - Progressive Walkthrough prescriptions that support the Universal Hint System. - An open architecture that lets anyone create prescriptions using simple, intuitive editors. - Automatic compression for smaller prescription files. - Direct access to Internet gaming sites from prescriptions. - Comprehensive online help and help balloons. - Commercial look-and-feel at a shareware price. What's New In Version 1.1? -------------------------- - Support for the Universal Hint System! Game Doctor can now import and view progressive walkthroughs exported by UHS for MacOS 4.0. - Embedded files. Now any type of file can be embedded in a prescription! This includes saved game files, instant-replay files, file editors, and stand-alone updaters. - Keyboard navigation in Progressive Walkthroughs. - Many minor improvements and bug fixes. How Do I Contact Illume Software? --------------------------------- Please direct questions, comments, and suggestions to . Visit our web site at .

File Name: game-master-isolation.hqx (24 k)
Date: Jun 26, 1997
From: gurhs@uniwa.uwa.edu.au (Rhys Hollow) Subject: game/GMIsolation.hqx Date: Wed, 13 May 92 21:44:59 WST The Moderators, Here is a GameMaster rulebook called Isolation. It is a simple two player board game for use with the networking game server GameMaster. It can be played over two macs or on the same mac, but it needs two players. The source to this rulebook, in Think Pascal 4.0 should be available elsewhere on this archive, else mail me at my address below and I'll see what I can do. Rhys. -- Rhys Hollow (gurhs@uniwa.uwa.oz.au) "ee'er by gum he's a bad'un!" -DangerMouse.

File Name: game-master-isolation-pas.hqx (28 k)
Date: May 13, 1992
From: gurhs@uniwa.uwa.edu.au (Rhys Hollow) Subject: source/pascal/Isolation-rulebook.hqx Date: Wed, 13 May 92 21:49:08 WST The Moderators, Here is the source to the GameMaster rulebook Isolation. It assumes the user has the GameMaster developer's kit. It is in Think Pascal 4.0 Rhys. -- Rhys Hollow (gurhs@uniwa.uwa.oz.au) "ee'er by gum he's a bad'un!" -DangerMouse.

File Name: game-of-kalah.hqx (76 k)
Date: Jun 26, 1997
Date: Fri, 24 Jul 92 22:36:24 +0200 From: mercier@poly.polytechnique.fr (MERCIER Damien) Subject: Game-of-Kalah.cpt.hqx Game of Kalah ------------- A famous African game, a variation on Awele. The CompactPro archive includes a small documentation (...) You should try it before saying that you don't like games ! This program is shareware A French version and the sources (Pascal) are available for 10$ PS: Don't be sad or angry if you loose ! I made level 1 easy for that reason (for beginners like me who like to win...) Have fun -----------------------

File Name: game-of-the-winds-20.hqx (520 k)
Date: Aug 15, 1997
From: cordsmeier.pad@sni.de Subject: Game of the Winds 2.0 (english) Game of the Winds is an easy to learn solitaire board game. It is a fascinating and challenging game which makes a lot of fun. The game is also well suited for children since the rules are simple. Game of the Winds is also known as Mahjongg because the tileset of the traditional Chinese Mahjongg board game is used. When you start Game of the Winds, 144 tiles are arranged on the board in several layers. Each tile is marked with a colored icon. There are always 4 tiles which are marked with the same icon. The aim of the game is to remove all tiles from the board. Tiles can be removed from the board by selecting two matching tiles. Two tiles match if they are marked with the same icon. Game of the Winds comes with 20 different board layout files. The level of difficulty varies from one board layout to the other. You can construct additional board layouts by using the integrated board layout editor. The icons of the tiles can be chosen from 3 different tilesets. Shareware Game of the Winds is shareware. The shareware fee is US $10. System Requirements Game of the Winds requires System 7.0 or later. It runs on a Macintosh equipped with any 68K or PowerPC processor. Availability Game of the Winds is available in german and english language. It can be downloaded from the Game of the Winds homepage at: Copyright � 1997 Martin Cordsmeier cordsmeier@kagi.de

File Name: game-over-t1.hqx (80 k)
Date: Dec 05, 2000
From: "Rev. Feorag NicBhride" Subject: GameOver T1 - a free Type 1 font GameOver is a font inspired by arcade games of the early 80s, complete with scan lines! This is the Postscript Type 1 version.

File Name: game-over-tt.hqx (20 k)
Date: Dec 05, 2000
From: "Rev. Feorag NicBhride" Subject: GameOver TT - a free TrueType font GameOver is a font inspired by arcade games of the early 80s, complete with scan lines! This is the TrueType version.

File Name: gameshow-31-x.hqx (12700 k)
Date: Aug 13, 2003
From: Bodine Software Support Subject: GameshowOSX.hqx classroom quiz presentation Game Show Presenter version 3.1 for Mac OS X First OS X native version of Game Show Presenter, a quiz presentation tool used by educators and trainers to make fun, TV-style quiz shows on any subject (especially dry or dull topics). Program includes a quiz editor, complete multimedia game show ready to use with no programming. Game show allows up to 10 players or teams. Works well with multimedia projectors, smartboards and similar display technology. Compatible with many buzzer lockout systems. This trial version has all features, but show is watermarked as "Demo Show" until registered. No time limit. Full version is $79, academic discount rate $49. Product homepage: http://www.almorale.com/quizsoft.html Author email: support@almorale.com System Requirements: Mac OS X, G3 or faster, 800x600 monitor or larger

File Name: gamestocker-101.hqx (900 k)
Date: Feb 22, 2004
From: Marco Tenuti Subject: Gamestocker 1.0.1: soccer results and forecasts manager Gamestocker is the ideal companion for the soccer lover, who likes to save all the data about his own favourite championships. It lets you create a database with multiple soccer tournaments, like the top division and the minor ones of your country. After you have built the championships, you may add each day with the results of each match. The input is very easy through some facilities to reduce the tedious task of writing more than once the team names. The application lets you calculate all the standings, the goals made and passed, some averages and lets you show the trends of each team through the championship. It lets you store also any result of soccer-based lotteries, like Italy's Totocalcio, French LotoFoot, or Spanish Quiniela. Based on the amount of information of each team and each match, Gamestocker is also the effective tool for the strategy driven bet, and helps anybody to build a system that fulfills statistical issues. It estimates the percentages of victory, draw or loss for all the teams in order to reuse those values in other games such PowerToto or TotoTurbo or for independent bets with bookmakers. Gamestocker is a shareware software and its 20 US$ fee can be paid through Kagi. System requirements are any MacOS computer supporting Carbon, so any PowerMac with MacOS 8.1 or newer. It's fully compliant with MacOS X, Panther included. The archive contains two applications for two languages, English and Italian. http://www.tencas.com info@tencas.com

File Name: game-with-fields-hc.hqx (60 k)
Date: Jun 26, 1997
From: cindy@halcyon.com (Cindy M. Carney) Subject: Game w/Fields Game w/Fields is a "shell" for developing your own games. It has a graphic interface, and is similar to the "Deja Vu" game that came out years ago. I finished the shell, some simple objects, and basic room descriptions eons ago, but never finished it, because of lack of artistic ability on my part. ; ) By giving this to the HyperCard public, I hope to inspire some kid (or game-loving adult!) to "flesh it out" and give it life, and have them experience the thrill of programming their OWN adventure game! -- Cindy M. Carney cindy@halcyon.com

File Name: gamma-fading-lib-12.hqx (44 k)
Date: Sep 27, 1995
From: fprefect@engin.umich.edu (Matt Slot) Subject: Gamma Fader 1.2 - C *and* Pascal source This library is intended as a general tool for manipulating the Gamma Tables of Graphics Devices, to ramp them up or down in order to achieve smooth screen fades. The source is included for programmers who want to convert the library to A4-based, but it is not commented for public consumption. Several popular games and multimedia tools use the Gamma Fade to make smooth transitions between images. Gamma fades work at any depth and while adjusting color tables. Please use the listed functions to see if you can use this code before you set it up. As usual, this stuff is not warranteed, guaranteed, or anything -- use it at your own risk. It is not Apple-recommended for anything, but it worked for me, so there! This library is made possible by the hard work of Matt Slot (fprefect@umich.edu) and Matt Mora (mxmora@apple.com), and all the others who have made suggestions and bug reports. Your feedback is appreciated -- really! Updated: 9/24/95, MJS (v1.2) *> Declared each function as Pascal *> Renamed some variable and structs *> Converted source and tester to Metrowerks 6 *> Bundled MJS's C and MXM's Pascal projects Oh yeah, this stuff is free to anyone interested in it. Matt Slot (fprefect@umich.edu) - 9/24/95

File Name: gamma.hqx (12 k)
Date: Jun 26, 1997
From: "G.Levi 051-351120 (353634 Home)" Subject: Gamma Gamma Ia a level for Wolfenstein 3D 2nd Encounter. You will need to install it (IN A COPY OF WOLFENSTEIN ! NON IN THE ORIGINAL !) with WolfEdit1.1 for playing it. Is difficult but not impossible. I have tried it many times in order to make it as nice (or terrible) as possible. I have to thank Gregory C. Ewing, author of WolfEdit, for the kind suggestions. This level is offcourse free, but if you like it I will be pleased to receive an E-mail from you. Giuseppe Levi levi@axpbo4.bo.infn.it

File Name: gaps-31.hqx (2204 k)
Date: Feb 04, 2003
From: Thomas Reed Subject: Gaps 3.1 Gaps is a solitaire game in which all cards are dealt into 4 rows, the Aces are removed, and you must line up all cards in order from 2 to K by suit using the "holes" left by the Aces. (This game is also sometimes called Montana.) Gaps Carbon runs natively under Mac OS X and will run under Carbon on Mac OS 9. Gaps Classic requires Mac OS 8.1 or better.

File Name: gaps-31-x.hqx (2916 k)
Date: Feb 04, 2003
From: Thomas Reed Subject: Gaps 3.1 Gaps is a solitaire game in which all cards are dealt into 4 rows, the Aces are removed, and you must line up all cards in order from 2 to K by suit using the "holes" left by the Aces. (This game is also sometimes called Montana.) Gaps Carbon runs natively under Mac OS X and will run under Carbon on Mac OS 9. Gaps Classic requires Mac OS 8.1 or better.

File Name: garcias-guitars-12.hqx (500 k)
Date: Mar 06, 1997
From: rainbow@q-net.net (Jason Rainbows) Subject: Garcia's Guitars 1.2 non-violent game for you! Garcia's Guitars 1.2 Non-Violent Game for You! by Jason Rainbows' Magic Theatre Art and Design 1997 Man, ...I miss Jerry. But I think we all can be a little closer to him by playing Garcia's Guitars. Here's the skinny; Jerry's back from Rock'nRoll Heaven. There's a shortage of electric guitars up there. So, like, he's gotta come down and hug as many guitars as possible that are flying around in this wierd stadium parking lot. But the cops don't wanna allow this kinda behavior so they're gonna try to bust him. Just because he's comin' down doesn't mean he's gotta come DOWN, man. So there's goodies to keep Captain Trips high. Get higher Kharma Points! Bigger Bogus Points! Go from Cloud 9 to however high you can get! This is an upgrade from Garcia's Guitars 1.0 I fixed the "Stoned/Normal" mode (it works now, heh) and I made it confusing at the same time! I also "cleaned up" the alert prompts. Hoo-boy, did I catch he... ...heck for that! But never fear, I didn't clean them up THAT MUCH. So there. No more Amphetimine Speed mode. It resulted in "Nervous- Mouse Syndrome" and was banned in several college towns. Besides, nobody could get past Cloud 9. Eliminated the Brown Acid preferences. Nobody liked these anyways. Made the game no fun at-all. Go figure, eh? Hope you can dig this game and, if you run into Jerry before I do, tell him I said Hey Now! Peace, Jason Rainbows rainbow@kagi.com

File Name: garcias-guitars.hqx (500 k)
Date: Feb 13, 1999
From: jasonrainbows@mindspring.com Subject: Garcia's Guitars 1.2.1 Garcia's Guitars 1.2.1 by Jason Rainbows' Magic Theatre rainbow@kagi.com http://www.mindspring.com/~jasonrainbows/ Requires: Macintosh, color monitor, love, good vibes. This is a quick release of Garcia's Guitars, just to update contact information contained in it and to simply keep it in circulation. We all miss Jerry. Sure, but we'll meet again in the by-and-by. You bet'cha. In the meantime, let's rejoice in the life we have and play a game! YAY! - Dance your chubby little Jerry character around a stadium parking lot and hug as many guitars as you can while avoiding the pigs. There are psychedelic rewards and Jack o' Roses for extra Karma! Don't get busted, and get Jerry's Karma up to Cloud Nine! Then, keep going and try to get as high as you can! The sky's the limit! You can do it with a little practice (and a good sense of humor)! Garcia's Guitars has been a "hand-me-down" game for a couple of generations of "GRATEFULly DEADicated" 68k Mac users and we hope it still runs on those new G-3s, but we haven't tested that yet. There have been reports of rude errors on fast machines, but it's been rather stable. If it gives you any trouble, or says something rude to you, just pass it on to a friendly Mac user with a slower machine. Have fun with this little game, and try not to hurt anybody with it, okay?

File Name: gargoyles-for-kal-20.hqx (560 k)
Date: Oct 23, 1998
From: royerm@icanect.net Subject: Gargoyles, the K2 sequel Please post Gargoyles for K2.0 on your recent additions page. -Martha Royer

File Name: gasoft-custom-maps.hqx (3772 k)
Date: Mar 03, 2003
From: Gasoft Subject: GASOFT Custom Maps 1 Freeware custom maps for Caesar III and Stronghold.

File Name: gate.hqx (1992 k)
Date: Oct 28, 2000
From: Joerg Kienzle Subject: Mac game submission: Gate Gate is an action-adventure game for the Macintosh. Escape the castle's prison, battle enemies, solve puzzles, and defeat your captor to restore peace to the land. A homepage with screenshots of the game can be found at: http://lglwww.epfl.ch/~jkienzle/gate.html System requirements: PowerMac or 68k Mac (at least 68020 processor) 4 MB memory, 4.5 MB of hard disk space 640 x 480 screen with 256 colors / grays or better System 6.0.7 or later Two versions of the game are available: Gate.sit.hqx contains the English, French and German version GateKanji.sit.hqx contains the English, French, German and Kanji version

File Name: gate-kanji.hqx (2968 k)
Date: Oct 28, 2000
From: Joerg Kienzle Subject: Mac game submission: Gate Gate is an action-adventure game for the Macintosh. Escape the castle's prison, battle enemies, solve puzzles, and defeat your captor to restore peace to the land. A homepage with screenshots of the game can be found at: http://lglwww.epfl.ch/~jkienzle/gate.html System requirements: PowerMac or 68k Mac (at least 68020 processor) 4 MB memory, 4.5 MB of hard disk space 640 x 480 screen with 256 colors / grays or better System 6.0.7 or later Two versions of the game are available: Gate.sit.hqx contains the English, French and German version GateKanji.sit.hqx contains the English, French, German and Kanji version

File Name: genetic-wars.hqx (556 k)
Date: Nov 14, 1997
From: koops@e-brains.com Subject: Genetic Wars Genetic Wars is a game of battles and breeding. To win in Genetic Wars, you must choose capable soldiers, then breed and mutate them to produce better soldiers as generations go by. The game uses the principles of Artificial Life to provide a new kind of war game. Genetic Wars runs on any Mac with System 7. The game is free. For more information, see http://www.e-brains.com.

File Name: genetish.hqx (188 k)
Date: Apr 03, 1999
From: peciva@dd.chalmers.se Subject: Genetish 1.0 Not exactly a game, and most definitely not a productivity application, Genetish is a form of 'graphical diversion'. It draws a set of images, lets you choose which one you like best and creates a new set of images, based on the one you selected. While this sounds simple enough, the results are far more interesting; Genetish can create truly amazing images. Seeing is believing! Features: * Several options for determining the size, type and appearance of images. * Perfect for taking your mind off work. * Highly addictive. Requirements: * PowerPC Macintosh. * System 7. * 256 color monitor (thousands of colors strongly recommended). For more information, please read the enclosed manual or visit the Genetish web page at: http://www.dd.chalmers.se/~peciva/software/genetish.html If you have any questions, feel free to contact me at: peciva@kagi.com You can also visit my web page at: http://www.dd.chalmers.se/~peciva/ - Tobias Peciva

File Name: genius-14.hqx (276 k)
Date: Jun 26, 1997
From: jeremyv@viperware.com (Jeremy Vineyard) Subject: Genius 1.4 Genius is a Macintosh rendition of the popular game where you try to remove all the pegs from a triangular board by jumping pegs. The object of the game is to get rid of all of the pegs on the board except one by jumping over adjacent pegs to remove them. To jump a peg, simply click on any peg on the board and drag it to its destination hole. If it can go into that hole, the peg that it will remove will be over-shadowed. | Jeremy Vineyard | http://www.viperware.com | | Viperware(tm) | | | jeremyv@viperware.com | |

File Name: geo-challenge-10.hqx (88 k)
Date: Jun 11, 2002
From: Doug Eernisse Subject: Geography Challenge v. 1.0 (Education - HyperCard Stack) Geography Challenge version 1.0 is a modest HyperCard stack for Macs that is actually two games: Country Challenge and USA Challenge. When it was originally released (1993) and last updated (1996) it featured only Country Challenge, a multiple choice style game that can be played by up to four players. Country Challenge will effectively test your knowledge of worldwide or regional capitals, and this version has been updated to be politically current as of 2002. The other game, USA Challenge, is new with this version, and features a colorful map of the USA instead of choices. From experience, it is simple enough that kids enjoy playing it. Expect them to soon master all the U.S. states and capitals. Once the "Play" button is clicked, the game will display the name of a state, capital, or "other city" and the object is to click on the corresponding state as quickly as possible. If all 50 states are clicked on fast enough, you will earn a spot on the High Scores listing. Because Geography Challenge is a HyperCard stack, you also need to download Apple's free HyperCard Player application before you can use Geography Challenge, assuming it is not already on your Macintosh. Like the original version, Geography Challenge version 1.0 is postcardware. If you like it, please send us a postcard. The most current version is available from: http://biology.fullerton.edu/deernisse/geochallenge.html

File Name: gerbils-tracks.hqx (16 k)
Date: Mar 12, 1997
From: thewaug@erols.com Subject: Gerbils Tracks Gerbils is a game that comes with 7.6, so that system is required. Gerbils shows how great the new Quickdraw system is, and its no joke. I've made three tracks for you to try out. When your in Gerbils just go to Open in the file menu and select either Iron Madien, Barf-o-Matic, or Lucifer's Playground. ENJOY!

File Name: germs-122.hqx (10512 k)
Date: Jul 27, 2004
From: ffilipponi@fub.it (Federico Filipponi) Subject: Germs 1.2.2 Germs v1.2.2 Read Me -------------------- Factor Software presents Germs, a game by Mike Weyandt. Copyright 2003-2004 Factor Software and Mike Weyandt. All Rights Reserved. Web site: www.factor-software.com e-mail: fedefil@factor-software.com WELCOME TO GERMS Thank you for your interest in this game. I hope you'll enjoy it. This read me file contains only a few basic pieces of information on the game. To access the full documentation, including instructions on how to play the game and how to purchase it, launch the game application, wait for it to load completely and select �Germs Help� from the Help menu. WHAT�S GERMS Germs is a game that combines quick thinking with even quicker reflexes as players manipulate scads of colorful, killer pathogens in order to neutralize a biologial threat and save humanity. The gameplay is quite simple, relying at its core on the "pick pieces up and place them on the gameboard" model used in several games such as MacPipes. In Germs, the player picks up germ sprites from a "culture dish" and arranges them on the gameboard in patterns of the same color to make them disappear. Germs' main features are: � Gorgeous artwork in thousands of colors � Six different animated germs-some cute, some nasty, all dangerous! � 35 different levels of pulse-pounding puzzle action � Beginner and Expert skill levels-choose what's right for you � A fully-interactive tutorial to teach you the ropes � 2 original electronic music tracks � The ability to play your favorite mp3s as background music � Multi-channel stereo sound effects � Online high scores SYSTEM REQUIREMENTS PowerPC processor. Mac OS 9.0 or later. QuickTime 5.0 or later. For Mac OS 9.x only: 16 MBytes free memory. CarbonLib 1.5 or later. RECOMMENDED CONFIGURATION Mac OS X 10.1 or later. QuickTime 6.0 or later. DISCLAIMER The authors of Germs made a great effort to ensure that it is bug free but make no warranty whatsoever, either implied or express, as to its correct functioning. ANY IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE IS HEREBY DISCLAIMED. IN NO EVENT WILL THE AFOREMENTIONED COPYRIGHT HOLDERS BE LIABLE FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE. GERMS 1.2.2 RELEASE NOTES � Worked around a problem on Mac OS X 10.2.x that caused a server error ('Missing or invalid data.') while trying to upload local scores to the Online Scores System.

File Name: gerrys-attraction.hqx (172 k)
Date: Sep 28, 2000
From: gbeggs@Mac.com (Gerry) Subject: Gerry's Attraction 3.0 (View Lorenz and Rossler Attractors in 3D) This is an update to an earlier version of Gerry's Attraction in your archives. I notice that my earlier version of Gerry's Attraction is placed in the "Games" directory. It doesn't belong there. It belings in "Science & Math" Gerry's Attraction is a program for viewing the Lorenz Attractor and Rossler Attractor in real-time 3D. Most programs which display these attractors usually give a static 2D view of these 3D objects which makes it very difficult to see what they truely look like and how they behave. Gerry's Attractor allows you to watch points become "attracted" to the attractors over time. Gerry's Attraction allows you to "fly" around and through either attractor with total freedom viewing it from any vantage point. (Similar to how you move around in the game Descent) Version 3.0 has many improvements over the earlier versions including a totally re-written 3D engine. Hardware Requirements: Any PowerMac running MacOS 7.5 or later with Appearance Manager installed. (MacOS 8.0 or later comes with the Appearance Manager built-in) Gerry's Attraction may be included on the CD-ROM of the archives.

File Name: ghost-10-c.hqx (504 k)
Date: Dec 16, 1993
From: f8dy@netaxs.com (Mark Pilgrim) Subject: Ghost 1.0 (source code) Date: Thu, 16 Dec 1993 04:10:10 -0500 (EST) Ghost is a classic word-building game for two or more players. Players take turns each adding a letter to build a word, and whoever finishes the word loses the round. Lose five rounds, and you become a "ghost" and are out of the game! Up to five human players can compete against up to five computer players at a variety of skill levels. Ghost is free and is distributed under the GNU General Public License; this archive contains complete THINK C source code for the game, as well as complete source code for an external application used to set up the game's self- integrity checker. If you do not have FTP access, e-mail the author requesting a copy of the game, the source code, or a list of other programs by the same author. The address is f8dy@netaxs.com. Bug reports, comments, and suggestions may be sent to the same address. This archive contains both THINK C 5 and THINK C 6 project files. Use whichever one you wish and throw away the other. The code demonstrates the basics of event handling, menus, hierarchical menus, prefs file maintenance, dialogs, alerts, windows, off-screen bitmaps, synchronous and asynchronous sounds, machine-independent timing loops, file maintenance, Gestalt environment checking, apple events, and the not-quite- yet-famous "cough to continue" modal dialog filter proc. None of this is very well commented, but feel free to direct any questions to f8dy@netaxs.com. Ghost 1.0 is copyright 1993, Mark Pilgrim, MerriMac Software Group.

File Name: ghost-runner.hqx (92 k)
Date: Mar 25, 1998
From: jd_anoved@yahoo.com Subject: Ghostrunner 1.0 Somewhere in the ethereal depths of digital doom, a single guy/gal is left with a shattering responsibility tottering on his/her shoulders. He must vaporize as many icky green ghosts as possible in under a minute. By running over them. As in 'running', not as in 'running over with a transportational device'. Yes, you see it has to do with intermeshing inertial fields and whatnot -- but the technicalities are a bunch of lies, so I won't bother you with 'em. So play Ghostrunner 1 and experience the standard in video games: oh, I see, you hafta blow 'em all up as quick as ya can. Sounds fun. And remember, its a healthy alternative to watching TV, 'cause on a computer you actually control what you see. (This programmer notices an exception: an unusually high number of those, well, non-Mac computers seem to actually control the user rather than vice versa. I hope this doesn't mean the majority of the computer-literate human populace voluntarily accepts working with an illogical unintuitive interfaces.) Anyway, I hope you like this game as much as I do. For more information, read an encyclopedia. For more information relevant to Ghostrunner, download it and look at the 'about' screen. Then play it and appreciate the pleasant wonder of nice sprite animation.

File Name: gin-rummy-20.hqx (192 k)
Date: Jun 26, 1997
Date: Sat, 17 Apr 93 16:28:57 CDT From: PC0TMYS Subject: gin-rummy-20.hqx (card game) This is version 2.0 of my Gin Rummy program. I am releasing this version as shareware for $10. The program can be run on any Macintosh computer. It requires 410K of memory and is 32-bit clean. This submission is a binhexed, Stuffit 1.5.1 archive. Gin Rummy is the well known card game for two people. The program allows you to play against the computer. Documentation is available online and as a "read me" file. Version 2.0 has the following major enhancements: 1) You can move images of the cards instead of their outlines. You can grab cards instead of dragging them. You can click to move a card instead of clicking to select a card. 2) You can modify the points for bonuses and the points needed to end a game. 3) You can keep a tally of the winner's victories and points. 4) You can now undo "draw a card" and "pick up discard." 5) I added the Oklahoma game variation. In addition, several other minor problems were fixed. The changes are documented in the "read me" file. Bill Hale

File Name: giza-216.hqx (2092 k)
Date: Aug 11, 1999
From: bobm@squeegeesoftware.com Subject: Giza 2.1.6 You are a scientist. You've just discovered that the great pyramids of Egypt will soon be destroyed! The secrets that can save them lie within the pyramids themselves. You must collect the vital information before it's too late. But be careful - it can be dangerous in there. Giza is a 3D, first person perspective, fully texture-mapped adventure game for the Mac. Giza is full of secrets, gold and dangers. Tricks, traps and evil inhabitants of the pyramid that will try to stop you. Find the special ring, transporters, secret passageways and magic potions that can help you. Explore 25 levels of mystery and adventure. Use the Giza editor to create your own pyramid levels! You can even include your own graphics and text in the levels you make. Challenge your friends with levels you created. Upload them for others to try. It's easy -- anyone can create exciting new levels in minutes. Minimum System Requirements: MacOS 7, 640x480 with 256 colors,4 MB hard drive space. ============================================================================ Squeegee Software bobm@squeegeesoftware.com http://www.SqueegeeSoftware.com ============================================================================

File Name: giza-217.hqx (2020 k)
Date: Jan 26, 2000
From: Bob Subject: Giza 2.1.7 Giza Version 2.1.7 Inside Mac Games says: This game is a shareware gem. Stunning 3D graphics that rival many commercially-distributed games, nice sound and music, and a level editor to boot! If you're at all interested in adventure games, be sure to check this one out. A major update from the 1.x versions distributed earlier. Giza is a 3D, first person perspective, fully texture-mapped adventure game avaialable only on the Mac. You are a scientist. You' ve just discovered that the great pyramids of Egypt will soon be destroyed! The secrets that can save them lie within the pyramids themselves. You must collect the vital information before it's too late. But be careful- you could get yourself killed! Giza is full of secrets, gold and dangers. Tricks, traps and evil inhabitants of the pyramid that will try to stop you. Find the special ring, transporters, secret passageways and magic potions that can help you. Explore 25 levels of mystery and adventure. Use the Giza editor to create your own pyramid levels! Challenge your friends with levels you created. Upload them for others to try. It's easy -- anyone can create exciting new levels in minutes.

File Name: glass-bead-game-tutor.hqx (144 k)
Date: Jun 26, 1997
From: ed@mindsports.net Subject: Glass Beas Game Tutor, an introduction to the game Glass Bead Game Tutor For the interested layman, this package contains a nice introduction to the Glass Bead Game, a two-player board game by Christian Freeling. Apart from the rules, it contains chapters on strategy and tactics, and presents some problems (with their solutions) and recorded actual games (with comment). Glass Bead Game is (c) Christian Freeling To learn more about Glass Bead Game, visit the MindSports pages on the internet: http://www.mindsports.net/ The Glass Bead Game Tutor is written utilizing html and Java applets. This package requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be connected to browse this Glass Bead Game Tutor. Have fun. Ed van Zon MindSports ed@mindsports.net http://www.mindsports.net/

File Name: gl-gravitywells-10b.hqx (2712 k)
Date: May 03, 2004
From: Jorge Arroyo Subject: glGravityWells.dmg.gz.hqx upload GravityWells 0.9b Control Gravity with your mouse to guide a lost ship through 20 exciting levels. Each time you click on the screen, the Gravity Well is moved to the new position, changing how the ship is attracted, affecting it's speed and trajectory. This way you can manouver the ship around to find an exit to the next level. Difficult to grasp? Just turn the trajectory mode on and you'll see exactly how a possible click of the mouse would affect the trajectory of the ship. But don't think you can just start clicking as much as you want!!! Each level has a maximun number of times you can click. After that, you'll begin losing points, so try to find the perfect spots to click, with the perfect timing, to complete the levels with as few clicks as possible... GravityWells is a freeware arcade game from Makasoft. Play as much as you want, just send me an email telling me what you think, and if you got any problems with the game. It's still a beta, and although I've worked quite a lot to remove the bugs, some may still be there.... Requierments: A Modern PowerMac running at least Mac OS X 10.2 (Tested on a B&W G3 350)

File Name: gl-gravitywells-with-editor-09b.hqx (2792 k)
Date: May 23, 2004
From: Jorge Arroyo Subject: GravityWells-withEditor.dmg.gz GravityWells 0.9b with Level Editor Control Gravity with your mouse to guide a lost ship through 20 exciting levels. Each time you click on the screen, the Gravity Well is moved to the new position, changing how the ship is attracted, affecting it's speed and trajectory. This way you can manouver the ship around to find an exit to the next level. Difficult to grasp? Just turn the trajectory mode on and you'll see exactly how a possible click of the mouse would affect the trajectory of the ship. But don't think you can just start clicking as much as you want!!! Each level has a maximun number of times you can click. After that, you'll begin losing points, so try to find the perfect spots to click, with the perfect timing, to complete the levels with as few clicks as possible... GravityWells is an open source arcade game from Makasoft. Play as much as you want, just send me an email telling me what you think, and if you got any problems with the game. It's still a beta, and although I've worked quite a lot to remove the bugs, some may still be there.... Now you can also create your own levels and share them with your friends. Requierments: A Modern PowerMac running at least Mac OS X 10.2 (Tested on a B&W G3 350)

File Name: glider-edit-111.hqx (48 k)
Date: Jul 12, 1999
From: Freek Dijkstra Subject: Glider Edit 1.1.1 Glider Edit 1.1.1 is an editor for the games Glider Pro and Glider 4 for the Mac. Glider Edit allows you to edit saved games for Glider Pro and Glider 4, and it can also lock or unlock Glider Pro houses. Glider Edit is postcardware. I (the programmer) am in no way related to Casady & Greene or John Calhoun (the makers of the Glider games). More information is available under the Help menu in the program. or visit http://www.phys.uu.nl/~fdijkstr/cune/glideredit/ Requirements * Own Glider Pro or Glider 4 (obvious) * Have a Mac (68k or PPC) running system 7.0 or higher. Features * Both edits Saved Games and unlocks houses as well. * Both edits Glider Pro and Glider 4.0 Saved Games. * Is highly adjustable using ResEdit. * Contains some easter eggs. * Supports Balloon help, Drag & Drop, is scriptable, is recordable, etc. Changes in 1.1 * Fixed a bug which could screw your Glider House (oops!) * Some small or cosmetic fixes (support Page up/down keys, etc.) * Better implementation of AppleScript. * Contains more easter eggs. Changes in 1.1.1 * Updated address information * Minor cosmetic changes Freek Dijkstra

File Name: glider-house.hqx (32 k)
Date: Jun 26, 1997
From: afritzse@avalon.unizh.ch (Fritzsche Arthur) Subject: Very nice Glider-house! Date: Mon, 1 Nov 1993 17:19:46 +0100 (MET) Hello Glider-Fans! Enclosed in this sit-archive is a very beautiful house with more than 130 rooms which requires the commercial game Glider (Version 4.0 and up). My sister, now 12 years old (the easy, amusing rooms) and I (now 13) (the hard ones :)) have created it around 1 1/2 years ago. The names are in german; so keep the dictionary ready! It's very funny to play it! :-) To play, place them in the same folder as the game and drag the first one ("Bloedelhaus") onto the Glider application, otherwise it doesn't work, at least on my Mac. Enjoy, it's highly recommended! Arthur

File Name: glimmer-12.hqx (1408 k)
Date: Aug 20, 1999
From: jlb31@cornell.edu Subject: Glimmer 3D v1.2 Glimmer is a commercial quality arcade game featuring genuine stereoscopic 3-D. You actually wear red-blue movie glasses to play. According to Ben Haller, author of Solarian II, Glimmer is "the most fabulous video game the Macintosh has ever seen!" Glimmer features: - stunning stereoscopic 3-D color graphics, - 24 architecturally distinct rooms, - a cast of 11 charismatic creatures, - an hour-long musical score, - stereo sound! This is the demo version of Glimmer. The full version is shareware and costs $20. On registering, you receive two pairs of 3-D glasses and a registration code that lets you play past room 6. You can also request a free trial pair of 3-D glasses by sending a SASE (self addressed stamped envelope) to the author, Jeremy Bem, at the address included in the file archive. NEW IN VERSION 1.2: I've corrected a bug that caused Glimmer to crash after the title screens on some older computers. Also, I've added a special bonus to the demo! If you already have Glimmer 1.1, a small updater program is available at Glimmer's web site. For more information, visit . Thanks, Jeremy Bem

File Name: glypha-iii-c.hqx (416 k)
Date: Feb 26, 1995
From: leo@cp.tn.tudelft.nl (Leo Breebaart) Subject: Glypha III Src [arcade game source code] Date: Sat, 25 Feb 1995 14:51:05 +0100 (MET) This is the fully documented (and free) CodeWarrior C source code to John Calhoun's Macintosh arcade game Glypha III. Leo Breebaart (leo@cp.tn.tudelft.nl)

File Name: gm-lite-11.hqx (228 k)
Date: Mar 03, 1998
From: AlStaff@aol.com Subject: GameMaker Lite v1.1 GameMaker Lite v1.1 Released: 2/19/98 GameMaker is an easy to use card based development system which allows you to create simple adventure games with graphics, buttons, and text. There is no programming or scripting language to learn. Just draw the pictures, type some text, click a few buttons, choose some options... and an adventure game is completed! You can even compile your game into a real stand-alone application that can be uploaded to online services. Registered users ($10 Shareware fee) will be sent the full version which has more icons, more cards, more sounds, invisible buttons that can be placed anywhere in the picture, a status bar option, ability to ask the player a question, and other improvements. SYSTEM REQUIREMENTS Minimum: Mac Plus, System 6.05, 1000K of available RAM Recommended: 68020 or better, System 7.1 or better, 2500K of available RAM, Color monitor Al Staffieri Jr. AlStaff@aol.com http://members.aol.com/AlStaff/index.html

File Name: gnu-chess-40b5.hqx (232 k)
Date: Jun 26, 1997
Date: Fri, 3 Mar 95 09:44:07 MST From: oetting@gldfs.cr.usgs.gov (Dan Oetting) Subject: GnuChessMac40b5 -- Gnu Chess for the Mac GNU Chess Mac 4.0 is a free chess game for the Macintosh derived from GNU Chess 4.0 available on other platforms. It is distributed under a GNU Public License and may be given away, but not sold. Version 4.0b5 adds the ability to save and restore games and the often requested "Undo" for people that make mistakes. -- Dan Oetting

File Name: gnu-chess-gaeilge.hqx (204 k)
Date: Jun 26, 1997
Date: Sun, 28 Aug 94 09:27:13 +0100 (WET) From: Michael Everson Subject: GNU Chess GE/-3.0.2 (Leagan Gaeilge!) Is e/ seo an che/ad leagan Gaeilge de chluiche Fichille GNU le haghaidh an Mhacintosh. Ba cheart e/ a sto/ra/il sa chartlann mar gnu-chess-gaeilge.sea.hqx no/ mar sin de. Everson Gunn Teoranta a chuir Gaeilge ar an gcluiche seo. This is the first Irish Gaelic version of GNU Chess for the Macintosh. It should be stored in the archive as gnu-chess-gaeilge.sea.hqx or something similar. Localization by Everson Gunn Teoranta. ==========

File Name: gnu-chess-mac-40.hqx (252 k)
Date: Jun 26, 1997
From: r.exner@trl.oz.au Subject: GnuChessMac 4.0 GnuChessMac 4.0 is a free chess game for the Macintosh derived from GNU Chess 4.0 available on other platforms. It is distributed under a GNU Public License. Version 4.0 was ported by Dan Oetting (oetting@gldfs.cr.usgs.gov) assisted by Tom Gerardy (tomg@whacked.com) and Erich Oetting (erich_oetting@stortek.com). Dan started with GNU Chess 4.0 but made many changes to the search routines, openings and transposition table. The Mac interface is based on the version 3.0 Mac port done by Airy Andre. The version released by Dan Oetting was identified as 4.0b5. This release (4.0) is by Rolf Exner (r.exner@trl.oz.au) and adds Apple Event support, move output in standard algebraic notation, and minor tweaks to the window sizes and positions and the command keys. The Apple Event support allows GnuChessMac to be used as a chess engine by programs such as ExaChess and ExaChess Lite. Rolf. (r.exner@trl.oz.au)

File Name: gnu-go-05.hqx (1392 k)
Date: Jun 12, 2001
From: IceFlowr@concentric.net Subject: GnuGo Mac Pack 0.5 The GnuGo Mac Pack offers two ways of playing the game of Go (also known as Igo, Baduk, and WeiQi) on any Macintosh (68k or greater, system 7 or greater): The GnuGo way, which is an _anymac_ compile of version 2.6 of the GnuGo program developed by the Free Software Foundation (see www.gnu.org/software/gnugo/ for more information), or the Mac way, which offers a GUI interface to play go against your Mac using the GnuGo engine. MacGnuGo 0.5 (the Mac way) offers 10 levels to the GnuGo engine, fancy board patterns and stones, and atari, capture, pass, and stone click sounds. You can watch moyo and your dragon status change in real time, as you move. You can play against GnuGo, yourself, watch GnuGo play itself, get hints, and get your current score . MacGnuGo 0.5 is freeware, and is free code. The source code is included. GnuGo 2.6, the engine, is free code as well. See www.gnu.org/software/gnugo/ or the README file for more info. Requirements: At least 16 Megs available (I know, it's huge. I'll fix this somehow.) System 7 or greater A Mac! MacGnuGo 0.5 is far from finished yet, but very playable. I wanted people out there to know that there's to be a front end to GnuGo for the Mac. So Enjoy!

File Name: gnu-shogi-11e.hqx (328 k)
Date: Jun 26, 1997
From: stoutepf@chemsci1.es.dupont.com (Pieter Stouten) Subject: GNU Shogi 1.1E Date: Tue, 25 Jan 1994 12:16:41 -0500 --========================_13302290==_ Content-Type: text/plain; charset="us-ascii" Please, find attached GNU Shogi 1.1E for the Macintosh (based on UNIX version 1.1 patch level 02). GNU Shogi plays Shogi, the Japanese equivalent of Chess. The main differences between Shogi and Chess are: 1) captured pieces can be dropped again by the captor, and 2) almost all pieces can promote. This makes for a very aggressive game, which (contrary to western chess) gets more interesting and complicated towards the end. Requirements: Macintosh with 68020 or better. System 6.0.7 or later. 600 KB disk space. GNU Shogi itself needs 1.2 MB RAM. The program comes with a rules document, a set of openings, etc. GNU SHOGI is written by Matthias Mutz. Kazuhiko Seki added a Mac graphical user interface. Enjoy ! Pieter Stouten --========================_13302290==_ Content-Type: application/mac-binhex40; name="GNU_Shogi_1.1E.sea"

File Name: gnu-shogi-us-11e-patch.hqx (16 k)
Date: Jun 26, 1997
From: San Andreas Barnert Subject: GNU Shogi gaijin patch for 1.1--Mac 1.10E Date: Sun, 20 Feb 1994 18:25:55 -0800 (PST) GNU Shogi gaijin patch This patch was designed to make it easier for English-speaking beginners to learn how to play Shogi (a.k.a. "Japanese chess"). It contains a new set of pieces that are marked with their English names, so you can learn the strategy of Shogi instead of learning to recognize the pieces. When you un-binhex and un-stuff this archive, you will find one file. This file is both a brief "ReadMe" text file and a resource file containing the resources for the patch. Just open the file and (a copy of) the Gnu Shogi application in ResEdit and copy over all resources. If anyone wants to make a simpler patch out of this (like an application that you can just double-click and go, instead of having to use ResEdit), please do so. Andrew Barnert barnert@usc.edu ----------------------------------

File Name: gold-digger-130.hqx (928 k)
Date: Jan 11, 2000
From: "Tad Woods" Subject: Gold-Digger-130.hqx Gold Digger: 'The Lost Mines' is a fast-paced, multi-screen game featuring the ULTIMATE balance of STRATEGY and arcade-style ACTION! There are 175 built-in screens (including 25 new Novice Mines screens) plus an editor to create your own! Screens feature dynamite, grappling hooks, artificially intelligent villains, and more! Impressive sound, color graphics, integrated documentation and help notes! Supports small and large screens. Some features are disabled until $15 shareware fee is paid. Hardware required: Any Macintosh running System 6.0.3 or later, 2.5MB RAM (color) or 1.5MB RAM (B&W).

File Name: golden-eyecons.hqx (64 k)
Date: Nov 19, 1997
From: wnosaj@flash.net Subject: GoldenEyecons The name's Bond, James Bond. And he's coming to your mac shaken, not stirred! All the characters from the Bond N64 game, along with some icons from the movie. Included are: Bond, Natalya, Travlyan, Ourmmov, the seductive Xenia, Oddjob (from goldfinger, or better known as Randomtask from the hit comedy Austin Powers) and MORE Over 20 Icons.

File Name: gold-pusher-14.hqx (804 k)
Date: Aug 20, 1999
From: wimv@fwi.uva.nl Subject: gold-pusher-14.hqx GoldPusher 1.4 - GoldPusher is a game with a mixture of puzzles, strategy and action. The game is freeware. However, to enable the "Show Solution" feature you have to obtain a registration code (see below). Features - *207* rooms with action, strategy and difficult puzzles. Make your own rooms with the graphical editor. "Show solution" feature . "Record solution" feature (above room 20 only when registered). Choose your own order to complete the puzzle- and arcade rooms. Save feature remembers which rooms you have completed. Snapshot feature takes you back into the middle of a difficult puzzle topscore. Fast color animation and very fast BW-animation for old-mac users, and much more!

