[futurebasic] Re: [FB] Re: [FB3] Wish List

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Home   : October 1999 : Group Archive : Group : All Groups

From: Joe Lewis Wilkins <PepeToo@...>
Date: Mon, 11 Oct 1999 09:18:05 -0700

Chris Stasny wrote:

> >Two persistant "problems" with FBII that it would be nice not to have in
> >FB^3 are:
> >
> >1.  When a project is compiled and an "existing" Built version of it is
> >Open, we are
> >only notified that the Build cannot be completed after everything has been
> >done -
> >except the final step. Why not check to see whether it can be finished at
> >the very
> >start.
> >
>
> I do this as much as I can, but there are still instances where I cannot
> determine what file was launched. It is not possible to always know. (App
> signature may change, applicaiton name may change, etc.)

I understand. This is a sticky-wicket as our UKers would say.

> >2.  The same when Resource Files are open. This one sometimes causes the Build
> >process to hang up, requiring a reboot or a "Forced Quit", rather than
> >indicating
> >the normal Error 45. Most of the time it is an Error 45, but it happens after
> >everything has been done, rather than at the beginning.
> >
> >I recognize some of the problems, but it would save "?????" hours of OUR
> >time in the
> >next few years.
> >
>
> Not sure what to do here. I opened a res file with resourcerer and then ran
> the project that contained the res file in FB^3. It compiled and ran
> without a problem. Hmm... Never tried that before.

I have a bad habit, well not BAD, of leaving a ResEdit Document OPEN, going to FB
and making some changes, etc., etc..... eventually trying to reBuild the app.
Forgetting that I left ResEdit Open. Since I don't use Resourcerer, this may not
be a problem with it. Of course, my problems are in FBII. It will be some time
before I convert any of my games to FB^3. Just new stuff for me. At least until I
get a really good handle on FB^3.

Us old dogs, you know!

Joe Wilkins