[futurebasic] Re: [FB] Re: [FB3] Wish List

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Home   : October 1999 : Group Archive : Group : All Groups

From: Chris Stasny <staz@...>
Date: Mon, 11 Oct 1999 11:32:08 -0500
>Chris Stasny wrote:
>> >Two persistant "problems" with FBII that it would be nice not to have in
>> >FB^3 are:
>> >
>> >1.  When a project is compiled and an "existing" Built version of it is
>> >Open, we are
>> >only notified that the Build cannot be completed after everything has been
>> >done -
>> >except the final step. Why not check to see whether it can be finished at
>> >the very
>> >start.
>> >
>> I do this as much as I can, but there are still instances where I cannot
>> determine what file was launched. It is not possible to always know. (App
>> signature may change, applicaiton name may change, etc.)
>I understand. This is a sticky-wicket as our UKers would say.
>> >2.  The same when Resource Files are open. This one sometimes causes
>>the Build
>> >process to hang up, requiring a reboot or a "Forced Quit", rather than
>> >indicating
>> >the normal Error 45. Most of the time it is an Error 45, but it happens
>> >everything has been done, rather than at the beginning.
>> >
>> >I recognize some of the problems, but it would save "?????" hours of OUR
>> >time in the
>> >next few years.
>> >
>> Not sure what to do here. I opened a res file with resourcerer and then ran
>> the project that contained the res file in FB^3. It compiled and ran
>> without a problem. Hmm... Never tried that before.
>I have a bad habit, well not BAD, of leaving a ResEdit Document OPEN,
>going to FB
>and making some changes, etc., etc..... eventually trying to reBuild the app.
>Forgetting that I left ResEdit Open. Since I don't use Resourcerer, this
>may not
>be a problem with it. Of course, my problems are in FBII. It will be some time
>before I convert any of my games to FB^3. Just new stuff for me. At least
>until I
>get a really good handle on FB^3.
>Us old dogs, you know!
>Joe Wilkins

I will try this with ResEdit. It may be different from resourcerer.


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