File Name: golf-10.hqx (116 k)
Date: Jan 11, 2004
From: "Cathy Dozier" Subject: Golf 1.0 A monochrome stick-figure Golf game for Classic OS (PPC & 68k). Not perfect, but good fun. Download it and see what you think!

File Name: golf-60.hqx (68 k)
Date: Jun 26, 1997
From: "Michael A. Casteel" Subject: Golf.6.0.cpt.hqx Date: Sun, 1 Jan 95 23:41:59 PST This is a Compact Pro archive. I am the author of this program. Golf 6.0 is the latest version of one of the original shareware games available for the Macintosh, first released in 1984. Version 6.0 adds full built-in color for those who have it, but will work on virtually any Macintosh, from a Mac Plus to Power Mac.

File Name: golf-stat-doctor-11.hqx (4252 k)
Date: Jul 26, 1999
From: schiwall@netaxs.com Subject: Golf StatDoctor 1.1 - shareware golf stats and handicapping StatDoctor is a shareware golf statistics, handicapping, and game improvement program designed to allow the individual golfer(s) to record, analyze, and improve their golf game. StatDoctor tracks 30 standard statistics (GIR, fairways, Drive distance, Putts per GIR, etc.) plus an unlimited number of user defined mistakes. This is a shareware version that is completely enabled except it only allows 10 rounds of golf to be entered and analyzed before registering. It may be included on the Info-Mac CD-ROM. System Requirements: PowerPC with 16 MB RAM System 7.1 or greater 10 MB free disk space A 68K version is available and those interested should visit the StatDoctor Web site for more information. http://www.netaxs.com/~schiwall/statdoctor.html

File Name: gopher-golf311.hqx (784 k)
Date: Aug 11, 1999
From: bobm@squeegeesoftware.com Subject: Gopher Golf 3.1.1 GopherGolf is the original miniature golf game for Macintosh. It's great fun for all ages. Now you and your family can enjoy the fun of putting through castles, windmills, pipes and water in the comfort of your own home. Watch out for that pesky gopher, you never know where he will pop up next. Play the courses included in this package or create your own courses with the built in editor. You can also play courses created by other registered users. ============================================================================ Squeegee Software bobm@squeegeesoftware.com http://www.SqueegeeSoftware.com ============================================================================

File Name: grag-and-thog-bonkheads-104.hqx (2296 k)
Date: Aug 20, 1999
From: jtartaglia@1am.com (Jason Tartaglia) Subject: Bonkheads DEMO 1.04 THE STORY SO FAR: Deep below the surface of the earth, deeper even then the belly of hell, the citizens of Trollsville were in a state of emergency. A massive earthquake had just ripped open a passage from the earth's crust all the way to Trollsville. A call rang out for the strongest and most courageous of all Trollsville's citizens to defend the motherland. Only two stepped forward, the Bonkheads brothers. Armed with only an incredible tolerance for pain and rock solid craniums, Grag and Thog made their way to Surfaceville... Bonkheads is a one or two player/simultaneous arcade game. This demo contains 18 of the total 144 levels and 3 of the 12 Underworlds. Version 1.0.4 fixes all known bugs and adds a few minor features. System requirements: * System 7.1 * 3 Megs of hard drive space * 2 Megs of available RAM * Sound Manager 3.0 Recommended: *25Mhz 68030 processor or faster for 30fps animation. For more information, please read the Read Me file enclosed. Thank you, Jason Tartaglia 1 A.M. Productions http://www.1am.com We grant permission for this program to be included on the Info-Mac CD-ROM.

File Name: grand-chess-intro-11.hqx (268 k)
Date: Oct 28, 1997
From: ed@mindsports.net Subject: gcintr11.zip - a Grand Chess Introduction Grand Chess Introduction This package contains a nice introduction to Grand Chess, a 10x10 chess variant by Christiaan Freeling. Apart from the rules (as far they differ from traditional chess), it presents some problems (with their solutions) and recorded actual games. Grand Chess is (c) Christian Freeling To learn more about Grand Chess, visit the MindSports pages on the web: http://www.mindsports.net/Arena/ The Grand Chess Intro is written utilizing html and Java applets. This package requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be connected to browse this Grand Chess Intro. Have fun. Ed van Zon MindSports ed@mindsports.net http://www.mindsports.net/

File Name: grand-chess-yerevan-96-jv.hqx (220 k)
Date: Jun 26, 1997
From: edvanzon@euronet.nl (Ed van Zon) Subject: Grand Chess - Yerevan 96, a compilation of games A compilation of Grand Chess games played at the 32nd Chess Olympiad in Yerevan, Armenia. 25 Chess masters, ranging from approximately 2250 to 2350 in ELO rating, enjoyed themselves at the time, discovering Grand Chess, by Christiaan Freeling. All their games were recorded and are presented here, written in html and Java applets. To learn more about Grand Chess, visit the Solar Software Home page on the internet: http://www.worldonline.nl/~freeling/ This package requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be connected to browse these Grand Chess Yerevan Games. Have fun. Ed van Zon Solar Software edvanzon@euronet.nl http://www.worldonline.nl/~freeling/ If you like you may include the package on the Info-Mac CD-Rom.

File Name: gravity-balls-10.hqx (188 k)
Date: Aug 20, 1999
From: suhieber@cln.etc.bc.ca (Susan Hiebert) Subject: Gravity Balls 1.0; a game Date: Fri, 17 Feb 1995 20:50:57 -0800 (PST) Gravity Balls is a little arcade game. You must keep a ball balanced within a ever-shrinking area for 8 seconds, by using the mouse, which repells the ball. I've received a lot of fan mail regarding the game, since it was uploaded on AOL. People like it because of it's originality. I hope you'll enjoy it as well. I'll begin work on an upgrade in a while, so get your ideas for version 2.0 in to me soon.

File Name: greebles-10.hqx (1740 k)
Date: Aug 20, 1999
From: peter@stairways.com.au Subject: Greebles 1.0 Greebles is an action packed game of skill involving Bulldozers, Cockroaches and Fish. With one hundred unique levels to explore, it will keep a single player busy, and when you add multi-player play (up to four people on a single computer, and up to nine computers playing over a network) the possibilities expand enormously. Features * One hundred unique levels to explore with unlimited progression. * Three different skill levels: Easy, Normal, and Suicidal. * Up to four players with a single computer. * Up to nine computers. * Up to 36 players in total! * Friendly computer players (for when your friends can't visit) * Nasty computer players (for that added challenge) * Rich graphics, neat sound effects, great music. * Custom game options (like infinite lives, so you don't have to hack) * Multipack discounts: as low as $8/copy for five or more copies. Greebles is US$15 shareware with discounts for multi-user packs. Registration will also get you the information on how to make your own levels, so if you manage to finish those we provide, you can design your own. Greebles requires System 7.0 or later, a 68040 or PowerPC, 256 colours, 640 by 480 screen, 3Meg of RAM. Networking requires Open Transport 1.1 and a TCP/IP network (modem not recommended). Hope you enjoy it, Peter. --

File Name: grizzly-131.hqx (2404 k)
Date: Aug 20, 1999
From: Adam Winiecki Subject: Grizzly-1.3.1.hqx Grizzly is a 3 mb, highly detailed and rendered combat game for the Macintosh! It has four players, each with dozens of moves, and their own background scene which has been stunningly rendered. Grizzly 1.3 features a computer opponent which slowly raises to meet your level of competition, a deep, fascinating arcade system, and excellent graphics and sounds. Explore the dozens of strategies found in a good combat game. A listing of bug fixes/improvements. **Version 1.3.1 should now work on all monitors from 12" to 19" and greater. Graphics/Sound: *Many of the combat screens were redrawn with KPT Bryce. *A Grizzly startup screen was added. *The old African drumbeat was put back into the game. Menu fixes: *You can now quit and escape from the player selection portion. *A time limit has been added to the player selection screen, and the game will begin when the timer runs out. *The Key Setup was made a little bit cleaner. *The HYPER/Normal buttons were added (change maximum frame rates possible- not applicable for slower Macs). *A registration "dialog" was added before the program starts. Playability: *The player faces were filtered to have a more realistic texture. *Mouse control in Grizzly was made less sensitive and more playable. *Another special move was added. *The overall speed of Grizzly was increased from 20-1073746352n all cases to 50% in other cases. *The frame rate was sped up (the HYPER button) for faster and more exciting gameplay. *Blocking in Grizzly is somewhat retroactive (making it easier to block). *Blocking is much safer in most cases. *The computer opponent goes from easy/moderate and increases in difficulty slowly to become hard. *The computer opponent attempts less attacks/jumps than before. *And many undocumented random bug fixes. Adam Winiecki (winiecki@pacifier.com) Judah Software

File Name: grizzly-131-preview.hqx (268 k)
Date: Aug 20, 1999
From: Adam Winiecki Subject: Grizzly Screenshots.pict Here are three screenshots taken from Grizzly. They are in pict format and should be easy to view. Wondering about downloading a copy of Grizzly? Well, here is just a small sampler of the awesome graphics in Judah Software's latest shareware game, Grizzly. Enjoy! sincerely, Adam Winiecki Creator of Grizzly Judah Software

File Name: grotic-32.hqx (1048 k)
Date: Aug 20, 1999
From: rebauer@studi.unizh.ch Subject: GROTIC 3.2 (68K) - An Arcade-Puzzle Game A field of balls have to be cleaned up by various balls. You aim with the mouse and if there are more than two sames balls they will disapear. You play against time and from level to level there are more various games. New Version (3.2) - better graphics and no bugs - clear scores - easier registration Homepage: http://www.unizh.ch/~imhof/rene/ E-Mail: rebauer@orc-studi.unizh.ch Imp89

File Name: grotic-32-ppc.hqx (1060 k)
Date: Aug 20, 1999
From: rebauer@studi.unizh.ch Subject: GROTIC 3.2 (PPC) - An Arcade-Puzzle Game A field of balls have to be cleaned up by various balls. You aim with the mouse and if there are more than two sames balls they will disapear. You play against time and from level to level there are more various games. New Version (3.2) - better graphics and no bugs - clear scores - easier registration Homepage: http://www.unizh.ch/~imhof/rene/ E-Mail: rebauer@orc-studi.unizh.ch Imp89

File Name: guessword-15.hqx (28 k)
Date: Apr 26, 1995
Date: Wed, 26 Apr 1995 13:37:26 +0000 (GMT) From: Miguel Frias Subject: Guessword game by Miguel Frias My first game. Try to guess a word that another person entered as you do in MasterMind. If you want, you can even play alone, since the game will give you words for you to guess.

File Name: guesswords-102-hc.hqx (80 k)
Date: Apr 04, 1993
Date: Sun, 28 Mar 1993 22:04:14 -0700 From: Scot Bickell Subject: guesswords1.02.cpt.hqx Dear Moderators, Enclosed is guesswords1.02.cpt.hqx, a Hypercard 2.0 game stack that resembles the game of MasterMind, except it uses five-letter words instead of colored pegs. It is a Compact Pro archive. 83K uncompressed. GuessWords is "Compassionware" and "postcardware" Please replace version 1.0.1 with 1.0.2 Version 1.0.2 fixes some problems discovered in 1.0.1. Thanks to Rick Lee of Ottawa for alerting me to these problems and making suggestions for fixing them. Also, thanks to his wife for sending the first postcard!!! Comments welcome and appreciated... --Scot Bickell bickell@ucsu.Colorado.EDU

File Name: gum-fighter.hqx (908 k)
Date: Aug 20, 1999
From: GUNTON@hba.trumpet.com.au (Darren Gunton) Subject: Gum Fighter game Gum Fighter - is a arcade style game. You are a gun shooter, prove your ability by shooting the gum balls that fly about the screen. If you are quick enough you'll make it to the next level. Made with Macromind Director, MacroModel and Photoshop this game has plenty of game play and challange. But only the best can get through the 3 levels and 3 countries of challenge as the balls get faster and harder to hit. System Requirements - 68030 Mac processor - 6 Mgs of Ram - 256 Colours for best results It does work on older machines such as LC2 but game play is affected. And it loves faster machines such as Power Macs. The game is shareware details provided in the game. For more info contact: Cyberactive (Tasmania) Darren Gunton - CEO Hobart Tasmania Email: GUNTON@hba.trumpet.com.au

File Name: gunplay.hqx (1112 k)
Date: Apr 27, 2000
From: The Foltz Family Subject: GunPlay: Epic Banana You are Deputy Dan. A bank has been robbed. Get the money back. Another Epic Banana game, this time a sidescroller in the traditional fashion. Run, jump, shoot, etc. Includes 3 weapons and various enemies. Created by Gib Foltz.

File Name: gunslinger-10.hqx (752 k)
Date: Aug 20, 1999
Date: Tue, 29 Aug 1995 21:33:41 -0400 (EDT) From: David T Mcwherter Subject: Gunslinger Gunslinger 1.0 is a shoot-out game in which the goal is to shoot and kill all of the bad guys, but leave the good guys alone. You can recognize the good guys because they don't carry a weapon, and thusly don't shoot at you. Gunslinger uses real-life graphics taken with a quickcam (connectix) camera. Gameplay is nice, although animation is a little bumpy. Gunslinger 1.0 is freeware! Brought to you by David McWherter Enterprises. Email: dtm+@andrew.cmu.edu

File Name: gynks-big-trouble-11.hqx (1244 k)
Date: Jan 06, 2001
From: Sebastian Brytting Subject: A Big Trouble For Gynk (Aspirin III) This is Gynk's Big Trouble... Or Aspirin 3. It works with computer models from Performa 6300 and up, and also (with slight problems though) on earlier computers. Have fun! (The shareware fee is only $2)

File Name: hal-emulator-135.hqx (4640 k)
Date: Mar 17, 2001
From: games Subject: HALemulator 1.0 (HAL.sit) correction Homepage: www.galatoire.com/software eMail: games@galatoire.com Description: The HALemulator gives your startup process a whole new sound and vision. It handles your startupitems and comes with startupscreen-randomizer-feature. System requirements: OS 8.1 PPC May be inclued in CD ROMS. Location proposal: User interface

File Name: halma-12-c.hqx (236 k)
Date: Jul 15, 1994
From: f8dy@netaxs.com Subject: Halma 1.2 (source code) Date: Fri, 15 Jul 1994 01:22:29 -0400 (EDT) Halma 1.2 is a solitare board game in which you must move nine tiles from one corner of the board to the other in the minimum number of moves. 21 unique boards in all. This version fixes several technical bugs and revamps the help section interface. This archive contains the complete THINK C 7 project and resource files. Application also available; check ftp sites or e-mail f8dy@netaxs.com. Finger f8dy@netaxs.com for complete program list. Copyright (C) 1994, Mark Pilgrim. Please read enclosed file "GNU General Public License" for licensing details.

File Name: halma-12.hqx (112 k)
Date: Jun 26, 1997
From: f8dy@netaxs.com Subject: Halma 1.2 Date: Fri, 15 Jul 1994 01:21:52 -0400 (EDT) Halma 1.2 is a solitare board game in which you must move nine tiles from one corner of the board to the other in the minimum number of moves. 21 unique boards in all. This version fixes several technical bugs and revamps the help section interface. C source code also available; check ftp sites or e-mail f8dy@netaxs.com. Finger f8dy@netaxs.com for complete program list. Copyright (C) 1994, Mark Pilgrim. Please read enclosed file "GNU General Public License" for licensing details. 420K memory, 112K disk, B/W or color monitors, system 4.1 or later. Sounds require system 6.0.7 or later.

File Name: halten-sie-.hqx (152 k)
Date: Jun 26, 1997
From: filmman@pacificnet.net (LRojas) Subject: Halten Sie! Halten Sie! is a scenario for Wolfenstein 3D made with Greg Ewing's WolfEdit. It can be used with 3rd Encounter or the commercial version of the game.

File Name: handy-053.hqx (304 k)
Date: Jul 11, 1999
From: Richard Bannister titan@indigo.ie Subject:Handy Atari Lynx emulator for the Macintosh. Runs the vast majority of Lynx games out there. You will need a copy of the Lynx boot ROM image, though, which I cannot supply to you. Handy can use the power of 3D cards installed in your Mac to scale the Atari Lynx video to full screen. Freeware. (PPC only).

File Name: hang-2000-13.hqx (408 k)
Date: Feb 13, 1999
From: ken@winograd.com Subject: Hang2000 v1.3 Hang2000 v1.3 Released! Merrimack, New Hampshire, February 1, 1999: Ken Winograd and Space-Time Associates announced today the release of version 1.3 of a fun Macintosh shareware game called Hang2000. Hang2000 is a new take on the classic hangman word guessing game we all played when we were kids. It features colorful, non-violent graphics, digitized sounds, synthesized speech, dozens of built-in word categories, thousands of words, unlimited lists of your own words, and much more. Hang2000 is "secretly educational". It's played for fun, but you can't help learning. Included in Hang2000 is a new "knowledge area". This area will include information associated with the guessed word or phrase. If the word chosen is from the States or Countries category, for example, the knowledge area will show the capital of the State or Country. If the category is Authors or Composers, the knowledge area will show facts about, or famous works of, the author or composer. Of course, you can also make your own lists (unlimited in number) and include your own associated information. There are dozens of categories, guaranteed to include something for everyone. From Monsters and Dinosaurs to Star Trek and Television Shows, from Animals and Birds to Colors and Cities, from Fruits and Vegetables to Presidents and Vice-Presidents, from Rock and Roll to Opera and Musical Instruments. And literally dozens more! This new version (v1.3) adds a host of new digitized sounds, as well as a new "change case button" that allows you to switch the large alphabetical icons between lower case and upper case. This truly allows the program to be enjoyed by users of all ages...K-12 and beyond. Hang2000 requires a Macintosh that supports 256 colors or more. Hang2000 is available now. For more information, or to download or securely register the program, please visit the Hang2000 web page at: Contact: Ken Winograd (ken@winograd.com)

File Name: hang-2000-14.hqx (428 k)
Date: May 09, 1999
From: ken@winograd.com Subject: Hang2000-v1.4 attached... Hang2000 v1.4 Released! Merrimack, New Hampshire, April 22, 1999: Ken Winograd and Space-Time Associates announced today the release of version 1.4 of a fun Macintosh shareware game called Hang2000. Hang2000 is a new take on the classic hangman word guessing game we all played when we were kids. It features colorful, non-violent graphics, digitized sounds, synthesized speech, dozens of built-in word categories, thousands of words, unlimited lists of your own words, and much more. Hang2000 is "secretly educational". It's played for fun, but you can't help learning. Included in Hang2000 is a new "knowledge area". This area will include information associated with the guessed word or phrase. If the word chosen is from the States or Countries category, for example, the knowledge area will show the capital of the State or Country. If the category is Authors or Composers, the knowledge area will show facts about, or famous works of, the author or composer. You can also make your own lists (unlimited in number) and include your own associated information. There are dozens of categories, guaranteed to include something for everyone. From Monsters and Dinosaurs to Star Trek and Television Shows, from Animals and Birds to Colors and Cities, from Fruits and Vegetables to Presidents and Vice-Presidents, from Rock and Roll to Opera and Musical Instruments. And literally dozens more! Version 1.4 of Hang2000 includes a new Multi-Level Winning Streak Score Board. Now students and family members alike can keep track of their winning streaks. And, best of all, separate scoreboards are kept for each difficulty level, so users can compete against users choosing the same difficulty level. Also new in Version 1.4 of Hang2000 is full support for what's often known as "accented" characters. Hang2000 now supports the entry and display of words in many languages, including Danish, Dutch, English, Finnish, Flemish, French, German, Italian, Norwegian, Spanish and Swedish. Language teachers take note, Hang2000 makes learning vocabulary more fun than ever before. Hang2000 requires a Macintosh that supports 256 colors or more. Hang2000 is available now. For more information, or to download or securely register the program, please visit the Hang2000 web page at:

File Name: hang-3000-208.hqx (1400 k)
Date: Mar 25, 2003
From: Ken Winograd Subject: Hang3000 v2.08 : An Educational Word-Guessing Game [Macintosh] FOR IMMEDIATE RELEASE Hang3000 v2.08: An Educational Word-Guessing Game! What's New: Updated the Best Actors, Best Actresses and Best Pictures categories. A free update for registered users. Information: http://www.winograd.com Quick Download: http://www.winograd.com/Hang3000.sit.hqx

File Name: hangaroo.hqx (808 k)
Date: Jul 05, 2001
From: "NCBuy Development" Subject: New Submission: hangaroo.hqx The following file has been uploaded via FTP: File Uploaded: hangaroo.hqx Product Name: HangARoo Product URL: http://enetwork.ncbuy.com/downloads/ntchanga.html Version: v1.1 Contact Name: Keith McLeod Contact URL: development@ncbuy.com Distribution: May be distributed freely, online or via CD-ROM providing that the software is not altered. OS Requirements: Mac OS9 Category: Games | Puzzles | Word Games Abstract: Guess the phrases by selecting letters to fill in the slots. If you make too many errors, you know what happens next - the cute Kangaroo will be earning his wings. Luckily, even if you do send the 'roo to the outback in the sky, you won't feel too guilty. His quick wit and smart tongue will have you begging to kill him off. Fun filled game with hilarious audio, 35 different categories and 4,500+ terms and phrases. Keith McLeod, NCBuy Development

File Name: hang-man-141.hqx (452 k)
Date: Aug 04, 1994
Date: Thu, 4 Aug 1994 16:12:24 +0100 From: Ola.Montan@malmo.trab.se (Ola Montan) Subject: HangMan 1.4.1 --========================_30310012==_ Content-Type: text/plain; charset="us-ascii" This computer game playes the famous game of "Hang man". It can speak different langugages, in version 1.4 it talkes Swedish, Spanish, Irish and English. More languages can be added. --========================_30310012==_ Content-Type: application/mac-binhex40; name="HangMan1.4.1.cpt" Content-Disposition: attachment; filename="HangMan1.4.1.cpt"

File Name: hang-man-bible.hqx (1344 k)
Date: Feb 13, 2005
From: Ken Winograd Subject: [PR]: Hangman Bible - A Word-Guessing Game for Mac & Windows FOR IMMEDIATE RELEASE Hangman Bible - A Religious-Themed Word-Guessing Game for Macintosh and Windows Merrimack, New Hampshire, February 8, 2005: Ken Winograd and Space-Time Associates announced today the simultaneous release of a new game called Hangman Bible for both Macintosh and Windows. Hangman Bible is a religious-themed, fun, non-violent, word-guessing game featuring colorful graphics, digitized sounds and ease-of-use. Hangman Bible is an educational family game, and suitable for use in Sunday Schools. Hangman Bible is played for fun, but educational as well. Hangman Bible often displays information associated with the just guessed word or phrase. If the word chosen is from the Saints category, for example, Hangman Bible will display information about the Saint just guessed. Hangman Bible includes categories such as Apostles, Bible Stories, Books of the Old Testament, Books of the New Testament, Christmas, Jewish Months, Prophets in the Koran, Prophets in the Old Testament, Religious Words and Phrases, Sacraments, Saints, Women in the Bible and more. Hangman Bible is available now for Macintosh and Windows. For more information, or to download or securely register the program, please visit the Hangman Bible web page at: Main Web Site Info: http://www.winograd.com Macintosh Download: http://www.winograd.com/HangmanBible.sit Windows Download: http://www.winograd.com/HangmanBible-Setup.exe ScreenShot#1: http://www.winograd.com/images/hb1.jpg ScreenShot#2: http://www.winograd.com/images/hb2.jpg Contact: Ken Winograd (Ken911 [at] Winograd.com)

File Name: hang-man-pro-202.hqx (1904 k)
Date: Feb 13, 2005
From: Ken Winograd Subject: [PR]: Hangman Pro v2.0.2: The Classic Word Game [Macintosh] FOR IMMEDIATE RELEASE Hangman Pro v2.0.2: The Classic Word Game for Macintosh (Windows version also available) Merrimack, New Hampshire, February 9, 2005: Ken Winograd and Space-Time Associates are very pleased to announce the release of a new Macintosh word game called Hangman Pro. Hangman Pro (the successor to Hang3000) is a colorful, educational, non-violent word-guessing game, with dozens of built-in categories of words, unlimited custom word lists, hinting, digitized sounds, speech, timed games, a new photo feature, and much more. Hangman Pro now features fully 70 categories of words including Anatomy, Animals, Artists, Astronauts, Astronomy, Authors, Baseball Teams, Basketball Teams, Best Actors, Best Actresses, Best Pictures, Birds, Books, Canada, Cars, Cartoons & Comics, Chess, Christmas, Cities, Clothing, Colors, Composers, Computer Buzzwords, Constellations, Cosmetics Aisle, Cosmology, Countries, Country Music, Desserts, Dinosaurs, Dogs, Elements, First Ladies, Football Teams, Fruits, Hard Words, Hockey Teams, Insects, Islands, Jazz, Jewelry, Jobs, Magazines, Mars, Monsters, Musical Instruments, Mythology, Olympic Events, Operas, Planets, Presidents, Religion, Rock & Roll, Rocks and Minerals, Scientists, Shakespeare, Shakespearean Phrases, Star Trek, States, State Capitals, Street Signs, Television Shows, Tools, Toys and Games, Trees, Universities, Vegetables, Vice Presidents, Weather, and Women in History. Truly something for everyone! Note to International Users: Hangman Pro supports the entry and display of words in Danish, Dutch, English, Finnish, Flemish, French, German, Italian, Norwegian, Spanish and Swedish. Version 2.0.2 - Updates the Baseball Teams category (removed Montreal Expos, added Washington Nationals) Hangman Pro requires a PPC Macintosh and a screen resolution of 800x600 (or more). Hangman Pro runs natively in both OS9 and OSX. (A Windows version is also available.) For more information, or to download or securely register the program, please visit: Information: http://www.winograd.com Mac Download: http://www.winograd.com/HangmanPro.sit For help, contact: Ken Winograd (Ken911 [at] Winograd.com)

File Name: hang-man-pro-203.hqx (1904 k)
Date: Mar 06, 2005
From: Ken Winograd Subject: [PR]: Hangman Pro v2.0.3: The Classic Word Game [Macintosh] FOR IMMEDIATE RELEASE Hangman Pro v2.0.3: The Classic Word Game for Macintosh (Windows version also available) Merrimack, New Hampshire, February 28, 2005: Ken Winograd and Space-Time Associates are very pleased to announce the release of a new Macintosh word game called Hangman Pro. Hangman Pro (the successor to Hang3000) is a colorful, educational, non-violent word-guessing game, with dozens of built-in categories of words, unlimited custom word lists, hinting, digitized sounds, speech, timed games, a new photo feature, and much more. Hangman Pro now features fully 70 categories of words including Anatomy, Animals, Artists, Astronauts, Astronomy, Authors, Baseball Teams, Basketball Teams, Best Actors, Best Actresses, Best Pictures, Birds, Books, Canada, Cars, Cartoons & Comics, Chess, Christmas, Cities, Clothing, Colors, Composers, Computer Buzzwords, Constellations, Cosmetics Aisle, Cosmology, Countries, Country Music, Desserts, Dinosaurs, Dogs, Elements, First Ladies, Football Teams, Fruits, Hard Words, Hockey Teams, Insects, Islands, Jazz, Jewelry, Jobs, Magazines, Mars, Monsters, Musical Instruments, Mythology, Olympic Events, Operas, Planets, Presidents, Religion, Rock & Roll, Rocks and Minerals, Scientists, Shakespeare, Shakespearean Phrases, Star Trek, States, State Capitals, Street Signs, Television Shows, Tools, Toys and Games, Trees, Universities, Vegetables, Vice Presidents, Weather, and Women in History. Truly something for everyone! Note to International Users: Hangman Pro supports the entry and display of words in Danish, Dutch, English, Finnish, Flemish, French, German, Italian, Norwegian, Spanish and Swedish. Version 2.0.3 - Updated the Best Actors, Best Actresses, and Best Pictures categories with the results of the latest Oscars. Hangman Pro requires a PPC Macintosh and a screen resolution of 800x600 (or more). Hangman Pro runs natively in both OS9 and OSX. (A Windows version is also available.) For more information, or to download or securely register the program, please visit: Information: http://www.winograd.com Mac Download: http://www.winograd.com/HangmanPro.sit For help, contact: Ken Winograd (Ken911 [at] Winograd.com)

File Name: hanoi-11.hqx (20 k)
Date: Mar 17, 1998
From: sweyer@bellatlantic.net Subject: Tower of Hanoi 1.1 (hanoi11.sit.hqx) Tower of Hanoi 1.1 The classic "Tower of Hanoi" puzzle. Move disks from one stack to another, or just watch the Newton solve it for you. Freeware. NOS 1.x/2.x compatible. (Application created with NewtDevEnv, help book with Newt's Cape). Source available to registered NewtDevEnv users. Keywords: logic, recursion, strategy, puzzle Internet: weyer@kagi.com AOL,CIS: SteveWeyer http://members.bellatlantic.net/~sweyer/newton/index.htm

File Name: harry-10.hqx (8800 k)
Date: Aug 20, 1999
From: help@ambrosiasw.com Subject: Harry Keywords: AMBROSIA ARCADE FUN ACTION ANDREW WELCH BEN SPEES GAME SHAREWARE From the time we enter grade school until our matriculation, we are indoctrinated with a drive to "make it" -- to ascend the corporate ladder, earn a large salary, and produce successful offspring. This game won't help you with any of that. It can, however, train you in the ways of the swivel chair, the most versatile piece of furniture since the ottoman with built-in soda fridge. Throughout much of the world, workers have harnessed the power of the swivel chair as a mobility aid. Kicking, scooting, and swiveling liberates many who would otherwise need to get out of their chairs throughout the course of the day. But there is only one who dares to mix the wheels of the swivel chair with the rungs of the corporate ladder. His coworkers call him Harry. Join Harry the Handsome Executive as he scoots and kicks his swivel chair through the halls of ScumCo in this delightful action game developed by Ben Spees.. The path to job security is fraught with many perils! Harry must avoid discomfort caused by dart-throwing middle managers, rebellious customer service drones, crazed chemists, and a host of other enemies. All the while, he must maintain corporate favor or risk the feared pink slip. Harry is not without his own weapons: he can (ahem) acquire explosive soda cans from vending machines, and he knows how to handle an industrial-strength staple gun -- perfect for any offensive action in the modern workplace. Meanwhile, ScumCo's President, Dr. Ubermann, has orchestrated a top-secret chemical manufacturing project. Perhaps uncovering it will help Harry answer the question that has been plaguing him since his first day on the job -- "Just what does ScumCo do, anyway?" Feel the synergy of a realistic office environment, and GenuineSwivelChair� Physics. Challenge youself to go against the current as you pass the strong winds of the central HVAC system. Navigate the legendary catacombs beneath the floors of ScumCo, and unravel the secret of ScumCo Tower. Goal actualization has never been so much fun. Price: $20.00 Requires: 256 Color Screen, 13" or Greater; 040 or PowerPC recommended

File Name: harry-cheater-10.hqx (60 k)
Date: Aug 20, 1999
From: al@ucsd.edu Subject: HarryCheater-1.0 HarryCheater-1.0 - This is a quick and dirty hack that lets you tweak the saved files for "Harry the Hansome Executive" by Ambrosia. Just drag and drop saved files onto the application, the rest is self explanatory. I'm planning on cleaning up the interface quite a bit and adding some other nifty functions (like re-enabling the copy machines on the current level), but this should do the trick for now.

File Name: harry-pr.hqx (8 k)
Date: Aug 20, 1999
From: help@ambrosiasw.com Subject: Harry_Press_Kit. This is a press release package providing screen shots and a full description of Ambrosia's action game, Harry the Handsome Executive. This archive does not contain the game itself. This package is intended for those who are interested in the game and wish to obtain more information without downloading the complete package.

File Name: harvest.hqx (484 k)
Date: Aug 20, 1999
Date: Wed, 16 Aug 1995 07:39:18 -0500 (CDT) From: "Christopher S. Hall" Subject: Harvest Harvest is a quick-paced, multi-player strategy game played over an Appletalk connection. Each player controls a Mastermind who directs an army of Warriors and Feeders in a battle for dominance. Support for up to 10 players is provided.

File Name: haunted-castle.hqx (128 k)
Date: Jun 26, 1997
From: filmman@pacificnet.net (LRojas) Subject: Haunted Castle The Haunted Castle is a scenario for Wolfenstein 3D made with Greg Ewing's WolfEdit. It can be used with 3rd Encounter or the commercial version of the game.

File Name: havannah-tutor-11.hqx (160 k)
Date: Jun 26, 1997
From: ed@mindsports.net Subject: Havannah Tutor 1.1, an introduction to the game Havannah Tutor 1.1 For the interested layman, this package contains a nice introduction to Havannah, a two-player board game by Christian Freeling. Apart from the rules, it contains chapters on strategy and tactics, and presents some problems (with their solutions) and recorded actual games (with comment). Havannah is (c) Christian Freeling To learn more about Havannah, or PLAY it ONLINE, visit the MindSports Arena pages on the internet: http://www.mindsports.net/Arena/ The Havannah Tutor is written utilizing html and Java applets. This package requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be connected to browse this Havannah Tutor. Changes since v1.0 - new board display Have fun. Ed van Zon MindSports ed@mindsports.net http://www.mindsports.net/

File Name: hax-13.hqx (1356 k)
Date: Jun 04, 2000
From: boru@rainbowdragon.com Subject: HAX1R3.HQX - A scenario for Realmz Welcome to Hax, a scenario for Realmz! �1999,2000 John Rawlins Hax is a role playing adventure scenario for the popular Macintosh shareware game Realmz. You have come to the Madwood in search of the elusive town of Hax. It is said the town is overflowing with precious gems that impart tremendous powers. Many a brave soul has sought to open a trade route to Hax. Will you dare find success, where they found naught but an unmarked grave? Version 1.3 fixes several monolithic bugs. Hax 1.3 has been built to run with Realmz version 7.0.9. You may have differing degrees of success if you run this scenario on a different version of Realmz. System requirements for Hax are exactly the same as Realmz system requirements, to wit: Realmz requires a Macintosh capable of at least 256 Colors, 5 Meg free RAM minimum and a display capable of 640 x 480 resolution or better. It does NOT work with the old Apple 12" monitors or some laptop monitors that have a display resolution less than 640 x 480 in size. You will also need 800K of hard disk space for temporary files during game play. This space will be returned to you when you quit Realmz. If you encounter an error during the start of a new game, check to make sure you have at least 800K of hard disk space free. Each saved game will also require from 300 - 800K of hard drive space depending on the size of the scenario. Hax costs $10 to register. You can play about half the game for free, then you need to register if you want to continue. Hax can only be played on registered copies of Realmz. PS - It's fine to include Hax on the Info-Mac CD-ROMs. John Rawlins

File Name: haxial-netfone-140.hqx (500 k)
Date: Feb 06, 2003
From: Haxial Subject: Haxial NetFone 1.400 Haxial NetFone is an encrypted multi-user Internet telephone. ie it lets you talk (literally, without typing), to 1 or more people over the Internet. You can talk to multiple people at the same time, and your security and privacy is protected by encryption. Unfortunately, internet telephones are not as simple and easy to use as real physical telephones. However, internet telephones offer some other compelling advantages: * You can make long distance or international calls for free. You only pay for your normal internet access, and then any calls you make with NetFone are free, even if you talk to someone on the other side of the world for 10 hours. You can save a lot of money this way. * You can have multi-way conversations with NetFone, also known as "Conference Calls". In other words, you can talk to multiple people at once and have a group discussion, instead of only one-to-one. * NetFone encrypts your conversations for security and privacy. People will not be able to eavesdrop on your conversations (provided you choose good passwords). * You can use NetFone during an internet game, which would be impractical with a normal telephone. * NetFone gives you lots of options to tweak the performance of the call. While this can be seen as a disadvantage (complications), it is also advantageous because it allows you to squeeze the best performance out of your internet connection. Note that Haxial NetFone talks only with other copies of Haxial NetFone -- ie it does not call a real physical telephone. NetFone is cross-platform, meaning that the Mac version can speak to the MS Windows version, or vice-versa. Haxial NetFone is available for: MacOS 9 or better (with CarbonLib 1.3.1+). MacOS X (10). Windows 95 or better. The Product Page is here: http://www.haxialsoftware.com/products/netfone/ And the company website is: http://www.haxialsoftware.com

File Name: hc-memory-how-to.hqx (72 k)
Date: Sep 26, 1994
From: BIELOUS LAFON Subject: Submission of new file Date: Mon, 26 Sep 94 15:05:36 WET This file should be included in the Hypercard directory. It is a sample of how to write a Memory game under Hypercard 2.1 Hubert -- ------------------------------------------------------------------- - "int (*f[])()" What is that ? I / Hubert FIGUIERE don't understand ? / b2515@dpx20.iut-orsay.fr - Why do you think, they call that/ (until the end of March 94) code ? (anonymous)/ figuiere@altern.com / Student from IUT of Orsay, France ------------------------------------------------------------------- If you get strange names in your mailer, don't worry, there are some accounts administration problems here. ---------------------->CUT HERE<--------------------------------

File Name: headlines-101-c.hqx (64 k)
Date: Nov 23, 1992
From: k044477@hobbes.kzoo.edu (Jamie R. McCarthy) Subject: Headlines 1.0.1 code Date: Mon, 23 Nov 92 9:22:20 EST This is the source code for the After Dark module "Headlines," version 1.0.1. I don't know whether it's legal to redistribute two of the source files I used. For that reason, I've not removed the object code for those files, and have included only their header files. They are ATMInterface.c and NeoTextBox.c. If anyone can advise me about the legality of distributing these sources, I'd like to hear from them. In any event, you'll probably need to keep the project file and not "Remove Objects" if you want to successfully compile Headlines. Note that this submission does not include the code to Greg Smith's "spew," which was the basis for Headlines. This is only because Greg's distribution terms precluded putting this on e.g. Pacific HiTech's Info-Mac CD-ROM. My own terms, now, are a little looser. I ftp'd the source to "spew" from wuarchive.wustl.edu, in /usenet/comp.sources.games/volume01, where it probably still is. -- Jamie McCarthy Internet: k044477@kzoo.edu AppleLink: j.mccarthy

File Name: heart-quest-10.hqx (168 k)
Date: Aug 20, 1999
Subject: HeartQuest 1.0 (game) From: ingemar@isy.liu.se (Ingemar Ragnemalm) This is the latest version of HeartQuest, a simple non-violent arcade game that is also the most advanced demo of Sprite Animation Toolkit, and thereby one of the most "cloned" games you can find. This is the original. I have finally put the version number 1.0 on the game, mostly because it has been around for too long for making any major changes. Fat binary. In color of color Macs, B/W otherwise. Compared to older versions, this version adds bonus levels (since 0.9 or thereabout), and loads much faster than the most recent versions. Part of my Shareware Pack #1. Source-code available in Sprite Animation Toolkit. /Ingemar Ragnemalm

File Name: hearts-30.hqx (608 k)
Date: Oct 21, 2000
From: David Skelly Subject: Hearts 3.0 Description: Hearts 3.0 is an advanced and customizable game of Hearts for Macintosh! Features include - new sound, asynchonous sound play, new scoreboard, new upside facing cards, expandable card design folder, support for plugin-artificial intelligence, more rules options, more aesthetic options, last trick window, preferences window and more. All these add up to great game play! David Skelly

File Name: hearts-5.hqx (2872 k)
Date: Mar 24, 1998
From: santa@freeverse.com Subject: Hearts Deluxe 5.0 - Best Hearts Card Game, 5 MICE! FREEVERSE RELEASES HEARTS DELUXE MICROSOFT HUMBLED NEW YORK�Freeverse Software today announced the release of the latest versions of their popular card game Hearts Deluxe for Mac and PC. Freeverse Software is arguably the smallest software company with the possible of exception of "Timmy, the 7th-Grade Hacker." Nevertheless, they have consistently released board and parlor games of the highest quality. Previous releases of Hearts Deluxe have received rave reviews from Ziff-Davis Interactive, MacWorld/MacUser, PC Computing, and C/NET among others This success has not gone unnoticed in Redmond. Perhaps in response to Freeverse's fierce competition, Microsoft has chosen to bundle a free copy of their unremarkable program "MS Hearts" with Windows 95. While it may be possible to remove MS Hearts without breaking Windows 95, we have been afraid to try. We are undaunted. Our Hearts Deluxe features a rich 3-D perspective, variable skill levels, a full tutor mode, opponents ranging from Bill Clinton to the Mad Hatter, a Boss Coming feature, full manual and strategy guide. The Macintosh version also features telepathy and voice recognition. Hearts Deluxe 5.0 for Macintosh requires three megabytes of RAM and System 7.0 or later. Hearts Deluxe 2.0 for Windows requires three megabytes of RAM and Windows 3.x, 95 or NT. Hearts Deluxe is available as shareware or in a CD-ROM version. It is available from WWW.FREEVERSE.COM or wherever better shareware is found. Freeverse Software is a leading developer and publisher of shareware computer games for the Macintosh and PC. Freeverse is the recipient of numerous industry awards and has been featured in WIRED magazine and TIME DIGITAL among others. Other games from Freeverse include, Enigma, Reversi: The Eclipse, X-Words Deluxe, CrossCards and Burning Monkey Solitaire, as well as the forthcoming Spades Deluxe. Freeverse is also the maker of the popular anti-productivity suites �JARED: Butcher of Song� and �SimStapler �98.� Contact: Colin Lynch Smith Colin@freeverse.com (212) 929-3549 Fax (212) 647 0562 www.freeverse.com

File Name: hearts-alice.hqx (636 k)
Date: Jun 26, 1997
From: freevers@inch.com Subject: Hearts-Alice (Wonderland for HEARTS DELUXE!) From: support@freeverse.com Subject: Hearts-Alice (Wonderland for HEARTS DELUXE!) HEARTS DELUXE "ZOUNDS! Would you believe a card game thats this much fun?" - MacUser / Ziff-Davis Play the classic card game HEARTS against Alice in Wonderland as well as the Mad Hatter and the Queen of Hearts herself! Great set for kids from Linda Frasier! This software requires the shareware game: HEARTS DELUXE which you can find at our website: WWW.FREEVERSE.COM Or pretty much anywhere where fine shareware is found. :) New features since last upload: * More intelligent naming scheme. * Updated contact information. System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0 or later * To use this set of opponents, download it, unstuff it and then place it inside the same folder as your Hearts Deluxe application. For more information please visit our Web page: http://www.freeverse.com/ FreeVerse Software 447 West 24th Street New York, NY 10011 (212) 929-3549 FAX (212) 647-0562 WWW.FREEVERSE.COM

File Name: hearts-camp-96.hqx (648 k)
Date: Jun 26, 1997
From: freevers@inch.com Subject: Hearts-Camp96 Play BILL CLINTON in HEARTS DELUXE! From: support@freeverse.com Subject: Hearts-Camp96 (Play BILL CLINTON in HEARTS DELUXE!) HEARTS DELUXE "ZOUNDS! Would you believe a card game thats this much fun?" - MacUser / Ziff-Davis Play the classic card game HEARTS against a BILL CLINTON, ROSS PEROT and BOB "I'm Still Retired" DOLE! This software requires the shareware game: HEARTS DELUXE which you can find at our website: WWW.FREEVERSE.COM Or pretty much anywhere where fine shareware is found. :) New features since last upload: * More intelligent naming scheme. * Updated contact information. System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0 or later * To use this set of opponents, download it, unstuff it and then place it inside the same folder as your Hearts Deluxe application. For more information please visit our Web page: http://www.freeverse.com/ Sincerely, Ian Lynch Smith FreeVerse Software 447 West 24th Street New York, NY 10011 (212) 929-3549 FAX (212) 647-0562 WWW.FREEVERSE.COM

File Name: hearts-deluxe-lon-grp.hqx (592 k)
Date: Jun 26, 1997
From: Kenji_Kono@brown.edu Date: Tue, 6 Jun 1995 09:46:59 -0400 Subject: Hearts Deluxe plug-in #2; a card game addition As promised, here's the second plug-in for Hearts Deluxe 3.4. It'll give you the option of three different players (who're doggies) - Lon, Lathrop, and Trey. Brought to you by: FreeVerse Corp@aol.com Uploaded to you by: Kenji_Kono@brown.edu

File Name: hearts-deluxe-rex-grp.hqx (644 k)
Date: Jun 26, 1997
From: Kenji_Kono@brown.edu Date: Tue, 6 Jun 1995 09:28:20 -0400 Subject: Hearts Deluxe plug-in #1; a card game addition As promised, here's the first plug-in for Hearts Deluxe. It'll give you the option of three different players - Rex, Elizabeth, and Louis - if you have something against Zak, Rob, and Jen. Brought to you by: FreeVerse Corp@aol.com Uploaded to you by: Kenji_Kono@brown.

