RMMerrill@... wrote: > Brian, Thanks for the quick reply to my plea, but I'm still very > confused... I really don't follow what you said to do. I have for > instance, my FBII copy of the key.FLTR which contains all of my custom > code. Do I just grab the FB^3 PG key.FLTR file and replace it with my > original key.FLTR? I don't see where ResEdit gets into the act. I opened > PG with ResEdit, but cannot find the key.FLTR code. hmmm... > > anybody? > Hi Robert, Not being a PG aficionado, I'm going to make some logical assumptions, so don't let me lead you astray. Unless the FB^3 PG key.FLTR file has been provided as a code Resource, you have no need to use ResEdit for anything - unless PG registers filter files somewhere; otherwise, it would appear that you do, but I doubt that Staz would have done this. Makes it too difficult for us to do "exactly" what you're trying/need to do. Isn't the key.FLTR file just another Project file that you add when you wish to use it? If I were you, I would take the time to make the same "customizations" to the FB^3 key.FLTR file that you did with the FBII key.FLTR file. For one thing, you're going to learn a lot about FB^3 and how it is different (or not) from FBII. There is a strong probability that you're going to be able to copy/paste much of what you have previously done. I suspect the code is almost identical. It would also be a good idea to give it a name like myKey.FILTER so that you can use the Standard filter OR yours OR both. Of course YOU HAVE A COPY OF THE UNALTERED FB^3 file on your CD, so no sweat there! The FB^3 key.FLTR file, in case you've had trouble finding it, is in the "PG Produced Files" Folder in the "PG Generator" Folder.