[futurebasic] Re: [FB] PG FLTRs

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From: Joe Lewis Wilkins <PepeToo@...>
Date: Sat, 09 Oct 1999 14:21:34 -0700
RMMerrill@... wrote:

> Brian, Thanks for the quick reply to my plea, but I'm still very
> confused... I really don't follow what you said to do. I have for
> instance, my FBII copy of the key.FLTR which contains all of my custom
> code. Do I just grab the FB^3 PG key.FLTR file and replace it with my
> original key.FLTR? I don't see where ResEdit gets into the act.  I opened
> PG with ResEdit, but cannot find the key.FLTR code. hmmm...
>
> anybody?

> Hi Robert,

Not being a PG aficionado, I'm going to make some logical assumptions, so
don't let me lead you astray.

Unless the FB^3 PG key.FLTR file has been provided as a code Resource, you
have no need to use ResEdit for anything - unless PG registers filter files
somewhere; otherwise, it would appear that you do, but I doubt that Staz would
have done this. Makes it too difficult for us to do "exactly" what you're
trying/need to do. Isn't the key.FLTR file just another Project file that you
add when you wish to use it?

If I were you, I would take the time to make the same "customizations" to the
FB^3 key.FLTR file that you did with the FBII key.FLTR file. For one thing,
you're going to learn a lot about FB^3 and how it is different (or not) from
FBII. There is a strong probability that you're going to be able to copy/paste
much of what you have previously done. I suspect the code is almost identical.
It would also be a good idea to give it a name like myKey.FILTER so that you
can use the Standard filter OR yours OR both.

Of course YOU HAVE A COPY OF THE UNALTERED FB^3 file on your CD, so no sweat
there!

The FB^3 key.FLTR file, in case you've had trouble finding it, is in the "PG
Produced Files" Folder in the "PG Generator" Folder.