File Name: hearts-dinos.hqx (828 k)
Date: Jun 26, 1997
From: support@freeverse.com Subject: Hearts-Dinos! HEARTS DELUXE "ZOUNDS! Would you believe a card game thats this much fun?" - MacUser / Ziff-Davis Play the classic card game HEARTS against the terrible thunder lizards! This set of opponents from FreeVerse Software is a classic. This software requires the shareware game: HEARTS DELUXE which you can find at our website: WWW.FREEVERSE.COM Or pretty much anywhere where fine shareware is found. :) New features since last upload: * More intelligent naming scheme. * Updated contact information. System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0 or later * To use this set of opponents, download it, unstuff it and then place it inside the same folder as your Hearts Deluxe application. For more information please visit our Web page: http://www.freeverse.com/ FreeVerse Software 447 West 24th Street New York, NY 10011 (212) 929-3549 FAX (212) 647-0562 WWW.FREEVERSE.COM

File Name: hearts-dogs.hqx (488 k)
Date: Jun 26, 1997
From: support@freeverse.com Subject: Hearts-Dogs Dogs in HEARTS DELUXE! HEARTS DELUXE "ZOUNDS! Would you believe a card game thats this much fun?" - MacUser / Ziff-Davis Play the classic card game HEARTS against a bunch of dogs who think they're sharks! This set of opponents is from the artist of Zak-Rob-Jen, Mark Hudson! This software requires the shareware game: HEARTS DELUXE which you can find at our website: WWW.FREEVERSE.COM Or pretty much anywhere where fine shareware is found. :) New features since last upload: * More intelligent naming scheme. * Updated contact information. System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0 or later * To use this set of opponents, download it, unstuff it and then place it inside the same folder as your Hearts Deluxe application. For more information please visit our Web page: http://www.freeverse.com/ FreeVerse Software 447 West 24th Street New York, NY 10011 (212) 929-3549 FAX (212) 647-0562 WWW.FREEVERSE.COM

File Name: hearts-elvis.hqx (536 k)
Date: Jun 26, 1997
From: freeverse@aol.com Subject: Hearts-Elvis (Playthe King with HEARTS DELUXE!) HEARTS DELUXE "ZOUNDS! Would you believe a card game thats this much fun?" - MacUser / Ziff-Davis Play the classic card game HEARTS against a guy who thinks he's THE KING and his good friends Liz an Lou. This set of opponents from FreeVerse Software is a classic. This software requires the shareware game: HEARTS DELUXE which you can find at our website: WWW.FREEVERSE.COM Or pretty much anywhere where fine shareware is found. :) New features since last upload: * More intelligent naming scheme. * Updated contact information. System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0 or later * To use this set of opponents, download it, unstuff it and then place it inside the same folder as your Hearts Deluxe application. For more information please visit our Web page: http://www.freeverse.com/ Sincerely, Ian Lynch Smith FreeVerse Software 447 West 24th Street New York, NY 10011 (212) 929-3549 FAX (212) 647-0562 WWW.FREEVERSE.COM

File Name: hearts.hqx (104 k)
Date: Jun 04, 2000
From: David Skelly Subject: Hearts 2.0 - Freeware card game Hearts 2.0 is the freeware card game for Macintosh by David Skelly. Works on a PPC or 68k Mac, needs System 7 (could work on Sys 6, but not tested) and less than 300k of RAM.

File Name: hearts-otto-dix.hqx (768 k)
Date: Jun 26, 1997
From: support@freeverse.com Subject: Hearts-OttoDix German Painters in HEARTS DELUXE! HEARTS DELUXE "ZOUNDS! Would you believe a card game thats this much fun?" - MacUser / Ziff-Davis Play the classic card game HEARTS against German Painters! This software requires the shareware game: HEARTS DELUXE which you can find at our website: WWW.FREEVERSE.COM Or pretty much anywhere fine shareware is found. :) New features since last upload: * More intelligent naming scheme. * Updated contact information. System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0 or later * To use this set of opponents, download it, unstuff it and then place it inside the same folder as your Hearts Deluxe application. For more information please visit our Web page: http://www.freeverse.com/ FreeVerse Software 447 West 24th Street New York, NY 10011 (212) 929-3549 FAX (212) 647-0562 WWW.FREEVERSE.COM

File Name: hearts-skelcrew.hqx (944 k)
Date: Jun 26, 1997
From: support@freeverse.com Subject: Hearts-SkelCrew Skeletons in HEARTS DELUXE! HEARTS DELUXE "ZOUNDS! Would you believe a card game thats this much fun?" - MacUser / Ziff-Davis Play the classic card game HEARTS against the scarriest bunch of skeletons ever to climb out of the grave! Featuring the work of IMPart and the art of Steve Blickenstaff. This is one of the best looking sets for Hearts Deluxe. This software requires the shareware game: HEARTS DELUXE which you can find at our website: WWW.FREEVERSE.COM Or pretty much anywhere where fine shareware is found. :) New features since last upload: * More intelligent naming scheme. * Updated contact information. System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0 or later * To use this set of opponents, download it, unstuff it and then place it inside the same folder as your Hearts Deluxe application. For more information please visit our Web page: http://www.freeverse.com/ FreeVerse Software 447 West 24th Street New York, NY 10011 (212) 929-3549 FAX (212) 647-0562 WWW.FREEVERSE.COM

File Name: hearts-smiths.hqx (592 k)
Date: Jun 26, 1997
From: support@freeverse.com Subject: Hearts-Smiths Smith Boys in HEARTS DELUXE! HEARTS DELUXE "ZOUNDS! Would you believe a card game thats this much fun?" - MacUser / Ziff-Davis Play the classic card game HEARTS against the creator of the program and his brothers! This set is only for the die-hard hearts fan, and our mother. :) This software requires the shareware game: HEARTS DELUXE which you can find at our website: WWW.FREEVERSE.COM Or pretty much anywhere where fine shareware is found. :) New features since last upload: * More intelligent naming scheme. * Updated contact information. System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0 or later * To use this set of opponents, download it, unstuff it and then place it inside the same folder as your Hearts Deluxe application. For more information please visit our Web page: http://www.freeverse.com/ FreeVerse Software 447 West 24th Street New York, NY 10011 (212) 929-3549 FAX (212) 647-0562 WWW.FREEVERSE.COM

File Name: hearts-yalta.hqx (772 k)
Date: Jun 26, 1997
From: support@freeverse.com Subject: Hearts-Yalta Churchill & Co. for HEARTS DELUXE! HEARTS DELUXE "ZOUNDS! Would you believe a card game thats this much fun?" - MacUser / Ziff-Davis This scenario, set in the famous Yalta Conference of 1945 pits you against such opponents as Churchill, Roosevelt and Stalin in the clasic game of Hearts! The fate of the free world is at stake!!! This set is by Linda Frasier. This software requires the shareware game: HEARTS DELUXE which you can find at our website: WWW.FREEVERSE.COM Or pretty much anywhere where fine shareware is found. :) New features since last upload: * More intelligent naming scheme. * Updated contact information. System requirements: * System 7.1 or later * HEARTS DELUXE version 4.0 or later * To use this set of opponents, download it, unstuff it and then place it inside the same folder as your Hearts Deluxe application. For more information please visit our Web page: http://www.freeverse.com/ FreeVerse Software 447 West 24th Street New York, NY 10011 (212) 929-3549 FAX (212) 647-0562 WWW.FREEVERSE.COM

File Name: hellcats-10-to-104-updt.hqx (216 k)
Date: Jun 26, 1997
From: "Morrison" Subject: Hellcats 1.0 to 1.0.4 updat Date: 11 May 1994 16:01:16 -0700 Hellcats 1.0 to 1.0.4 updater This patch only converts Hellcats 1.0 to Hellcats version 1.0.4. There is another patch program to convert 1.0.2 and 1.0.3 to 1.0.4 (I don't know of any patch for 1.0.1, or if this versions was ever officially released). You must patch a "fresh" copy of Hellcats (one that has not been run before). As a double check, the Finder's information about the version of Hellcats I used to make the patch indicates: Size: 397 K Created: Jan 7, 1992 6:26 PM Modified: Feb 5, 1992 4:55 PM To find out what version you have, launch the program and select the about Hellcats menu item found in the apple menu; the version information can be found in the splash window. (some versions don't contain the correct version information in the Finder's "get info" window. and others are reported to lack version information in the splash window.) What's New: The major feature of version 1.0.4 is the support of Sound Manager 3.0 or greater. (AV users can now have sound for their game.) Versions 1.01 to 1.03 were various bug fixes. I've enclosed the "Pacific Conflict" data base because it is slightly larger and has a more recent modification date then the one that came on my version 1.0 disk. Enjoy. Tom Morrison morrison@bioscience.utah.edu 11-May-94 22:09:28-GMT,218895;000000000001 Return-Path: suigor@mosel.ncsa.uiuc.edu Received: from mosel.ncsa.uiuc.edu (mosel.ncsa.uiuc.edu [141.142.22.33]) by CAMIS.Stanford.EDU (8.6.8.1/8.6.5) with ESMTP id PAA22267 for ; Wed, 11 May 1994 15:09:09 -0700 Received: from localhost (root@localhost) by mosel.ncsa.uiuc.edu (8.6.4/A/UX 3.1) id RAA20785 for backmod@camis.stanford.edu; Wed, 11 May 1994 17:10:59 -0500 Date: Wed, 11 May 1994 17:10:59 -0500 From: Igor Livshits Message-Id: To: backmod@camis.stanford.edu

File Name: hellcats-leyte-infin-cheat.hqx (4 k)
Date: Jun 26, 1997
From: Allan Hundhausen Subject: Hellcats-Leyte-Infin.-Stuff.hqx Date: Mon, 10 May 93 19:27:37 MDT Hellcats-Leyte-Infin.-Stuff.hqx Hellcats - Leyte Gulf: Infinite Stuff Cheat v1.0 (5/7/93) by Allan Hundhausen For use with Hellcats-Leyte Gulf v1.0. This cheat will give you the following when you hit Command-Shift-6: % 255 Rockets % 255 Bombs % Maximum Ammo % Maximum Fuel regular Hellcat without any additional weapons)

File Name: hellcats-leyte-rescue.hqx (8 k)
Date: Jun 26, 1997
From: Paul Russell Subject: [*] Leyte Rescue 1.01 Date: Sat, 5 Dec 92 0:24:06 WET How embarassing - a minor bug crept into the version of Leyte Rescue that I released yesterday (Friday) at the last minute which may prevent it from recognising the Hellcats Preferences file. Here is a minor update which fixes the (non-fatal) problem. LEYTE RESCUE 1.01 This little utility will recover non-active pilots in Hellcats: Missions at Leyte Gulf. It restores pilots to "Active" status but does not change any of their other attributes (ie: points, rank, kills, etc are remembered from their former life). It's been tested on a Mac IIfx running System 7.0.1 - I make no guarantees that it will work with your system, so you should probably take suitable precautions (i.e. back up first) in case anything goes wrong. To recover your pilots, launch Leyte Rescue, when the SF dialog appears up just select the Hellcats Preferences file in your Preferences Folder and then wait a few seconds. Launch Leyte Gulf and you should see your resurrected pilots on the roster. Since this is a very small application (2k) I've attached it below in BINHEX 4 format. This application may be freely distributed. Good luck, //Paul (paulr@syma.sussex.ac.uk) ---

File Name: hellcats-more-missles-10.hqx (28 k)
Date: Jun 26, 1997
Date: Thu, 10 Dec 92 14:37:18 -0500 From: My Account Subject: hellcats-more-missiles-10.hqx

File Name: hellcats-rescue.hqx (8 k)
Date: Jun 26, 1997
Date: Sat, 12 Sep 1992 6:44:50 -0500 (CDT) From: A_WILLISGT@CCSVAX.SFASU.EDU (Ty Willis) Subject: [*] Hellcats Rescue This program has been previously posted to comp.sys.mac.games and America Online. I noticed that it wasn't on Sumex, so, here ya go... :) Hellcats Rescue is an application which will resurrect dead 'Hellcats Over the Pacific' pilots. POWs, MIAs, and discharged pilots, too... Hellcats Rescue is useless to anyone who does not have Hellcats Over the Pacific. This post contains the Hellcats Rescue application, and documentation; they are stuffed and binhexed. Please note that I am *not* the author of either of these programs! Ty Willis Stephen F. Austin State University a_willisgt@ccsvax.sfasu.edu ---- cut here ----

File Name: hermes-3am-blackjack-10.hqx (20 k)
Date: Mar 09, 1994
From "michael.krause@exchange.wariat.org (Michael Krause)" Sun Mar 6 23:14:28 1994 Subject: hermes-ii-3am-blackjack-10.sit.hqx [part 1 of 1] From: michael.krause@exchange.wariat.org (Michael Krause) Date: Mon, 07 Mar 94 01:56:42 -0500 This goes in the comm directories of FTP sites. To FTP site moderators: Please make a 'hermes-bbs' directory in the comm hierarchies. as such on sumex-aim.stanford.edu: info-mac/comm/hermes-bbs/ as such on mac.archive.umich.edu: mac/util/comm/hermes-bbs/ --- 3 AM Blackjack game for Hermes II BBS Systems. This is a great shareware (option $10) game that has nice full color ANSI and all the works! Enjoy it - Michael B. Krause michael.krause@exchange.wariat.org Sysop of The Exchange BBS --- 216.261.9911 --- -- cut here -- begin 3 AM Blackjack 1.0.hqx -- part 1 of 1 --

File Name: hermes-hangman-11.hqx (36 k)
Date: Mar 09, 1994
From "michael.krause@exchange.wariat.org (Michael Krause)" Mon Mar 7 00:05:34 1994 Subject: hermes-ii-hangman-11.cpt.hqx [part 1 of 1] From: michael.krause@exchange.wariat.org (Michael Krause) Date: Mon, 07 Mar 94 02:01:17 -0500 This goes in the comm directories of FTP sites. To FTP site moderators: Please make a 'hermes-bbs' directory in the comm hierarchies. as such on sumex-aim.stanford.edu: info-mac/comm/hermes-bbs/ as such on mac.archive.umich.edu: mac/util/comm/hermes-bbs/ --- Hermes II BBS external game - Hangman 1.1 Hangman v1.1 : 23k+:Hangman v1.1 by Delphic Software The Hermes II Guess-It or Choke-Him game! This version marks the transfer of Hangman from Sam Shafritz of Intermind Software to Mike Marshburn of Delphic Software Enjoy it - Michael B. Krause michael.krause@exchange.wariat.org Sysop of The Exchange BBS --- 216.261.9911 --- -- cut here -- begin Hangman v1.1.hqx -- part 1 of 1 --

File Name: hermes-safecracker-20.hqx (32 k)
Date: Feb 27, 1994
From: michael.krause@exchange.wariat.org (Michael Krause) Subject: hermes-ii-safecracker-2.0.sit.hqx [part 1 of 1] Date: Sun, 27 Feb 94 13:16:19 -0500 Hermes II external game with the following description: SafeCracker 2.0 : 22k+:Hermes II external SafeCracker game. You're a thief trying to open safes and steal the money. Buy equipment and take classes to learn your trade and advance to higher levels. Don't get caught or you'll spend time in jail and won't be able to play for a while. This version includes more SysOp access functions, more toys for the thief, and more. Based on the old MasterMind game. --- michael.krause@exchange.wariat.org --- -- cut here -- begin SafeCracker 2.0.hqx -- part 1 of 1 --

File Name: heroes-2-cheat.hqx (8 k)
Date: Jul 16, 1999
From: glindquist@harmonic.com Subject: Heros II Cheat This is a cheat for the Macintosh Game Heroes Of Might and Magic II. Enjoy Gus

File Name: hero-quest-designer-221.hqx (488 k)
Date: Jun 26, 1997
From: rgriffin@mail.erols.com Subject: Hero Quest Designer v2.2 If you are board with the Quests that came with the Hero Quest game by Milton Bradley and you don't want to go out and spend 10 dollars on a new quest pack then you have come to the right place. Hero Quest Designer is made especially for the people who don't want to spend a lot of money or are sick of playing old quests. With Hero Quest Designer you can create your own quests quick and easy. With the full version you will be able to design, save, and print out your own quests. If you get board with the ones you make then you can go and make more. You will need HyperCard 2.x to run this. Check out Prisim's web page at: www.geocities.com/SiliconValley/Vista/6187

File Name: hexappeal-10.hqx (1044 k)
Date: Mar 03, 2002
From: Ronan Dowling Subject: Hex Appeal - Original puzzle game for Mac OS 9/X Hex Appeal is an original puzzle game designed and created by Ronan Dowling. The aim of the game is to unscramble a hexagonal grid of colored pieces in a given number of moves. Hex Appeal requires: A PowerPC Macintosh or greater 256 Colors at 640x480 (Thousands or Millions of colors recommended) OS 9.0 or greater (or OS 8.6 with CarbonLib and Appearance Manager) Or OS X A spare minute or two For more info, instructions, screenshots, etc. Visit The BigFishLittleFish Software Page: http://www.ronandowling.com/bflf/ I give permission for this game to be included on commercial CD's

File Name: hexdame-tutor.hqx (192 k)
Date: Jun 26, 1997
From: ed@mindsports.net Subject: HexDame Tutor, an introduction to the game HexDame Tutor For the interested layman, this package contains a nice introduction to HexDame, a two-player board game by Christian Freeling. Apart from the rules, it contains chapters on strategy and tactics, and presents some problems (with their solutions) and recorded actual games (with comment). HexDame is (c) Christian Freeling To learn more about HexDame, or PLAY it ONLINE, visit the MindSports Arena pages on the internet: http://www.mindsports.net/Arena/ The HexDame Tutor is written utilizing html and Java applets. This package requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet Explorer 3.0. You don't have to be connected to browse this HexDame Tutor. Have fun. Ed van Zon MindSports ed@mindsports.net http://www.mindsports.net/

File Name: hexomania-11.hqx (1156 k)
Date: Aug 15, 1997
From: jkienzle@lglsun11.epfl.ch Subject: Hexomania_1.1.sit.hqx Hexomania is a strategic board game for two players (or one against the computer). Each player must try to build a path from one end of the board to the other one: the green player from the top left side to the bottom right one, the red player from the top right side to the bottom left one. The players are allowed to set on any field that is still free. Although the rules are simple, the game is not easy to play. One wrong move and you'll lose. Requirements A Macintosh (or Power Macintosh) with 4MB of memory A color display (256 colors or grays et least for acceptable display, although it runs on 16 color gray) 1.5MB of hard disk space System 7.5 or better (System 8 works fine...) Optional: Speech Manager (for speech), Open Transport (for net play)

File Name: hexsmall.hqx (3440 k)
Date: Mar 27, 1999
From: almo@arthur.avalon.net Subject: Hexaplex This archive contains Hexaplex, a strategy boardgame you can play with a friend, or against the computer. This archive is the small version, without the opening animations. The large archive and more info may be found at http://www.avalon.net/~almo/HCGD/Pages/Hexaplex/Hexaplex.html (case sensitive) Several features are locked out, until tje $15 registration fee is paid.

File Name: hexx-12.hqx (460 k)
Date: Jun 26, 1997
From: phil@maya.com (Phil Stroffolino) Subject: Hexx! 1.2 "Hexx!" is a delightful action-puzzle game requiring both strategy and skill to win. Colorful graphics, special effects, and a rousing classical score round out the title. "Hexx!" is suitable for all ages. Phil Stroffolino phil@maya.com http://www.maya.com/Local/phil/hexx/

File Name: hexx-ii.hqx (752 k)
Date: Jun 26, 1997
-rw-r--r-- 1 root root 765893 Jun 26, 1997 hexx-ii.hqx

File Name: high-risk-ventures-catalog-94-06.hqx (348 k)
Date: Jun 28, 1994
From: "(Michael A. Kelly)" Subject: High Risk Ventures Electronic Catalog Summer 94 Date: Mon, 27 Jun 94 17:06:36 -0700 This is the Summer 94 issue of High Risk Ventures' electronic catalog. It contains press releases, reviews, box shots and screen shots, and an electronic order form. High Risk Ventures is a developer and publisher of games for the Mac. Mike. _____________________________________________________________________________ Michael A. Kelly President/CEO mkelly@cs.uoregon.edu High Risk Ventures _____________________________________________________________________________ "Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. - Susan Ertz

File Name: hip-hop.hqx (1600 k)
Date: Mar 12, 2001
From: Tim* Subject: HipHop 1.0 homepage: www.galatoire.com/software email: games@galatoire.com Description: HipHop is a simple board game. System requirements: OS 8.1 PPC May be inclued in CD ROMS. Location proposal: Game/Board

File Name: hockeee-14.hqx (2864 k)
Date: Jan 26, 2000
From: jarir Subject: Hockeee 1.4 Freeware by Jarir maani E-Mail: jarir@arthire.com To play the same game on the web, please see this page: http://www.arthire.com/cgi-bin/ArtHire$AH?Page=H_Extra

File Name: hockey-23c.hqx (364 k)
Date: Jun 07, 2002
From: Sean Stewart Subject: Hockey 2.3 - hockey-23c.hqx Hockey 2.3 is a 2 on 2 hockey game for the Macintosh. In it you choose from 5 different teams. These are Blue, Red, Purple, Silver, and Green. You can play alone against the computer or against another human player. Player ratings are chosen based on the rating limit for the team. You can set these limits or have the computer set them for you. If there are any choices to be made concerning ratings you make them. Period lengths are in minutes. In a demo game the computer sets all of the options.

File Name: holdem-master-11.hqx (956 k)
Date: Jun 26, 1997
From: Primesoft5@aol.com Subject: HoldemMaster v1.1 Enclosed is demo version of HoldemMaster v1.1. HoldemMaster simulates and analyzes a type of poker game called Texas Hold'em. Texas Hold'em is most widely played poker game in cardrooms and casinos. This seemingly simple, fast action game attracts many new players every year but actually it's a very complex game. You can use HoldemMaster as a tool to improve your game or just play for fun against "smart" computer players. The object of the game is to make best five-card poker hand from seven total cards (two in your hand and five community cards). The community cards are dealt face up in the middle of the table and can be used by all players. There are four betting rounds and when it's your turn to act you can either fold, call, bet, or raise. Some of its features are: * Play against upto 9 "smart" computer players. * Display detailed pot odds for every hands you play. * Display every possible hands for the current board cards. * Set starting hands based on player position and pot status. * Comprehensive strategy dialogs to create new players. * Set check & raise, deception, and bluffing frequencies. * Click and drag to stack the deck. * Auto deal (on PowerMac 50MHz about 25,000 hands per minute!). * Report dialogs to analyze the game. * Set game limit, blinds, rake, toke, # of players, etc. * Customize table colors and card backs. * Excellent Graphics & Sounds! Steven Loh primesoft5@aol.com

File Name: hollow-ground-103.hqx (33236 k)
Date: Dec 21, 2003
From: Jonas Ledendal Subject: Hollow Ground v 1.0.3 : tactical shooter Hollow Ground v 1.0.3 This game is shareware ($19.00). Hollow Ground is a post-apocalyptic future 2D third-person tactical shooter. Requires MacOS 9.2.2 (with CarbonLib 1.6 and GameSprocket 1.7.5) or MacOS X (native). Recommended hardware is G3/G4, 128 MB of RAM. You, and possibly a friend, watch the action from a top-view perspective, and control two of four mercenaries on their way down through the Epsilon Nine bunker. On the way you will have to battle armies of mutated creatures while navigating your way through the labyrinthine tunnels. You will find weapons to aid your quest, and credit chips for use in the shops that appear between levels. You will need more that a quick trigger finger to beat the lower levels. The aim of the game is to reach the 40th floor, 2000 feet below the surface, and destroy the breeding-machine dwelling there. Support, information, tactics, software updates and forum discussions can be found at http://www.aescapia.com/games/hollow_ground/ e-mail: support@aescapia.com If you would like to put this game on a CD-ROM or have any other questions about Hollow Ground please feel free to contact us at e-mail: info@aescapia.com AESCAPIA AB Getingevagen 58 B S-222 41 LUND SWEDEN Jonas Ledendal

File Name: ho-map-editor-102.hqx (172 k)
Date: Jun 26, 1997
From: alex.doyle@rscs.net (Alex Doyle) Subject: Ho! Map Editor V1.0.2 Ho! Map Editor will let you edit games of Delta Tao's game of galactic conquest, Spaceward Ho! (versions 4.0.1 and up ). You can move planets around, and change the characteristics of worlds. Note that this editor won't let you modify games that are in progress. Cheers, -Alex Doyle ( alex.doyle@rscs.net )

File Name: homers-cyber-rampage.hqx (292 k)
Date: Aug 20, 1999
From: franklin@gmg.com.au (Clarity Photographic) Subject: Homers Cyber Rampage This is a game called Homers Cyber Rampage

File Name: hotel-2002.hqx (2008 k)
Date: Feb 21, 2002
From: Fbaronnet@aol.com Subject: Hotel02US Hotel '02 is my first real video game, written with RealBasic, in around 3 weeks. It's a board game which takes back Monopoly's and other games' concept. You have to earn money by building Hotels, selling Antiquity... Hotel '02 is freeware. Characteristics: �board game in 2D �colored graphics �no sound (not yet) �2 to 4 players �2 to 4 CPU players �you can save and resume your game Configuration: Macintosh, 5 mo de RAM, 5 mo of disk space, systeme 8x 9x Classic. ------------------ For more informations http://www.mandysia.fr.fm (web site in english !) fbaronnet@aol.com

File Name: hoverspeeder-bgm.hqx (3452 k)
Date: Apr 27, 2000
From: at-cbs@ca2.so-net.ne.jp (A.Takano) Subject: Abstract of HoverSpeeder sampling-BGM name : HoverSpeeder sampling-BGM language : English author : CoolBreezeSTUDIO(A.Takano) email : at-cbs@ca2.so-net.ne.jp WWW : http://www02.so-net.ne.jp/~cbstudio/ This data is a file which adds to the game 'HoverSpeeder' and enable to play BGMs using a sampling sound. Using this data needs HoverSpeeder application. HoverSpeeder do the BGM performance by QuickTime. By changing to this sampling sound data, music quality becomes good(STEREO), even the speed of a game improves. To use sampling sound data, you copy(or move) BGM_AIFF file into 'datas' folder which is included in HoverSpeeder folder. After this operation, restart the game. A.Takano [end of abstract]

File Name: hoverspeeder.hqx (1112 k)
Date: Apr 27, 2000
From: at-cbs@ca2.so-net.ne.jp (A.Takano) Subject: Abstract of HoverSpeeder 1.00(E) name : HoverSpeeder 1.00(E) version : 1.00E genre : perspective-2D racing game platform : Macintosh(fat-binary, either 68(LC)040 or PowerPC) OS : MacOS 7.5.3 or later, and QuickTime required. language : English author : CoolBreezeSTUDIO(A.Takano) email : at-cbs@ca2.so-net.ne.jp WWW : http://www02.so-net.ne.jp/~cbstudio/ --- story -------------------------------------------------- HoverSpeeder is a vehicle that floats and runs by jet air. It is very popular among youngsters. Player is as a girl who is a HoverSpeeder rider. Run faster than 'THE FASTEST RIDER'! ------------------------------------------------------------ Sound and music of this game is good, and graphic is beautiful. This game is easy to play for everyone! and, I prepared sampling sound BGM data. This is an option, no need to play game, but if you use this data then you are able to enjoy a higher quality STEREO music. Please download and have a good music! This game is a shareware, costs US$10. A.Takano

File Name: hu6280.hqx (320 k)
Date: Jul 12, 1999
From: Richard Bannister titan@indigo.ie Subject: Hu6280 - PC Engine emulator for the Macintosh PC Engine emulator for the Macintosh. Includes a freeware game, developed specifically for the emulator, named Jamanoid. The emulator features reasonably solid compatibility, a variety of video modes, InputSprocket support, and much more. Freeware. (PPC only)

File Name: hunter-deer-10.hqx (2240 k)
Date: Jan 01, 1998
From: bkelley1@nycap.rr.com Subject: HunterDeer 1.0 HunterDeer 1.0 In this hilarious novelty game, you're a deer. Your woods are full of hunters swilling beer while shooting your friends and family. Now it's time for some payback. Your mission is simple: whenever you see a hunter, shoot him with your deerRifle, a weapon specially adapted to accomodate your lack of opposable thumbs. Note: the deerRifle shoots a harmless tranquilizer that will incapacitate the hunter so that you can then tie him to the hood of his own pickup truck. HunterDeer is freeware, and the most important requirement is a sense of humor. ;-) CompleatMac Software http://home.nycap.rr.com/compleatmac/

File Name: hunter-deer.hqx (1420 k)
Date: Aug 11, 2000
From: Brian Kelley Subject: HunterDeer 1.1 HunterDeer 1.1 is a parody of deer-hunting games. For Version 1.1, the graphics were remade, for a smaller file size.

File Name: hunterdeer.hqx (2240 k)
Date: Jan 02, 1998
From: bkelley1@nycap.rr.com Subject: HunterDeer 1.0 HunterDeer 1.0 In this hilarious novelty game, you're a deer. Your woods are full of hunters swilling beer while shooting your friends and family. Now it's time for some payback. Your mission is simple: whenever you see a hunter, shoot him with your deerRifle, a weapon specially adapted to accomodate your lack of opposable thumbs. Note: the deerRifle shoots a harmless tranquilizer that will incapacitate the hunter so that you can then tie him to the hood of his own pickup truck. HunterDeer is freeware, and the most important requirement is a sense of humor. ;-) CompleatMac Software http://home.nycap.rr.com/compleatmac/

File Name: hunter-in-darkness.hqx (292 k)
Date: Nov 29, 1999
From: Andrew Plotkin Subject: Hunter, in Darkness: a text adventure "Nearly -- nearly. The animal stink is rank and close. You raise your crossbow, try to peer beyond dark, wet stone." Hunter, in Darkness A Cave Crawl By Andrew Plotkin Release 4 "Hunter, in Darkness" is copyright 1999 by Andrew Plotkin. It may be copied, distributed, and played freely. This application requires System 7, and 1.6 megs of free memory. If you don't have System 7, or you want a non-Mac version of this game, or you just want to try a different interpreter, please look in ftp://ftp.gmd.de/if-archive/. There are also lots of other text adventures there. If you wish to discuss putting this game on a CD-ROM, or anything like that, please contact: Andrew Plotkin (erkyrath@netcom.com) http://www.eblong.com/zarf/if.html

File Name: hypergames-14.hqx (480 k)
Date: Jul 17, 1998
From: Comments@HyperInfo.CA Subject: HyperGames 1.4 Description (Version 1.4) * A Unique Collection of Cool Games and Utilities, All-In-One! * HyperGames is a HyperCard stack, jam-packed with more than 60 exciting games and useful utilities. Creative games include an acclaimed Pong clone, a Pac-Man clone, animations, music makers, mathematical puzzles, educational quizzes, etc. Original HyperTalk utilities include a Find/Replace function, an Internet data converter, an automatic index generator, a progress bar, synchronised multiple scrolling fields, and much much more. It is also an ideal vehicle to learn scripting, as well as to demonstrate the awesome power of HyperCard! * HyperGames has been "battle-tested" with real kids. In fact, many of the games were conceived by kids, and most of the graphics were drawn by kids (8, 6, and 4 year olds). HyperGames can be enjoyed in HyperCard Player, but you can extend the games and utilities if you take full advantage of HyperCard. HyperGames has colour, but most of the games and utilities function well on a black & white monitor. * The design philosophy of HyperGames is "simplicity and consistency", or "Keep it Simple Stupid (K.I.S.S.)". The scripts contain 100 0xbfffee50ure HyperTalk with no X-things (XCMD, XFCN) except for "AddColor". ------------------------------------------------------------------------ * HyperGames is HyperCard stackware for the Apple Macintosh computer, but it will be converted to cross-platform QuickTime Interactive (QTi) format. It will be on-line playable directly from a web browser, and downloadable to any personal computer that supports Apple's QuickTime Interactive (QTi) technology.

File Name: hypermanager-20.hqx (636 k)
Date: Nov 06, 1998
From: mikemara@hem2.passagen.se Subject: hypermanager-20.hqx HyperManager is a football management game. You are the manager of a team in the English Premier League or the Italian first league. You pick the line-up and the tactics for every match. You can buy new players to improve your team and you can sell players you are not satisfied with. If you are successful you will get offers to manage big clubs, but if you don't produce good results you will get sacked and forced to move to a smaller club. All teams and players are from real life. Updates from 1.5 � User interface improved � Sounds added � Training options added � Simulation engine improved So long! Viktor Bl�sj�

File Name: hyperspeed-110.hqx (1464 k)
Date: Jan 30, 1999
From: stoedle@online.no Subject: Hyperspeed 1.1.0 Hyperspeed is a fast-paced arcade game drawing influences from the classic Space Invaders for the Mac. You are the pilot of an Exodus SSC-12 spacecraft, with which you will fight off an alien invasion threatening to crush the Alliance of Unioned Planets. The SSC is at first equipped only with a plasma cannon, but soon you will get a number of great power-ups that will upgrade your cannons with tripple shots, grenades, and more. Hyperspeed comes with 50 levels packed with fast, 60 fps action, 3D-rendered graphics and stereo sound. It requires a PowerMac to run, and is fully compatible with MacOS 8 and 8.5. In addition, Hyperspeed requires that you have Apple's DrawSprocket installed, which is available for free from Apple. Hyperspeed is distributed as shareware, and costs $15. More information about Hyperspeed is available at http://home.sol.no/~stoedle/YLS/YLS-products/Hyperspeed.html or for information about other products from Yellow Lemon Software http://home.sol.no/~stoedle/YLS/

File Name: hyper-tic-tac-toe-10b2.hqx (308 k)
Date: Jun 26, 1997
From: Brian Nenninger Subject: Hyper Tic-tac-toe 1.0b2

File Name: iff-snooper.hqx (1592 k)
Date: Jan 22, 2005
From: Peter.Gould@pat.ulaval.ca Subject: IFFSnooper 1.1.7 abstract IFF Snooper 1.1.7 January 2005 -------------- Introduction -------------- IFFSnooper is a utility program for examining and editing the IFF files used in the Maxis game The Sims(TM) and its expansions. The current submission includes the program and a readme file. More information is available at the IFFSnooper website http://homepage.mac.com/petergould/IFFS/IFFSnooper.html This program may be included on commercially available Info-Mac CD-ROMs. ------------ What it does ------------ IFFSnooper will open up an object IFF file (usually recognizable by the .iff file extension) and display some of its resources. IFFSnooper can also open up wall files ( .wll files), floor files ( .flr files) and .FAM files from The Sims(TM) since these are just IFF files with alternate file extensions. This allows for inspection of downloaded custom items before placing them in your game. IFFSnooper also allows you to edit certain IFF file resources, and to import images for use in objects, wall files and floor files. ------------ Requirements ------------ IFFSnooper should run on any Mac using OS 8.5 or higher. It has been tested on OS versions 8.6 to 10.2.8 (Jaguar). IFFSnooper should also be compatible with MacOS 10.3 (Panther). The IFFSnooper version for OS X is Carbonized and needs Carbon version 1.2.5 or higher. ---------------- update notes ---------------- Version 1.1.7 15 Jan 2005 Implemented multisprite DGRP display Implemented display code for DGRP version 20000 Implemented object oriented drawgroup routines Implemented object oriented sprite routines Improved handling of multi-tile coordinates Previous versions of IFFSnooper have been released through the SimLouvre Yahoo! group http://games.groups.yahoo.com/group/simlouvre/ ---------- Disclaimer ---------- This software is distributed 'as is': no warranties are made, either expressed or implied. Use it at your discretion. IFFSnooper Copyright � 2002-2005 Peter Gould. "The Sims" and "The Sims Online" are trademarks or registered trademarks of Electronic Arts Inc.

File Name: iff-snooper-x.hqx (1816 k)
Date: Jan 22, 2005
From: Peter.Gould@pat.ulaval.ca Subject: IFFSnooper 1.1.7 abstract IFF Snooper 1.1.7 January 2005 -------------- Introduction -------------- IFFSnooper is a utility program for examining and editing the IFF files used in the Maxis game The Sims(TM) and its expansions. The current submission includes the program and a readme file. More information is available at the IFFSnooper website http://homepage.mac.com/petergould/IFFS/IFFSnooper.html This program may be included on commercially available Info-Mac CD-ROMs. ------------ What it does ------------ IFFSnooper will open up an object IFF file (usually recognizable by the .iff file extension) and display some of its resources. IFFSnooper can also open up wall files ( .wll files), floor files ( .flr files) and .FAM files from The Sims(TM) since these are just IFF files with alternate file extensions. This allows for inspection of downloaded custom items before placing them in your game. IFFSnooper also allows you to edit certain IFF file resources, and to import images for use in objects, wall files and floor files. ------------ Requirements ------------ IFFSnooper should run on any Mac using OS 8.5 or higher. It has been tested on OS versions 8.6 to 10.2.8 (Jaguar). IFFSnooper should also be compatible with MacOS 10.3 (Panther). The IFFSnooper version for OS X is Carbonized and needs Carbon version 1.2.5 or higher. ---------------- update notes ---------------- Version 1.1.7 15 Jan 2005 Implemented multisprite DGRP display Implemented display code for DGRP version 20000 Implemented object oriented drawgroup routines Implemented object oriented sprite routines Improved handling of multi-tile coordinates Previous versions of IFFSnooper have been released through the SimLouvre Yahoo! group http://games.groups.yahoo.com/group/simlouvre/ ---------- Disclaimer ---------- This software is distributed 'as is': no warranties are made, either expressed or implied. Use it at your discretion. IFFSnooper Copyright � 2002-2005 Peter Gould. "The Sims" and "The Sims Online" are trademarks or registered trademarks of Electronic Arts Inc.

File Name: iff-taxi-18.hqx (1120 k)
Date: Mar 14, 2004
From: bangsplat software Subject: iff Taxi: version 1.8 iff Taxi v1.8 iff Taxi is a Macintosh utility for categorizing object IFF and FAR files for use with "The Sims" and its various expansion packs. Registered versions of iff Taxi have batch capability so you can make edits to a large collection of downloaded objects within several minutes instead of several hours. New! Support for the Magic Town flag has been added for use with the "Makin' Magic" expansion pack. Version 1.8 is a free upgrade for registered iff Taxi users. Requirements: Mac OS X or 9 (with CarbonLib 1.3.1 or higher) iff Taxi is copyright 2004, Cherie Benoit. http://www.bangsplat.cc/ http://www.bangsplat.cc/contact/ Redistribution on official Info-Mac CD-ROMs permitted. ----------------------------------------------------------------

File Name: ifs-104.hqx (328 k)
Date: Feb 14, 2000
From: "James D. Meiss" Subject: Iterated Function Systems, version 1.0.4 Iterated Function Systems IFS Version 1.0.4 An iterated function system is a kind of dynamical system that often has a fractal attractor. One of the simplest is called the "Chaos game" and gives rise to the "Sierpinski triangle." The application IFS allows you to draw the fractal attractors for any iterated function system where the mappings are affine. It allows you to select a transformation using the mouse and zoom in to the fractal to see any level of detail desired. Iterated function systems are used by Hollywood to draw fractal landscapes, and have been proposed as an effective image compression scheme. This program is free, and may not be sold or included in any commercial compilation without explicit permission of the author. If you enjoy it, send me an email. If you don't enjoy it, tell me why! IFS requires a PowerPC Macintosh running MacOS 8.1 or greater. It also requires the openGL library, which is freely available from apple from the URL .

File Name: imac-geddon-15.hqx (6268 k)
Date: Oct 31, 1998
From: rudis@mindless.com Subject: iMacGeddon 1.5 In this more or less pointless game you toss iMacs out of the windows of a pickup truck in an insane attempt to squash as many people as you can (the people resemble the propriator of a fairly large software corporation... hmmm...). Minimum requirements are any mac with an 800x600 color resolution capable monitor and at least 8 megs of RAM. A serious error in the last version that prevented music from playing has been fixed for this version. -- rudis@mindless.com http://www.cadvision.com/muiznier/ -- If at first you don't succeed, destroy all evidence that you ever tried.

File Name: im-away-10.hqx (164 k)
Date: Aug 28, 1998
From: jackb@westwindata.com Subject: IM Away 1.0 IM AWAY 1.0 Shareware Needs: Macintosh System 7.x, 8.x AOL 3.0/4.0, OneClick by WestCode Software, Inc. Keywords: AOL, AOL Add-On's, Instant Message, IM, Answering Machine, Auto Responder, OneClick May be included in CD-Rom compulations. Description: IM AWAY 1.0 By Really Ready Tools The ultimate AOL Instant Message Answering Machine for the Macintosh, IM Away provides automated responses to incoming AOL Instant Messages. Use IM Away when AFKB, in a meeting, playing online games or to filter incoming Instant Messages. IM Away responds to the first two IM�s from a given member and ignores subsequent IM�s from the same member. Response message 1 & 2 are user customizable and can include the name of the member who sent the instant message. IM Away can be set to close IM windows or leave them open on the screen. Instant messages can be recorded by AOL Log Manager and IM Away set to bring up the Log Manager control screen when turned ON/OFF. Screen names from all IM�s received, when IM Away is ON are shown on the pulldown menu and annotated when two or more IM�s are received from the same member. Clicking on a screen name found on the pulldown menu results in a new addressed IM box being created. Really Ready Tools on the web: http://209.86.242.20/

File Name: i-me-miner-13-x.hqx (276 k)
Date: Nov 16, 2002
From: Brian Risk Subject: iMeMiner 1.3 homepage: http://www.geneffects.com/ page URL: http://www.geneffects.com/imeminer/index.html download: http://www.geneffects.com/imeminer/iMeMiner-OSX.zip screensh: http://www.geneffects.com/imeminer/pics/ss1_small.jpg filesize: 207k system : OSX 10.1.3 or higher Automates downloading pictures, music, and video from the web. The internet is filled with media - from images, to movies, to music, to games. With iMeMiner, you can automate the download of any conceivable media type. Download galleries or even museums of data. iMeMiner makes it a simple matter to extract the links from a museum page, select which galleries you wish to download, and set the computer to its task! iMeMiner displays images as thumbnails or as an expanded image, creating a slideshow as the images are downloaded. Intelligently sort links so that the media you want most is downloaded first!

File Name: img-51.hqx (2452 k)
Date: Apr 03, 1998
From: img@imgmagazine.com Subject: Inside Mac Games Vol 5 - Issue 1 Inside Mac Games is the premiere Macintosh gaming magazine, with amazing previews, great reviews, stunning screen shots, entertaining interviews, and much, much more! In this FREE PREVIEW issue of IMG, a sneak preview of Werewolf vs Commache! Also in this issue, reviews of Prime Target, Actua Soccer, 9, Titanic, Eric's Ultimate Solitair CD, and more. Lastly, the IMG game poll, columns, the latest games release list and much, much more. To learn how to subscribe to the FULL CD-ROM version of IMG, check out our web site at . Feel free to distribute this DOCMaker magazine to fellow Mac gamers. Upload it to your local boards and other on-line services. -------------------------------------------------------------------------- Inside Mac Games Magazine --------------------------------------------------------------------------

File Name: img-52.hqx (2684 k)
Date: Apr 03, 1998
From: img@imgmagazine.com Subject: Inside Mac Games Vol 5 - Issue 2 Inside Mac Games is the premiere Macintosh gaming magazine, with amazing previews, great reviews, stunning screen shots, entertaining interviews, and much, much more! In this FREE PREVIEW issue of IMG, a sneak preview of MacPlay's Starfleet Academy! Also in this issue, reviews of Caesar II, RAMA, Hoyle Solitaire, Kali, and more. Lastly, an interview with Jeff Vogel, Best Games of 1996, columns, the latest games release list and much, much more. To learn how to subscribe to the FULL CD-ROM version of IMG, check out our web site at . Feel free to distribute this DOCMaker magazine to fellow Mac gamers. Upload it to your local boards and other on-line services. -------------------------------------------------------------------------- Inside Mac Games Magazine --------------------------------------------------------------------------

File Name: img-53.hqx (2204 k)
Date: Apr 03, 1998
From: img@imgmagazine.com Subject: Inside Mac Games Vol 5 - Issue 3 Inside Mac Games is the premiere Macintosh gaming magazine, with amazing previews, great reviews, stunning screen shots, entertaining interviews, and much, much more! In this FREE PREVIEW issue of IMG, sneak previews of Duke Nukem 3D and LucasArts' Tie Fighter! Also in this issue, reviews of Blackhawk, the XClaim VR card, BOOM, Foobar vs the DEA, and more. Lastly, a spotlight on Lion Entertainment, State of Game Sprockets, Paranoid Ramblings, the latest games release list and much, much more. To learn how to subscribe to the FULL CD-ROM version of IMG, check out our web site at . Feel free to distribute this DOCMaker magazine to fellow Mac gamers. Upload it to your local boards and other on-line services. -------------------------------------------------------------------------- Inside Mac Games Magazine --------------------------------------------------------------------------

File Name: img-54.hqx (3148 k)
Date: Apr 03, 1998
From: img@imgmagazine.com Subject: Inside Mac Games Vol 5 - Issue 4 Inside Mac Games is the premiere Macintosh gaming magazine, with amazing previews, great reviews, stunning screen shots, entertaining interviews, and much, much more! In this FREE PREVIEW issue of IMG, sneak previews of Blizzard's Diablo and MacPlay's Fallout! Also in this issue, reviews of Heroes of Might & Magic II, Damage Inc, Lighthouse, The Last Express, Leisure Suit Larry 7, and more. Lastly, Square One, I Heard It Through The Grapevine, Paranoid Ramblings, the latest games release list and much, much more. To learn how to subscribe to the FULL CD-ROM version of IMG, check out our web site at . Feel free to distribute this DOCMaker magazine to fellow Mac gamers. Upload it to your local boards and other on-line services. -------------------------------------------------------------------------- Inside Mac Games Magazine --------------------------------------------------------------------------

File Name: img-55.hqx (2788 k)
Date: Apr 03, 1998
From: img@imgmagazine.com Subject: Inside Mac Games Vol 5 - Issue 5 Inside Mac Games is the premiere Macintosh gaming magazine, with amazing previews, great reviews, stunning screen shots, entertaining interviews, and much, much more! In this FREE PREVIEW issue of IMG, sneak previews of Bungie's Myth: The Fallen Lords and Deadly Games' Bomber III! Also in this issue, reviews of F/A-18 Hornet 3.0, Marathon Trilogy Box Set, Chessmaster 4000, Torin's Passage, F-16 Fighterstick, and more. Lastly, Pump Up Your Mac, Mac Games on the Net, Paranoid Ramblings, the latest games release list and much, much more. To learn how to subscribe to the FULL CD-ROM version of IMG, check out our web site at . Feel free to distribute this DOCMaker magazine to fellow Mac gamers. Upload it to your local boards and other on-line services. -------------------------------------------------------------------------- Inside Mac Games Magazine --------------------------------------------------------------------------

File Name: img-56.hqx (2524 k)
Date: Apr 03, 1998
From: img@imgmagazine.com Subject: Inside Mac Games Vol 5 - Issue 6 Inside Mac Games is the premiere Macintosh gaming magazine, with amazing previews, great reviews, stunning screen shots, entertaining interviews, and much, much more! In this FREE PREVIEW issue of IMG, sneak previews of MDK! Also in this issue, reviews of Duke Nukem 3D, Civilization II, Creatures, and more. Lastly, Where to Buy Mac Games, comp.sys.mac.flames, an interview with Steve Isrealson, the latest games release list and much, much more. To learn how to subscribe to the FULL CD-ROM version of IMG, check out our web site at . Feel free to distribute this DOCMaker magazine to fellow Mac gamers. Upload it to your local boards and other on-line services. -------------------------------------------------------------------------- Inside Mac Games Magazine --------------------------------------------------------------------------

File Name: img-57.hqx (2720 k)
Date: Apr 03, 1998
From: img@imgmagazine.com Subject: Inside Mac Games Vol 5 - Issue 7 Inside Mac Games is the premiere Macintosh gaming magazine, with amazing previews, great reviews, stunning screen shots, entertaining interviews, and much, much more! In this FREE PREVIEW issue of IMG, sneak previews of Red Jack's Revenge! Also in this issue, reviews of Riven, Tie Fighter, Quake, Master of Orion II, and more. Lastly, A Day at Jellyvision, Paranoid Ramblings, an interview with Ben Haller, the latest games release list and much, much more. To learn how to subscribe to the FULL CD-ROM version of IMG, check out our web site at . Feel free to distribute this DOCMaker magazine to fellow Mac gamers. Upload it to your local boards and other on-line services. -------------------------------------------------------------------------- Inside Mac Games Magazine --------------------------------------------------------------------------

File Name: incident-at-karrousel-park.hqx (408 k)
Date: Mar 03, 1997
From: David F Curran Subject: kkPark Game INCIDENT AT KARROUSEL PARK, COPYRIGHT, 1992 BY DAVID F. CURRAN All Rights Reserved ISBN 1 881417 00 X Macintosh version--any Macintosh. 326k memory required Incident at Karrousel Park introduces a new era in interactive computer fiction. Written by David Curran, a writer who worked for Stephen J. Cannell on the t.v. series Wiseguy, this story emphasizes a fictional experience, rather than a complex ( or frustrating ) series of word puzzles. We invite your comments.

File Name: indovina-10.hqx (2720 k)
Date: Jul 13, 1999
From: Dario Accornero Subject: Indovina 1.0 Filename: Indovina_1.0_Installer.hqx Size: 2.7MB Type: shareware Category: games Subcategory: board/table Indovina is inspired by the famous board game called Guess Who?(tm). You will be prompted with 24 faces among which your Mac will randomly select one for itself and one for you. The aim of the game is to guess the opponent's face before it guesses yours. You can play either versus your Mac or versus a friend on an AppleTalk network (currently, on the same zone only). Indovina contains wonderful sound effects, astounding graphics and art, and four free music modules. Indovina runs on any MacOS-compatible machine equipped with a 020 or a PPC. It needs at least System 7.0, Sound Manager 3.0, a 13" (640x480) or higher monitor in 256 colours mode, a 4.5MB to 5MB RAM partition (depending upon screen size and number of music files), and about 4MB disk space. Permission is granted to the InfoMac staff to include this program on their CDROM. Any other shareware publisher should contact us to get our approval. The DAPPSoft Team DAPPSoft ANNO MMDCCLII AB VRBE CONDITA AEDIFICAVIT

File Name: indy-202.hqx (72 k)
Date: Jun 26, 1997
From: backmod@camis.stanford.edu (Backup Moderator) Subject: Indy 2.0.2; a BOLO brain Date: Tue, 1 Mar 1994 16:15:12 -0600 --========================_13877676==_ Content-Type: text/plain; charset="us-ascii" Here's Gersham William Meharg's latest BOLO brain Indy. I pulled this off of ftp:/ftp.helix.net//pub/ --========================_13877676==_ Content-Type: application/mac-binhex40; name="Indy_2.02.sit" Content-Disposition: attachment; filename="Indy_2.02.sit"

File Name: indy-foa-updt.hqx (152 k)
Date: Jun 26, 1997
From: schulman@michael.nmr.upmc.edu (Christina Schulman) Subject: Indy FOA bug fix Date: Wed, 20 Apr 94 13:08:58 EDT This is a fix for the bug in the Team Path in the Mac version of the LucasArts game "Indiana Jones and the Fate of Atlantis." In the buggy version, when you try to land the balloon on the "X" in the desert, the game hangs and a particularly nasty buzz comes out of the computer's speaker. To fix it, replace the old application file with the new one in this archive, "Indy 12/15/92." You can throw out the old application. Permission to make this patch publicly available on the Internet was granted by Mara Kaehn, Product Support Supervisor at LucasArts Entertainment. LucasArts provides on-line support by email at 75300.454@compuserve.com for those who need additional assistance. ---- Christina Schulman schulman@michael.nmr.upmc.edu Pittsburgh NMR Institute schulman@clarity.princeton.edu ---

File Name: infinity-game-wimp-11.hqx (148 k)
Date: Jun 26, 1997
From: (Wade Kamkoff) wkamkoff@alaska.net Subject: The Infinity Game Wimp (Cheater) v1.1 Hello, I am the author of "The Infinity Game Wimp 1.1", a cheater for Bungie's Marathon 2 Demo, Marathon 2, and the new Marthon Infinity Demo. Thanks, Wade Kamkoff. http://www.alaska.net/~wkamkoff/infinity/infinity.html

File Name: infomacv16-375.txt (48 k)
Date: Nov 29, 1999
Today's Topics: "blueberry" Epson 740i vs. "Bondi blue" iMac...? (A) Apple Data Detectors work with recent OS's! (A) Microsoft Office OS 9 conflict resolved (A) spreadsheet 16384 row limit (Q) View as List by default for all folders 7.5.3/flash4 [*] Yank 3.0.2J - Japanese Version [*] AMICO 2.1.1J - Japanese Version [*] Bright Chick 2.0J - Japanese Version [*] ConvertMachine 1.0.2v1J - Japanese Version [*] D-Sound Pro 3.5.1J - Japanese Version [*] Mac Trivia Challenge 4.0 [*] MT-NewsWatcher 3.0 [*] PlayerPRO 5.4 Freeware [*] Power Manager v1.0 [*] QuoEdit 0.6 [*] Repeating Decimals 1.0 [*] Sherlock 2 Mod Patch [*] sherlock-purified-1.0.hqx [*] Sound Machine 2.7.1J - Japanese Version [*] Sports KinePak SAMPLE - animated icons for Kineticon [*] Submit Quick-Finance.hqx by FTP [*] SwitchBack 2.8J - Japanese Version [*] TableCloths 4.0 [*] Vanessa Chess 1.5 [*] VSE Animation Maker 3.2.1 - GIF animation tool [*] VSE Be Found 1.5 - Web Site Promotion Tool [*] WP Download Outlining Fix [A] File Attachments in Outlook Express [Q] but it's not daylight savings time... [Q] Worrying(?) behaviour of Work menu in Word 5.1a under OS 8.6 A.D.D. & 8.6 Disappearing Volume Excel 98, Word 98 & MacOS 9 problem Info-Mac Digest V16 #374 Inthe old days... Laserwriter Pro Repair password removal PPP server for Mac (version 7.6 + ) Printer share help needed Reclaiming memory SCSI Problem sharing a printer Where's the Mac children's software?! why a 30 second delay sending e-mail?

File Name: ingemars-skiing-game-101u.hqx (240 k)
Date: Aug 20, 1999
From: Ingemar Ragnemalm Subject: Ingemar's Skiing Game 1.0.1u (game) This is version 1.0.1u of Ingemar's Skiing Game, a slalom game for one or several players. Works on all Macs, but looks best in 256 colors. This version makes some cosmetic changes, plus warns if the screen depth is unsupported. Shareware. /Ingemar Ragnemalm

File Name: in-jeopardy-20.hqx (2948 k)
Date: Oct 28, 2000
From: Daniel Gagner Subject: In Jeopardy! 2.0 Requires a Macintosh with at least 800x600 screen resolution OS 7.6 or later deceiver@s-way.com In Jeopardy! is a game made out of frustration. As a teacher, all games of this type contain pre-entered questions and answers. The teacher wants to use classroom information. In Jeopardy! looks and works just like the real thing. Enter answers and questions define dollar amounts, play with three students, three groups or with the entire class at once. Print out three types of follow-along / answer sheets for the students at their desks. Build a database of games and use them over and over again. Filemaker Pro developers will be interested in this is actually a bound Filemaker Pro database. You'd never know it though as it acts like a commercial game program.

File Name: input-sprocket-sfx-plus.hqx (20 k)
Date: Jan 22, 2000
From: Jeremy Harris Subject: InputSprocket driver for SFXPlus This is an Input Sprocket driver for SFXPlus ADB game controllers. The SFXPlus came out for Macs with an ADB port, and sold for a very very low price. But there was no Input Sprocket driver for it, so you couldn't use it for some games. Now there is. Just drop it in your system folder. You need a power macintosh and Input Sprocket 1.2 or greater to use. You also need (Duh) an SFXPlus game controller that uses your ADB port, NOT your USB port. This is freeware. It can be included on any CD Rom and distributed freely. Any bug reports should be directed to me at: secretmojo@yahoo. Enjoy. Jeremy Harris

File Name: insanity-maps.hqx (20 k)
Date: Jun 26, 1997
Subject: bolomaps-Insanity Maps From: willi123@gold.tc.umn.edu (Chris Williams) Date: Wed, 13 Jul 94 16:43:14 -0500 Here are a few more good bolo maps. Enjoy

File Name: inside-mac-games-96-02.hqx (1848 k)
Date: Mar 30, 1996
From: (Tuncer Deniz) tuncer@mcs.com Subject: IMG Jan/Feb 96 Please post the following file in this directory: Periodicals/Inside Mac Games. Please do not post this in Art/Magazine. Here's the description. Inside Mac Games is the premiere Macintosh gaming magazine, with amazing previews, great reviews, stunning screen shots, entertaining interviews, and much, much more! In this FREE PREVIEW issue of IMG, sneak previews of Access' Under a Killing Moon and LucasArts' The Dig! Also in this issue, reviews of Mrathon 2, Rebe Assault II, Comanche, Wing Commander III, Allied General and more. Lastly, the IMG game poll, colums, the latest games release list and much, much more. To learn how to subscribe to the FULL CD-ROM version of IMG, check out Page 2 in this month's issue. ____________________________________________________________________________ Tuncer Deniz (800) 339-0636 - Orders Publisher/Editor-in-Chief (708) 486-0636 - Voice Inside Mac Games/Inside Games (708) 486-0647 - Fax ____________________________________________________________________________

File Name: inside-mac-games-96-03.hqx (2112 k)
Date: Apr 19, 1996
From: (Tuncer Deniz) tuncer@mcs.com Subject: IMG March 1996 Inside Mac Games is the premiere Macintosh gaming magazine, with amazing previews, great reviews, stunning screen shots, entertaining interviews, and much, much more! In this FREE PREVIEW issue of IMG, sneak previews of Looking Glass' Flight Unlimited and Sir-Tech's Wizardry Gold! Also in this issue, reviews of X-Wing, Ultimate DOOM, Drumbeat, ShadowWraith, Strategic Conquest 4.0 and more. Lastly, the IMG game poll, colums, the latest games release list and much, much more. To learn how to subscribe to the FULL CD-ROM version of IMG, check out Page 2 in this month's issue or check out our web site at .

File Name: inside-mac-games-96-04.hqx (1964 k)
Date: Jun 29, 1996
From: (Tuncer Deniz) tuncer@mcs.com Subject: IMG April 1996 The Free Preview version of the April issue of Inside Mac Games is now available. Each month make available a small demo version of IMG on our web site, America Online, CompuServe, and other FTP sites. In the April FREE PREVIEW issue of IMG, sneak previews of Origin's Wing Commander IV and Pulse's Bad Mojo! Also in this issue, reviews of Star Trek: The Next Generation, Shockwave: Assault, Outpost, System Shock, The Legend of Kyrandia III, the Gravis Firebirrd and more. Lastly, the IMG game poll, the latest games release list and much, much more.

File Name: inside-mac-games-96-0506.hqx (1716 k)
Date: Aug 06, 1996
From: (Tuncer Deniz) tuncer@mcs.com Subject: Inside Mac Games May/June Inside Mac Games is the premiere Macintosh gaming magazine, with amazing previews, great reviews, stunning screen shots, entertaining interviews, and much, much more! In this FREE PREVIEW issue of IMG, sneak previews of Descent II and A-10 Attack Cube! Also in this issue, reviews of Flight Unlimited, The Dig, Phantasmagoria, Spycraft, and more. Lastly, the IMG game poll, colums, the latest games release list and much, much more. To learn how to subscribe to the FULL CD-ROM version of IMG, check out Page 2 in this month's issue or check out our web site at . Feel free to distribute this DOCMaker magazine to fellow Mac gamers. Upload it to your local boards and other on-line services.

File Name: integer-balance-beam.hqx (120 k)
Date: Dec 17, 2000
From: "Gary Smith" Subject: INTBEAM (Integer Balance Beam) Program Name: Integer Balance Beam Puzzle Description: Middle school (grades 5 through 9) math freeware program; students must balance a beam scale using the given positive and negative weights. Provides practice in context for adding and subtracting integers.

File Name: intellinews-20.hqx (1240 k)
Date: Feb 04, 2000
From: Aladdin Systems Public Relations Subject: Intellinews 2.0 Path: ftp.aladdinsys.com/pub/mac/IntelliNews Real Name: IntelliNews Size: 1262343 bytes Encoding: BinHex Release Date: 05-January-2000 Requirements: PowerPC Processor or better, MacOS 8.0 or better, including MacOS 9, Open Transport 1.1.2 or later, A Minimum 6 MB of available application RAM, Internet Config (or the Internet control panel under MacOS 8.5 and later), An IP connection to the Internet. IntelliNews 2.0 now supports connections via Compuserve 3.0.3 or later, and AOL 4.0 or later. License: Shareware, 30-day Price: $20 Description: The Day's News Delivered To Your Desktop! IntelliNews, a specialized Web browser, gathers headlines from all the premier Internet news sites and delivers them directly to your desktop, eliminating the need to jump from site to site. With updates occurring as often as every 15 seconds, you can follow the breaking news as it happens! Access The Information You Need, All From One Place! Gathering information online has never been easier or more effective. All the information you need is available in a single location: watch your stocks, the weather, the latest developments in the Macintosh community, and keep up-to-date with instant scores from all the top sports teams. From the latest Dow numbers, to the weather in Miami, IntelliNews has the answer! Save Time Online With IntelliNews! * Stay up-to-date with headlines gathered from the leading Internet news sources * Receive up-to-the-minute scores from all the top games * Stay on top of the Mac world, with articles and columns in IntelliNews stations * Get detailed weather reports from cities across the U.S. * Get detailed stock quotes, and company profiles * Eliminate searching the Web for news, sports, weather, and stock information

File Name: intellinews-30.hqx (1952 k)
Date: Sep 28, 2000
From: Aladdin Systems Public Relations Subject: FTP: intellinews_30_installer.hqx Upload Title: intellinews_30_installer.hqx IntelliNews 3.0 Installer License: TrialWare - 20 uses Price: $20 Description: IntelliNews is a specialized web browser that brings headlines from dozens of the Internet's most trusted news sources directly to your desktop. With updates occurring as often as every fifteen seconds, you can follow the breaking news as it happens. All the information you need to follow is now available in a single location; IntelliNews lets you watch your stocks or watch the weather, you can follow the latest developments in the Macintosh world, or keep up-to-date with instant scores from all the top games. From the latest Dow numbers to the weather in Miami Beach, IntelliNews has the answer. Gathering information online has never been easier or more effective! (BinHex, 2,027 KB). Min Requirements: PowerPC Processor or better, MacOS 8.1 or better, including MacOS 9, 5 MB of available application RAM Virex 6.0 shows no viruses in this file. Keywords: News, Weather, Sports, Stocks, desktop, online, browser, internet

File Name: internet-bolo-buddy-110.hqx (264 k)
Date: Jan 09, 1998
From: kev@kagi.com Subject: Internet Bolo Buddy 1.1 Internet Bolo Buddy is a utility for finding and joining Bolo games on the internet. Features include: - Configurable pop-up menu for choosing Bolo trackers. - Auto-launching of Bolo with all fields filled in when a game is double-clicked. - Tracker header info can be hidden so only the game info is shown. - Quick-joining of your favorite friends - Open Transport savvy. Runs under MacTCP, as well. - FAT binary. Runs native on both PowerPC and 680x0 machines. - Balloon Help for anything and everything. - Fully user-configurable via the Preferences dialog. This version (1.1) is a great improvement over version 1.0.1, and it is recommended that people upgrade to version 1.1. It should go in the info-mac/game/bolo/ directory and replace the version that is currently there. A ReadMe file is included. Questions and comments should be directed to me: kev@kagi.com Thanks, Kevin Whitty

File Name: internet-location-cm-13.hqx (64 k)
Date: Mar 20, 2000
From: Tomasz Kukielka Subject: Internet Location CM 1.3 "Internet Location CM" is a free Contextual Menu plug-in which helps managing URLs. It can perform two operations: - creating a new Internet Location file with URL in clipboard, - copying an URL from Internet Location file to clipboard. Version 1.3 adds support for Info-Mac pseudo URLs like "/info-mac/game/some-cool-game.hqx" which I always get in Info-Mac Digest. If you are Info-Mac Digest junkie you may consider downloading Internet Location CM 1.3 for automatic gluing of URL fragments: + <---URL ending fragment = <---your preferred mirror Just copy your URL ending fragment to clipboard and control-click on desktop to get the internet location file with full path! Have you ever bothered to set up your preferred Info-Mac mirror in Internet Config (or via "Internet" control panel in recent Mac OSes)? Now you have a reason to do so. Requirements: A PowerMac with Mac OS which supports internet locations and contextual menus plus Internet Config 2.0 or higher for the Info-Mac support. Tomasz Kukielka

File Name: invasion-aliens-101.hqx (2476 k)
Date: Feb 01, 2001
From: "J. Zack" Subject: Invasion of the Goofy Aliens 1.0.1 This is an update to Invasion of the Goofy Aliens 1.0 This file should be placed in Games/Arcade After the aliens landed, everybody thought it was pretty neat. But after a while, it soon became clear that there was something wrong...very wrong. They were a pain in the neck! They acted like the Earth was a giant playground and they trampled over everything! Here's where you come in. After days of aliens raiding your refrigerator, overfilling your bathtub and trashing your house playing twister, you snap and start shooting at them with your pea shooter. And it worked - they split! Now armed with your pea shooter and a mission to rid the world of these pesty aliens you are determined to chase them off the face of the Earth! System Requirements: Invasion of the Goofy Aliens should run on any grayscale or 265 color mac with 5 megs of ram running version 6.04 or later. Distribution: This file may be freely distributed as long as the "Read Me" file is included. Please feel free to include this game on any CD-Roms, see the "Read Me" file for more info. This file was checked with Disinfectant and was found to be free of viruses.

File Name: invasion-aliens.hqx (2016 k)
Date: Jan 30, 1998
From: jzack@suffolk.lib.ny.us Subject: Invasion of the Goofy Aliens 1.0.0 Invasion of the Goofy Aliens 1.0.0 - After the aliens landed, everybody thought it was pretty neat. But after a while, it soon became clear that there was something wrong...very wrong. They were a pain in the neck! They acted like the Earth was a giant playground and they trampled over everything! Here's where you come in. After days of aliens raiding your refrigerator, overfilling your bathtub and trashing your house playing twister, you snap and start shooting at them with your pea shooter. And it worked - they split! Now armed with your pea shooter and a mission to rid the world of these pesty aliens you are determined to chase them off the face of the Earth! System Requirements: Invasion of the Goofy Aliens should run on any grayscale or 265 color mac with 5 megs of ram running version 6.04 or later.

File Name: io-folders-chess-11.hqx (300 k)
Date: Jun 26, 1997
From: dwayne@origami.ornet.med.umich.edu (Dwayne Petrey) Subject: io.folders.chess 1.1 - folders which double as desktop chess sets Custom folders and desktop patterns which double as functional chess sets. Chess pieces move freely on the desktop, hold captured pieces, are set up automatically with scripts, and accept Label colors. One of the chess sets contains fire breathing dragons and a queen with billowing scarf. One set contains more traditional pieces that take on a neon look when modified with Label colors. This version of io.folders.chess is being distributed 11/7/1996 and adds several, new, 256-color chessboards and the Traditional/Neon Chess Collection to the 1.0 version of io-folders-chess. Will Io is a pseudonym of Dwayne Petrey. Registration information: Shareware ($10)

File Name: ipuzzle-10-68k.hqx (92 k)
Date: Apr 09, 1999
From: alois@conestoga.net Subject: iPuzzle v1.0 68k iPuzzle is a puzzle program where you have to slide the pieces of an iMac into place. Thank you.

File Name: ipuzzle-10-ppc.hqx (96 k)
Date: Apr 09, 1999
From: alois@conestoga.net Subject: iPuzzle v1.0 PPC iPuzzle is a puzzle program where you have to slide the pieces of an iMac into place. Thank you.

File Name: island-defender-20.hqx (420 k)
Date: Aug 20, 1999
From: mac-stacks@kagi.com Subject: Island Defender 2.0 I've just uploaded a game, Island_Defender_2.sit.hqx, for posting to Info-Mac. Here is the description: ------------------------------------------------------------------------- Island Defender 2.0 - Copr. 1993, 1997 Bruce A. Pokras Requires HyperCard Player 2.1 or higher. Version 1 was a "Software of the Month Club" selection. A cute little target game that lets you satisfy your desire to blow things up. However, in doing so you make use of your ability to judge angles and proportions, and so Island Defender is a great way for kids to learn and practice those skills in a fun and challenging way. Island Defender provides four levels of action against increasingly smaller target ships. Your electronic targeting scope allows you 360 degree coverage of the surrounding ocean from your volcano hide-away. Just set the targeting scope, click FIRE!, and watch your mortar shell head (hopefully) towards a direct hit on the enemy ship. If you miss, don't be surprised if the enemy insults you! Version 2 is the result of suggestions from registered users. A Practice mode has been added which overlays a grid on both the shooting area and the target scope to make it easier to learn how to aim the mortar. An Easy game has been added which allows you to aim the mortar in a more intuitive fashion. Shareware $5.

File Name: isle-of-insanity.hqx (4 k)
Date: Jun 26, 1997
From: willi123@gold.tc.umn.edu (Chris Williams) Subject: bolo-map-IsleofInsanity.cpt.hqx Date: Thu, 7 Jul 94 04:46:48 -0500 --========================_7771118==_ Content-Type: text/plain; charset="us-ascii" this is my first attempt at posting here so yell at me if i'm screwing up ;-) anyway this is a map for bolo. its the third in my Insanity series of maps. this map consists of a main 'continent' with a small island next to it. i've found that the map works well with 2 to 4 people. created with bmapedit. -Chris Willams (Insane in the bolo world)

File Name: ismon-101.hqx (208 k)
Date: Apr 09, 1999
From: blueman@swbell.net Subject: ismon-hc-101 iSmon is a game of follow-the-leader game. The object is simply to repeat increasingly long sequences of lights and sounds produced by a ring of flashing iMacs. System and Other Requirements MacOS version 7.0 or higher and Color QuickDraw are required. A monitor setting of "thousands of colors" shows off the iMac images best. iSmon was designed for use with HyperCard (or HyperCard Player) version 2.4.1. (It may also work with HyperCard 2.3.5.) The latest version of HyperCard Player 2.4.1 is available for free download from Apple. ftp://ftp.info.apple.com/Apple_Support_Area/ Apple_Software_Updates/US/Macintosh/Utilites The iSmon stack takes up about 250K of disk space, and HyperCard requires 2000+K of RAM to run properly in color. Enjoy! BDS"Don"McConnell DayLate & DollarShort Software daylate@swbell.net

File Name: ismon.hqx (208 k)
Date: Apr 10, 1999
From: blueman@swbell.net Subject: ismon-hc-101 iSmon is a game of follow-the-leader game. The object is simply to repeat increasingly long sequences of lights and sounds produced by a ring of flashing iMacs. System and Other Requirements MacOS version 7.0 or higher and Color QuickDraw are required. A monitor setting of "thousands of colors" shows off the iMac images best. iSmon was designed for use with HyperCard (or HyperCard Player) version 2.4.1. (It may also work with HyperCard 2.3.5.) The latest version of HyperCard Player 2.4.1 is available for free download from Apple. ftp://ftp.info.apple.com/Apple_Support_Area/ Apple_Software_Updates/US/Macintosh/Utilites The iSmon stack takes up about 250K of disk space, and HyperCard requires 2000+K of RAM to run properly in color. Enjoy! BDS"Don"McConnell DayLate & DollarShort Software daylate@swbell.net

File Name: iso-cat-100.hqx (144 k)
Date: Nov 21, 1997
From: mrphlogiston@argusig.com Subject: ISO Cat v1.0.0 Argus IG's incredible ISO Cat is the pick of the litter. None of those annoying beeps, toots, and gongs of common needful digital pets. Won't shed. Won't spray. Won't keel over from feline leukemia. Every bone in the feline skeleton was three dimensionally scanned, laser optimized, pixellated, and then erased using a bulk demagnetizer. Enjoy the simplicity of hands-free operation as it cat-vorts about and gives you unconditional love in typical cat fashion: by pretending you don't exist. Best of all, it's FREEWARE. Requires Macintosh or Macintosh compatible computer running System 7 or higher.

File Name: iso-cow-10.hqx (76 k)
Date: Jun 04, 2000
From: Jason Salisbury Subject: ISO Cow v1.0.0 ISO Cow v1.0.0 - US$5 SHAREWARE The new Argus IG ISO Cow isn't just isometric - it's iso-MOO-tric. Comes encased in its own digital desktop veal pen so you have endless eons of enjoyment. So, get along little doggy and download your cow-py today. Requires Macintosh or Macintosh-compatible computer running System 7, with color monitor. Argus IG http://www.argusig.com/

File Name: iso-sheep-100.hqx (112 k)
Date: Mar 18, 1998
From: argusig@earthlink.net Subject: ISO Sheep v1.0.0 Now anyone can give the gift of sheep thanks to the Argus IG Iso-Sheep. No annoying petting zoo guards. No nosy neighbors. FREEWARE. Sorry, software product does not include special ointments, creams, lotions, or other skin-softening agents. Dry clean only. Requires: any Macintosh, PowerMacintosh, or Macintosh compatible computer. Another fine software product from Argus IG http://www.argusig.com

File Name: ixohoxis-bolo-maps.hqx (100 k)
Date: Jun 26, 1997
Date: Sun, 21 Nov 93 00:19:00 EST From: Al Boulley <32DD3BNOrganization: Central Michigan University Subject: Upload Info-Mac Moderators, Enclosed below the double line is an upload of mine. I wish it to be placed in the game/bolo directory and replace boulleys-bolo-maps.hqx which is an older version of this upload. I also would be thrilled if this could ever be included on any shareware/freeware CD-ROM, such as your own or on Berkeley's BMUG CD-ROM (which my university purchases). The file name I request for this upload is: ixohoxis-bolo-maps.hqx Thank you for taking the time to post this submission, and especially for providing the best FTP service available for Macintosh. Al Boulley, 32dd3bn at cmuvm.csv.cmich.edu ======================================================================== For all you Bolo fanatics, I have here my collection of home-grown maps. A few of them are very popular on the internet. Most of them play very even because they are symmetrical. However, there are also a number of irregular maps that play well. There are 40 maps total, subdivided into two folders: 'Non-symmetricals' and 'Symmetrical Maps'. Try 'em all! Al Boulley

File Name: jabiru-21.hqx (1676 k)
Date: Nov 19, 1997
From: buttet@pobox.com Subject: Jabiru 2.1 JABIRU 2.1 Configuration minimum : 68040, OS 7, disque dur 2.5 Mb, RAM 1.5 Mb Un jeu de mots du type Master Mind. Vous pouvez jouer seul ou contre votre Mac : � vous de trouver le nom de six lettres qu'il vous a pos� plus vite que lui ne trouve le v�tre. 25000 formes, 5000 d�finitions compl�tes. Shareware, 30F. Similar to Mastermind, only with six letters french words. You may play on your own or against your Mac. Shareware, $5. Michel Buttet buttet@pobox.com http://pobox.com/~buttet Michel Buttet

File Name: jail-break.hqx (88 k)
Date: Apr 03, 1998
From: eswain@tiac.net Subject: Jailbreak 1.0 Jailbreak 1.0 by Asa Swain This is a new game by AArdvark software. You are an agent who has been captured in an enemy jail. Using only your wits and the few items around you you must escape. There are beautiful graphics, lots of items and several difficult puzzles. This game was created with StoryMaker. It is small and shouldn't take too long to beat. The regestired version has some easter eggs and a walkthrough. Please check out the official AArdvark Software webpage at www.tiac.net/users/eswain/AArdvark/index.html/ Asa Swain AArdvark Software www.tiac.net/users/eswain/AArdvark/index.html

File Name: japanese-wordmage-581.hqx (11184 k)
Date: Mar 24, 2000
From: Michael Wildoer Subject: FTP Japanese WordMage v5.8.1 demo japanesewordmagedemo.hqx Long description: Japanese WordMage offers nine highly integrated applications in one package including a multilingual wordprocessor, a HTML web page editor / viewer, various study systems with authoring abilities (interactive storybooks, auto-revision flashcards, the �Kanji Safari' multiplayer game and reading, aural and visual comprehension exercises), a powerful Kanji reference dictionary, a grammar library builder and a text translation aid. It does not require any Japanese O/S software to run and can be customised to most European (and other romanised) languages. MacOS, Windows 95/98/NT/2000 and Linux platforms supported. Short description: Japanese wordprocessor, multi-lingual HTML editor/viewer, dictionary, translation aid, Kanji and vocabulary flashcard study system, multiplayer �Kanji Safari� game, etc. No Japanese O/S software required. Shortest description: Japanese application suite with study systems Keywords: Japanese, Kanji, Kana, language, learning, educational, wordprocessor, dictionary, translation, study, game Distribution: This demonstration software can be freely distributed, so long as all supporting files are included, no changes are made to them, and no foreign files are included. A nominal charge for distribution is permitted.

File Name: jbs-lode-runner-levels-101.hqx (12 k)
Date: Jun 26, 1997
From: jbook@cris.com (J.B.) Subject: JB's Lode Runner Levels 1.0.1 This is an update to JB's Lode Runner Levels, a collection of 10 Lode Runner levels that I created for the commercial game Lode Runner. They are of medium to high difficulty. All levels have been tested by a third party, so they are possible to solve. If you have solved all the regular puzzles in Lode Runner, you should not have too much trouble with my levels. All ten levels combined should provide most players with about 1-2 hours of game time. This updates my e-mail and homepage info, as well as a few minor changes to the levels to improve playability. Enjoy! JB jbook@cris.com http://www.cris.com/~jbook

File Name: jesse-the-soccer-player.hqx (32 k)
Date: Jun 08, 1997
From: jkentel@form-net.com Subject: Jesse the Soccer player A game where you run from soccer balls instructions included www.geocities.com/SiliconValley/Park/1471/index.html

File Name: jewel-of-arabia-12.hqx (8360 k)
Date: Apr 24, 1999
From: jhs@CS.Princeton.EDU Subject: Jewel of Arabia: Dreamers Version 1.2 Jewel of Arabia: Dreamers is a fantasy role-playing game (RPG) set in ancient Arabia. Jewel of Arabia takes the RPG to new heights by coupling a rich world and engrossing storyline with beautiful animated graphics. The game requires 13MB of memory and 15MB of hard-disk space. For more information, visit Quarter Note Software's web page at www.qnote.com.

File Name: jewel-of-arabia-13.hqx (8760 k)
Date: Jan 25, 2000
From: James Shaw Subject: Jewel of Arabia 1.2 Jewel of Arabia: Dreamers is a fantasy role-playing game (RPG) set in ancient Arabia. Jewel of Arabia takes the RPG to new heights by coupling a rich world and engrossing storyline with beautiful animated graphics. The game requires 13MB of memory and 15MB of hard-disk space. For more information, visit Quarter Note Software's web page at www.qnote.com.

File Name: jewel-of-arabia-16.hqx (7940 k)
Date: Jun 24, 2003
From: James Shaw Subject: Jewel of Arabia 1.6 Jewel of Arabia: Dreamers is a fantasy role-playing game (RPG) set in ancient Arabia. Jewel of Arabia takes the RPG to new heights by coupling a rich world and engrossing storyline with beautiful animated graphics. The game requires 13MB of memory and 15MB of hard-disk space. For more information, visit Quarter Note Software's web page at www.qnote.com.

File Name: jigsaw.hqx (480 k)
Date: Jun 26, 1997
From: Andrew Plotkin Subject: Jigsaw R3 (text adventure) JIGSAW An Interactive History Copyright (c) 1995 by Graham Nelson Release 3 / Serial number 951129 / Inform v1600 Library 6/1 Jigsaw is copyright (c) Graham Nelson 1995, but may be freely distributed and used provided no profit is involved and provided it is not modified in any way. No trade marks are (knowingly) used. Resemblance to real places is intentional, and on rare occasions real historical figures appear, but those still alive have only walk-on parts. This application requires System 7, and 1.6 megs of free memory. If you don't have System 7, or you want a non-Mac version of this game, or you just want to try a different interpreter, please look in ftp://ftp.gmd.de/if-archive/. There are also lots of other text adventures there. If you wish to discuss putting this game on a CD-ROM, or anything like that, please contact: Graham Nelson (nelson@vax.ox.ac.uk)

File Name: jims-bolo-maps.hqx (16 k)
Date: Jun 26, 1997
Date: Sun, 3 Oct 1993 20:25:07 -0400 (EDT) From: Jim McQuillan Subject: JimsBoloMaps.hqx --0-1711951185-749694371:#4873 Content-Type: TEXT/PLAIN; charset=US-ASCII This is a collection of maps for use with Bolo, a networked Tank game for the Macintosh. If you have ANY comments, suggestions, or criticisms please send e-mail to: jimmcq@tardis.svsu.edu --0-1711951185-749694371:#4873 Content-Type: APPLICATION/octet-stream; name="JimsBoloMaps.hqx" Content-ID: Content-Description:

File Name: jmp-walk-through-95-03-26.hqx (12 k)
Date: Jun 26, 1997
Date: Mon, 27 Mar 1995 18:11:14 -0500 From: aschenke@babbage.csee.usf.edu (Adam Schenker) Subject: Journeyman Project Walkthru (3/26/95) Enclosed is the latest version (3/26/95) of the walkthru for "The Journeyman Project" which I maintain/compile/whatever. Not too much is different in this version, but it should replace all earlier versions. It reflects my new e-mail address as well as adding a couple of things to check out in the game that players might miss (I sure did!). Sorry folks, still no maps or Mastermind codes yet. "The Journeyman Project" is a CD-ROM sci-fi adventure game for Mac and Windows. You can place this file with other hint and walkthru files, or just anyplace you feel like it. :) Adam Schenker Department of Computer Science & aschenke@babbage.csee.usf.edu Engineering http://www.csee.usf.edu/~aschenke/ University of South Florida College of Engineering

File Name: jons-hacked-das-10.hqx (40 k)
Date: Dec 07, 2001
From: "Jonathyn Bet'nct" Subject: Jon's Hacked DA's 1.0 This is a package of a few hacked desk accessories taken from System 7.1. Included is a Color Alarm Clock, a Puzzle with a Bondi Blue Apple Logo in it, a Mini Calculator, and the Secret About Box from System 7.5.

File Name: jordans-gone.hqx (248 k)
Date: Aug 20, 1999
From: phew@maths.uwa.edu.au Subject: Jordan's Gone! Jordan's Gone! Version 1.0 20Apr1998 Copyright (C) 1998 Patrick C Hew All rights reserved. This game is freeware. www.phew.echidna.id.au/macintosh/ You have a sporty tractor, mobile in four directions. You are being tracked by two robot mines, each mobile in eight directions. Can you push the blocks to trap the mines? Find out in Jordan's Gone! ... a meeting of topology and high explosives. Machine Requirements: - System 6 and above. - On B&W Macintoshes, you may reduce the "Minimum Size" memory requirement under "Get Info...".

File Name: joshs-apple-game.hqx (192 k)
Date: Nov 27, 1998
From: machappy@pacbell.net Subject: Josh's_Apple_Game101 Josh's Apple Game is about as straight forward as a game can get. Josh is a little doggie. He needs your help to catch the apple's falling from his apple tree. You lead him back and forth across the screen to catch apples, using your mouse. Whenever he catches an apple, points are awarded, adding to his "Catch" total. Red Apples earn 1 point Green Apples earn 5 points Golden Apples earn 10 points If Josh misses an apple� SPLAT! It splatters on the ground and Josh loses a basket. Josh starts with 5 baskets to catch apples. Bonus baskets are awarded for high scores.

File Name: jotto-ii-12-c.hqx (476 k)
Date: Nov 08, 1994
From: f8dy@netaxs.com Subject: Jotto ][ 1.2 source code Date: Tue, 8 Nov 1994 00:16:44 -0500 (EST) Jotto ][ 1.2 is a word game based on logic and frustration. The computer picks a random word (5 or 6 letters) and you have fifteen tries to guess it. Similar to Mastermind, only with words. Improvements in version 1.2: improved the note pad, fixed several obscure bugs, many technical improvements. This archive contains the complete Metrowerks DR/4 project and resource files. Copyright (C) 1993-4, Mark Pilgrim. Free, distributed under the GNU General Public License.

File Name: jotto-ii-12.hqx (308 k)
Date: Nov 08, 1994
From: f8dy@netaxs.com Subject: Jotto ][ 1.2; a word game Date: Tue, 8 Nov 1994 00:15:54 -0500 (EST) Jotto ][ 1.2 is a word game based on logic and frustration. The computer picks a random word (5 or 6 letters) and you have fifteen tries to guess it. Similar to Mastermind, only with words. Improvements in version 1.2: improved the note pad, fixed several obscure bugs, many technical improvements. Copyright (C) 1993-4, Mark Pilgrim. Free, distributed under the GNU General Public License. System 7.0 or later.

File Name: journey-162.hqx (840 k)
Date: Jun 26, 1997
From: (Gokhan Ozar) ozar@ug.bcc.bilkent.edu.tr Subject: The Journey 1.6.2 (Adventure game to upload) THE JOURNEY 1.6.2 An Interactive Adventure Game For The Macintosh You take a challenging journey to reach a spaceship awaiting you at the top of a mountain in order to set off to your planet which is located in another galaxy, with your report about the Earth. Featuring over 100 scenes and 60 realistic sounds, and interactive graphics, the game also lets you save where you leave off. You receive a special code at the end of the game using which the player can get winner awards. The Journey 1.6.2 is shareware ($10)

File Name: journeyman-walkthru-95-12.hqx (204 k)
Date: Jun 26, 1997
From: aschenke@babbage.csee.usf.edu (Adam Schenker) Subject: Journeyman Project Walkthru 12/27/95 Here's yet another version of my walkthru for The Journeyman Project. Michael Maeda strikes again! This time he has sent me the codes for the Science Center puzzle. This file should replace all previous versions.

File Name: joy-of-hex-120.hqx (4064 k)
Date: Jun 27, 1999
From:cthulhu@kagi.com Subject: Joy Of Hex 1.2.0 APPLICATION NAME AND VERSION: Joy Of Hex 1.2.0 DOWNLOAD SIZE: 2.9 Meg REQUIREMENTS: MacOS 7.0 or greater. 256 colours. 10MB of RAM. 68K or PowerMac. WEB SITE: http://homepages.tig.com.au/~cthulhu DOWNLOAD LINK: http://homepages.tig.com.au/~cthulhu/apps/joyofhex/joyofhex1.2.0.sit EMAIL: cthulhu@kagi.com SHAREWARE PRICE: $39.00 DESCRIPTION: The Joy Of Hex is a strategy board game based on hexes representing regions about one kilometer square. The game uses a planning-execution engine, where the basic unit size is of a battalion, but where company sized units can also be used. There are three possible opponents: a local human, a human via email, and the computer. Included is detailed documentation, a scenario editor and 50 complete scenarios.

File Name: joy-of-hex-130.hqx (4544 k)
Date: Nov 29, 1999
From: cthulhu@kagi.com Subject: Joy Of Hex 1.3.0 APPLICATION NAME AND VERSION: Joy Of Hex 1.3.0 DOWNLOAD SIZE: 2.9 Meg REQUIREMENTS: MacOS 7.0 or greater. 256 colours. 10MB of RAM. 68K or PowerMac. WEB SITE: http://homepages.tig.com.au/~cthulhu DOWNLOAD LINK: http://homepages.tig.com.au/~cthulhu/apps/joyofhex/joyofhex1.2.0.sit EMAIL: cthulhu@kagi.com SHAREWARE PRICE: $39.00 DESCRIPTION: The Joy Of Hex is a strategy board game based on hexes representing regions about one kilometer square. The game uses a planning-execution engine, where the basic unit size is of a battalion, but where company sized units can also be used. There are three possible opponents: a local human, a human via email, and the computer. Included is detailed documentation, a scenario editor and 50 complete scenarios.

File Name: juggler.hqx (136 k)
Date: Feb 19, 1999
From: anoved@softhome.net Subject: Juggler 1.8PPC Juggler 1.8 - A Juggling Game Here it is, folks: the world's best digital juggling simulator, now publically available! Download Juggler 1.8 and appreciate the beauty of a master juggling; feel at one with the rythm as you toss the multi-colored balls in spectacular cascades across the screen. You can also control all of the simulation's parameters and edit the graphics with ease. Enjoy! Its for you! -Jim D anoved@softhome.net

File Name: jump-raven-pmac-avmac-patch.hqx (240 k)
Date: Jun 26, 1997
Date: Mon, 5 Sep 1994 17:57:05 -0700 From: thomalin@well.com (Thomas Caleshu) Subject: Jump Raven Patch --========================_9744750==_ Content-Type: text/plain; charset="us-ascii" Here is the patch which allows all PowerMacintosh and AV Mac users to use sound with the ultimate CD ROM game, Jump Raven. It was originally downloaded from AOL. --========================_9744750==_ Content-Type: application/mac-binhex40; name="Jump_Raven="

File Name: jump-zampoli-102.hqx (7188 k)
Date: Jan 23, 1998
From: hoffmann@lumpi.informatik.uni-dortmund.de Subject: JumpZampoli 1.02 JumpZampoli 1.02 - violence free action game with cute little dwarves that catapult each other into the air to burst balloons. 8 of 64 Levels playable. Shareware: $20

File Name: jur-162.hqx (72 k)
Date: Mar 25, 1998
From: cjk@flash.net Subject: Jur 1.6.2 Run away!!! Run away!!! Ahem. Ok, it's you stuck in an endless cavern. Your job: gather the eggs of the wild Jur, before the wild Jur gather you. Jur uses a random maze generator so that every game is different. cjk@flash.net.SPAMOFF http://www.flash.net/~cjk ICQ 4034900 PGP Key : http://pgp.ai.mit.edu:11371/pks/lookup?op=get&search=0xDFEB475A

File Name: jurassic-park-map.hqx (12 k)
Date: Jun 26, 1997
Date: Thu, 10 Jun 93 21:36:34 -0700 From: Jon Pugh Subject: [*] Jurassic Park Bolo Map Here's a nifty Bolo map I made using Bolotomy and my previously submitted Jurassic Park logo. Keeping with the theme, it has no buildings or roads, just a really cool island shape and lots of primodial forest (well, as primordial as it gets in Bolo). There's 16 bases and pills though and room to manuever. Jon

File Name: jyhad-list-13-fm.hqx (296 k)
Date: Jun 26, 1997
From: seoman@spiritwalk.com (Marc Britten) Subject: jhyad-list-13 Enclosed is a FileMaker Pro database that will help organize and catalog your Jyhad collection. For those not familiar with Jyhad, it is a collectible trading card game whose main characters are vampires. You play the part of a Methuselah--an ancient vampire who manipulates his or her younger Kindred to neutralize other Methuselahs. The enclosed database will allow you to catalog your collection as well as sort according to name, card type, skills and/or blood requirements, frequency (rarity), and clan.

File Name: kalaha-10.hqx (376 k)
Date: Jun 26, 1997
From: kulla@pudas.rydnet.lysator.liu.se (Joachim Kulla) Subject: Kalaha v1.0 Kalaha v1.0 is a board game based on a 7000 years old game from Egypt. It's easy to learn and very addictive. This game is $10 shareware. Requirements: This game requires a Macintosh with about 800 free Kbytes of RAM and System 7 or better. This game is a FAT binary so it should work on both PowerMacs and on some older Macs. This binary may be included on the commercially available CD-ROM of the archives.

File Name: kalaha-11.hqx (396 k)
Date: Nov 27, 1998
From: joachim.kulla@araby-dalbo.com Subject: Kalaha v1.1 Kalaha v1.1 is a board game based on a 7000 years old game from Egypt. It's easy to learn and very addictive. This game is $10 shareware. Requirements: This game requires a Macintosh with about 800 free Kbytes of RAM and System 7 or better. This game is a FAT binary so it should work on both PowerMacs and on some older Macs. Do not distribute for profit or on CD-ROM without my permission.

File Name: kanjicards.hqx (808 k)
Date: Apr 27, 2000
From: Benny Subject: KanjiCards - _Education_Language KanjiCards V1.00 A flash-card style database application specifically designed for learning japanese kanji letterforms, but which may be adapted for general use in memorising almost any set of symbols Requirements: OS 7.1 2Mb Ram > Freely Distributable incl. CDRoms

File Name: karate-champs.hqx (92 k)
Date: Aug 20, 1999
From: Louis-Nicolas_Dozois@jungle.achilles.net (Louis-Nicolas Dozois) Subject: Karate Champs Date: 27 Jun 1995 15:09:38 GMT This is a 2 player(only) game of great Karate where you score points with deferent hits,Of course this game is from -*MagicTouch*-.Keep an eye out for the REV(revised)edition which will have cooler rules and cooler moves.entertainment time:48h

File Name: kazs-checkers-10.hqx (96 k)
Date: Jun 26, 1997
From: gatrav@magna.com.au (Andrew Kisliakov) Subject: Kaz's Checkers "Kaz's Checkers" allows you to play a game of checkers against a friend or a computer player. Features include the ability to save and load games, view game histories and a hall of fame storing the ten best players.

File Name: key-wack-20.hqx (356 k)
Date: Dec 27, 1995
From: Elaine Benfatto Subject: KeyWack 2.0 KeyWack is a game for babies who like to sit at their parent's Mac and bang the keyboard. KeyWack prevents babies from accidentally opening most programs or documents, and makes banging even more fun by drawing shapes and playing random sounds as the keys are whacked. This program works with any Mac (with System 6.0.2 or higher) but looks best on one with color. The preferences dialog only works on more recent versions of system software. (Version 7.0 or higher, I think.) KeyWack is shareware. All rights are reserved by the author.

File Name: kgb-10.hqx (968 k)
Date: Aug 20, 1999
From: jflores@slate.Mines.EDU (Joe Flores) Subject: KGB_1.0 KGB is an arcade style game in which you shoot the evil software dictator... From the same guys who brought you SkyDive

File Name: killer-dice-151.hqx (928 k)
Date: Aug 11, 1999
From: shari@stsi.net Subject: Killer Dice 1.5.1 Killer Dice 1.5 -- Macintosh shareware game How good are you? Try your luck and hone your skills to razor sharp with this poker dice game. Sound effects and lots of options (single, double and triple games). High scores take you to the "man who knows all" for your fortune. Over 1000 fortunes for registered users, a lot less for the rest of you ;-) Must be played in color. Tested on PowerMacs and old but faithful gals as far back as LCII's & Performa 400's. Macintosh..... Shareware $10. http://www.stsi.net/~gypsy/gamepage/index.html --Shareware games for the Mac-- http://www.stsi.net/~gypsy/gamepage/index.html

File Name: killer-dice-152.hqx (976 k)
Date: Nov 10, 1999
From: shari@stsi.net (Shari) Subject: Killer Dice 1.5.2 Killer Dice 1.5.2 How good are you? Try your luck and hone your skills to razor sharp with this poker dice game. Sound effects and lots of options (single, double and triple games). High scores take you to the "man who knows all" for your fortune. Over 1000 fortunes for registered users, a lot less for the rest of you ;-) Must be played in color. Tested on PowerMacs and old but faithful gals as far back as LCII's & Performa 400's. Tested up to System 8.5. Macintosh.....Shareware $10. http://www.stsi.net/~gypsy/gamepage/index.html

File Name: killer-dice-y2k-11.hqx (980 k)
Date: Jan 13, 2000
From: gypsy@stsi.net (Shari) Subject: Killer Dice Y2K 1.1 Killer Dice Y2K 1.1 Sequel to the popular Killer Dice with all new Y2K fortunes. How good are you? Try your luck and hone your skills to razor sharp with this poker dice game. Sound effects and lots of options (single, double and triple games). High scores take you to the "man who knows all" for your fortune. Over 1000 fortunes for registered users, a lot less for the rest of you ;-) Must be played in color. Tested on PowerMacs. Macintosh..... Shareware $10.

File Name: kinder-grid-11.hqx (892 k)
Date: Aug 30, 1996
From: (Susan Farrier-Kalich) kalich@got.net Subject: KinderGrid 1.1 KinderGrid builds original interactive crossword puzzles for children (4-8) just beginning to identify letters and spell words. Children can solve each puzzle using color pictures or written clues. Animated letter carriers, a spelling train, spelling out loud, error detection and sound effects help children learn to spell. KinderGrid also prints out coloring book pages, builds Spanish and French puzzles, and includes online help. This is a commercial quality shareware program. Susan Farrier Kalich Laser Point Software http://www.laserpoint.com

File Name: king-albert-ii-10-esp.hqx (64 k)
Date: Jun 26, 1997
From: (Ricardo Rozemberg) riroz@ven.net Subject: King Albert II v1.0 Espanol. Solitarie card game This is the spanish version of King Albert II v1.0, a very absorbing and fascinating solitaire card game. King Albert II es un juego de cartas del tipo solitario fascinante y muy absorvente. El software requiere el sistema 7.0 en adelante, monitor a color de 640x480, y 1Mb de memoria disponible. Es del tipo Shareware y los distribuidores tienen permiso de usarlos en una recopilaci�n siempre y cuando no se separe del documento "Leeme King Albert II" que lo acompa�a.

File Name: king-albert-ii-10.hqx (64 k)
Date: Jun 26, 1997
From: (Ricardo Rozemberg) riroz@ven.net Subject: King Albert II v1.0 a solitaire card game. King Albert II is a fascinating and absorbing solitaire card game. This software requires system 7.0 or latter, color capable Macintosh, with a monitor of 640x480, and 1Mb of free memory. This game is Shareware. It can be distributed as long as the document "Read Me-King Albert II" acompanies it.

File Name: kings-corner-101.hqx (276 k)
Date: Jun 26, 1997
From: Steve Waltner Subject: King's Corner 1.0.1 Date: Mon, 3 Oct 1994 12:57:04 -0500 (CDT) HER MAJESTY'S SECRET SERVICE MINISTRY OF INTELLIGENCE DEPARTMENT 6 Operation: spreading the disease Subject: King's Corner Thursday, September 29, 1994 Hi There! I finally released my first game - a very clean implementation of the famous solitaire card game. WARNING! This is an addictive game! King's Corner will runn on any Macintosh running System 7.x.x or greater with ColorQuickDraw (PowerBooks and PowerPCs too!). King's Corner works with multiple monitors in any bit depth (although it looks a bit skanky in black and white). See "HOW TO PLAY" in the about box for more information. Feel free to give this to anybody with a Macintosh. Thanks for playing. Craig Marciniak P.S. Yes! it is too possible to win -- I'm sure!

File Name: kings-court-12.hqx (12 k)
Date: Jun 16, 1998
From: davidb@ubet.com Subject: Card Solitaire for PalmPilot Card Solitaire for Palm. May be included in CD-ROM of archives. david

File Name: kings-quest-7-walkthrough.hqx (20 k)
Date: Jun 26, 1997
Date: Wed, 1 Feb 1995 14:37:11 -0800 (PST) From: Pamela Sears Subject: King's Quest VII update The following is a walkthrough for the recently released Sierra adventure game, King's Quest VII: The Princeless Bride a.k.a. Airhead Gets Into Trouble Again

File Name: kk-games-105.hqx (760 k)
Date: Feb 06, 1998
From: k_kaufman@hotmail.com Subject: KKGames 1.05 KKGames v1.05 KKGames consists of 5 games for children: WordSpell Drag letters to form words; computer will (attempt) to pronounce them. MosaicPatterns Design stained-glass-like patterns using a palette of 256 colors; designs are printable. ColorShapes Drag various geometric shapes around the screen to form pictures; pictures are printable. Five-In-a-Row Roll the dice and practice addition and subtraction skills in placing markers on the game board (1-4 players). PlayNotes Play the on-screen "piano" keyboard; letter-name of note and its position on musical staff is shown. Note plays with any of five available sounds. KKGames requirements: Computer with 68030 or faster processor. Monitor set to 256 colors. Apple's Speech Manager extension is required for "WordSpell". KKGames is free. For further information, contact the author at: k_kaufman@hotmail.com Kurt Kaufman 1/98

File Name: kkgames-106.hqx (800 k)
Date: Dec 26, 1998
From: k_kaufman@hotmail.com Subject: KKGames 1.06 KKGames v1.06 KKGames consists of 5 games for children: WordSpell Drag letters to form words; computer will (attempt) to pronounce them. MosaicPatterns Design stained-glass-like patterns using a palette of 256 colors; designs are printable. ColorShapes Drag various geometric shapes around the screen to form pictures; pictures are printable. Five-In-a-Row Roll the dice and practice addition and subtraction skills in placing markers on the game board (1-4 players). PlayNotes Play the on-screen "piano" keyboard; letter-name of note and its position on musical staff is shown. Note plays with any of five available sounds. KKGames minimum requirements: Mac with 68030 or 601 processor 12" Monitor set to display 256 colors. Apple's Speech Manager extension is required for "WordSpell". KKGames is free. For further information, contact the author at: kurtkaufman@hotmail.com (version 1.06 squashes a few bugs) Thank you, Kurt Kaufman 12/98

File Name: klondike-70.hqx (208 k)
Date: Apr 14, 1998
From: mac@casteel.org Subject: Klondike7.0.sea.hqx--four solitaire games This is version 7.0.1 of Klondike, a solitaire game first released in 1984. This new version should work on all Macs and includes four different games: Klondike, Canfield, Golf and Racing Demons. Optional video game-like scoring is a popular feature, as is an almost-unlimited UNDO capability. Mike Casteel mac@casteel.org Seattle, WA

File Name: knight-edit-152.hqx (84 k)
Date: Jun 26, 1997
Date: Sat, 24 Oct 1992 16:47:58 -0600 From: elpeters@lamar.ColoState.EDU (Eric Peters) Subject: [*] KnightEdit 1.5.2 Hello, All: Here is the newest version (1.5.2) of KnightEdit, a chess-notation editing program. Some have called KnightEdit a game recorder. It reads and writes long algebraic chess notation to and from text files. It animates the moves from a text file onto a graphic chess board. After the chess move is made, post the text file either on a communication network or on an office environment network, or simply print out a text file and mail it to a friend. Note that KnightEdit IS NOT a computer chess game. -------------------------------------------- Shareware: Try the program for 15 days. If you continue using it, pay the shareware fee; otherwise, destroy your copy or give it to a friend for a 15 day trial. Mail a $10.00 registration fee to: Carpenter Software KnightEdit v1.5.2 PO Box 80743 Albuquerque, New Mexico 87198-0743 Commercial distribution of KnightEdit v1.5 or higher requires a license from author and a registration fee. KnightEdit program is a property of Jesse Carpenter. -------------------------------------------- � Special features include: -------------------------------------------- � KnightEdit writes and reads long algebraic chess notation to and from text files. � You can move the chess pieces on the chess board with the mouse. At the bottom of the chess board when selected or active, the next turn number with the appropriate chess piece is shown followed by the board coordinate of the position of the mouse hand. � The smart chess board or (AI) allows only a one move turn and only to the the appropriate space. The smart chess board allows castling, in passing, pawn exchanging, and error checking when reading text. Also smart chess determines a check. If there is a checkmate or stalemate, the king cannot move. � Animate under the Chess Moves Menu allows KnightEdit to animate the moves that are listed on the text file. If it is desired for any reason to discontinue animation, simply hold down the mouse button until the animation stops. � Select Study under the Chess Moves Menu to review all chess moves without altering any text moves. It has a forward and reverse button, and a set and last move button. A quick way to study a game. � Select Write under the Chess Moves Menu to Re-Write chess moves onto the text file. This option is good to use for rewriting incoming text file from others sources so chess notation is rewritten for KnightEdit compatibility. Also can write short algebraic chess notation by selecting the option in the preference dialog. � Preference under the Option Menu allows you to save choice of chess piece, orientation of board, and other options to a preference file. Thus upon starting KnightEdit program, these option are set to New Files and to Text files. Also if NOT using for Text Only in preference, options are saved to the text-style file. The text-style file will set options upon opening, it has precedence over the preference file. � There is a print capability. If the text edit window is active while selecting print under the File menu, it will print WYSIWYG. ALSO if the chess board window is active, it will print the chess board. � Braces {} and carets ^^ are used to manipulate how KnightEdit will read the move list. KnightEdit will ignore any moves in a set of braces. But if there is a caret on the immediate right of a left brace, KnightEdit will read the contents within the braces. If it has two carets, this will indicate to KnightEdit to continue reading on the the next set of braces that has a caret. The second caret of the first set is only needed to set the continuation flag and no others are needed. Also if a caret is placed any where other than on the right of a left brace, KnightEdit will exit the reading except when placed within braces without a caret on the right of a left brace. This is great if you are playing more than one game to a correspondent; it allows KnightEdit to read one game at a time with out getting a read error. This should replace the version currently in the archives. Please note that I am NOT the author of this program. Direct bug reports to Jesse Carpenter (who IS the author) at: JesseJr@aol.com Anyone interested in a game can contact me at the address below. Enjoy! Eric Peters elpeters@lamar.colostate.edu ******************************

File Name: kvlslr-levels.hqx (20 k)
Date: Jun 01, 1998
From: penfold@ccs.neu.edu Subject: KvLsLRLevels.sit.hqx This package contains two Macintosh Lode Runner level files. One of them is for the original Lode Runner game that came out in 1984, and the other is for the more recent Lode Runner: The Legend Returns. "Loads O' Lodes" is a 42 level scenario that I created for the original Lode Runner. Some levels are easy, some are creative, and some are downright evil. "Karl's Evil Levels" is for Lode Runner: The Legend Returns. What I basically did was take the 13 most EVIL levels from "Loads O' Lodes" and adapt them to the new format. Enjoy. -- Karl J. von Laudermann penfold@ccs.neu.edu http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl

File Name: labrisca.hqx (720 k)
Date: Apr 21, 1998
From: 306858@vetez.unizar.es Subject: "La brisca.sit" La Brisca is a Card game, please put it in /Games/Board This is the complete version. Required at least 68020, system 7.0 and 640x480 monitor Writed in Spanish. Spanish _________________________________ LaBrisca es un juego de naipes. Es la version definitiva. Requiere como minimo micro 68020, sistema 7 y monitor de 640x480. Idioma: espanyol. You can contact the autor ( Valeriano Setien ) in the adress: 331657@cienz.unizar.es Zaragoza Spain Kalisto no Baka!

File Name: ladmo-060-ppc.hqx (176 k)
Date: Jun 26, 1997
Date: Sun, 25 Sep 1994 17:41:39 -0700 From: "William Uther" Subject: New version of program Hi, This is a PowerMac ONLY version of the brain Ladmo 0.60 for the Mac game Bolo. It should go in info-mac/game/bolo directory along with the version that is already there (68k only). Thanx \x/ill :-} -------------------------------------------------------------------------------- William Uther Honours Student internet: will@cs.su.oz.au Basser Dept. of Computer Science "Nothing is so smiple it can't be stuffed up" University of Sydney, Australia

File Name: lambspam-10.hqx (1520 k)
Date: Feb 22, 2004
From: davidchristmass@netscape.net Subject: Lambspam v 1.0 for the macintosh This is a small, stand alone game, of the generic arcade type. It works well on any old or new world mac, which uses the traditional Mac OS. This game is one of my first university attempts at programming and is therefore not OS X compliant, because X was not there then. When I wrote this game, I had the academic world, in mind. The object of the game is to send out messages from a typewriter, and feed the sheep on the pastures the satisfaction they expect! Along the way you may reasonably expect to meet the bank manager several times, have the police drop by to say hello, and eat spam from cheap cans from the supermarket. This game is a must for any person bored mindless, young, and approaching first year of university life. People are required to register, see enclosed documentation for further information.

File Name: land-slide.hqx (56 k)
Date: Jun 26, 1997
From: kenh@vgi.com Subject: [*] LandSlide Date: Mon, 21 Feb 94 10:53:03 -0500 LandSlide by Maxum Development Corp. - This strategy board game involves 2 players (human vs. human or human vs. computer) placing pieces on a 16 x 16 grid with the goal of connecting both sides of the board with a line of adjacent pieces of their own color. Color support. Shareware: $10.00 Part of the October 1993 Home & School Mac Collection. StuffIt 3.0 Archive.

File Name: laz.hqx (1020 k)
Date: Dec 26, 1998
From: copperfield@worldnet.att.net Subject: The Scenarios of Laz The Scenarios of Laz Laz Rojas created some of the best scenarios for Wolfenstein 3D. Now you got to download them all in one little package. They are... Arena of Death Auf Wiedersehen, Adolf! B.J's Revenge Halten Sie! Laz's 2nd Encounter Mutants' Lair Operation-Annihilate! The Haunted Castle Treasure Hunt Deluxe All nine scenarios require the full version of Wolfenstein 3D. If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Visit Laz's page at http://www.geocities.com/TimesSquare/3744 Enjoy! Josh Mills copperfield@worldnet.att.net http://www.geocities.com/TelevisionCity/1568/wolf.html

File Name: leelas-return-105.hqx (1456 k)
Date: Jun 29, 1997
From: moritz.grund@mannheim-netz.de Subject: Leelas Return 1.05 Marathon Scenario Welcome to the new version of Leelas Return! New features: added a cool movie. Thats all ;-) Its a 3 player single scenario for Marathon Infinity. Check it out! But attention: the terminal texts are in the german language! http://home.pages.de/~moritz.grund/ mailto:moritz.grund@mannheim-netz.de

File Name: legendary-lair-101.hqx (7532 k)
Date: May 17, 2001
From: Robert Steely Subject: legendary-lair-101.bin Abstract File Name: legendary-lair-101.hqx Program Name: Legendary Lair Version: 1.0.1 Creation Date: 8 May 2001 System Requirements: Any PowerPC Mac with Mac OS 7.6.1 or higher, 24 Mb RAM, and 256-color monitor. Description: Legendary Lair is a turn-based, strategic, adventure game where the player explores and collects treasure while battling intelligent monsters through an infinite number of computer generated dungeons. The player and monsters choose from a repetoire of 51 different spells and abilities. Unlike many games, the monsters here, remember their friends and enemies and are just as likely to fight each other as they are the player. Legendary Lair's built-in monster and item editors allow the user to create his/her own creatures and objects, adding up to 32,000 entries to each library. Users are free to redistribute their libraries however they choose. The game is further enhanced by auto-mapping and 1,000 hand-drawn sprites and 250 digitized sounds. This product is shareware. Until registered, some features are disabled. An upcoming OS X upgrade will be free to all registered users. Distribution: Legendary Lair may be freely distributed in unregistered form as long as its installer remains intact and all documentation accompanies the game. Note that this game will not run directly from CD or other locked media. It must be installed on the user's hard drive first. Author: Robert L. Steely E-mail: steelysoft@nc.rr.com Web: www.steelysoft.com Recommended Directory: /info-mac/game/adv/ Note to Archivist: This file, legendary-lair-101.hqx, replaces an older version of the game, legendary-lair-10b3.hqx that can be found at path: /info-mac/game/. Please delete the old version and upload the new version to: /info-mac/game/adv/. The adventure directory is a more suitable place for the game. Thanks.

File Name: lemmings-cheat-20.hqx (92 k)
Date: Jun 26, 1997
From: b.kobben@frw.ruu.nl (Barend Kobben) Subject: LemmingsCheat 2.0 - edit Lemmings Levels Attached is a binhexed, stuffed version of a major update of LemmingsCheat (new version 2.0, FAT). I fixed a major bug changed the Help-text and compiled it as a FAT binary. Excerpt from Readme file: ___________________________ LemmingsCheat lets you edit the Levels file of Lemmings. This way you can give yourself more time, climbers, diggers, etc., lower the rate at which those beasts come or lower the goal (the nr. you gotta save). When you start LemmingsCheat "Levels" file. Always make a copy of the original Levels file first! You can open a level by typing in (part of) its name. This is case-sensitive. Just change any of the parameters using the usual Macintosh editing tools. Select the "Save" button to save the changes or the "Don't Save" button to discard the changes. LemmingsCheat 2.0 is a "Fat Binary", running native on PowerMacs as well as on 68k Macintoshes. Check for the latest version and other nice things at http://kartoserver.frw.ruu.nl/staff/bjk/bjk.html Legal stuff LemmingsCheat is �1996 by B.J. K�bben. It's POSTWARE: You can use and distribute it freely, if you send a postcard or an e-mail to B.J. K�bben, PO Box 80115, 3508 TC Utrecht, The Netherlands, b.kobben@frw.ruu.nl Barend Kobben

File Name: lenny-holiday-bash.hqx (3732 k)
Date: Dec 26, 1998
From: brian@macsourcery.com Subject: Lenny Loosejocks Holiday Bash Screen Saver & Game Ezone, MacSourcery, and the popular web cartoon character Lenny Loosejocks invite you to Lenny's Holiday Bash. When your computer sleeps your desktop is taken over to a by snowfall, music, and Lenny. Switch to interactive mode and turn Lenny into a snowman by mercilessly pelting him with snowballs. The screen saver was made with Cinemac For Director. Copy the Lenny Holiday Bash control panel into the "System" folder and restart your computer. If you would like to change the screen saver's settings, open the Lenny Holiday Bash control panel via the Apple Menu and make your changes.

File Name: leonardo-34.hqx (1588 k)
Date: Jul 12, 1999
From: Camil Demetrescu Subject: Leonardo IDE 3.4 Announcing new version: Leonardo IDE 3.4 A C programming environment for reversible execution and software visualization. It is especially well suitable for algorithm animation purposes. Leonardo's executable file includes: - a text editor with syntax coloring (based on Marco Piovanelli's WASTE text engine;) - a compiler for the ANSI C language; - a compiler for the logic-based ALPHA visualization language; - a fully-reversible virtual CPU for executing programs; - built-in operating system facilities for process, I/O and memory management; - an integrated logic-based general-purpose 2D visualization system; - a simple graph editor. Leonardo is distributed with a repository of C programs including several implementations of classical algorithms, visualization/animation demos and simple games such as Tetris. Leonardo 3.4 (1.5 MB, PPC, MacOS 7.5 or higher) is free. See http://www.dis.uniroma1.it/~demetres/Leonardo/ for details. Major news in Leonardo 3.4: this version includes the FIRST reversible implementation of the ANSI C library (except: qsort, ferror, clearerr, remove, rename, tmpnam, tmpfile); improved the C Preprocessor; fixed many bugs.

File Name: le-satellitaire-hc.hqx (20 k)
Date: Jun 26, 1997
From: claudevo@hotmail.com (Claude Vanolst) Subject: Le Satellitaire "Le Satellitaire" is a pegged solitaire game made with HyperCard. Enjoy! Permission is granted to redistribute this demo file, on CD-ROM compilations or otherwise. -Claude Claude Vanolst, Luxembourg claudevo@hotmail.com

File Name: letter-rally-10-68k.hqx (2300 k)
Date: Mar 18, 1998
From: gbergero@teluq.uquebec.ca Subject: Letter Rally 1.0 for Mac LETTER RALLY 1.0 for Mac Date : March 13, 1998 Email : gilles@nrj.qc.ca URL : http://www.nrj.qc.ca/nrj/lr/index.html SYSTEM REQUIREMENTS System 7.0 or higher A 68030 processor A 256 colors, 640 x 480 monitor 8 Mb RAM INTRODUCTION LETTER RALLY is a unique concept in word puzzle games. You play with letters and words in original games in order to find the names of 30 world capitals. It offers a collection of 30+ word & logic puzzles, plus several surprises. It is a unique mix of word puzzles and action games. Thank you for supporting shareware, and ... have fun ! � Copyright 1998, Gilles Bergeron. All rights reserved.

File Name: letter-rally-10-ppc.hqx (2472 k)
Date: Mar 18, 1998
From: gbergero@teluq.uquebec.ca Subject: Letter Rally 1.0 for Mac LETTER RALLY 1.0 for Mac Date : March 13, 1998 Email : gilles@nrj.qc.ca URL : http://www.nrj.qc.ca/nrj/lr/index.html SYSTEM REQUIREMENTS System 7.0 or higher PPC processor A 256 colors, 640 x 480 monitor 8 Mb RAM INTRODUCTION LETTER RALLY is a unique concept in word puzzle games. You play with letters and words in original games in order to find the names of 30 world capitals. It offers a collection of 30+ word & logic puzzles, plus several surprises. It is a unique mix of word puzzles and action games. Thank you for supporting shareware, and ... have fun ! � Copyright 1998, Gilles Bergeron. All rights reserved.

File Name: letter-world-198a.hqx (1576 k)
Date: Sep 29, 1996
From: keith@keithcom.com (Matt Keith) Subject: LetterWorld 1.9.8a - An educational childrens game Letter World is a children's game designed to help them learn associations of letters and words (as well as keep them entertained for awhile). At least 1 Meg of ram should be used to run the game, but 1.2 Meg is suggested and 1.5 Meg is best. It should work with most macintosh systems. The game will work in black and white, but color is a lot snappier (i.e. big nifty factor for the kids). This release is an Alpha release, which means that it has not been fully tested and all the new features have not been finished yet. This is where I need your help. Please try out the game and let me know what features you would like to see added for the final version. Matt Keith Keith Productions http://www.keithcom.com/keithprod

File Name: letter-world-20.hqx (3588 k)
Date: Nov 07, 1998
From: keith@www.keithcom.com Subject: LetterWorld20 - New Version 2.0 of the famous childrens gam Letter World is Keith Production's first shareware game. It is a Macintosh children's game designed to help them learn associations between letters and words. It is intended for children between the ages of 3 and 8, but everyone is welcome to play :^). It requires at least 1.5 Meg of memory to run, and takes up 4.1M of disk space. It should be compatible with any Macintosh running at least system 6 with enough RAM. Please try it out, and let me know what you think. Version 2.0 includes support for English, Spanish, French, German, Italian, and Danish. It also includes more words, pictures and sounds than previous versions.

File Name: leyte-10x-to-102-updt.hqx (144 k)
Date: Jun 26, 1997
From: Russ Blaine Subject: Submission Date: Sun, 24 Apr 1994 13:11:20 -0400 (EDT) Please place the enclosed file in your info-mac archive. It is named: Leyte10x-102.hqx This will update all versions of Leyte Gulf to version 1.02. You already have an updater that will only update version 1.01 to 1.02, but this new updater will work on all versions. Thanks... -Russ rblaine@max.tiac.net

File Name: life-14.hqx (64 k)
Date: Jan 02, 1996
From: weyer@netaxs.com (Steve Weyer) Subject: Life 1.4 (game of Life for Newton) Keywords: Life, mathematics, cellular automata, simulation, Conway, Newt, source Recent changes [Life 1.4] (1/1/96): - NOS 2.0 compatible - integrates 6 display/speed options (selectable via "method" picker): 2 different representations: array or bitmap 3 different styles: object-oriented, inline, native(RISC) code - adds "gen" picker for disabling gen# update or doing timing - line gesture to fill area, scrub gesture to erase area - created with Newt Development Environment - includes Newt source Contents: - life14.pkg -- a ready-to-install package (created by Newt) - life.nwt -- Newt source (if you'd like to modify/rebuild app) - life.bit -- Life icon - life.txt -- general introduction, description of implementation Life is freeware and may be distributed freely as long as all of the files listed are included and unmodified. You are free to make modifications for your own use. If you would like to construct and modify Life directly on your Newton, I would recommend obtaining the latest version of "Newt" (newt-devenv-32), the native Newton development environment (shareware), and "Slurpee" (slurpee-17) a text/data transfer utility (freeware) from your favorite Newton server/archive. Contact me (see email addresses at end) if you have trouble finding Newt, using it initially, or have questions about registering it. Steve Weyer Internet: weyer@netaxs.com America Online/eWorld/NewtonMail: SteveWeyer Compuserve: 74603,2051 http://www.netaxs.com/~weyer/newton/releases.html

File Name: life-15.hqx (68 k)
Date: Apr 01, 1998
From: sweyer@bellatlantic.net Subject: Life 1.5 Life 1.5 the "game of Life". Newton 1.x/2.x compatible. Includes Newt-format source. See life.htm,.txt for further info. Keywords: Life, mathematics, cellular automata, simulation, Conway, Newt, source Life is freeware and may be distributed freely as long as all of the files listed are included and unmodified. You are free to make modifications for your own use. Changes in version 1.5 (26 Mar 98): - updated URLs and help - uses info button - compressed package Internet: weyer@kagi.com AOL,CIS: SteveWeyer http://members.bellatlantic.net/~sweyer/newton/index.htm

File Name: lifelab-41.hqx (324 k)
Date: Feb 02, 2003
From: Andrew Trevorrow Subject: LifeLab 4.1 LifeLab is a software laboratory for experimenting with John Conway's Game of Life and other cellular automata. LifeLab 4.1 is a Carbon application that runs natively on OS X. It also runs on OS 8.6/9.x if CarbonLib 1.3 or later is installed. New in this release: * Much faster at generating sparse patterns. * Smarter oscillation detection. The shareware fee is $20. For more details see:

File Name: line-up-202.hqx (104 k)
Date: Jun 26, 1997
Date: Thu, 21 Jul 94 20:28:28 +0100 From: Berrie.Kremers@kub.nl (Berrie Kremers) Subject: Line Up This is version 2.0.2 of Line Up!. This replaces Connect Four 2.0.1 from your game/board directory. Line Up! is a board game for one or two persons. This new version has great new features, including printing, better color support, cooler sounds, and as the best part the possibility to play games on two different computers over the AppleTalk network.

File Name: links-pro-102-updt.hqx (192 k)
Date: Jun 26, 1997
Mime-Version: 1.0 Date: Wed, 19 Apr 1995 12:35:31 +0200 From: Herwig Henseler Subject: Links Pro Mac 1.0.2 patcher This patches your copy of Links Pro Mac 1.0 & 1.0.1 to 1.0.2. It superceedes the 1.0.1 patcher. >From The Read Me: Changes/Additions to 1.0.2 Fixed a bug that could cause crashes when playing Bountiful, either on hole #12 or at the end of the game. Also fixed some other minor bugs dealing with dropping out of a hazard, and using default (return/enter) keys. [...] Herwig ## Herwig Henseler ## Hausbaeker Weg 61 ## D-26131 Oldenburg ## GERMANY ## Tel: 0441/504919 ## Herwig.Henseler@Informatik.Uni-Oldenburg.DE -> "Life is a heuristic guided depth-first search without backtracking" -> PINK FLOYD RoIO-DB: http://www.informatik.uni-oldenburg.de/~herwig/

File Name: links-to-mac-203.hqx (128 k)
Date: Jun 26, 1997
Date: Fri, 18 Aug 1995 08:03:07 -0700 Subject: LinksToMac 2.03 From: RichLove LinksToMac reads Links 386 DOS golf course disks and converts them to Links Pro for Macintosh courses. You simply insert the DOS disks into your Mac and LinksToMac does all the work for you. It will automatically find the 386 courses on DOS disks and ignore the older Links courses. Registered users can also convert courses from CDRom and four-disk floppy sets. What You Need: Any Macintosh. 2 Megs of free memory or 2.7 megs if converting from CDRom. 2 to 3.5 Megs of free disk space for each course you want to install. System 6.05 or later. Macintosh PC Exchange or similar INIT to enable your Mac to read DOS disks. Super Drive Links course disks containing a Links 386 course.

File Name: little-red-wagon.hqx (816 k)
Date: Jan 15, 1997
From: LTLFingers@aol.com Subject: Little Red Wagon Little Red Wagon Shareware: $16 Author: LittleFingers Software System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color monitor Little Red Wagon is a preschool application program with six educational games and a "redemption center". These games cover upper/lower case letters, counting with numbers 1 to 10, shapes, colors and patterns, memory skills and mouse manipulation skills. While playing these games your child will accumulate tickets. At the end of the playing session the child can go to the "redemption center" and purchase goodies with their tickets, thus rewarding their efforts. Full-screen color graphics, sound effects and lots of fun for children ages 2 to 6!

File Name: lobster-petting-15.hqx (424 k)
Date: Apr 07, 1997
From: myee@slate.Mines.EDU Subject: Lobster 1.5 This is the latest update of the greatest Lobster Petting game of them all! Hours of Zen discovery whilst touching our lobster... Mind those claws!

File Name: lode-runner-intro-to-chaos.hqx (4 k)
Date: Jun 26, 1997
Date: Wed, 06 Sep 95 08:46:59 0400 From: Stephen Linhart Subject: Intro To Chaos - for Lode Runner: The Legend Returns IntroToChaos.sit - Stephen123@AOL.com - www.stephen.com A scenario for Lode Runner: The Legend Returns This is a single complex level for the new Lode Runner. It's a thinking type puzzle made up of several arcade type puzzles. It was created by Stephen Linhart and Tao Rodriguez-Seeger. Two people have checked to be sure that it is possible.

File Name: lode-runner-levels.hqx (92 k)
Date: Jun 26, 1997
Date: Thu, 26 Jan 1995 14:34:16 -0600 (CST) From: CBH Subject: Lode Runner Levels; for the game Enclosed are the saved levels from Sierra's new game, Lode Runner. Basically, I just saved the game after each level up to the last one (level 150). This will help you get passed any level that is giving you trouble. Requires the application Lode Runner. If you have any custom LR levels, I'd like to see them. Christopher Chopkins@mailhost.tcs.tulane.edu

File Name: lode-runner-sneaky-levels.hqx (4 k)
Date: Jun 26, 1997
Date: Wed, 06 Sep 95 08:48:04 0400 From: Stephen Linhart Subject: Sneaky Levels - for Lode Runner SneakyLevels.sit - Stephen123@AOL.com - www.stephen.com A scenario for the original Lode Runner 30 very tough and interesting levels for Lode Runner. Most of these levels are very intellectual. Some may seem to be impossible, but they have all been done by two or more people. Many of them require a different strategy the second time around (levels 31 to 60). These levels were created by Stephen Linhart and Doug Hewitt. Have fun!

File Name: lode-runner-stikes-revenge2.hqx (72 k)
Date: Jun 26, 1997
From: (Igor Yogovitch) ig@netcom.ca Subject: Stike's Revenge 2 - Lode Runner Levels Stike's Revenge 2 is a set of 39 Lode Runner levels for the commercial game Lode Runner the Legend Returns. If you haven't guessed already it requires Lode Runner the Legend Returns to work. This file has up to date e-mail addresses and web page locations, essential for registering.

File Name: logo-p-30-platypus.hqx (252 k)
Date: Oct 21, 1995
From: dickt@ucs.orst.edu (Thomas Dick) Subject: LogoP; module of the Platypus Collection Keywords: Tiling, Color, Platypus, Puzzle, Hypercard, graphics LogoP is a plug-in to the Platypus Collection. It requires Hypercard 2.1 or Player (or higher), 4 Megabytes or more of of RAM and a color Mac. It has been extensively tested on system 7.1, and has been run through system 6.0.8. IT ALSO REQUIRES a shared resource stack called PLATYPUS COMMON, available at the same sources as this file. LogoP(uzzle) v3.5 �1993-1995 by Platypus Software is a cerebral challenge where your job is to arrange nine attractive tiles so that colors and designs of adjacent pieces match. You do it by rotating tiles and by swapping any two tiles' positions. You can choose any of eight different graphics for your puzzle. LogoP has been substantially overhauled since the last release. The look has been jazzed up with AddColor, new tools have been added, yet more new designs have been added, ColorCover hides the desktop (for HC 2.1 and above) and the custom colors screen is improved. The last version did not get along very well with other stacks. This one has much better manners. Shareware $5.00 fee entitles you to all future shareware upgrades and any new graphics that we make. Requires a color/greyscale Macintosh and HyperCard 2.0+ or player. (There is an old freeware version for black and white.) Now that it is a color stack, you have to crank up the memory on your Hypercard app before you run it. All color stacks require this and there are getting to be more and more of them. To do this: 1. SINGLE CLICK the icon for your Hypercard or Player App. NOT THE LogoP icon! 2. Do a Get Info from the Finder. 3. Set the minimum and preferred memory to at least 1500K. Try it, if you still can't see color on the splash screen, crank it up higher. Disclaimer: Platypus Software is not responsible for any insanity and/or other mental impairments resulting from the use of this software. Distribution of unmodified folder is unrestricted, providing it is not sold. The puzzle is not in the public domain. Send ideas for new graphics, or comments to: Internet: dickt@ucs.orst.edu, Platysoft@aol.com USMail: P.O. box 1591, Corvallis, OR, 97339 FAX: 503 754 3114 Known bugs: Known to lose color sometimes. Eventually comes back.

File Name: loki-20.hqx (488 k)
Date: Jun 20, 1995
From: "William Opdyke" Date: Mon, 19 Jun 1995 10:47:14 -0700 Subject: LOKI 2.0 Release Version Here is the latest release of Loki 2.0 .

File Name: looney-lander.hqx (380 k)
Date: Aug 20, 1999
Date: Tue, 17 Jan 1995 21:21:11 -0700 From: mass@island.net (Tom Stromar) Subject: Looney Lander; a game Looney lander is game akin to the original Lunar Lander. This is the pre-release free-ware version. System 7.0 or greater and Color is required. Email : MASS@island.net |=================================================== | Waiting for that killer sig. idea, sigh..... |===================================================

File Name: loony-labyrinth-102-updt.hqx (188 k)
Date: Jun 26, 1997
From: gmatsuda@netcom.com (G.Matsuda) Subject: Loony Labyrinth 1.02 Date: Mon, 21 Aug 1995 01:05:48 -0700 (PDT) I didn't see this on the Info-Mac archives when I looked for it recently, so I thought I'd pass it along, despite the fact that it's been out for awhile... This patcher application updates LOONY LABYRINTH 1.01, a neat pinball game by Starplay, to version 1.02. The new version reportedly fixes some minor bugs and changes some of the "rules" of the game so that it is a bit more difficult to get extra balls (version 1.01 was criticized because it was too easy to get extra balls). Gann Matsuda gmatsuda@laedu.lalc.k12.ca.us OR gmatsuda@netcom.com

File Name: lord-of-the-deck-25.hqx (328 k)
Date: Jun 26, 1997
From: (Kirk Hedden) hedden@cs.utk.edu Subject: Lord of the Deck Lord of the Deck is the Macintosh deckbuilding program for the popular card game Magic: The Gathering. It has a nice interface, fast implementation, support for collections, testing features, and much more. This latest version includes the Alliances expansion set. Lord of the Deck requires a Macintosh running System 7.0 or later.

File Name: lord-of-the-deck-25-to-26.hqx (88 k)
Date: Jun 26, 1997
From: rrome@connix.com (rrome) Subject: Lord of the Deck 25 -> 26 Update Lord of the Deck is the Macintosh deckbuilding program for the popular card game Magic: The Gathering. It has a nice interface, fast implementation, support for collections, testing features, and much more. This file updates version v2.5 to v2.6. Changes made since v2.5 The Mirage expansion was added (however, I [the author] decided not to spend the time summarizing the card texts, instead putting the time into version 3.0 of the program). Lord of the Deck requires a Macintosh running System 7.0 or later. Please note I am not the author. Thye author is Kirk Hedden, he may be contacted at hedden@cs.utk.edu or look at where a full copy of the program is. Romulo Romero rrome@connix.com

File Name: lose-your-marbles-10-c.hqx (252 k)
Date: Jul 15, 1994
From: f8dy@netaxs.com Subject: Lose Your Marbles! 1.0 (source code) Date: Thu, 14 Jul 1994 03:34:19 -0400 (EDT) Lose Your Marbles! 1.0 is an infuriating board game in which you must fill a board (as small as 5 x 5, as large as 8 x 8) with marbles such that so row, column, or diagonal contains two of the same marble. Not as easy as it sounds... This archive contains the complete THINK C 7 project and resource files. Application also available; check ftp sites or e-mail f8dy@netaxs.com. Finger f8dy@netaxs.com for complete program list. Copyright (C) 1994, Mark Pilgrim. Please read enclosed file "GNU General Public License" for licensing details.

File Name: lose-your-marbles-10.hqx (128 k)
Date: Jun 26, 1997
From: f8dy@netaxs.com Subject: Lose Your Marbles! 1.0 Date: Thu, 14 Jul 1994 03:33:31 -0400 (EDT) Lose Your Marbles! 1.0 is an infuriating board game in which you must fill a board (as small as 5 x 5, as large as 8 x 8) with marbles such that so row, column, or diagonal contains two of the same marble. Not as easy as it sounds... C source code also available; check ftp sites or e-mail f8dy@netaxs.com. Finger f8dy@netaxs.com for complete program list. Copyright (C) 1994, Mark Pilgrim. Please read enclosed file "GNU General Public License" for licensing details. 384K memory, 140K disk, B/W or color monitors, system 4.1 or later. Sounds require system 6.0.7 or later.

File Name: lost-and-found.hqx (5588 k)
Date: Aug 20, 1999
From: rmraines@erols.com Subject: Lost & Found Lost and Found is the sequel to the famed Get Rich Quick starring that semi-hero, Joe Average! In this new adventure Joe's apartment has been robbed and you must search the city and other strange places in order to find his stolen items. The game features plenty of puzzles to solve as well as some well crafted humor to keep the game going. This is a FULL game and is not a demo! Lost and Found features: -Tons of places to explore -Lots of puzzles -Our friend, Joe Average -Cartoon appearance -Lots of animations -Eight different endings! -Created by Prisim Software Visit the Prisim Software web page for more information on this and many other games: www.geocities.com/siliconvalley/vista/6187

File Name: lotteria-primitiva.hqx (236 k)
Date: Jul 05, 2000
From: Baara-Soft Subject: Loteria Primitiva Games Lotto HyperCard. Spanish Version Loteria Primitiva. Juega a la Loteria Primitiva. Pila HyperCard. Autor:Joan Grabuleda ---------------------------- Baara-Soft ShareWare-FreeWare http://www.arrakis.es/~grabu/ mailto:baara@iname.com -----------------------------

File Name: louis-street-adv.hqx (804 k)
Date: Feb 21, 2001
From: Lisette Gagne Subject: Re: Louis Street Adventure Game Abstract ABSTRACT: "The Louis Street Adventure" Shareware (fully functional) Challenging adventure game. Graphics, animation, sound. Works on any color capable Macintosh. StoryMaker adventure game format. Tutorial/instructions included in Read Me file. -You must find your way through the exciting maze of Louis Street, where you can find valuable hidden objects, meet various characters and challenges, and are presented with certain tasks that you must complete to win the game. You go to a yard sale (spend your money wisely!), collect cash, exchange goods, free a leprechaun, enter mysterious jump doors and help a lot of people before you win the game. When you successfully complete the game, you are congratulated at a cookout PARTY!--

File Name: ls-basic.hqx (148 k)
Date: Mar 13, 1999
From: Squirrel43@aol.com Subject: LSBasic LSBasic is a full featured Basic compiler for the Macintosh computer. Its name, LSBasic, or Lightning Speed Basic, derives from the fact that it is one of the fastest basic compilers ever made. LSBasic will let you create games and software for your Mac professionally and with ease. LSBasic's language is a mixture of mostly Basic, but a little Pascal is mixed in. It's Basic/Pascal language is capable of compiling itself. LSBasic requires a system with version 7.x of the operating system, a 68020 processor or greater, 32 bit addressing and around 800K of free memory.

File Name: lsbasic.hqx (172 k)
Date: Feb 20, 1999
From: Squirrel43@aol.com Subject: LSBasic LSBasic is a full featured Basic compiler for the Apple Macintosh computer. Its name, LSBasic, derives from the fact that it is one of the fastest basic compilers ever made. LSBasic will let you create games and software for your Mac professionally and with ease. LSBasic is written in the C language and it's powerful Basic/Pascal language is capable of compiling itself. LSBasic requires a system with version 7.x of the operating system, a 68020 processor or greater, 32 bit addressing and around 800K of free memory. More info can be obtained from the manual in the LSBasic Folder. Feel free to include LSBasic on any CD-ROM just ask.

File Name: lucky-numbers.hqx (476 k)
Date: May 19, 1998
From: mike@cocos.ml.org Subject: luckynumbersfat.sit (IP address display) Lucky Numbers is a fat program which allows users to quickly and easily determine their IP addresses for games, file serving, and other online applications. Thanks, Mike Coffey

File Name: luminous-chess.hqx (92 k)
Date: Jun 26, 1997
From: (Joseph Strout) jstrout@ucsd.edu Subject: Luminous Chess v1.0 Luminous Chess is a Macintosh application which implements an unusual Chess board. Every piece on the board casts light onto the squares which it may attack; one player's pieces cast red light, and the other's cast blue. These lights overlap and combine, showing you instantly the influence exerted over any square on the board. Luminous Chess is strictly a two-player game; there is no computer opponent. However, it has several advantages over a normal Chess board: 1.The luminous squares are both beautiful and informative. 2.Luminous Chess implements both standard and Grand Chess (which requires a 10x10 board). 3.The pieces in Luminous Chess are not easily knocked over by the cat while you're trying to play. (Grand Chess mostly follows standard Chess Rules, but uses a larger board, adds two extra pieces, and eliminates the "castle" move.) Joseph J. Strout Department of Neuroscience, UCSD http://www-acs.ucsd.edu/~jstrout/

File Name: lunar-commando-104.hqx (1064 k)
Date: Aug 20, 1999
From: smokin@pdq.net Subject: Lunar Commando 1.0.4 Lunar Commando is an action/arcade game in which you must defend a moon base from invading UFOs, then clear out the base of alien infestation. This and other games can be found at freeweb.pdq.net/smokin/software Requires: System 7 or higher, 8M RAM, 256 colors or more, 640x480- pixel monitor or larger, PowerPC processor recommended.

File Name: lunar-lander-10.hqx (36 k)
Date: Jun 07, 1994
From: zapper2@netcom.com (Chris Athanas) Subject: Lunar Lander->Newton/Games Date: Tue, 7 Jun 1994 04:09:02 -0700 Lunar Lander 1.0 )1994 Chris Athanas Lunar Lander is an arcade game for the Apple Newton. This game is shareware. Please send $5 to: Chris Athanas 1817 California St #203 San Francisco, CA 94109 PS - This game may be included on CD's. Please ask me first.

File Name: lunar-phantom-10.hqx (340 k)
Date: Aug 20, 1999
From: rex@algonet.se (Rolf Staflin) Subject: Lunar Phantom 1.0, an arcade game Hi! Lunar Phantom 1.0 is an arcade game where you attempt to fly a spaceship through 14 levels with various obstacles and enemies. Your ship does not have any weapons, so the game is fairly non-violent. The game should run on any Mac from the Plus and up, on system 6 and 7 and on any screen depth. The game is in black and white. It is distributed as shareware - see the supplied documentation. Use BinHex, StuffIt Expander or a similar program to decode the file, then double-click on the resulting, self-extracting archive.

File Name: lun.hqx (140 k)
Date: Jun 26, 1997
From: arakasi@venus.superstore.com Subject: Lun (a Marathon Infinity netmap) This is a netmap based on Lunatic Fringe from Duke Nukem 3d. It supports Every Man for Himself and King of the Hill play. Jason Parsons arakasi arakasi@superstore.com

File Name: lunicus-pmac-avmac-patch.hqx (100 k)
Date: Jun 26, 1997
Date: Sat, 10 Sep 1994 17:35:23 -0500 From: thomalin@well.com (Thomas Caleshu) Subject: Lunicus PPC/AV Patch --========================_12445589==_ Content-Type: text/plain; charset="us-ascii" Here is the patch for the CD-ROM game Lunicus, just replace the application on your hard drive with this one. --Thomas Caleshu --The WELL Studio Intern --Voice: 415-332-9200 --Fax: 415-332-9355 --E-Mail: thomalin@well.com --========================_12445589==_ Content-Type: application/mac-binhex40; name="Lunicus_1.1AV=PMac_patch.sit" Content-Disposition: attachment; filename="Lunicus_1.1AV=PMac_patch.sit"

File Name: mac-500-12.hqx (1860 k)
Date: Apr 02, 2001
From: David Risvold Subject: Mac500 Version 1.2 Mac500 is a Macintosh version of the popular card game Five Hundred. You and a computer partner play against two computer opponents. Mac500 allows you to choose some of the most popular variations of the rules of Five Hundred, and it keeps a history of games and bids won and lost by you and your opponents. You can name your players and change the bidding styles of the computer players. If you are new to the game, you can have Mac500 suggest bids and cards to play. Version 1.2: � improves the bidding and playing of the computer players � adds a concede/lay down option when one player has all trump and his or her opponents are out of trump � adds an option to go to the next trick using a time delay or the space bar rather than the continue button � moves the "Show Suggestions" options to the Options Panel in the Preferences Window, and other enhancements. The registration fee is $10 US. If unregistered, the program quits after 15 minutes each time you use it, and preference settings are not saved. Mac500 will run on a 68030 Mac with Mac OS 7.1 A PowerPC is recommended. David J. Risvold daveris@mac.com http://homepage.mac.com/daveris/mac500.html

File Name: mac-assistant-tips-95-07.hqx (108 k)
Date: Oct 28, 1995
Subject: MacAsst Tips/Tutorial Back Issues From: Steve Mack Here are the back issues of my hot new newsletter "MacAssistant Tips and Tutorial". The first issue was published on America OnLine in May of 1995. This archive contains all of the shareware versions from May to the October issue. The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. It includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a fascinating download well worth the time. Enjoy!!!!!!!!! This newsletter will be posted here each month. Hopefully, the administrators will soon create a directory dedicated my newsletter to make it easier for all to find. Since, I now have an internet account, I have been able to drop the shareware price to $12.00 for delivery via internet email. Steve Mack MacAssistant Tips and Tutorial

File Name: mac-assistant-tips-95-08.hqx (112 k)
Date: Oct 28, 1995
Subject: MacAsst Tips/Tutorial Back Issues From: Steve Mack Here are the back issues of my hot new newsletter "MacAssistant Tips and Tutorial". The first issue was published on America OnLine in May of 1995. This archive contains all of the shareware versions from May to the October issue. The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. It includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a fascinating download well worth the time. Enjoy!!!!!!!!! This newsletter will be posted here each month. Hopefully, the administrators will soon create a directory dedicated my newsletter to make it easier for all to find. Since, I now have an internet account, I have been able to drop the shareware price to $12.00 for delivery via internet email. Steve Mack MacAssistant Tips and Tutorial

File Name: mac-assistant-tips-95-09.hqx (96 k)
Date: Oct 28, 1995
Subject: MacAsst Tips/Tutorial Back Issues From: Steve Mack Here are the back issues of my hot new newsletter "MacAssistant Tips and Tutorial". The first issue was published on America OnLine in May of 1995. This archive contains all of the shareware versions from May to the October issue. The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. It includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a fascinating download well worth the time. Enjoy!!!!!!!!! This newsletter will be posted here each month. Hopefully, the administrators will soon create a directory dedicated my newsletter to make it easier for all to find. Since, I now have an internet account, I have been able to drop the shareware price to $12.00 for delivery via internet email. Steve Mack MacAssistant Tips and Tutorial

File Name: mac-assistant-tips-95-11.hqx (96 k)
Date: Oct 29, 1995
Subject: 11/95 MacAsst Tips/Tutorial From: Steve Mack This is the latest issue of the hot new newsletter "MacAssistant Tips and Tutorial". The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. It includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a short, fascinating download well worth the time. Enjoy!!!!!!!!! Steve Mack MacAssistant Tips and Tutorial

File Name: mac-assistant-tips-95-12.hqx (108 k)
Date: Jun 06, 1996
From: (Steve Mack) macasst@galileo.mis.net Subject: MacAssistant Tips 12-95 (Reposted to replace a missing file) This is the latest issue of the hot new international newsletter "MacAssistant Tips and Tutorial". If you are looking for ways to use your Mac more effectively, you need to download this one. If you are tired of wading through all the reviews of software that you will probably never use, the MacAssistant Tips and Tutorial Newsletter will not disappoint you. Each issue is packed with useful information that the majority of people can actually use. The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. Each issue includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a short, fascinating download well worth the time. The tutorial article is available to subscribers only. This newsletter is distributed as a Docmaker application. NO other software is needed.

File Name: mac-assistant-tips-96-01.hqx (128 k)
Date: Dec 29, 1995
Subject: 01-96 MacAssist Tips/Tutorial From: Steve Mack This is the latest issue of the hot new newsletter "MacAssistant Tips and Tutorial". This month the newsletter has been upgraded to DocMaker 4.5.2. This new release of the famous document software from Mark Walls of Green Mountain Software has given me the ability to add some new features to this newsletter. Since there have been many changes to the newsletter this month, I have distributed this full issue to all normal sites where my shareware versions are located. New to this issue are hot links via NetScape to some critical Macintsoh Web Sites and new software releases from various sources. This feature is mainly intended for those people that have full internet accounts. However, there are some very useful URL's for those that do not have separate internet accounts. You can manually type these into your browser. The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. It includes many tips about using your Mac and even a puzzle when you need to take a break. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This issue has a fasinating article on Working with Fonts. This article will explain to you the differences in the various types of Fonts currently available . This is a short, fascinating download well worth the time. Enjoy!!!!!!!!! Steve Mack MacAssistant Tips and Tutorial

File Name: mac-assistant-tips-96-02.hqx (124 k)
Date: Jun 06, 1996
From: (Steve Mack) macasst@galileo.mis.net Subject: MacAssistant Tips 2-96 (This is reposted to replaced a damaged file) This is the latest issue of the hot new international newsletter "MacAssistant Tips and Tutorial". If you are looking for ways to use your Mac more effectively, you need to download this one. If you are tired of wading through all the reviews of software that you will probably never use, the MacAssistant Tips and Tutorial Newsletter will not disappoint you. Each issue is packed with useful information that the majority of people can actually use. ********************************************************* This months article is "Using the Launcher" ********************************************************* The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. Each issue includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a short, fascinating download well worth the time. The tutorial article is available to subscribers only. This newsletter is distributed as a Docmaker application. NO other software is needed.

File Name: mac-assistant-tips-96-03.hqx (216 k)
Date: Mar 11, 1996
From: Steve Mack, macasst@galileo.mis.net Subject: MacAsst Tips 3/96 This is the latest issue of the hot new newsletter "MacAssistant Tips and Tutorial". This month the newsletter is dedicated to making that first internet connection. What software is needed and the other items that you need to know before connecting for the first time. The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. It includes many tips about using your Mac and even a puzzle when you need to take a break. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a short, fascinating download well worth the time. Enjoy!!!!!!!!! _________________________________________________________________________ Steve Mack MacAssistant Consulting MacAssistant Tips and Tutorial Subscribe to the MacAssistant Tips and Tutorial Newsletter _________________________________________________________________________

File Name: mac-assistant-tips-96-04.hqx (140 k)
Date: Apr 19, 1996
From: (Steve Mack) macasst@galileo.mis.net Subject: 04-96 MacAssistant Tips and Tutorial This is the latest issue of the hot new international newsletter "MacAssistant Tips and Tutorial". If you are looking for ways to use your Mac more effectively, you need to download this one. If you are tired of wading through all the reviews of software that you will probably never use, the MacAssistant Tips and Tutorial Newsletter will not disappoint you. Each issue is packed with useful information that the majority of people can actually use. ********************************************** This months article is "Using Apple's Extensions Manager" ********************************************** The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. Each issue includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a short, fascinating download well worth the time. This newsletter is distributed as a Docmaker application. NO other software is needed. Steve Mack MacAssistant Consulting MacAssistant Tips and Tutorial

File Name: mac-assistant-tips-96-06.hqx (160 k)
Date: Jun 18, 1996
From: macasst@galileo.mis.net Subject: MacAssistant Tips June 96 This is the latest issue of the hot new international newsletter "MacAssistant Tips and Tutorial". If you are looking for ways to use your Mac more effectively, you need to download this one. If you are tired of wading through all the reviews of software that you will probably never use, the MacAssistant Tips and Tutorial Newsletter will not disappoint you. Each issue is packed with useful information that the majority of people can actually use. ********************************************** This months article is "Using Conflict Catcher III" ********************************************** Now subscribers automatically become members of the MacAssistant Tips and Tutorial User Group. With membership in the user group you will receive discounts on software, the newsletter delivered to your electronic mailbox each month and a source of help and assistance for your Mac. The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. Each issue includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a short, fascinating download well worth the time. This newsletter is distributed as a Docmaker application. NO other software is needed. Steve Mack MacAssistant Tips and Tutorial

File Name: mac-assistant-tips-96-07.hqx (140 k)
Date: Aug 03, 1996
From: (Steve Mack) macasst@galileo.mis.net Subject: July MacAssistant Tips and Tutorial This is the latest issue of the hot international newsletter "MacAssistant Tips and Tutorial". If you are looking for ways to use your Mac more effectively, you need to download this one. If you are tired of wading through all the reviews of software that you will probably never use, the MacAssistant Tips and Tutorial Newsletter will not disappoint you. Each issue is packed with useful information that the majority of people can actually use. ***************************************************************** This is a full issue for your enjoyment. ***************************************************************** This months article is "What is inside the Control Panels Folder" ***************************************************************** Now subscribers automatically become members of the MacAssistant Tips and Tutorial User Group. With membership in the user group you will receive discounts on software, the newsletter delivered to your electronic mailbox each month and a source of help and assistance for your Mac. The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. Each issue includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a short, fascinating download well worth the time. This newsletter is distributed as a Docmaker application. NO other software is needed. Steve Mack MacAssistant Consulting MacAssistant Tips and Tutorial Subscribe to the MacAssistant Tips and Tutorial Newsletter Check out my new web site. Let me know what you think!!!

File Name: mac-assistant-tips-96-08.hqx (132 k)
Date: Sep 16, 1996
From: macasst@galileo.mis.net (Steve Mack) Subject: MacAssistant Tips 08/96 This is the latest issue of the hot international newsletter "MacAssistant Tips and Tutorial". If you are looking for ways to use your Mac more effectively, you need to download this one. If you are tired of wading through all the reviews of software that you will probably never use, the MacAssistant Tips and Tutorial Newsletter will not disappoint you. Each issue is packed with useful information that the majority of people can actually use. ********************************************************* This months article is "What is inside the Control Panels Folder" Part 2 ********************************************************* Now subscribers automatically become members of the MacAssistant Tips and Tutorial User Group. With membership in the user group you will receive discounts on software, the newsletter delivered to your electronic mailbox each month and a source of help and assistance for your Mac. The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. Each issue includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a short, fascinating download well worth the time. This newsletter is distributed as a Docmaker application. NO other software is needed. Steve Mack MacAssistant Consulting MacAssistant Tips and Tutorial Subscribe to the MacAssistant Tips and Tutorial Newsletter Check out my new web site. Let me know what you think!!!

File Name: mac-assistant-tips-96-09.hqx (164 k)
Date: Sep 28, 1996
From: macasst@galileo.mis.net (Steve Mack) Subject: 09-96 MacAssistant Tips This is the latest issue of the hot new international newsletter "MacAssistant Tips and Tutorial". If you are looking for ways to use your Mac more effectively, you need to download this one. If you are tired of wading through all the reviews of software that you will probably never use, the MacAssistant Tips and Tutorial Newsletter will not disappoint you. Each issue is packed with useful information that the majority of people can actually use. New this month, the MacAssistant User Group. Everybody that subscribes automatically becomes a member of this new online user group. Meetings will be held on AOL and via the Internet Chat Lines. Members are also elegible for discounts on software and hardware. If you do not belong to a Macintosh User Group then join ours! Get many of the benefits of user group membership for only $12.00 per year. The MacAssistant User Group is registered with the User Group Connection. ********************************************** This months article is "Contents of the Extensions Folder" ********************************************** The MacAssistant Tips and Tutorial Newsletter only has tips and tutorials plus an occasional puzzle. I do not do reviews in this newsletter. While reviews are useful, I feel that a newsletter that actually tells you how to use your your Mac more effectively is much more useful to the novice and intermediate users. Each issue includes many tips about using your Mac. The tutorials are accompanied by graphics that help to understand the article. This is a shareware product that has even more information and tips for those that register. This is a short, fascinating download well worth the time. The tutorial article is available to subscribers only. This newsletter is distributed as a Docmaker application. NO other software is needed. Steve Mack MacAssistant Consulting MacAssistant Tips and Tutorial

File Name: macattack-199.hqx (1580 k)
Date: Mar 26, 1999
From: newreality@kagi.com Subject: macattack-199.sit MacAttack is a fast-paced, addictive, arcade game that's fun for people of all ages and ability levels. Formerly available only in stores, MacAttack is now available as shareware for just $15 !!! MacAttack plays similar to the Arcade classic "Tempest" (or the Mac version Arashi). It has 30 levels and dozens of foes. Download the demo and give it a try. The game is great for players of all skill levels. There are 5 difficulty settings and unlike most games they significantly affect the way the game is played. Check out our site for more info on the game: http://www.kagi.com/newreality *Features * LARGE SCREEN PLAY -- play using your entire screen on large monitors not a tiny window in the center of the screen. * LIGHTNING FAST GAME PLAY -- 30 frames/second animation. This means fast, responsive arcade-action, unlike the typical 8-15 frames/second games on the Mac. * DIGITIZED SOUND AND MUSIC * RENDERED 3d GRAPHICS *What's New---Version 1.99 fixes a problem that caused some older versions of MacAttack to hang on iMacs and G3 Macs following the end of a game. System requirements: * System 6.07 or later * Any Macintosh capable of running color Quickdraw. Including: Mac SE30 or later and most PowerBooks, iMac, G3 Macs, etc. * 1.5 MB of free RAM (minimum), 2MB or more (recommended)

File Name: macattack-patch-199.hqx (244 k)
Date: Mar 26, 1999
From: newreality@kagi.com Subject: macattack-patch-199.sit This is the latest update for owners of the shareware version of MacAttack. Whether you've registered yet or not you can upgrade any version of MacAttack with this patch. Version 1.99 fixes a bug that could cause the program to crash on iMacs or G3 macs following the end of a game. System requirements: * System 6.07 or later * Any Macintosh capable of running color Quickdraw. Including: Mac SE30 or later and most PowerBooks * 2MB of free RAM For more information visit our web page: http://www.kagi.com/newreality/ Thanks, Roger Kemper New Reality Entertainment, Inc.

File Name: macbattle-chat-10.hqx (880 k)
Date: Nov 13, 1998
From: david@theresistance.net Subject: MacBattleChat 1.0 This is a chat client and "bot" for the Macintosh to use with Blizzard's free battle.net online service. Battle.net is the meeting area for players of Diablo and Starcraft. With this program you can chat with people who are in the game. It features user lists, customizable preferences, and more. MacBattleChat also has a unique "bot" mode, making it the only Macintosh "bot" for battle.net. What this means is that the "bot" can watch the conversation and interject comments or answers based on your specifications. It is easy to use and very powerful.

File Name: mac-brick-out-31.hqx (416 k)
Date: Aug 20, 1999
From: flargh@tikkabik.com (Peter A. Cohen) Subject: MacBrickout 3.1 Version 3.1 of Carson Whitsett's excellent Mac shareware Break Out/Arkanoid homage, MacBrickout.

File Name: mac-chat-100-etx.hqx (20 k)
Date: Jan 08, 1996
From: xxltony@cts.com (Tony Lindsey) Subject: Mac*Chat#100/08-Jan-96 Welcome to Mac*Chat, the weekly electronic newsletter for everyone interested in using a Macintosh computer professionally, no matter what their situation or profession. See the end of this file for further information, including how to get a free subscription and how to contribute donations to keep Mac*Chat thriving. Any [comments in brackets] are by Tony Lindsey. Highlights Of This Issue Terry Wilson shares one of her wonderful articles - discussing the Web for beginners, we discuss the best ways to get ammo against Anti-Mac Bigots without being overwhelmed, we find out that MacUser Magazine has some great Web sites to visit, I mention one of my favorite non-Mac tools, we learn more about computer images from film, we ask how to transfer ancient data to the Mac, I announce the upcoming tell-all file that will explain how to get the best usage from Mac*Chat, we ask for reviews of excellent games, we learn how to get the best-possible information about the secrets of America Online, and an Internet user explains why AOL is relevant compared to local Internet providers. Topics: Highlights Of This Issue Drawing An Analogy - A Web Page Is Like Music Editor's Notes MacWay EvangeList Updates - Lightening Your Mail-Traffic Tony's Reply - MacWay EvangeList Is Valuable Questions From Tony's Clients More About Images On Diskettes Converting From Smith Corona Disks? Upcoming Mac*Chat FAQ File The Value Of Games More About AOL's Frequently Asked Questions Section Praise For America Online Legalisms Free Subscriptions To This Newsletter

File Name: mac-checkers.hqx (28 k)
Date: Jun 26, 1997
Date: Sun, 22 Jan 1995 14:08:31 -0700 (MST) From: Dejal Userware Subject: MacCheckers; a Freeware game A game of checkers, including a board editor, playing against the computer, scoring, descriptions of the computer's play analysis, and the ability to save games. Freeware. David Sinclair Dejal Userware |\ ._ . _ . Dejal Userware | dejal@iconz.co.nz (preferred) | | |_ | |_| | PO Box 33-1011 | dejal@deepthnk.kiwi.gen.nz |/ |_ \_| | | |_ Takapuna | dejal@amug.org ----------------- Auckland 1309 | 100033.2435@compuserve.com U S E R W A R E New Zealand ----------------- Author of SndConverter Pro, SndPlayer, QuickEncrypt, TextMerge, TextSplitter and other Shareware and Freeware products for the Macintosh.

File Name: mac-chess-251-68k.hqx (572 k)
Date: Sep 04, 2000
From: "Richard A. Fowell" Subject: MacChess 2.5.1 68K - Free chess program for older Macs. MacChess 2.5.1 is the final version for 680X0 based Macintoshes. PowerMac owners should use MacChess 5.01. MacChess is FREE!, master strength, and loaded with features. Prints nice diagrams for chess club newsletters/instructional materials. Use MacChess as a sparring partner, and to store, review, print and analyze games. Web page: http://members.aol.com/macchess/ (c) 1996 by Wim van Beusekom, beusekom@knoware.nl Requires System 7, 2.5 Mb RAM, and a 68020 or better (PowerMac fine) Do not distribute for profit or on CD-ROM without permission. Key Features: ( + = new since 2.0) + Strong play, choice of short/long notation, click or drag movement + Reads/Writes PGN/EPD formats (used by chess archives and databases) + Print diagrams with any of five styles of piece sets + Added "American Style" piece set - most popular U.S. piece style. + Move list has VCR style controls, click to go to any move, animation + Preferences window for set choice, color, sound, etc. + Batch position analysis feature, with detailed log files + iconic position setup, separate windows menu - Black or White can be played by human or machine - Program strength set by limiting time taken or search depth - Take back as many moves as you like - Turn off its opening book or thinking on your time - Ask for a hint, or force the computer to move now - Displays: - current opening - what it thinks the best line is - the move it is currently examining - time taken by each player (on current move, and total)

File Name: macchess-30e-ppc.hqx (536 k)
Date: Oct 17, 1997
From: fowell@netcom.com Subject: MacChess 3.0.e PPC - Superb free chess program FREE! chess software. Master strength, loads of features, very polished. (For PowerMacs only - MacChess 2.5.1 is still the current 68K version). Very popular: Over 40,000 downloads of MacChess 2.x on AOL. (If you have MacChess 3.0, download 3.0.e only if you want to have MacChess play automatically against other Mac chess programs). The MacChess Web Page is at: http://members.aol.com/Macchess/ This version is from the 1996 Dutch Computer Chess Championship. Scored 2480 USCF on the "One-Hour Computer Chess Reports Test" (6100/66) Much, much stronger than MacChess 2.5 due to increased speed - over 13 times faster than MacChess 2.5 on a 6100/66 without Speed Doubler. New in 3.0.e Now MacChess can play against GNUChess, Crafty or ZZZZZZ automatically using the freeware utility ExaChess Lite (or the commercial ExaChess). New Features since v2.5: - PowerPC native - MUCH stronger on Power Macintoshes. - Special "Easy" levels for learners to play against. - Expanded opening book - "Next Best Move" option for getting the second best move. - "Log" option records MacChess's analysis during a game. - Can a set of EPD test positions in "batch" analysis mode. - Updates the nodes/sec information more frequently. Old features: 5 piece sets, hint, move takeback, pause, save/load games, print position as PICT, print game score, animated game playbaback with "VCR" controls, read/write EPD/PGN formats, many strength settings, etc. (c) 1997 by Wim van Beusekom, beusekom@knoware.nl Requires System 7, 3.5 Mb RAM, and a Power Macintosh. Do not distribute for profit or on CD-ROM without permission. (Permission granted for Pacific Hitech Info-Mac CD-ROMS)

File Name: mac-chess-501.hqx (532 k)
Date: Aug 28, 2000
Date: Sun, 27 Aug 2000 23:26:04 -0700 (PDT) From: "Richard A. Fowell" Subject: MacChess 5.01 PPC - free master-strength chess program FREE! master strength chess program. Many features, very polished. Includes "Easy" levels and "Learning chess" file for learners. Very popular: MacChess 2.5 is the most frequently downloaded file of the 350+ files in the AOL Mac "Board Games" area, with over 25,000 downloads. (5.0.1 is PowerMac-only - MacChess 2.5.1 is the current 68K version) (5.0.1 is Not ExaChess compatible - see the MacChess web site for such) MacChess web site: http://members.aol.com/macchess/ MacChess competed in the 1997 Aegon Computer-Human tournament, defeating one master and one near-master while running on a low-end Mac. More than 18 New Features added since MacChess 4.0, including. - New large board option, with large-size "Classic" and "American" sets - "Learning Chess" file added - Reworked chess engine finds forced mates faster, is more compact. - Expanded opening book - nearly 12,000 new positions added. - Improved endgame knowledge - nearly doubled its score on one endgame test - Many new level settings: sudden death, increment, distinct black/white times - Added quick level setting options to Level menu - Setup window now movable, eases copying diagrams from the Web - PGN "result" tag now automatically generated, popup Old features: Copy/Paste EPD/PGN to/from MacChess, analyze your games, or have continual analysis running while you move pieces manually, displays ECO codes, PowerPC native, "Easy" levels, logs analysis, analyzes problem tests, 5 piece sets, hint, move takeback, pause, save/load games, print graphical diagram, print game score, animated game playback with "VCR" controls, read/write EPD/PGN formats, many strength settings, etc. (c) 1998 by Wim van Beusekom, beusekom@knoware.nl Requires Power Macintosh, 5.4Mb free RAM, and System 7 or higher. Do not distribute for profit or on CD-ROM without permission.

File Name: macchess-501.hqx (532 k)
Date: Mar 06, 1999
From: fowell@netcom.com Subject: MacChess 5.0.1 PPC - Free master-strength chess FREE! master strength chess program. Many features, very polished. Includes "Easy" levels and "Learning chess" file for learners. Very popular: MacChess 2.5 is the most frequently downloaded file of the 350+ files in the AOL Mac "Board Games" area, with over 25,000 downloads. (5.0.1 is PowerMac-only - MacChess 2.5.1 is the current 68K version) (5.0.1 is Not ExaChess compatible - see the MacChess web site for such) Changes from 5.0->5.01 - Fixed overenthusiastic mate announcements - can now automatically make tournament time controls same for Black & White MacChess web site: http://members.aol.com/macchess/ MacChess competed in the 1997 Aegon Computer-Human tournament, defeating one master and one near-master while running on a low-end Mac. More than 18 New Features added since MacChess 4.0, including. - New large board option, with large-size "Classic" and "American" sets - "Learning Chess" file added - Reworked chess engine finds forced mates faster, is more compact. - Expanded opening book - nearly 12,000 new positions added. - Improved endgame knowledge - nearly doubled its score on one endgame test - Many new level settings: sudden death, increment, distinct black/white times - Added quick level setting options to Level menu - Setup window now movable, eases copying diagrams from the Web - PGN "result" tag now automatically generated, popup Old features: Copy/Paste EPD/PGN to/from MacChess, analyze your games, or have continual analysis running while you move pieces manually, displays ECO codes, PowerPC native, "Easy" levels, logs analysis, analyzes problem tests, 5 piece sets, hint, move takeback, pause, save/load games, print graphical diagram, print game score, animated game playback with "VCR" controls, read/write EPD/PGN formats, many strength settings, etc. (c) 1998 by Wim van Beusekom, beusekom@knoware.nl Requires Power Macintosh, 5.4Mb free RAM, and System 7 or higher. Do not distribute for profit or on CD-ROM without permission. Permission granted to include MacChess in commercial Info-Mac CD-ROM.

File Name: macchess-50-esp.hqx (536 k)
Date: Jan 15, 1999
From: macjl@abonados.cplus.es Subject: MacChess -5.0-ESP: Chess program, in spanish language. MacChess 5.0-ESP. Master strength chess program, spanish version. Many features, very polished. Includes "Easy" levels and "Learning chess" file for learners. 5.0 is PowerMac-only - MacChess 2.5.1 is the current 68K version). MacChess competed in the 1997 Aegon Computer-Human tournament, defeating one master and one near-master while running on a low-end Mac. More than 18 New Features added since MacChess 4.0. MacChess 5.0-ESP. Programa de ajedrez con fuerza de maestro, en castellano. Muchas opciones y muy cuidado. Incluye niveles "F�cil" y el archivo "Aprendiendo Ajedrez" para principiantes. Solo para PowerMac (MacChess 2.5.1 para los Mac-68000). En el torneo Aegon 1997 (ordenadores contra humanos), venci� a un maestro y a un casi-maestro corriendo en un Mac de gama baja. 18 nuevas caracter�sticas a�adidas a MacChess 4.0. (c) 1998 by Wim van Beusekom, beusekom@knoware.nl (Spanish translator: Jos� Luis Castell� B., macjl@arrakis.es) Only for Power Macintosh with 5.4 Mb free RAM and System 7 or higher.

File Name: mac-crypt-10.hqx (1012 k)
Date: Apr 06, 2000
From: Paul Dobbs Subject: MacCrypt 1.0 MacCrypt is a program which creates cryptograms from a text file and challenges the user to solve them. Its features include a list of available letters (those not yet used in solving the cryptogram), the ability to enter the plain text by either typing the letters or by dragging the letters from the available list, the giving of hints, a game timer, multiple levels of difficulty and the ability to select from multiple files of puzzles.

File Name: mac-domino.hqx (168 k)
Date: Dec 29, 1998
From: fb@knoware.nl Subject: MacDomino-1.0.0 MacDomino The classic Domino "draw" game played against the Mac. History: none (first submission) System Requirements: - Sound output, Color Quickdraw, system 7.x Please include MacDomino in the info-mac archives (directory: game) on the Internet and any CD-ROMs.

File Name: mac-ematics-215.hqx (748 k)
Date: Nov 20, 1995
From: "Neil Schulman" Subject: MacEmatics-215 This is the latest update to the successful MacEmatics. This new version fixes all known bugs in the program except one. It fixes the problem with printing results, speech menu, and small other ones not notices. Enhancements include better fraction handling. Now, if the answer of a fraction test is x/1, the answers x/1 and x are now acceptable. Also, if the question is 0/x, acceptable answers are 0/x and 0. The Color menu has gained some more functionality, too. The one last bug is with PowerPC 604 equipped Macs. The fractions tests have corrupted boundaries. I don't know what causes it, but I'll do my best to fix it. If anyone comes up with any other suggestions or bugs, please feel free to send them along. If you have any questions regarding MacEmatics, please send them to nwcs@delphi.com. MacEmatics is a math education program that tests skills and not game playing ability. It requires a 68020 based Mac or higher with a minimum of 640K memory for basic operation. Speech Manager is required for speech and Sound Manager 3.0 or later is required for sound effects.

File Name: mac-fibs-20.hqx (836 k)
Date: Jun 26, 1997
Date: Sun, 30 Apr 1995 18:25:02 -0800 From: fergy@best.com (Paul Ferguson) Subject: MacFIBS 2.0.3 MacFIBS is an application to play backgammon across the Internet. On FIBS (the First Internet Backgammon Server) you can match your skills with some of the best players in the world, watch other matches, or just chat about general backgammon topics. MacFIBS provides an easy to use, Mac-like interface to FIBS; it is virtual backgammon the Macintosh way! This file replaces MacFIBS 1.0, which was posted to sumex last September. Thanks! --fergy Paul Ferguson fergy@best.com

File Name: mac-football-manager-22a.hqx (708 k)
Date: Aug 12, 2000
From: "Malcolm McQuoid" Subject: MacFootballManager22a.hqx Macintosh Football Manager is freeware soccer management game. MFM allows you to manage a team within the English league. The ultimate aim is to win both the Premier Championship and the FA Cup within one season. FEATURES �English league with 4 divisions - Premier, Divisions 1, 2 and 3. � Play season after season. �Player manager option - goalkeeper, defender, midfielder, attacker. �Over 2500 players in 124 clubs. �Team and player data for the 97/98 season. �Players have these attributes: age, type, skill, fitness, injury, duty, wage & cost. �Team orders - draw/win, passing/long ball game, attack/defend/timewaste etc. �Simulated match play allowing substitutes and injuries. �Change formation and tactics during a match. �Variable speed match play. �Relegation and promotion. �Player ageing and retirements - skill varies with age. �FA cup matches (includes teams from the Vauxhall and Unibond leagues). �Financial control of the club. �Buy and sell players on the transfer market. �Get help from the Manager's assistant to you keep on track. �Comprehensive editor for creating custom scenarios. REQUIREMENTS �68030 processor or greater. �An FPU is NOT required. �640 x 480 or greater display with 256 colors or grey scales. �2.3MB of free RAM(68K). (3MB recommended, 4Mb on a PowerMac) �2MB Disk space. �System 7.1 or later(System 7.6 & 8.x compatible). �Quick Time extension. �Quick Time Musical Instruments extension for background music. �The following standard fonts:- Courier, Chicago, Geneva. CONTACT Malcolm:- mmq@tigabyte.freeserve.co.uk http://www.tigabyte.freeserve.co.uk/index.html

File Name: machinko-10.hqx (216 k)
Date: Dec 29, 1998
From: slogan@cts.com Subject: Machinko1.0 Machinko - Pachinko-like game for Mac OS I wrote Machinko to learn a bit about graphics and animation programming on the Mac. Like the real game, there isn't much to it. Hopefully you'll find the graphics pleasing. This could be a fun game for little children to play, since it takes zero skill to master. If I get enough interest, meaning, a hundred or so postcards, I'll do a more realistic and serious version of the game. See the release notes for where to send postcards and suggestions. Syd Logan http://www.users.cts.com/crash/s/slogan

File Name: maciagox-35.hqx (820 k)
Date: Sep 16, 2002
From: ChrisLi@Bridge1.com Subject: MacIago X 3.5 *The Japanese, Spanish, French, German, Portuguese, Italian, Catalan, and English versions are included in the single application package. MacIago is a strategic computer game based on the Othello/Reversi board game and inspired on the 1984 mac game "Iago" made by David Reed (hence the similar name). MacIago 3 requires Mac OS X to run, if you want to play on Mac OS 9 or lower then you can use MacIago 2.5. This game is freeware. How to play The game is played with a board on which you have to enclose the opponent pieces between your own. All the enclosed pieces will be converted to your own in the eight possible directions. Each move must result in at least one conversion. When such move is not possible the turn is forfeited. The game ends when none of the players is able to make a move. The player with the most pieces at the end of the game wins. Features - Version 3 has been completely rewritten for Mac OS X using the Cocoa frameworks. Compared to the previous version it has improved graphics, better artificial intelligence, a revamped user interface, and the ability to show available moves. - Version 3.5 introduces appearance plugins, a smarter and faster artificial intelligence and a resizable window.

File Name: maci-game-160.hqx (112 k)
Date: Aug 20, 1999
Date: Fri, 3 Mar 1995 13:49:35 +0900 From: kwata@sapmed.ac.jp (watanabe kazushige) Subject: MaciGame kwata@sapmed.ac.jp PDE03135 @niftyserve.or.jp This game is very dangerous for busy person, because addictive. Introduction: The game idea of 'MaciGame' is not original. In 1985, Kuniaki Moribe first made the game named 'Chain Shot!', in which the same color pieces were to be coupled. Some clone games were made after 'Chain Shot!'. In 1992, 'SameGame' was made by Eiji Fukumoto for UNIX under influence of 'Chain Shot!'. Wataru Yoshioka changed the game for PC-9801(NEC) in late 1992. After Yoshioka's 'SameGame' was uploaded to FGALAM LIB 5 of Nifty-JAPAN, the game became very popular. Adding and expanding the playing rule, many clone games, such as 'TumeGame', 'KomeGame', 'MameGame', 'DebaGame', were made for the PC-9801. Now you can play the game both on Windows 3.1 and on Macintosh. I know two versions for Windows and two for Macintosh. 'MaciGame' is one of them. System Requirement: MaciGame will only work under System version 7.1 or later.

File Name: mac-in-play-96-01.hqx (672 k)
Date: Feb 15, 1996
From: freedom@mbox.vol.it (Roberto Cattaneo) Subject: MacInPlay January 1996 USA version MacInPlay is a free e-zine in Italian and in English about Macintosh video games. This e-zine has been created by Roberto Cattaneo and Marco Silvestri with the help of Attilio Tarabusi, Carlo Volpi, Alberto Porcu, Augusto Pirovano and Fabrizio Re Garbagnati. MIP is out every month and it's on Info-Mac mirrors. The English version will be out 10 days after the Italian version. It's also available on a FirstClass BBS in the north of Italy (Freedom +1139 2 70638075). In January issue we talk about: - Marathon 2 - Dungeon Master II - Curse of Dragor - Full Throttle solution If you want to send comments and letters, please use freedom@mbox.vol.it The translation to English was made by Fabrizio Re Garbagnati and Roberto Cattaneo. Game Over!

File Name: mac-in-play-96-03.hqx (944 k)
Date: Mar 23, 1996
From: Roberto Cattaneo, freedom@mbox.vol.it Subject: MIP Feb/March 1996 (USA) MacInPlay is a free e-zine in Italian and in English about Macintosh video games. This e-zine is directed by Roberto Cattaneo with the help of Marco Silvestri, Attilio Tarabusi, Carlo Volpi, Alberto Porcu and Augusto Pirovano. MIP is out every month and it's on Info-Mac mirrors. The English version will be out one week after the Italian version. In February/March issue we talk about: - Interview: Bill Dugan, MacPlay - System Update 2.0 - Havoc - International Tennis Open - Comanche Mac - Tips&Tricks If you want to send comments and letters, please use freedom@mbox.vol.it The translation to English was made by Fabrizio Re Garbagnati and Roberto Cattaneo. Game Over!

File Name: mac-in-play-96-04-05.hqx (1324 k)
Date: Jul 22, 1996
From: Roberto Cattaneo Subject: MIP Apr/May 1996 (USA) MacInPlay is a free e-zine in Italian and in English about Macintosh video games. This e-zine is directed by Roberto Cattaneo with the help of Marco Silvestri, Augusto Pirovano and Barbara Gasco. MIP is a bimonthly e-zine and it's on Info-Mac mirrors. The English version will be out two weeks after the Italian version. In April/May issue we talk about: - Interview: Eric Klein Jr., Bungie Software - News from LucasArts - X-Wing Collector - Endorfun - Barrack - Diamonds 3D - Tips&Tricks If you want to send comments and letters, please use freedom@mbox.vol.it The translation to English has been made by Antonio Negrini. Game Over!

File Name: macinquiz.hqx (332 k)
Date: Dec 26, 1998
From: mikemara@hem2.passagen.se Subject: macinquiz MacinQuiz tests the player's knowledge of Apple in three difficulty-levels. There are questions on Apple-history, Macintosh models, icon recognition, Mac OS, games, etc. So long! Viktor Bl�sj�

File Name: macinstein-3d.hqx (316 k)
Date: Jan 01, 1998
From: copperfield@worldnet.att.net Subject: Macinstein 3D folder.sit.hqx Description : Macintosh Desktop 3D world in Wolfenstein. Additional Credits to : Greg Ewing for his excellent editor Laz Rojas who provided some nice graphics id Software / MacPlay / WolfAddict Software ================================================================ Distributed to the public by Josh Mills Requires the full version of Wolfenstein 3D If you don't have Wolfenstein 3D, e-mail me at copperfield@worldnet.att.net Visit my site at http://www.geocities.com/TelevisionCity/1568/wolf.html Enjoy! Josh Mills copperfield@worldnet.att.net

File Name: mac-invaders-110.hqx (788 k)
Date: Dec 12, 1997
From: hallan@origin.demon.co.uk Subject: Mac Invaders V1.10 Beta Update: Mac Invaders V1.10 Beta Requirements: PowerPC Processor System 7.5 8 Megs of RAM It's a long story but there's going to be a loooong Beta for Mac Invaders V1.10, so rather than hang onto it for six months, I thought I should ship something. What is it? Mac Invaders is a version of the classic Space Invaders for Macintosh. It has the following features: o Two different two player modes o Full key configuration o Great ray traced graphics and digitised sound o Remembers your high scores o Play with mouse or keyboard o More updates planned o All this for a low ShareWare fee of $10 In addition Mac Invaders V1.10 has the following new features over V1.00 o Uses Apple GameSprockets for better performance o Extra Turbo mode for faster gameplay o Greatly improved graphics and sounds

File Name: mac-jong-20.hqx (124 k)
Date: Jun 26, 1997
From: Keith Rettig Subject: Mahjongg game Date: Wed, 12 Jan 94 01:12:29 EST I apologize for the laziness for not personalizing everyone's account. I had only figured on a few people being interested in receiving the game. I have sent the game to Sumex-Aim, so hopefully they will archive it. Here is the copy of MacJong V0.20 that I agreed to send. I would be most appreciative of anyone who can translate the score sheet and the instruction screen. Also, if anybody can figure out how to win the game without having to play each "book" singly, please tell me! I had mentioned that I would be willing to help someone redesign or improve a Mahjongg game. My intention is not to be the driving force in this endeavor. I would not know the first thing in programming a Mac game. But I can color, draw, test, and the such. In other words, I wouldn't mind being a "little helper"!!!!! Possibly a collaborative effort from many???? The game is right behind this mailing. It has been BinHexed and compressed by Stuffit Deluxe 3.06. Happy playing and may the East winds calm your dragon. Please recycle. ooooooo o o o o o o Keith Rettig o o o o o KMR100G@oduvm.cc.odu.edu oo o oo Do Something. ooooooo 12-Jan-94 6:22:25-GMT,120606;000000000001 Return-Path: Received: from oduvm.cc.odu.edu by CAMIS.Stanford.EDU (4.1/inc-1.0) id AA10640; Tue, 11 Jan 94 22:22:04 PST Message-Id: Received: from oduvm.cc.odu.edu by oduvm.cc.odu.edu (IBM VM SMTP V2R2) with BSMTP id 2771; Wed, 12 Jan 94 01:22:05 EST Date: Wed, 12 Jan 94 01:22:01 EST From: "Keith Rettig" To: rei@netcom.com, chaudoir@worms.cmsbio.nwu.edu, dmagagno@mcs.drexel.edu, setter@karin.att.com, macgifts@sumex-aim.stanford.edu, kkita@silver.ucs.indiana.edu, iadhrh@asuvm.inre.asu.edu, bonyl!zeus.local!tommyy@uu6.psi.com, nihil@sugar.neosoft.com, ywong@jarthur.claremont.edu, sugoi@netcom.com, j75ccPunyvm.bitnet@oduvm.cc.odu.edu, stanger@otago.ac.nz, juha.rosvall@lut.fi, george@mech.seas.upenn.edu, dhuang@lucy.wellesley.edu, wchang@cshl.org

File Name: mac-life-20.hqx (88 k)
Date: Jun 26, 1997
From: (Nancy J Giguere) gigue001@gold.tc.umn.edu Subject: MacLife 2.0 MacLife 2.0 is an implementation of Conway's game of Life for the macintosh. Conway's game of life is a simple cellular automation, wherein cells live or die depending on the quantity of naboring cells. Right now (version 2.0) this program is still VERY simple and bare bones, although version 2.0 is a complete rewrite, and the speed and interface have improved. It now uses an 9 x 9 non-wrapping grid. Future updates will include these features: 1) A torus based board. The board will wrap right-left and top-bottom. 2) Variable board sizes, or at least a larger board. 3) Coloration of cells determined by age. 4) Death of cells after a certain age. (Not in the original Conway idea, yet still interesting.) 5) Possiblely a creature palate. Any input on interesting patterns that you find would be appreciated. ng

File Name: mac-master-mind.hqx (300 k)
Date: Jun 26, 1997
Date: Tue, 4 Oct 1994 17:24:29 -0500 From: pierre@galaxy.ph.tn.tudelft.nl (Pierre Ermes) Subject: MacMasterMind; a game --========================_12660853==_ Content-Type: text/plain; charset="us-ascii" MacMasterMind can be played in two ways; either the computer makes a hidden code and you take a guess at it, or you make a hidden code and the computer guesses it. I have paid special attention to the graphics, hope you notice it... The game is compacted with Compact Pro and BinHex'ed, Have fun! pierre@ph.tn.tudelft.nl (Pierre Ermes) --========================_12660853==_ Content-Type: application/mac-binhex40; name="MacMasterMind.sit" Content-Disposition: attachment; filename="MacMasterMind.sit"

File Name: mac-money.hqx (272 k)
Date: Mar 01, 1997
From: firewalker@hol.fr Subject: macmny.sit.hqx macmny.sit.hqx - MacMoney - Game Is a stategy game for Macintosh. Thanks. -- Firewalker

File Name: mac-net-journal-96-02.hqx (476 k)
Date: Feb 06, 1996
From: mchuff@wolfenet.com (Rob & Natalie McNair-Huff) Subject: February issue of Mac Net Journal is out Hello to all, The latest issue of Mac Net Journal is out and on the Net. Written in down to Earth language, MNJ reviews shareware, gives personal articles on Macintosh-related topics, and how-to sessions to help people get the most out of their Macs while on the Internet. In this issue: Mac Net Journal switches editors, we serve up a dish of hot PowerBook humor, we look back at MacWorld Expo and this month's SpiderWeb column looks ahead to what will happen to the Net in '96. We also throw in a dose of shareware game reviews. MNJ has been around for nearly a year and a half and is available in two formats: a downloadable multimedia file via FTP or via the World Wide Web. For the Web: http://www.blol.com/web_mnj/ For downloading: ftp://amug.org/info-mac/per/_MacNet/ Subscriptions are still available and very, very free - simply email us at mchuff@wolfenet.com. Businesses interested in advertising in this new media, please contact us at mchuff@wolfenet.com - we do static and multimedia ads.

File Name: mac-net-journal-96-06.hqx (224 k)
Date: Jun 26, 1996
From: (Rob & Natalie McNair-Huff) mchuff@WOLFEnet.com Subject: Mac Net Journal Hello to all, The June issue of Mac Net Journal is here! In this issue: I review the new offline news reading program MacSoup; we take a closer look at the BeBox computer and operating system; Natalie McNair-Huff writes about getting a new machine ready for heavy Net work; Chris Sparno makes a pitch to Apple to court software developers and Rich "Akira" Pizor reviews CyberTarot and a slew of new shareware games. Read on for letters from other readers, and a few tips for Mac shopping in computer superstores. The June issue is available in DOCMaker format only. Read the Mac Net News chapter for a few comments on this saga. Be sure to check the Web site at in the coming week for the online version and our new weekly news feature, Mac Net News. To FTP this month's edition, log onto . Subscriptions are still available and very, very free - simply email us at mchuff@wolfenet.com. Businesses interested in advertising in this new media, please contact us at mchuff@wolfenet.com - we do static and multimedia ads. Happy reading, Rob & Natalie McNair-Huff White Rabbit Publishing mchuff@wolfenet.com Writing, editing, desktop publishing mchuff@eskimo.com and Internet consulting http://www.wolfe.net/~mchuff/ Publisher and editor of Mac Net Journal 2 http://www.blol.com/web_mnj/ * Ranked 10th-best e-zine on the Web in the Iway 500 listing

File Name: mac-net-journal-96-07.hqx (272 k)
Date: Aug 14, 1996
From: (Rob & Natalie McNair-Huff) mchuff@wolfenet.com Subject: The July issue of Mac Net Journal Hello to all, The July issue of Mac Net Journal is here! In this issue: Rich Pizor reviews the new spreadsheet alternative -- Let's Keep It Simple Spreadsheet -- and he takes a look at the Surfboard URL manager; Natalie McNair-Huff ponders what to do with the wealth of information on the Net and she reviews URL Manager Pro; I review a pair of shareware gems and Rich starts his new monthly game column, Pixelation. We also have a slew of letters from readers. The July issue is available in DOCMaker format only. Be sure to check the Web site at in the next day or so for the online version and our new weekly news feature, Mac Net News. To FTP this month's edition, log onto . Some people have reported problems downloading and unstuffing recent issues using Netscape. I am trying to find a work-around for this. Meanwhile, simply unstuff the file using StuffIt Lite. Subscriptions are still available and very, very free - simply email us at mchuff@wolfenet.com. Businesses interested in advertising in this new media, please contact us at mchuff@wolfenet.com - we do static and multimedia ads. Happy reading, Rob McNair-Huff, Editor

File Name: mac-patience-201.hqx (112 k)
Date: Jun 26, 1997
Date: Tue, 21 Feb 1995 20:09:35 -0430 From: nisfrm95@student.umu.se (Niklas Frykholm) Subject: MacPatience 2.01 by Niklas Frykholm MacPatience plays five kinds of solitary card games: Klondyke, Golf, Fan, Pyramide and Hungarian Slammer. The current version has nice graphics with support for both colour and B&W montiors. It also makes use of sampled sounds. The game is part of the Niklas Frykholm Shareware Package. The registration fee is $5 for the entire package. Niklas Frykholm, nisfrm95@student.umu.se http://www.ts.umu.se/~r2d2

File Name: mac-pgn-30.hqx (396 k)
Date: Jun 26, 1997
From: ake.sjogren@mailbox.swipnet.se (Ake Sjogren) Subject: MacPGN 3.0 With this program you can view pgn-textfiles (chess games).

File Name: mac-pipes-224.hqx (728 k)
Date: Aug 20, 1999
From: fedefil@fub.it Subject: MacPipes 2.2.4 MacPipes 2.2.4 MacPipes is a classic arcade puzzle in which you have to build a pipeline of required length connecting pipe parts within a time limit. System Requirements 68020/030/040 or PowerPC; 1.2 MBytes free memory; Mac OS 7.0.1 or later; any monitor supporting 256 colors; Sound Manager 3.0 or later. What's new in MacPipes 2.2.4 - Recompiled with CodeWarrior� Professional release 3. - The standard Edit menu can now be used in dialogs with edit text fields. - The sound and music icons on the title screen are now correctly redrawn when exiting the "Sound Options..." dialog, in case it is accessed directly from the menubar. - Improved all dialogs. - New Factor logo in title screen and About dialog. - Updated URLs in the About dialog. - Extended the built-in character set to make easier translating the game in languages other than English. - Various small bug fixes and code improvements. - Changed postal address in the documentation. Distribution MacPipes is US$5 shareware (bonuses are welcome ;-). You can distribute MacPipes freely, provided that you leave the software and the accompanying documentation unchanged. Thanks and best regards. Federico

File Name: macpipes-227.hqx (880 k)
Date: Mar 05, 1999
From: fedefil@factor-software.com Subject: MacPipes 2.2.7 What is MacPipes? Classic arcade puzzle in which you have to connect a certain number of pipes of various shapes before the timer runs out and water starts to flow. If you connect the required number of pipes, you progress to the next level of the game. Extra points are awarded for connecting more pipes than needed, as well as for making loops in your pipeline. Requirements: 68020/030/040 or PowerPC; 1.2 MBytes free memory; Mac OS 7.0.1 or later; any monitor supporting 256 colors; Sound Manager 3.0 or later. What's new in MacPipes 2.2.7? Updated author's e-mail and Web site URLs in both software and documentation. Installation The MacPipes package is distributed in form of an "Installer" application. To install MacPipes just launch the installer and follow the simple instructions. Distribution MacPipes is 5$ shareware. You can distribute MacPipes freely, provided that you leave the software and the accompanying documentation unchanged. You can include MacPipes in CD-ROMs and other software collections only by previous agreement. Thanks and best regards. Federico

File Name: mac-pipes-x-113.hqx (1048 k)
Date: Jan 26, 2004
From: ffilipponi@fub.it Subject: MacPipes X 1.1.3 Thank you for your interest in this game. I hope you'll enjoy it. This read me file contains only a few basic pieces of information on the game. To access the full documentation, including instructions on how to play the game and how to purchase it, launch the game application, wait for it to load completely and select "MacPipes X Help" from the Help menu. WHAT'S THE STORY? (MORNING GLORY) The first public release of this game was numbered 2.0. It sounds a bit strange, doesn't it? Well, in fact this game has a long story behind its back. Despite its appeal and gameplay, it is NOT a clone of Pipe Dream from LucasArts Games; it is in fact a rendition of a small Amiga game I saw in the late 80s, called Pipeline. It was so addictive that I decided to port it to my Mac (it was a Macintosh SE, one of those small machines with a black & white built-in screen, do you remember?) I started programming it in Turbo Pascal in 1988 (I still have that proto-version floating around somewhere on my hard disk). Then the 90s arrived bringing color to the Macs. In early 1994 I produced a color version of MacPipes but didn't release it to the public until July 1995. The last classic version of the game (2.2.7) was released in early 1999. The current version of MacPipes requires a PowerPC processor and runs on Mac OS 8.6/9.x with CarbonLib and natively on Mac OS X. Since it is a complete rewriting of the original game, I decided to add a 'X' to the name and restart version numbering from 1.0.0 (oh, by the way, the silly name it's because all Macintosh programs in the 80s were called MacThis, MacThat, MacSomething). SYSTEM REQUIREMENTS PowerPC processor. Mac OS 9.0 or later. For Mac OS 9.x only: 3 MBytes free memory. CarbonLib 1.5 or later. RECOMMENDED CONFIGURATION Mac OS X 10.1 or later.

File Name: mac-qubic-32.hqx (72 k)
Date: Jun 26, 1997
Date: Wed, 16 Aug 1995 14:34:37 -0400 (EDT) From: "DAVID A. BELSLEY" Subject: MacQubic 3.2 Here is MacQubic 3.2, an upgraded and moderized version of what continues to be the undisputed king of the 3D tic-tac-toe games. This version is fat code and is able to run on Power Macs as well as, we hope, all the older machines. This file must be unbinhexed and unstuffed. Eric D. Belsley and David A. Belsley

File Name: mac-sense-96-01-bw.hqx (312 k)
Date: Dec 13, 1995
Subject: MacSense January 1996 BW From: Alex Narvey 1996 is just around the corner! Before you make any New Year's resolutions, be sure to download this 225k package full of the best in news, views and reviews! SYSTEM UPDATE 2.0! MacSense has got the facts on Apple's new system update and its delivery date! January's issue also brings news of a young microprocessor manufacturer which intends to triple the performance of the PowerPC. Learn about Apple's new QuickTime Live! Read all about Connectix's new Speed Doubler update. Find out where to get a demo of Adobe PageMill. Enjoy an interview with Tom Bender, shareware author of Tex-Edit Plus. Get started with HTML. Discover the current state of war gaming. Laugh aloud at four side-splitting Tech Support Tales. Learn about the shortcomings of SPEC ratings, the problem with ClarisWorks' new updater, and exactly how notebook displays work. Enjoy a review of Retrospect 3.0, Intellihance 2.0 and MARATHON 2: DURANDAL. The Game Warden invites you to ponder the value and superiority of dedicated video games systems. And, finally, Jim Hines explores the uncertainty of our technological future... MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it. The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh. NEWS: System Update 2.0, Exponential to create speedy PowerPC, PB 500s to get PowerPC upgrades...and more! APPLEBITS: Apple to debut QuickTime Live!, Performas and Power Mac prices cut...and more! QUICKBITS: Connectix updates Speed Doubler, new SAM virus definitions, Adobe offers PageMill demo...and more! LETTERS TO THE EDITOR: Hot HotBits, Power Props, JumboSense and "How do you do it?" BRAVE NEW WORLD: John Nemerovski interviews Tom Bender. FEATURE: Getting Started with HTML. Oliver Dueck tells you how to get up and running on the Web. FEATURE: War Gaming: Past, Present and Future. Karen Kaye explores the direction of war gaming. MACADEMIA: No Brain, No Dollars, No Computer...NO SERVICE? Stuart Chalk looks to the future of campus computing. ABOUT THIS MACINTOSH: SPEC ratings revisted, notebook displays, and ClarisWorks update. TECH SUPPORT TALES: "Cross Keys," "Rampant Restart," "1-800-CALL-ATT," and more! SOFTWARE REVIEWS: Retrospect 3.0, Intellihance 2.0, The Way Things Work, and KPT Power Photos II GAME REVIEWS: Marathon 2: Durandal!!! THE GAME WARDEN: Which is better? An expensive Mac or a $350 dedicated game system? BLUE SUNSHINE: When is enough truly enough? You can find the latest issue of MacSense (and back issues) at the following locations: eWorld and CompuServe: Within the ZiffNet/Mac areas, path: Software Center/Software Central/Electronic Publications/Additional Publications. America Online: The Macintosh Computer Hardware File Library. Keyword: 'Hardware'; in the 'New Uploads' folder. Also see the Macintosh Multimedia File Library, keyword: 'MMW'; in the 'New Uploads' folder. World Wide Web: MacSense has a new home on the Web! For the latest news, views and reviews and a complete library of our issues, set your sites to http://www.macsense.com/macsense/ Internet FTP site: The Periodicals folder of the Info-Mac archives at Stanford University, internet address: sumex-aim.stanford.edu, path: /info-mac/per. Please e-mail us if you have questions, comments, suggestions, contributions, or just to say "Hi". Our e-mail addresses are as follows: Internet: MacSenseEd.@eworld.com eWorld: MacSense Ed. <� please include the period. America Online: MacSenseEd

File Name: mac-sense-96-01.hqx (1008 k)
Date: Dec 13, 1995
Subject: MacSense January 1996 From: Alex Narvey MacSense January 1996. Volume 2, Issue 12. 1996 is just around the corner! Before you make any New Year's resolutions, be sure to download this 735k package full of the best in news, views and reviews! SYSTEM UPDATE 2.0! MacSense has got the facts on Apple's new system update and its delivery date! January's issue also brings news of a young microprocessor manufacturer which intends to triple the performance of the PowerPC. Learn about Apple's new QuickTime Live! Read all about Connectix's new Speed Doubler update. Find out where to get a demo of Adobe PageMill. Enjoy an interview with Tom Bender, shareware author of Tex-Edit Plus. Get started with HTML. Discover the current state of war gaming. Laugh aloud at four side-splitting Tech Support Tales. Learn about the shortcomings of SPEC ratings, the problem with ClarisWorks' new updater, and exactly how notebook displays work. Enjoy a review of Retrospect 3.0, Intellihance 2.0 and MARATHON 2: DURANDAL. The Game Warden invites you to ponder the value and superiority of dedicated video games systems. And, finally, Jim Hines explores the uncertainty of our technological future... MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it. The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh. NEWS: System Update 2.0, Exponential to create speedy PowerPC, PB 500s to get PowerPC upgrades...and more! APPLEBITS: Apple to debut QuickTime Live!, Performas and Power Mac prices cut...and more! QUICKBITS: Connectix updates Speed Doubler, new SAM virus definitions, Adobe offers PageMill demo...and more! LETTERS TO THE EDITOR: Hot HotBits, Power Props, JumboSense and "How do you do it?" BRAVE NEW WORLD: John Nemerovski interviews Tom Bender. FEATURE: Getting Started with HTML. Oliver Dueck tells you how to get up and running on the Web. FEATURE: War Gaming: Past, Present and Future. Karen Kaye explores the direction of war gaming. MACADEMIA: No Brain, No Dollars, No Computer...NO SERVICE? Stuart Chalk looks to the future of campus computing. ABOUT THIS MACINTOSH: SPEC ratings revisted, notebook displays, and ClarisWorks update. TECH SUPPORT TALES: "Cross Keys," "Rampant Restart," "1-800-CALL-ATT," and more! SOFTWARE REVIEWS: Retrospect 3.0, Intellihance 2.0, The Way Things Work, and KPT Power Photos II GAME REVIEWS: Marathon 2: Durandal!!! THE GAME WARDEN: Which is better? An expensive Mac or a $350 dedicated game system? BLUE SUNSHINE: When is enough truly enough? You can find the latest issue of MacSense (and back issues) at the following locations: eWorld and CompuServe: Within the ZiffNet/Mac areas, path: Software Center/Software Central/Electronic Publications/Additional Publications. America Online: The Macintosh Computer Hardware File Library. Keyword: 'Hardware'; in the 'New Uploads' folder. Also see the Macintosh Multimedia File Library, keyword: 'MMW'; in the 'New Uploads' folder. World Wide Web: MacSense has a new home on the Web! For the latest news, views and reviews and a complete library of our issues, set your sites to http://www.macsense.com/macsense/ Internet FTP site: The Periodicals folder of the Info-Mac archives at Stanford University, internet address: sumex-aim.stanford.edu, path: /info-mac/per. Please e-mail us if you have questions, comments, suggestions, contributions, or just to say "Hi". Our e-mail addresses are as follows: Internet: MacSenseEd.@eworld.com eWorld: MacSense Ed. <� please include the period. America Online: MacSenseEd

File Name: mac-sense-96-02-bw.hqx (408 k)
Date: Feb 11, 1996
Subject: MacSense February 1996 BW From: Alex Narvey MacSense February 1996. Volume 3, Issue 1. Got the February blahs? We've got a cure! Download our second anniversary issue and get the inside scoop on System Update 2.0�due any minute! February's issue also brings news of Apple's troubled times, rumors of a possible merger and big change in management. Browse through February's MacSense and learn how to keep your home pages clean, neat and unburdening. Let John Nemerovski tell you about the last altruist. Learn about the cool new feature set of System Update 2.0, and read about Brian Fort�'s day with Open Transport 1.1. Smirk at the inanity unveiled in five new Tech Support Tales. Name your ImageWriters. Get psyched with our net net column, Cerebrealilty. Take in a review of PageMill, SoftWindows, Paperport Vx or Rebel Assault II. On the heels of his new book, The Game Warden brings you the news and notes from Macworld Expo. Jim Hines muses about the quality of printed material. And, finally, Editor-in-Chief Chris McVeigh quells fears that the end is near. MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it. The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.

File Name: mac-sense-96-02.hqx (1172 k)
Date: Feb 06, 1996
Subject: MacSense February 1996 From: Alex Narvey MacSense February 1996. Volume 3, Issue 1. Got the February blahs? We've got a cure! Download our second anniversary issue and get the inside scoop on System Update 2.0�due any minute! February's issue also brings news of Apple's troubled times, rumors of a possible merger and big change in management. Browse through February's MacSense and learn how to keep your home pages clean, neat and unburdening. Let John Nemerovski tell you about the last altruist. Learn about the cool new feature set of System Update 2.0, and read about Brian Fort�'s day with Open Transport 1.1. Smirk at the inanity unveiled in five new Tech Support Tales. Name your ImageWriters. Get psyched with our net net column, Cerebrealilty. Take in a review of PageMill, SoftWindows, Paperport Vx or Rebel Assault II. On the heels of his new book, The Game Warden brings you the news and notes from Macworld Expo. Jim Hines muses about the quality of printed material. And, finally, Editor-in-Chief Chris McVeigh quells fears that the end is near. MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it. The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh. NEWS: Apple management plays musical chairs, Apple falls to #3, Apple/Sun merger rumours abound, and more! APPLEBITS: New disks sets for PowerBook 5300s, 190s, 2300s and LaserWriters...and more! QUICKBITS: Netscape Navigator 2.0 released, Filemaker Pro 3.0 debuts...and more! EDITORIAL: Chris McVeigh muses about the future of Apple. LETTERS TO THE EDITOR: High praise for HotBits, Large and loving it!, Salute to War Gamings and more! BRAVE NEW WORLD: The Last Altruist. FEATURE: Getting Started with HTML, Part II. Oliver Dueck helps you keep your home page clean and neat. FEATURE: System 7.5 Update 2.0: A Preview. Brian Fort� gets the good stuff on Update 2.0, and takes you for a walk with OT 1.1. MACADEMIA: Mac for Faculty Desktops. Which Mac is right for the educator? CEREBREALITY: NEW COLUMN! Greg Kramer waxes poetic about the benefits of the Internet. ABOUT THIS MACINTOSH: Generic Icons, Naming ImageWriters, PowerBook display and Macintosh AV Options TECH SUPPORT TALES: "Fax Facts," "Digital Expectations," The All-in-One Model," and more! SOFTWARE REVIEWS: PageMill, SoftWindows, Act 2.5, Studio Pro 1.5.2 and Vision 3d 4.0, CD-ROM Toolkit, MacEKG! HARDWARE REVIEWS: DeskJet 850c, Paperport Vx, IRISPen, and FotoFUN! GAME REVIEWS: Rebel Assault II, X-Wing THE GAME WARDEN: Macworld Expo '96: News and Notes! BLUE SUNSHINE: All the news that's fit to print... You can find the latest issue of MacSense (and back issues) at the following locations: eWorld and CompuServe: Within the ZiffNet/Mac areas, path: Software Center/Software Central/Electronic Publications/Additional Publications. America Online: The Macintosh Computer Hardware File Library. Keyword: 'Hardware'; in the 'New Uploads' folder. Also see the Macintosh Multimedia File Library, keyword: 'MMW'; in the 'New Uploads' folder. World Wide Web: MacSense has a new home on the Web! For the latest news, views and reviews and a complete library of our issues, set your sites to http://www.macsense.com/macsense/ Internet FTP site: The Periodicals folder of the Info-Mac archives at Stanford University, internet address: sumex-aim.stanford.edu, path: /info-mac/per. Please e-mail us if you have questions, comments, suggestions, contributions, or just to say "Hi". Our e-mail addresses are as follows: Internet: MacSenseEd.@eworld.com eWorld: MacSense Ed. <� please include the period. America Online: MacSenseEd MacSense can be uploaded to any online service you see fit, as long as this text accompanies it.

File Name: mac-sense-96-05-bw.hqx (424 k)
Date: Apr 20, 1996
From: (Chris McVeigh) MacSense@achilles.net Subject: MacSense May 1996 MacSense May 1996. Volume 3, Issue 3. Apple's going to post a $700 million dollar loss for this quarter--and it's actually a good thing! Find out why in May's MacSense! May's issue is busting at the seams! This month we introduce a new feature to help readers activate embedded URLs without having to copy and paste! (For more details, see below.) Open MacSense and learn all about Apple's new direction, the MessagePad 130, two new StyleWriters and a low-cost Color OneScanner. A trip through our 'Bits sections will teach you about Apple's new VP, The HP ScanJet 4P, Macromedia Director 5, Shockwave, Netscape Navigator 3 beta and much more. This month, John Nemerovski has left his Brave New World, and his loving wife fills in. Jim Hines muses about Apple's tenacity for self abuse, the Game Warden looks high and low for Mac sports games, and Cerebreality considers the reality of flame wars. May's issue also offers a System 7.5 Update 2.0 Special Report to help get you up to speed with the new update. We've also got reviews of Claris Emailer 1.0v3, Eudora Pro, The Black Box, You Don't Know Jack and Total Distortion. Finally, Editor in Chief Chris McVeigh eyes Microsoft's efforts with Internet Explorer--and fears for Netscape. All MacSense readers who use Netscape will be pleased to see our new "Launch URL" feature. In AppleBits, QuickBits and NetBits, you'll now find a URL-launching button adjacent to stories which include URLs. To use, simply make sure your Netscape application is open and connected to the Internet. Then, from within MacSense, click on the desired URL button. MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it. The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.

File Name: mac-sense-96-05.hqx (1144 k)
Date: Apr 20, 1996
From: (Chris McVeigh) MacSense@achilles.net Subject: MacSense May 1996 MacSense May 1996. Volume 3, Issue 3. Apple's going to post a $700 million dollar loss for this quarter--and it's actually a good thing! Find out why in May's MacSense! May's issue is busting at the seams! This month we introduce a new feature to help readers activate embedded URLs without having to copy and paste! (For more details, see below.) Open MacSense and learn all about Apple's new direction, the MessagePad 130, two new StyleWriters and a low-cost Color OneScanner. A trip through our 'Bits sections will teach you about Apple's new VP, The HP ScanJet 4P, Macromedia Director 5, Shockwave, Netscape Navigator 3 beta and much more. This month, John Nemerovski has left his Brave New World, and his loving wife fills in. Jim Hines muses about Apple's tenacity for self abuse, the Game Warden looks high and low for Mac sports games, and Cerebreality considers the reality of flame wars. May's issue also offers a System 7.5 Update 2.0 Special Report to help get you up to speed with the new update. We've also got reviews of Claris Emailer 1.0v3, Eudora Pro, The Black Box, You Don't Know Jack and Total Distortion. Finally, Editor in Chief Chris McVeigh eyes Microsoft's efforts with Internet Explorer--and fears for Netscape. All MacSense readers who use Netscape will be pleased to see our new "Launch URL" feature. In AppleBits, QuickBits and NetBits, you'll now find a URL-launching button adjacent to stories which include URLs. To use, simply make sure your Netscape application is open and connected to the Internet. Then, from within MacSense, click on the desired URL button. MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it. The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.

File Name: mac-sense-96-06-bw.hqx (400 k)
Date: Jul 09, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca Subject: MacSense June 1996 BW MacSense June 1996. Volume 3, Issue 4. It finally happened! IBM has licensed the Mac OS! June's MacSense reveals the details of the monumental deal. Also in this issue: Apple's latest introductions, including "speed bumped" Power Macs and new upgrades. Not to be outdone, both Power Computing and DayStar have debuted new Mac clones�with Power's new PowerTower clocking in at 180MHz! MacSense is a little on the heavy side this month! In addition to our regular content, we've include two new QuickCharts to give you a side-by-side comparison of Apple's latest products. Also in June's issue: Did you know that your PowerBook 5300 can talk AND hear? See AppleBits for the nitty gritty. In Brave New World, John N. talks offers a few choice words about commercial software. Meanwhile, over in Cerebreality, Greg Kramer ponders how very virtual virtual reality actually is. The Game Warden has stopped whining long enough to write up a column entitled "Happy Happy Fun Day," and, finally, Jim Hines weighs in this month with an article exploring the mystique of Apple's "1984" television commercial. All MacSense readers who use Netscape will be pleased to see our new "Launch URL" feature. In AppleBits, QuickBits and NetBits, you'll now find a URL-launching button adjacent to stories which include URLs. To use, simply make sure your Netscape application is open and connected to the Internet. Then, from within MacSense, click on the desired URL button. MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue!

File Name: mac-sense-96-06.hqx (1292 k)
Date: Jun 30, 1996
From: (Chris McVeigh) MacSenseED@aol.com Subject: MacSense July 1996. Volume 3, Issue 5. It's July! And here in the northern hemisphere, it's begun to get hot. So too is this month's MacSense! In July's issue, you'll learn about Apple's planned limited edition 20th anniversary Macintosh, MacOS 7.5.3 Revision 2 for PowerBooks and PCI Macs, the new LaserWriter 12/640PS and RAM Doubler 1.6.2a. Did you know about ResEdit 3, LaserWriter 8.4 or Netscape 4? Read all about it in our new occasional section entitled "In the Pipeline!" Also in this issue: Jim Hines considers the prevalence of URLs in advertising; The Game Warden speaks lovingly of E3; Cerebreality considers the demise of Gen X and the subsequent generational title; and Chris McVeigh pops the glossy media bubble surrounding the Pippin platform. MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh. Please email us if you have questions, comments, suggestions, contributions, or just to say "Hi". We can be reached at MacSenseED@aol.com.

File Name: mac-sense-96-07-bw.hqx (408 k)
Date: Jul 09, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca Subject: MacSense July 1996 BW MacSense July 1996. Volume 3, Issue 5. It's July! And here in the northern hemisphere, it's begun to get hot. So too is this month's MacSense! In July's issue, you'll learn about Apple's planned limited edition 20th anniversary Macintosh, MacOS 7.5.3 Revision 2 for PowerBooks and PCI Macs, the new LaserWriter 12/640PS and RAM Doubler 1.6.2a. Did you know about ResEdit 3, LaserWriter 8.4 or Netscape 4? Read all about it in our new occasional section entitled "In the Pipeline!" Also in this issue: Jim Hines considers the prevalence of URLs in advertising; The Game Warden speaks lovingly of E3; Cerebreality considers the demise of Gen X and the subsequent generational title; and Chris McVeigh pops the glossy media bubble surrounding the Pippin platform. MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.

File Name: mac-sense-96-07.hqx (1292 k)
Date: Jul 09, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca Subject: MacSense July 1996 MacSense July 1996. Volume 3, Issue 5. It's July! And here in the northern hemisphere, it's begun to get hot. So too is this month's MacSense! In July's issue, you'll learn about Apple's planned limited edition 20th anniversary Macintosh, MacOS 7.5.3 Revision 2 for PowerBooks and PCI Macs, the new LaserWriter 12/640PS and RAM Doubler 1.6.2a. Did you know about ResEdit 3, LaserWriter 8.4 or Netscape 4? Read all about it in our new occasional section entitled "In the Pipeline!" Also in this issue: Jim Hines considers the prevalence of URLs in advertising; The Game Warden speaks lovingly of E3; Cerebreality considers the demise of Gen X and the subsequent generational title; and Chris McVeigh pops the glossy media bubble surrounding the Pippin platform. MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.

File Name: mac-sense-96-08-bw.hqx (368 k)
Date: Aug 13, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca Subject: MacSense Aug/Sept BW MacSense August/September 1996. Volume 3, Issue 6. Things sure are speeding up on our side of the fence. Power Computing has debuted the world's fastest personal computer, at a whopping 225MHz! Read all about it in this month's MacSense! NEWS: Power Computing blasts past 200MHz, Apple gets back on track! APPLEBITS: X-File: Performa 5400 and 5420; Apple broadcasts Olympics over the Net; System 7.5.3 hits store shelves; Apple #1 in buyer loyalty ...and more! QUICKBITS: Microsoft Empowerment Pack for Macintosh; Connectix annouces RAM Doubler 2; Claris Organizer Upgrade annouced; FWB releases HDT 2.0...and more! NETBITS: America Online 3.0 Mac beta; Claris HomePage beta now available; Web Buddy eases time, expense of browsing...and more! EDITORIAL: Tomorrow. Chris McVeigh looks to the future, and the convergence of technologies. BRAVE NEW WORLD: Welcome to Tuscon, Your Mac is Dead. CEREBREALITY: The Paperless Society. Greg Kramer waxes poetic about computers, paper and life. ABOUT THIS MACINTOSH: Max bus speed for 9500, "InputBackSupport," and Performa 5215 memory installation. TECH SUPPORT TALES: "Drive Thru," "Oh So Pretty," and "Missing Link." SOFTWARE REVIEWS: CameraMan 2.5, DragNet HARDWARE REVIEWS: Color QuickCam, Color OneScanner 600/27 and Easy Photo GAME REVIEWS: Bad Mojo, Hell THE GAME WARDEN: Sprockets and Support BLUE SUNSHINE: A Mac Manager's Plea MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh. You can find the latest issue of MacSense (and back issues) at the following locations: , . America Online, Keywords: 'Hardware', 'MMW'. CompuServe: Within the ZiffNet/Mac areas.

File Name: mac-sense-96-08.hqx (1156 k)
Date: Aug 13, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca Subject: MacSense Aug/Sept BW MacSense August/September 1996. Volume 3, Issue 6. Things sure are speeding up on our side of the fence. Power Computing has debuted the world's fastest personal computer, at a whopping 225MHz! Read all about it in this month's MacSense! NEWS: Power Computing blasts past 200MHz, Apple gets back on track! APPLEBITS: X-File: Performa 5400 and 5420; Apple broadcasts Olympics over the Net; System 7.5.3 hits store shelves; Apple #1 in buyer loyalty ...and more! QUICKBITS: Microsoft Empowerment Pack for Macintosh; Connectix annouces RAM Doubler 2; Claris Organizer Upgrade annouced; FWB releases HDT 2.0...and more! NETBITS: America Online 3.0 Mac beta; Claris HomePage beta now available; Web Buddy eases time, expense of browsing...and more! EDITORIAL: Tomorrow. Chris McVeigh looks to the future, and the convergence of technologies. BRAVE NEW WORLD: Welcome to Tuscon, Your Mac is Dead. CEREBREALITY: The Paperless Society. Greg Kramer waxes poetic about computers, paper and life. ABOUT THIS MACINTOSH: Max bus speed for 9500, "InputBackSupport," and Performa 5215 memory installation. TECH SUPPORT TALES: "Drive Thru," "Oh So Pretty," and "Missing Link." SOFTWARE REVIEWS: CameraMan 2.5, DragNet HARDWARE REVIEWS: Color QuickCam, Color OneScanner 600/27 and Easy Photo GAME REVIEWS: Bad Mojo, Hell THE GAME WARDEN: Sprockets and Support BLUE SUNSHINE: A Mac Manager's Plea MacSense: The Macintosh� E-Zine is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics and in depth product reviews, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh. You can find the latest issue of MacSense (and back issues) at the following locations: , . America Online, Keywords: 'Hardware', 'MMW'. CompuServe: Within the ZiffNet/Mac areas.

File Name: mac-sense-96-10-bw.hqx (264 k)
Date: Oct 10, 1996
From: anarvey@precursor.mb.ca (Alex Narvey) Subject: MacSense October 1996 BW MacSense News Roundup, October 1996. Volume 3, Issue 7. Do YOU know what the limited edition 20th Anniversary Macintosh will look like? MacSense does! Take a look at our October edition to find out. You'll also learn about System Update 7.5.5 and Apple's new paradigm of continuous system updates, Netscape for Cyberdog, Photoshop 4.0, Freehand 7.0, and PageMaker 6.5 for the web. And MacSense has the dirt on the future of Apple e.g. and NetFinder! NEWS: System 7.5.5 Update ushers in new paradigm, Limited Edition Mac to be high on style, Motorola's StarMax targets business, and more! APPLEBITS: Apple's Telecom 3.0 Shell Game, Color OneScanner 1200/30, Cyberdog 1.1 GM, and more! QUICKBITS: New Color Stylus Inkjet, Persuasion 4.0 for the net, Photoshop 4.0, Freehand 7.0, and more! NETBITS: Netscape for Cyberdog, Electrifier 1.5, Rockwell's plan for 56k modems, and more! EDITOR'S NOTE: Changing times: the transition of our freezine. OCTOBER CD SAMPLER: Internet Telephony: Toy or Tool? by Greg Kramer OCTOBER CD SAMPLER: Tech Support Tales MacSense News Roundup is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The attached file is a Stuffit archive. You will need Stuffit Expander or another Stuffit compression utility to extract it. The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.

File Name: mac-sense-96-10.hqx (876 k)
Date: Oct 11, 1996
From: (Alex Narvey) anarvey@precursor.mb.ca Subject: MacSense October 1996 MacSense News Roundup, October 1996. Volume 3, Issue 7. Do YOU know what the limited edition 20th Anniversary Macintosh will look like? MacSense does! Take a look at our October edition to find out. You'll also learn about System Update 7.5.5 and Apple's new paradigm of continuous system updates, Netscape for Cyberdog, Photoshop 4.0, Freehand 7.0, and PageMaker 6.5 for the web. And MacSense has the dirt on the future of Apple e.g. and NetFinder! NEWS: System 7.5.5 Update ushers in new paradigm, Limited Edition Mac to be high on style, Motorola's StarMax targets business, and more! APPLEBITS: Apple's Telecom 3.0 Shell Game, Color OneScanner 1200/30, Cyberdog 1.1 GM, and more! QUICKBITS: New Color Stylus Inkjet, Persuasion 4.0 for the net, Photoshop 4.0, Freehand 7.0, and more! NETBITS: Netscape for Cyberdog, Electrifier 1.5, Rockwell's plan for 56k modems, and more! EDITOR'S NOTE: Changing times: the transition of our freezine. OCTOBER CD SAMPLER: Internet Telephony: Toy or Tool? by Greg Kramer OCTOBER CD SAMPLER: Tech Support Tales MacSense News Roundup is a FREE monthly electronic magazine which focuses on the mainstream Macintosh computer market. Each issue of MacSense details the most significant news stories in the world of Macintosh computing and explores how these new developments will affect every-day Mac users. Packed with vibrant color graphics, it is the founding goal of MacSense to shed light on a rapidly evolving industry. Moreover, because MacSense is created and distributed electronically, it is the most environmentally friendly method of publishing. We hope you enjoy this issue! The color edition of MacSense requires a Macintosh with at least 16 shades of grey. For optimal viewing, we recommend 16-bit color. The black and white edition of MacSense can be viewed on any Macintosh.

File Name: mac-site-list-479.hqx (48 k)
Date: Oct 28, 2003
From: bgrubb@zianet.com Subject: Mac-Site-list, Version 4.7.9 This is the latest edition (Nov 1, 2003) of the Mac-site-list and should replace version 4.7.8 of the Mac-Site-list. The Mac-Site-list lists over 50 mac anonymous ftp sites (some with notes), over 100 Mac web pages, and contains some instructions on how to use anonymous ftp and find files as well a format chart showing which programs decompress and decode which files. Also there is a section on how to use certain files. To ensure that the columns in the Format Chart section line up correctly the document's text must be in a monospaced typeface such as Courier, Monaco, or a PC equivalent. This Stuffit Deluxe 8.0.1 archive contains both the text and html versions of the Mac-Site-list. Changes: http://www.macledge.com/ now http://www.macgamer.com/ Added sites/URLs: http://www.macgamefiles.com/; Defunct sites/URLs: ftp.claris.com/pub/USA-Macintosh/;

File Name: mac-ski-17.hqx (1228 k)
Date: Aug 20, 1999
From: dave@fun2play.com (Dave Friedman) Subject: MacSki 1.7 MacSki is a fantastic skiing game for players of all ages. Version 1.0 of MacSki won the Best Sports Game of the Year, and was inducted into the Macworld Game Hall of Fame. MacSki features: * Highly animated, smooth flowing graphics * Over three-dozen courses of seven major types: Timer only, Slalom, Giant Slalom, Downhill, Penguin squashing, Snowmen bashing, and Stonehenge! * A really easy to use, click-and-drag course editor * Adjustable weather conditions * Nine different types of skis * Six pages of built-in illustrated help * Trees, rocks, fences, igloos, snow bunnies, moguls, photographers, wounded skiers, snowmobiles, snowballs, ski wax, sign posts, and several types of small animals * And a Saint Bernard who comes to your rescue Storm Impact, Inc. stormimpac@aol.com : Dave Friedman : dave@fun2play.com

File Name: mac-snails.hqx (20 k)
Date: Aug 20, 1999
Date: Tue, 21 Feb 1995 20:14:57 -0430 From: nisfrm95@student.umu.se (Niklas Frykholm) Subject: MacSnails by Niklas Frykholm MacSnails is an implementation of the Snails-game, which I first encountered on a ZX Spectrum many, many years ago. The game is part of the Niklas Frykholm Shareware Package. The registration fee is $5 for the entire package. Niklas Frykholm, nisfrm95@student.umu.se http://www.ts.umu.se/~r2d2

File Name: macstones-12.hqx (540 k)
Date: Sep 02, 1999
From: craigl@blueridge.com Subject: MacStones 1.2 - Mac port of Linux Same Gnome game MacStones is a Mac port of the fascinating and popular "Same Gnome" game available with most popular distributions of the Linux OS. This high-scoring puzzle game is fun, challenging, habit-forming, and playable by both adults and children. Click on groups of animated rotating balls to remove them from the board. The more you remove at one time, the higher your score. Eliminate all balls on the screen for a bonus. Feel creative? Create your own animation scenarios using any Mac paint program. Fat binary compatible with both PPC and 68K. This is freeware. Craig Landrum Chief Technology Officer Blueridge Technologies, Inc. Phone: (540) 675-3015 Fax: (540) 675-3130 email: craigl@blueridge.com

File Name: mactaipei.hqx (188 k)
Date: Aug 28, 1998
From: fb@knoware.nl Subject: MacTaipei-1.0.0 MacTaipei The solitaire tile matching game also known as Mahjong, Mahjongg and Shanghai. History: none (first submission) System Requirements: Sound, Color Quickdraw, System 7.xup. Please include MacTaipei in the Info-Mac archives on the internet and any CD-Rom.

File Name: mac-today-95-12-pdf.hqx (800 k)
Date: Dec 04, 1995
From: curtiss@macbeth.com (Curtiss Hammock) Subject: Mac Today December issue This is the scrumptious holiday issue of Mac Today Magazine, packed with all the wholesome holiday Windows bashing you'd expect. The big feature this month is our first annual "Mac Today Editor's Choice Awards", honoring the products nears and dear to our hearts. And our cover story in December features our in-depth review of the new Adobe Illustrator 6.0. Also in this issue: two full tabloid size pages of juicy Mac news and gossip, Our Holiday Game Guide, An Editorial Column from veteran Mac journalist Don Crabb (of MacUser and MacWEEK fame), PageMaker Classroom in a book is reviewed, plus a "fax to your friends" editorial entitled "Don't Make A $2,000.00 Mistake" featuring the 12 reasons why people should choose a Macintosh over a PC this holiday season. Plus the latest from Apple and other news from the Mothership, Dick Theriault reviews two CD-ROM reference works (whatever that means) Plus our monthly columns: Hidden Mac tips in "The Hiding Place", our Online Update featuring our hot shareware picks for the month, Newton Notes, Digital Video News from Rod Harlan, The Business Side of Macintosh, Our "Mac to Basics" beginner's column, FileMaker Pro Tips and Tricks with Jeff Pagano, a Mac-related calendar of events, Painter 3 Tips & Techniques with David Roberts, plus our popular "Letters To The Editor" page, and some other seemingly important stuff. (NOTE: Our Acrobat version is a slimed down version of the current issue, because if we included all 44 tabloid sized pages, it would take about 4 days to download.) There's a host of other cool stuff as well, so download this holiday extravaganza and sing along with us! "Windows 95 roasting on a open fire..." You'll need the Acrobat Reader to view it.

File Name: mac-trivia-10.hqx (1416 k)
Date: Nov 04, 1999
From: Brian Kelley Subject: Mac Trivia Challenge 1.0 Mac Trivia Challenge 1.0 So you think you're a MacExpert? Take the Mac Trivia Challenge! Mac Trivia Challenge tests your knowledge of the Mac OS, Macintosh hardware, the history of Apple Computer, Mac games, the Internet, easter eggs, tips, tricks & shortcuts, and much, much more! Mac Trivia Challenge is $10 shareware. It is not disabled in any way, so registration is purely voluntary. Brian Kelley mailto:bkelley1@nycap.rr.com CompleatMac Software http://home.nycap.rr.com/compleatmac/

File Name: mac-trivia-20.hqx (1632 k)
Date: Nov 11, 1999
From: Brian Kelley Subject: Mac Trivia Challenge 2.0 Mac Trivia Challenge 2.0 So you think you're a MacExpert? Take the Mac Trivia Challenge! Mac Trivia Challenge tests your knowledge of the Mac OS, Macintosh hardware, the history of Apple Computer, Mac games, the Internet, easter eggs, tips, tricks & shortcuts, and much, much more! This is the second release of Mac Trivia Challenge; CompleatMac Software is making all five versions available again, so this version should NOT replace earlier versions in the Archive. Mac Trivia Challenge is $10 shareware. It is not disabled in any way, so registration is purely voluntary. Brian Kelley mailto:bkelley1@nycap.rr.com CompleatMac Software http://home.nycap.rr.com/compleatmac/

File Name: mac-trivia-30.hqx (1988 k)
Date: Nov 17, 1999
From: Brian Kelley Subject: Mac Trivia Challenge 3.0 Mac Trivia Challenge 3.0 So you think you're a MacExpert? Take the Mac Trivia Challenge! Mac Trivia Challenge tests your knowledge of the Mac OS, Macintosh hardware, the history of Apple Computer, Mac games, the Internet, easter eggs, tips, tricks & shortcuts, and much, much more! This is the third release of Mac Trivia Challenge; CompleatMac Software is making all five versions available again, so this version should NOT replace earlier versions in the Archive. Mac Trivia Challenge is $10 shareware. It is not disabled in any way, so registration is purely voluntary. Brian Kelley mailto:bkelley1@nycap.rr.com CompleatMac Software http://home.nycap.rr.com/compleatmac/

File Name: mac-trivia-40.hqx (1160 k)
Date: Nov 26, 1999
From: Brian Kelley Subject: Mac Trivia Challenge 4.0 Mac Trivia Challenge 4.0 **The Gameshow Edition** Using the format of a television game show, Mac Trivia Challenge 4.0 tests your knowledge of the Mac OS, Macintosh hardware, the history of Apple Computer, Mac games, the Internet, easter eggs, tips, tricks & shortcuts, and much, much more! Mac Trivia Challenge is $10 shareware. It is not disabled in any way, so registration is purely voluntary. Brian Kelley mailto:bkelley1@nycap.rr.com CompleatMac Software http://home.nycap.rr.com/compleatmac/

File Name: mac-turnover-122.hqx (76 k)
Date: Jun 26, 1997
Date: Mon, 5 Oct 92 19:57:40 PDT From: jafl@Alice.Wonderland.Caltech.EDU (John Lindal) Subject: MacTurnover 1.2.2 MacTurnover 1.2.2 A version of Othello. Play against the computer or a friend or have the computer play itself. Now Quadra 040 cache compatible. John Lindal jafl@alice.wonderland.caltech.edu

File Name: mac-venns-13.hqx (128 k)
Date: Feb 17, 1998
From: delegz@rpi.edu Subject: MacVenns 1.3.1 MacVenns is a Math/Logic learning game that instructs the user on what Venn Diagrams are and how they are used to solve Set Theory problems. Some problems are simple, some are pretty complex. I wrote MacVenns because it seemed like a 'natural' for a Mac application. MacVenns is directed toward students studying Set Theory, Boolean Logic, or Venn Diagrams (or persons who enjoy a mental challenge). It is both fun and educational for all ages, even small children (my six year old daughter enjoys it). There are only a few basic concepts to learn, then the fun begins. Venn Diagrams are used throughout educational systems. My daughter's first grade class has a Venn Diagram (with chicks and ducks) on the wall. My nephew studied them in his ninth grade class, my wife and I learned them in a college computer logic course, my brother-in-law encountered them in the military. If you're a student, have children, or would just like to try something different, you should have MacVenns! *** MacVenns requires a Mac with color monitor! Distribution: Feel free to share this Demo with friends and/or your local schools for them to try! --Marty King E-mail address: midimarty@cjnetworks.com http://www.cjnetworks.com/~midimarty/Venns.html

File Name: mac-wesleyan-10.hqx (248 k)
Date: Jun 26, 1997
From: Neil Demause Subject: MacWesleyan v. 1.0 This is a text adventure set at Wesleyan University in Connecticut, written by Neil deMause (neild@echonyc.com). Copyright 1995 by Neil deMause. It is freely distributable over the internet; anyone interested in for-pay distribution methods (such as CDs) should contact the author for permission.

File Name: mac-wt-004-c.hqx (344 k)
Date: May 23, 1994
From: pjcreath@phoenix.Princeton.EDU (Peter Creath) Subject: MacWT 0.04 Date: Wed, 18 May 1994 14:24:36 -0500 --========================_6967288==_ Content-Type: text/plain; charset="us-ascii" Enclosed is the entire Mac port of "wt", a 3D public domain engine. This archive contains EVERYTHING relating to 0.04 on the home FTP site -- the documentation (what there is), the source code (in C), and the fat binary demo. I am not the author, nor am I the one who ported it to Mac. Excerpts from the README: wt - a 3D game engine Copyright (C) 1994 by Chris Laurel --------------------------------------------------------------------------- This is still a preliminary version of my 3D game engine, wt. * In the proud tradition of cp, mv, rm, as, and cc, now there is 'wt' wt (never capitalized) stands for "what's that?" * This is not by any means a complete game. It is just a demo of my graphics engine. I'd never name a game wt. * wt is portable software. See the section on porting at the end of this README for information on what to change in order to port to another platform. * Features: * Easy to edit world file. Just haul out your favorite text editor and modify 'castle.world' Or create your own .world file from scratch. Whee. Just don't get carried away because the world file format will be changing before the next release. * No BSP trees were killed to make this program. Sorry . . . it's late. BSP trees are elegant and fast *if* your environment is static. I eventually want walls in wt that move and change shape. However, if I can't kill a bug having to do with walls perpendicular to the view plane, I may have to resort to a BSP tree for determining wall visibility (or if my current algorithm is too slow for worlds with a large number of walls.) * Variable texture map size. Texture maps for walls can be any width you like, but the height must be either 64 or 128. Floor textures must be either 64x64 or 128x128. The main reason why arbitrary powers of two aren't supported has to do with the fact that Intels x86 chips don't have enough registers for my innermost loops. * Texture scaling for walls. The walls have an x scale factor and a y scale factor. It might be more properly called 'frequency,' since the smaller the parameter, the bigger the texture map will appear. Supporting the scaling factors requires a couple of extra multiplies in the wall drawing function. * Resources * A wt mailing list has been started recently. Topics will include improving the engine design and adding features, porting the engine to different architectures, and game design using the wt graphics engine. The addresses are: to subscribe: wtm-request@magoo.uwsuper.edu to post a message: wtm@magoo.uwsuper.edu --========================_6967288==_ Content-Type: application/mac-binhex40; name="MacWT-0.04.cpt" Content-Disposition: attachment; filename="MacWT-0.04.cpt"

File Name: maczine-004.hqx (556 k)
Date: Mar 30, 1996
From: (Federico Giacanelli) GIACANELLI@to.infn.i Subject: MacZine International #4 - an incredible e-zine Here is the #4 issue of MacZine International, the english version of MacZine Classic, the Italian Mac Shareware e-zine. In this issue you will find a wonderful brand new section, "Hidden Treasures", dedicated to small (size) but great (quality) shareware programs. This section has been created by our fantastic translator, Irene Bensinger. Programs reviewed in this issue: Aaron OtherMenu Ingemar's Skiing Game Mac Sokoban HoverBar DefaultFolder E-Press Disk Tools Collection ...and the Hidden Treasures! We hope you will enjoy MacZine International and we look forward to receive your comments/letters/kisses etc. :-) Download and enjoy! Ciao! Federico Giacanelli, MacZine Staff MacZine address: botolo@mbox.vol.it

File Name: maczine-014.hqx (836 k)
Date: Apr 30, 1997
From: spidey@iol.it Subject: MacZine #14 Hi everybody, here it is the latest issue of MacZine, the first italian e-zine dedicated to the shareware and freeware world of Macintosh. In every issue of MacZine you will find articles, reviews and interviews in full color pages! In this issue we feature: The latest news about Realmz and RPG games for your Mac - Twilight: a great screensaver - The second instalment of the article about Plug-Ins for your web browser - Review of Birthdays and Such, a great software to remind you special events - Guru: THE program to know how and what to install on your Mac to upgrade your RAM - Review of Cadintosh, a great CAD application - Review of NS-Tower, beautiful game directly from a japanese programmer - Review of Hotline, the new way to connect to BBS in Internet - Our usual appointment with your letters MacZine is great, funny, interesting and it is completely FREE! Please download it, read it and let us know if you enjoyed it :-) ATTENTION: MacZine is written in italian. If you don't understand this language don't worry: try to download an issue of MacZine International, the english version of our e-zine. You can find it in every Info-Mac mirror in the /per/macz directory. Happy reading, Aaron Ghirardelli MacZine Coordinator

File Name: mad-breaker-11.hqx (532 k)
Date: Aug 20, 1999
From: marc.honnorat@writeme.com Subject: MadBreaker 1.1 MadBreaker is a new brickout game ! Knock all of the bricks out using the ball and the paddle. Don't let the ball go off of the bottom of the screen. When all of the bricks are gone, the level is completed and you move on to the next level. Every time you hit one brick, you get some points. In order that you get the most possible points, you have to complete all the levels you can ! With the help of MadEditor, create and play with your own levels ! System requirements: * System 7.0.1 * 2048 ko of RAM * 900 ko of hard drive space For more information, please visit our Web page: http://www.chez.com/chamane/ Thanks, Marc Honnorat Chamane eMedia http://www.chez.com/chamane/

File Name: maelstrom-142.hqx (1056 k)
Date: Aug 20, 1999
From: dchee@uci.edu (Derek Chee) Subject: Maelstrom 1.4.2 This Macintosh classic is what put Ambrosia on the map as the leading Macintosh shareware publisher. Maelstrom has received a four star rating from Macworld, the MacUser 1993 Best Shareware Game award, and the Shareware Industry Award for best game. Maelstrom also took first place in the 1994 Mac Home Journal Reader's Choice Awards. The dreaded Maelstrom is a dangerous asteroid belt within which you must skillfully pilot your spacecraft. Animated space debris races toward you from all points of the compass. All that you have to protect you are your shields, razor-sharp reflexes, and an itchy trigger finger. You must blast the asteroids before they crush your tiny ship like a tin can. Use your shield for close calls, but be sure to spend your shield energy wisely; you will always need it later. You also must defend yourself from evil Shenobi fighters that weave their way through the asteroids. These tough little fighters will fight you toe-to-toe - don't let their size fool you. Luckily, during your travels you will encounter a variety of objects that will help with your mission. First aid cannisters can give you alternate weapon systems, more shield energy, or better manuever-ability. Having your plasma cannon set on full auto can really pull you out of a tight spot or two. With detailed color animation, four channels of digital sound, and smooth game play, Maelstrom takes full advantage of the Macintosh's multi-media capabilities. All the game needs is someone with guts and a thirst for glory in the pilot's seat. Price: $15.00 Requires: Any Color-Capable Macintosh

File Name: maelstrom-kevs-sounds.hqx (556 k)
Date: Aug 20, 1999
Date: 16 Jan 1995 20:01:06 GMT From: kdough@shhs1.ccsd.k12.co.us (Kevin M. Dougherty) Subject: Kevs Maelstrom Sounds v1.0 - For Maelstrom v1.4.1 (Game) Kevs Maelstrom Sounds v1.0 ---- --------- ------ ---- Info... =-=-=-= The sounds within this collection have been taken from various places. I've even created a few of them myself. They have been created to work with Maelstrom v1.4.1. These are some fun sounds...completely wacky too!! - Kevin /// (o o) +------------------ Kevin M. Dougherty -------o00--( )--00o-+ | ..___SmokyNet WWW/Linux/FC Network Administrator__.. | | email - kdough@trex.smoky.ccsd.k12.co.us | | Smoky Hill High School, Aurora, Colorado, USA | | http://www.smoky.ccsd.k12.co.us/ | +-----------------------------------------------------------+

File Name: maelstrom-ska-sounds.hqx (1008 k)
Date: Aug 20, 1999
From: eleven11@worldsite.net (Colin Sevareid) Subject: Maelstrom Ska Sounds Hey all you rudeboys and rudegirls out there in Macintosh-land! This is a sound file I created for the shareware game "Maelstrom" from Ambrosia Software. I replaced every sound from the original game with sound clips from my favorite Ska CDs. Featured artists include: The Specials, Let's Go Bowling, and the Voodoo Glow Skulls, among others. For more info, download it! If you don't know what ska is, it's a type of Jamaican dance music which was the predecessor of reggae, and it is becoming popular again on the punk rock scene (who knew?). For something more informative, check out the newsgroup alt.music.ska and you should read the Ska FAQ at: One last note: You should increase Maelstrom's memory a bit from it's original settings because this is a much larger sound file than the original. Around 5000k is probably plenty, but I could be wrong, so it wouldn't hurt to set the preferred size to as large as you can. Enjoy, Reverend Eleven

File Name: mahjong-105.hqx (180 k)
Date: Jun 26, 1997
From: matti@ludd.luth.se Subject: Mahjong 1.0.5 This is a four player Mahjong game I have developed. It is shareware. This is the latest version of Mahjong at the moment. The master site for Mahjong is ftp://ftp.luth.se/pub/mac/games/board/ Matti Larborn, Sweden

File Name: mah-jong-solitaire-10.hqx (2228 k)
Date: Jan 15, 2003
From: bahn@consoletalk.com Subject: MahjongSolitaire V1.00 Mah Jong Solitaire V1.00 Requirements: PowerPC Macintosh Mac OS X 10.1 800x600 monitor Thousands/Millions of colours Announcement Mah Jong Solitaire is the takes the classic tile matching game and brings it to Mac OS X. Although easy to play, Mah jong Solitaire will keep you peering at your screen for hours looking for just two more matching tiles. The game features many different board layouts and backgrounds. Features *Mac OS X version of the popular tile matching game *Different skill levels *Different layouts *High quality backgrounds *Reshuffle tiles *Suggest moves *Undo moves *Timer *High Scores Mah Jong Solitaire V1.00 is the fifth game from BoneHead Projects, a Macintosh only ShareWare outfit dedicated to bringing mindless arcade fun to the Macintosh. BoneHead tries to give you the best in ShareWare, all for $10. BoneHead has many great games planned for the future, keep an eye on our web page for the latest news. --- Hugh Allan Macintosh Shareware developer http://www.boneheadprojects.com/ aim: hallan@mac.com

File Name: make-a-mac-game-faq-5.hqx (64 k)
Date: Apr 11, 1995
Date: Tue, 11 Apr 1995 02:31:10 -0700 From: wgiverson@ucdavis.edu (Will Iverson) Subject: Make_A_Mac_Game_5.sit.hqx The latest version of the guide for those who are interested in doing Mac development, but are for all intents and purposed newbies. It was originally intended for those hardy folk who were interested in writing games, but has evolved (devolved?) into a general survey of mainstream development environments, common questions, and pointers to other sources of information. Give it a look, and if you have any suggestions, feel free to send me email. -Will If the email address wgiverson@ucdavis.edu bounces, please forward your mail to Iverson@aol.com.

File Name: mancala-10.hqx (124 k)
Date: Jun 26, 1997
From: Todd Clements Subject: Mancala 1.0 - a logic game Date: Sun, 22 May 1994 10:42:31 -0700 (PDT) Mancala is a logic game that is based on an old African Stone game. It's a very simple game to learn - you simply move stones around a board - but the logic is interesting, and it can become very addicting. This is the first public release of the program. The file Mancala_Sounds.sit can be used with Mancala, but is not necessary. It is included separately due to its size. For fan-mail, hate-mail and bug reports, I can be reached at tclement@hmc.edu

File Name: mancala-2000.hqx (540 k)
Date: Mar 26, 1999
From: seth@tabberer.com Subject: Mancala 2000 Mancala 2000 is a computerized verion of the ancient gem collecting game. Mancala 2000 allows you to play against the computer or a friend. Feel free to include this game on any CD.

File Name: mancala-sounds.hqx (584 k)
Date: Jun 26, 1997
From: Todd Clements Subject: Mancala Sounds - for use with Mancala Date: Sun, 22 May 1994 10:43:03 -0700 (PDT) These are sounds to be used with Mancala (same sounds will probably be used for all versions, first version is archived as Mancala1.0.sit.hqx). They are not necessary, but make the game more fun. They are included separately due to their comparative size to the game. I am the author and can be reached at: tclement@hmc.edu

File Name: maniac-patch-10.hqx (544 k)
Date: Apr 24, 1997
From: uysjoh@slottsberg.educ.goteborg.se Subject: patch This is a patch for the game Maniac version 2.1, that changes the sound effects.

File Name: maniac-patch.hqx (56 k)
Date: Aug 20, 1999
Date: Thu, 20 Jul 95 20:30:27 -0500 From: Eugene_Whong@csgi.com (Eugene Whong) Subject: Maniac patch This is a patch that changes the graphics to the game "Maniac" you need resedit and maniac to use it. It's cool. for more info read the readme. You can upload and download this file as you wish just leave me e-mail if you do cause i like e-mail. Eugene_Whong@csgi.com

File Name: manic-minefields-131.hqx (824 k)
Date: Nov 06, 1999
From: Addiction Interactive Subject: ManicMinefields 1.3.1 The program has been optimized to run faster. Some minor bugs have been fixed. The address to Kagi has been updated. Info on how to pay online has been added. ABOUT MANIC MINEFIELDS Manic Minefields is really 10 (!) different minesweeper games in one program, each with its own unique set of graphics, sounds, special rules, game plots and hiscore tables. In the unregistered version you only get to play 2 of the 10 games, but that's more than you get in the registered version of any other minesweeper game on the market. You might have played a game called 'MineSweeper' (MicroSoft), 'Landmines' (Atari Corp), or anything else with the word 'sweeper' or 'mine' in it. Then you probably know how to play, since the rules of those games and Manic Minefields are very similar. Manic Minefields is shareware and the fee is only 7 US. Dollars. REQUIREMENTS Computer: A MacOS compatible computer with a PowerPC processor. Colors: Thousands (15bits) or millions (24bits). COPYRIGHT NOTE Manic Minefields is copyright 1997-1999 Addiction Interactive HB. You are allowed to put the unregistered version of the game on any media you like, including CD-ROM and FTP etc.

File Name: manic-minefields-142.hqx (760 k)
Date: Oct 20, 2000
From: Norbyte Subject: Manic Minefields 1.4.2 Norbyte (formerly Addiction Interactive) has released Manic Minefields 1.4.2, a new version of their popular $7 shareware game. The unregistered version lets you play 2 of the 10 different minefields. ABOUT MANIC MINEFIELDS Manic Minefields is not just another minesweeper clone. It's a minesweeper on steroids! It's really 10 different minesweeper games in one, as it features 10 uniquely designed minefields to choose from. Each minefield has its own exciting and fun set of cool graphics, sounds, individual highscore tables etc. Some of them have special rules (i.e. obstacles etc.), and some have different ways of displaying the numbers (i.e. dice, Roman digits, foot prints etc.). ABOUT THE NEW VERSION *Registered users no longer have to click on their name when starting Manic Minefields. *Misc. optimizations. REQUIREMENTS Computer: A MacOS compatible computer (Macintosh) with a PowerPC processor. Colors: Thousands (15bits) or millions (24bits).

File Name: mankala-platypus.hqx (212 k)
Date: Oct 21, 1995
From: dickt@ucs.orst.edu (Thomas Dick) Subject: Mankala MODULE; of the Platypus Collection Keywords: Strategy counters Africa mankala mencala kalah capture Platypus Color Hypercard Mankala 3.0 is a plug-in module from the Platypus Collection. It requires Hypercard 2.1 or Player (or higher), 4 Megabytes or more of of RAM and a color Mac. It has been extensively tested on system 7.1, and has been run through system 6.0.8. IT ALSO REQUIRES a shared resource stack called PLATYPUS COMMON, available at the same sources as this file. Please read the documentation. Mankala (an African strategy game) takes about a minute to learn to play. Basically you deal out little black stones from your side around the board clockwise, trying to capture as many from your opponent's side as possible, while at the same time not leaving your side in a vulnerable state. For such a simple game, the complexity of the strategy is remarkable. Mankala 2.0 is a color retrofit of the original freeware version. The basic workings are pretty much the same. The look and feel are a lot jazzier and journalizing has been added so that you may print out the moves if you like. There are a lot of Mankala games around. This one has the best look and feel of any I've seen. Play is realistic, has black stone graphics instead of numbers, and they move at a human speed. Platypus' Mankala boasts a handsome 8 bit color board from the rare borafunkgungo tree -the only tree in the world with a repeating grain! Shareware $5.00 Mankala 2.0 may be distributed by individuals, Sysops, online services and CD companies as long as it is not sold for profit. We would like to know about CD's and online services though! Platypus Software P.O. Box 1591 Corvallis, OR 97339 dickt@ucs.orst.edu PlatySoft@aol.com

File Name: many-moons.hqx (312 k)
Date: Feb 05, 1999
From: rwhe@apocalypse.org Subject: Many Moons 1.0.0, offbeat calendrical program Many Moons is an offbeat calendrical program. The goal of Many Moons is to expand the user's consciousness by making her aware of the many different ways it is possible to measure time. It was originally inspired by Robert Anton Wilson's article "How to Live Eleven Days in Twenty-Four Hours." Many Moons currently supports the Gregorian calendar, the World Calendar, Swatch Internet Time, J.R.R. Tolkien's Shire Reckoning and Eldarin Calendar of Imladris, and STAR TREK Stardates. Version 1.0.0: Initial release. Requires a PPC or 68020 or higher, and System 8.0 or higher, or System 7.5 plus the Thread Manager. This file has been scanned with Virex 5.8.1. -- Ron Hale-Evans: rwhe@apocalypse.org & http://www.apocalypse.org/~rwhe/ Center for Ludic Synergy & "Kennexions" Glass Bead Game & Hexagram-8 I Ching Mailing List & State-Specific Sciences List & Positive Revolution FAQ

File Name: map-of-vast-mines.hqx (292 k)
Date: Jun 26, 1997
From: agnew@cae.wisc.edu Subject: PoD- map of vast mines Map of the 20x20 room 'vast' maze-like section of the mines for Prince of Destruction. Built from screen shots, somewhat inspired by maps for the old Amiga game "Dungeon Master" :) Quite helpful for finding Tomes (and your way out). -Eric Agnew / agnew@cae.wisc.edu

File Name: map-select-10.hqx (16 k)
Date: Jun 26, 1997
From: Stuart_Espey@khazad.apana.org.au (Stuart Espey) Subject: MapSelect 1.0 - 4 Marathon. (Yet again) CyberPuppy Software 6/1 - FreeWare, (c)1996 MapSelect is a Marathon map selectorisor based on my much fuller program MaraFun. This is a really simple and fast way to switch maps. When you want to switch maps there's no beating MapSelect ;-) Mail: FirstClass - Stuart Espey,blemish Internet - Stuart_Espey@khazad.apana.org.au

File Name: mara2-the-bob-factory-101.hqx (264 k)
Date: Jun 26, 1997
From: olsond@erols.com (Darrell Olson) Subject: The BOB Factory v1.0.1 A 3 level Marathon 2 solo map by Darrell Olson (author of Cookin' with Pfor). Explore a Pfhor research station and rescue BOB colonists from being "assimilated" into suicidal, exploding cyborgs. Runs on 68k and Power Macs. Ignore Zero Divides is NOT required for 68k Macs. Requires: Marathon 2 (obviously) Recommend playing on a fast '040 or Power Macintosh

File Name: marathon-12-updt.hqx (212 k)
Date: Jun 26, 1997
Date: Tue, 28 Mar 95 11:23:35 -0500 From: knowlden@ll.mit.edu (Bob Knowlden) Subject: Marathon updater (to 1.2) An updater that takes v. 1.0 of Marathon (Bungie Software) to 1.2. Numerous bug fixes, including 16 bit color on 68040 machines. Also updates the mouse driver so that pirouettes are a little harder than with the 1.1 driver ;-) >From ftp.amug.org (from AOL before that?). I have no connection with Bungie, I'm just surprised that no-one has posted the updater to Macgifts. Bob Knowlden MIT/Lincoln Lab Lexington, MA, USA knowlden@ll.mit.edu

File Name: marathon-carnage-cheat.hqx (80 k)
Date: Jun 26, 1997
Date: Fri, 23 Dec 1994 02:37:05 -0600 (CST) From: Doulos Subject: Marathon Demo Cheat The follwing file is a Saved Game file for the Marathon Demo. The game was saved at the first pattern buffer on level one at the Total Carnage difficulty w/a few enhancements made by using Eggert's "Marathon Cheat 1.1". Enjoy! ============================================================================= Lawrence M. Gross, Jr. | doulos@krypton.mankato.msus.edu =============================================================================

File Name: marathon-faq-30.hqx (312 k)
Date: Jun 26, 1997
Date: Wed, 28 Jun 1995 22:08:21 -0400 From: ericb@psu.edu (Eric Bennett) Subject: Marathon FAQ 3.0 The attached file is v3.0 of the FAQ for Bungie Software's "Marathon" Game. Uploaded by request of the author, EEKMAN@aol.com. -Eric Bennett (ericb@psu.edu)

File Name: marathon-gravis-gamepad.hqx (12 k)
Date: Jun 26, 1997
From: wonk@mail.magic.ca (M. Hainsworth - Admin) Date: Tue, 24 Jan 1995 21:44:37 EST Subject: Gravis GamePad Controls for Marathon I just bought the Gravis GamePad specifically to play Marathon. Well, needless to say I was a little disappointed. First off, Gravis doesn't incorporate a Marathon setting in their package - but I shouldn't complain, Marathon officially was released quite recently. However, I spent 30 minutes just trying to configure the Gravis GamePad for this excellent adventure. The problem is that the keyboard works very well with Marathon. If you're running, you can turn corners and keep running. Any default-type configuration for the GamePad doesn't work very well because the cursor pad works single-mode. This means you can move forward, OR you can turn. You can't move forward AND turn at the same time. The crazy thing is that the buttons permit multiple keystrokes, but the cursor pad doesn't. Eventually I figured it out. To be able to run and perform other functions at the same time, the move-forward command must be configured from a button, not a cursor control. All other movements are okay, though backing up and turning at the same time doesn't work in this configuration. I decided it was more important to use the remaining buttons for other functions. Besides, I didn't back up and turn often anyway. So here it is. Others may have found better configurations, and maybe I'm just not reading the Gravis docs correctly, but this is my Gravis GamePad configuration specifically for Marathon. Included in this StuffIt archive is a PICT file that outlines all the buttons and commands available via the GamePad. Thank-you's, complaints, and "you idiot, you didn't need to do all this work"-type messages should be sent to: wonk@magic.ca michael

File Name: marathon-guide-200.hqx (424 k)
Date: Jun 26, 1997
Date: Mon, 27 Feb 1995 19:31:25 -0700 From: marathon@halcyon.com (Ryan Johnson) Subject: Marathon Guide 2.00 Here is my guide to marathon. Please forward it to all of the other sites to. I have made sure that there are plenty of copyrights and legal stuff and have notified the maker (bungie) about this and they have given aproval. Thanks-Ryan

File Name: marathon-hardcore-sounds.hqx (1988 k)
Date: Sep 06, 1997
From: tt1m@flash.net Subject: Marathon1HardCoreSounds Please sir find attached a file called Marathon1HardCoreSounds.sit.hqx. This a Stuffited, binhexed, alternate sound file for the game Marathon 1. (Oh yes, It's LOUD, VERY LOUD!!!) Please place it in games/commercial/Marathon. I would appreciate a reply just so I know it made it through. Thank you. FRANK

File Name: marathon-kit.hqx (704 k)
Date: Jun 26, 1997
From: jamal@bronze.lcs.mit.edu (Jamal Hannah) Subject: Marathon Kit (PICTs of Marathon Game's Maps) Date: Tue, 10 Jan 1995 01:11:02 -0500 (EST) Set of Maps from the game "Marathon", with all level names, in order. by Sean Hollick. (TATTMAN@aol.com)

File Name: marathon-lite-95-03.hqx (212 k)
Date: Jun 26, 1997
From "ab956@detroit.freenet.org (Ben M. Chess)" Wed Mar 15 18:16:26 1995 Date: Wed, 15 Mar 1995 21:05:17 -0500 From: ab956@detroit.freenet.org (Ben M. Chess) Subject: Marathon Magazine LITE March '95 It's here! Marathon Magazine March '95 issue! This LITE version does not contain any of the programs and files featured in the magazine. A peek at the Table of Contents: Phun Textures for your Editor Marathon GIF Marathon Alternate Console Top 5 Physics Models Letter from the editor The Story of Marathon Marathon Walkthrough Chapter 2: CounterAttack Marathon Internet Sites

File Name: marathon-lvl35-patch.hqx (28 k)
Date: Jun 26, 1997
Date: Sun, 26 Feb 95 14:00 MST From: xres@rmii.com (X Research) Subject: Marathon Level35Patcher.sit.hqx For everybody who's tired of the existing network levels of Mararhon here's a quick fix. This patches the network level "What goes up, must come down" and gives it a very different feel without ruining the excellent settings of that particular level. The map was modified using Mia 0.6 by Dan Walkowski and you need a virgin copy of the map file that comes with the *commercial* version of Marathon from Bungie to use the patch. Many thanks to Bungie, Dan Walkowski, AD Instruments and Metrowerks. PS. To play the level on your own hold down command and option, select new game and enter level 35. ----- Mattias Fornander ----- snutt@netaxs.com -----

File Name: marathon-mihas-m2-tc-files.hqx (324 k)
Date: Jun 26, 1997
From: Naoki Yokoyama Subject: M2-Miha-Rules-TC-Films.hqx This is Bugie's Marathon related archive. So please handle that way. For info-mac archive, this should be located in game/com/mthn directory. And please name this as "M2-Miha-Rules-TC-Films.hqx" or "m2-miha-rules-tc- films.hqx". ------------------------------------------------------------------------- Michio Hashimoto (a.k.a. Miha) did it again! He recorded films of his play at EVERY LEVEL of Marathon 2 in TOTAL CARNAGE. These are really TC films. He survived in total carnage! But that is not all. He also explored almost every secret of every level. He played in very instructive way, how to survive in total carnage difficulty. Read his document and enjoy! nao

File Name: marathon-patcher-and-films.hqx (332 k)
Date: Jun 26, 1997
Date: Tue, 25 Jul 95 10:51:11 JST From: Naoki Yokoyama Subject: Marathon Universal Patcher and TC Films This can be included in CD-ROM. This archive includes Marathon Universal Patcher 1.0 and Miha's play in Tot